* changed descriptions of DBZ-based weapons - we should not use trademarked names. * still need to change their itemstring names * moved evocation bombs to own file, moved matria bumbs to own file
413 lines
12 KiB
Lua
413 lines
12 KiB
Lua
--Parameters used by some weapons
|
|
local default_dir = {
|
|
x = 1,
|
|
y = 1,
|
|
z = 1,
|
|
}
|
|
|
|
--Function used to shoot:
|
|
local function weapons_shot(itemstack, placer, pointed_thing, velocity, name)
|
|
local dir = placer:get_look_dir();
|
|
local playerpos = placer:getpos();
|
|
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "nssm:"..name)
|
|
local vec = {x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity}
|
|
obj:setvelocity(vec)
|
|
return itemstack
|
|
end
|
|
|
|
local function hit(pos, self)
|
|
local node = node_ok(pos).name
|
|
self.hit_node(self, pos, node)
|
|
self.object:remove()
|
|
return
|
|
end
|
|
|
|
local function activate_balls(pos)
|
|
local radius = 50
|
|
local objects = minetest.env:get_objects_inside_radius(pos, radius)
|
|
for _,obj in ipairs(objects) do
|
|
if (obj:get_luaentity() and obj:get_luaentity().name == "nssm:hellzone_grenade") then
|
|
obj:get_luaentity().move = 1
|
|
end
|
|
end
|
|
end
|
|
|
|
local function search_on_step2(
|
|
self,
|
|
dtime, --used to count time
|
|
max_time, --after this amount of time the entity is removec
|
|
radius, --radius in which look for entities to follow
|
|
vel) --velocity of the projectile
|
|
|
|
local pos = self.object:getpos()
|
|
|
|
--Disappear after a certain time
|
|
if self.life_time == 0 then
|
|
self.life_time = os.time()
|
|
end
|
|
if os.time() - self.life_time > max_time then
|
|
self.object:remove()
|
|
return
|
|
end
|
|
|
|
--Look for an entity to follow
|
|
local objects = minetest.env:get_objects_inside_radius(pos, radius)
|
|
local min_dist = 100
|
|
local obj_min = nil
|
|
local obj_p = nil
|
|
local vec_min = nil
|
|
for _,obj in ipairs(objects) do
|
|
if (obj:is_player()) then
|
|
elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item" and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
|
|
obj_p = obj:getpos()
|
|
local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
|
|
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
|
|
if (dist<min_dist) then
|
|
min_dist = dist
|
|
obj_min = obj
|
|
vec_min = vec
|
|
end
|
|
end
|
|
end
|
|
|
|
--Found an entity to follow:
|
|
if obj_min ~= nil then
|
|
local new_vel = {x=0, y=0, z=0}
|
|
|
|
local dir = 0
|
|
local max_diff = 0
|
|
|
|
if (max_diff<math.abs(vec_min.x)) then
|
|
dir = 1
|
|
max_diff = math.abs(vec_min.x)
|
|
end
|
|
if (max_diff<math.abs(vec_min.y)) then
|
|
dir = 2
|
|
max_diff = math.abs(vec_min.y)
|
|
end
|
|
if (max_diff<math.abs(vec_min.z)) then
|
|
dir = 3
|
|
max_diff = math.abs(vec_min.z)
|
|
end
|
|
|
|
vec_min.x = (vec_min.x/max_diff)*vel
|
|
vec_min.y = (vec_min.y/max_diff)*vel
|
|
vec_min.z = (vec_min.z/max_diff)*vel
|
|
obj_p = obj_min:getpos()
|
|
if min_dist <=8 and self.move==0 then
|
|
self.object:setvelocity({x=0, y=0, z=0})
|
|
|
|
--hit(pos,self)
|
|
elseif min_dist<=1 and self.move==1 then
|
|
hit(pos,self)
|
|
else
|
|
self.object:setvelocity(vec_min)
|
|
end
|
|
end
|
|
|
|
local n = minetest.env:get_node(pos).name
|
|
if n ~= "air" and n ~= "default:water_source" and n ~= "default:water_flowing" then
|
|
hit(pos,self)
|
|
end
|
|
end
|
|
|
|
--on_step function able to follow the mobs
|
|
local function search_on_step(
|
|
self,
|
|
dtime, --used to count time
|
|
max_time, --after this amount of time the entity is removec
|
|
radius, --radius in which look for entities to follow
|
|
vel) --velocity of the projectile
|
|
|
|
|
|
local pos = self.object:getpos()
|
|
|
|
--Disappear after a certain time
|
|
if self.life_time == 0 then
|
|
self.life_time = os.time()
|
|
end
|
|
if os.time() - self.life_time > max_time then
|
|
self.object:remove()
|
|
return
|
|
end
|
|
|
|
|
|
--Look for an entity to follow
|
|
local objects = minetest.env:get_objects_inside_radius(pos, radius)
|
|
local min_dist = 100
