492 lines
9.2 KiB
Lua
492 lines
9.2 KiB
Lua
local function duck_explosion(pos)
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if minetest.is_protected(pos, "") then
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return
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end
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pos.y = pos.y + 1
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minetest.add_particlespawner({
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amount = 10,
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time = 0.2,
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minpos = {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
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maxpos = {x = pos.x + 1, y = pos.y + 4, z = pos.z + 1},
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minvel = {x = 0, y = 0, z = 0},
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maxvel = {x = 1, y = 1, z = 1},
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minacc = {x = -0.5, y = 5, z = -0.5},
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maxacc = {x = 0.5, y = 5, z = 0.5},
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minexptime = 1,
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maxexptime = 3,
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minsize = 4,
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maxsize = 6,
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collisiondetection = false,
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vertical = false,
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texture = "duck_egg_fragments.png"
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})
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core.after(0.4, function()
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for dx = -1, 1 do
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pos = {x = pos.x + dx, y = pos.y, z = pos.z + dx}
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minetest.add_particlespawner({
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amount = 100,
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time = 0.2,
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minpos = {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
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maxpos = {x = pos.x + 1, y = pos.y + 4, z = pos.z + 1},
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minvel = {x = 0, y = 0, z = 0},
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maxvel = {x = 1, y = 5, z = 1},
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minacc = {x = -0.5, y = 5, z = -0.5},
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maxacc = {x = 0.5, y = 5, z = 0.5},
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minexptime = 1,
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maxexptime = 3,
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minsize = 2,
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maxsize = 4,
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collisiondetection = false,
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vertical = false,
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texture = "tnt_smoke.png"
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})
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minetest.add_entity(pos, "nssm:duck")
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end
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end)
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end
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-- arrow (duck_arrow)
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mobs:register_arrow("nssm:duck_father", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"duck_egg.png"},
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velocity = 8,
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-- direct hit
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hit_player = function(self, player)
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local pos = self.object:get_pos()
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duck_explosion(pos)
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end,
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hit_mob = function(self, player)
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local pos = self.object:get_pos()
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duck_explosion(pos)
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end,
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hit_node = function(self, pos, node)
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duck_explosion(pos)
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end
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})
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local function ice_explosion(pos)
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for i = pos.x - math.random(0, 1), pos.x + math.random(0, 1), 1 do
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for j = pos.y - 1, pos.y + 4, 1 do
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for k = pos.z - math.random(0, 1), pos.z + math.random(0, 1), 1 do
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local p = {x = i, y = j, z = k}
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local n = minetest.get_node(p).name
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if minetest.get_item_group(n, "unbreakable") == 1
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or minetest.is_protected(p, "")
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or (n == "bones:bones" and not nssm:affectbones(self)) then
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else
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minetest.set_node({x = i, y = j, z = k}, {name = "default:ice"})
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end
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end
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end
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end
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end
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-- snow_arrow
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mobs:register_arrow("nssm:snow_arrow", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"transparent.png"},
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velocity = 20,
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-- direct hit
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hit_player = function(self, player)
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local pos = self.object:get_pos()
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ice_explosion(pos)
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end,
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hit_mob = function(self, player)
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local pos = self.object:get_pos()
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ice_explosion(pos)
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end,
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hit_node = function(self, pos, node)
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ice_explosion(pos)
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end
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})
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-- arrow manticore
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mobs:register_arrow("nssm:spine", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"manticore_spine_flying.png"},
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velocity = 10,
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-- direct hit
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2}
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2}
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}, nil)
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end,
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hit_node = function(self, pos, node)
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end
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})
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-- morbat arrow
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mobs:register_arrow("nssm:morarrow", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"morarrow.png"},
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velocity= 13,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 3}
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}, nil)
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end,
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hit_node = function(self, pos, node)
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end
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})
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local function explosion_web(pos)
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pos.y = round(pos.y)
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if minetest.is_protected(pos, "") then
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return
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end
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for i = pos.x - 1, pos.x + 1, 1 do
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for j = pos.y - 3, pos.y, 1 do
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for k = pos.z - 1, pos.z + 1, 1 do
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local p = {x = i, y = j, z = k}
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local k = {x = i, y = j + 1, z = k}
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local current = minetest.get_node(p).name
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local ontop = minetest.get_node(k).name
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if current ~= "air"
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and current ~= "nssm:web"
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and ontop == "air"
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and not minetest.is_protected(p,"")
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and not minetest.is_protected(k,"") then
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minetest.set_node(k, {name = "nssm:web"})
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end
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end
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end
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end
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end
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-- web arrow
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mobs:register_arrow("nssm:webball", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"web_ball.png"},
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velocity = 8,
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-- direct hit
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hit_player = function(self, player)
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local p = player:get_pos()
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explosion_web(p)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 1}
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}, nil)
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end,
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hit_node = function(self, pos, node)
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explosion_web(pos)
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end
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})
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function explosion_thickweb(pos)
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pos.y = round(pos.y)
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if minetest.is_protected(pos, "") then
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return
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end
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for i = pos.x + 0, pos.x + 0, 1 do
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for j = pos.y - 2, pos.y, 1 do
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for k = pos.z + 0, pos.z + 0, 1 do
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local p = {x = i, y = j, z = k}
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local k = {x = i, y = j + 1, z = k}
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local current = minetest.get_node(p).name
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local ontop = minetest.get_node(k).name
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if current ~= "air"
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and current ~= "nssm:thick_web"
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and ontop == "air"
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and not minetest.is_protected(p,"")
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and not minetest.is_protected(k,"") then
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minetest.set_node(k, {name = "nssm:thick_web"})
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end
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end
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end
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end
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end
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-- thick_web arrow
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mobs:register_arrow("nssm:thickwebball", {
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visual = "sprite",
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visual_size = {x = 2, y = 2},
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textures = {"thick_web_ball.png"},
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velocity = 8,
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-- direct hit
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hit_player = function(self, player)
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local p = player:get_pos()
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explosion_thickweb(p)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 6}
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}, nil)
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end,
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hit_node = function(self, pos, node)
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explosion_thickweb(pos)
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end
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})
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-- arrow=>phoenix arrow
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mobs:register_arrow("nssm:phoenix_arrow", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"transparent.png"},
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velocity = 8,
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-- direct hit
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hit_player = function(self, player)
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end,
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on_step = function(self, dtime)
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local pos = self.object:get_pos()
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if minetest.is_protected(pos, "") then
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return
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end
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local n = minetest.get_node(pos).name
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if self.timer == 0 then
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self.timer = os.time()
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end
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if os.time() - self.timer > 5 or minetest.is_protected(pos, "")
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or ((n ~= "air") and (n ~= "nssm:phoenix_fire")) then
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self.object:remove()
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end
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if math.random(2) == 2 then
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minetest.set_node(pos, {name = "nssm:phoenix_fire"})
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end
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if math.random(6) == 1 then
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local p = {
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x = pos.x + math.random(-1, 1),
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y = pos.y + math.random(-1, 1),
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z = pos.z + math.random(-1, 1)
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}
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local n = minetest.get_node(p).name
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if n == "air" then
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minetest.set_node(p, {name = "nssm:phoenix_fire"})
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end
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end
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end
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})
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function gas_explosion(pos)
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if minetest.is_protected(pos, "") then
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return
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end
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for dx = -2, 2 do
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for dy = -1, 4 do
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for dz = -2, 2 do
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local p = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
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if minetest.is_protected(p, "") then
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return
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end
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local n = minetest.get_node(p).name
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if n == "air" then
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minetest.set_node(p, {name = "nssm:venomous_gas"})
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end
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end
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end
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end
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end
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mobs:register_arrow("nssm:super_gas", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"tnt_smoke.png^[colorize:green:170"},
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velocity = 8,
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-- direct hit
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hit_player = function(self, player)
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local p = player:get_pos()
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gas_explosion(p)
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end,
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hit_node = function(self, pos, node)
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gas_explosion(pos)
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end
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})
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mobs:register_arrow("nssm:roar_of_the_dragon", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"transparent.png"},
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velocity = 10,
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on_step = function(self, dtime)
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local pos = self.object:get_pos()
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local n = minetest.get_node(pos).name
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if self.timer == 0 then
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self.timer = os.time()
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end
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if os.time() - self.timer > 8 or minetest.is_protected(pos, "") then
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self.object:remove()
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end
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local objects = minetest.get_objects_inside_radius(pos, 1)
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for _,obj in ipairs(objects) do
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local name = obj:get_entity_name()
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if name ~= "nssm:roar_of_the_dragon"
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and name ~= "nssm:mese_dragon" then
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obj:set_hp(obj:get_hp() - 0.05)
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if obj:get_hp() <= 0 then
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if (not obj:is_player())
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and name ~= self.object:get_luaentity().name then
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obj:remove()
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end
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end
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end
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end
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minetest.set_node(pos, {name = "air"})
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if math.random(2) == 1 then
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local p = {
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x = pos.x + math.random(-1, 1),
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y = pos.y + math.random(-1, 1),
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z = pos.z + math.random(-1, 1)
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}
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if not minetest.is_protected(p, "") then
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minetest.set_node(p, {name = "air"})
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end
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end
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end
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})
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mobs:register_arrow("nssm:lava_arrow", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"transparent.png"},
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velocity = 10,
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-- direct hit
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hit_player = function(self, player)
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local pos = self.object:get_pos()
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if minetest.is_protected(pos, "") then
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return
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end
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for dy = -1, 6, 1 do
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for dx = -1, 1, 2 do
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for dz = -1, 1, 2 do
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local p = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
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local n = minetest.get_node(p).name
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if n ~= "default:lava_flowing"
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and not minetest.is_protected(p, "") then
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minetest.set_node(p, {name = "default:lava_flowing"})
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end
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end
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end
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end
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end,
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hit_node = function(self, pos, node)
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end
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})
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