|
|
local obj_min = nil
|
|
local obj_p = nil
|
|
local vec_min = nil
|
|
for _,obj in ipairs(objects) do
|
|
if (obj:is_player()) then
|
|
elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item" and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
|
|
obj_p = obj:getpos()
|
|
local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
|
|
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
|
|
if (dist<min_dist) then
|
|
min_dist = dist
|
|
obj_min = obj
|
|
vec_min = vec
|
|
end
|
|
end
|
|
end
|
|
|
|
--Found an entity to follow:
|
|
if obj_min ~= nil then
|
|
local new_vel = {x=0, y=0, z=0}
|
|
|
|
local dir = 0
|
|
local max_diff = 0
|
|
|
|
if (max_diff<math.abs(vec_min.x)) then
|
|
dir = 1
|
|
max_diff = math.abs(vec_min.x)
|
|
end
|
|
if (max_diff<math.abs(vec_min.y)) then
|
|
dir = 2
|
|
max_diff = math.abs(vec_min.y)
|
|
end
|
|
if (max_diff<math.abs(vec_min.z)) then
|
|
dir = 3
|
|
max_diff = math.abs(vec_min.z)
|
|
end
|
|
|
|
vec_min.x = (vec_min.x/max_diff)*vel
|
|
vec_min.y = (vec_min.y/max_diff)*vel
|
|
vec_min.z = (vec_min.z/max_diff)*vel
|
|
obj_p = obj_min:getpos()
|
|
if min_dist < 1 then
|
|
local node = node_ok(pos).name
|
|
self.hit_node(self, pos, node)
|
|
self.object:remove()
|
|
return
|
|
else
|
|
self.object:setvelocity(vec_min)
|
|
end
|
|
end
|
|
local n = minetest.env:get_node(pos).name
|
|
if n ~= "air" and n ~= "default:water_source" and n ~= "default:water_flowing" then
|
|
local node = node_ok(pos).name
|
|
self.hit_node(self, pos, node)
|
|
self.object:remove()
|
|
return
|
|
end
|
|
end
|
|
|
|
local function default_on_step(
|
|
self,
|
|
dtime, --used to count time
|
|
max_time, --after this amount of time the entity is removec
|
|
damage, --damage dealt to the entity around
|
|
dir, --vector to specify directions in which remove blocks
|
|
radius, --radius of blocks removed aroind the projectile
|
|
not_transparent, --name of a block or of a group: when the projectile hit one of these blocks the function hit_node is called
|
|
vel) --velocity of the projectile
|
|
|
|
|
|
local pos = self.object:getpos()
|
|
|
|
if self.life_time == 0 then
|
|
self.life_time = os.time()
|
|
end
|
|
|
|
|
|
if os.time() - self.life_time > max_time then
|
|
local node = node_ok(pos).name
|
|
self.hit_node(self, pos, node)
|
|
self.object:remove()
|
|
return
|
|
end
|
|
|
|
self.timer = self.timer + dtime
|
|
--minetest.chat_send_all("Timer: "..self.timer)
|
|
|
|
--while going around it damages entities
|
|
local objects = minetest.env:get_objects_inside_radius(pos, 2)
|
|
if self.timer > 0.1 then
|
|
self.timer = 0
|
|
for _,obj in ipairs(objects) do
|
|
if obj:get_luaentity() then
|
|
if (obj:get_entity_name() ~= self.object:get_luaentity().name) and (obj:get_luaentity().name ~= "__builtin:item") then
|
|
if obj:is_player() then
|
|
obj:set_hp(obj:get_hp()-damage)
|
|
elseif obj:get_luaentity().health then
|
|
obj:get_luaentity().health = obj:get_luaentity().health - damage
|
|
--minetest.chat_send_all("Danneggiato: "..obj:get_entity_name().." Vita: "..obj:get_luaentity().health)
|
|
check_for_death(obj:get_luaentity())
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local n = minetest.env:get_node(pos).name
|
|
if n==not_transparent or minetest.get_item_group(n, not_transparent)==1 then
|
|
local node = node_ok(pos).name
|
|
self.hit_node(self, pos, node)
|
|
self.object:remove()
|
|
return
|
|
else
|
|
local vec = self.object:getvelocity()
|
|
local c=vel/10
|
|
--calculate how many blocks around need to be removed
|
|
local max = 0
|
|
local posmax = 0
|
|
if max<math.abs(vec.x) then
|
|
max = math.abs(vec.x)
|
|
posmax = 1
|
|
end
|
|
if max<math.abs(vec.y) then
|
|
max = math.abs(vec.y)
|
|
posmax = 2
|
|
end
|
|
if max<math.abs(vec.z) then
|
|
max = math.abs(vec.z)
|
|
posmax = 3
|
|
end
|
|
|
|
local i = radius
|
|
local j = radius
|
|
local k = radius
|
|
|
|
if dir.x == 0 then
|
|
i = 0
|
|
end
|
|
if dir.y == 0 then
|
|
j = 0
|
|
end
|
|
if dir.z == 0 then
|
|
k = 0
|
|
end
|
|
|
|
if posmax==1 then
|
|
i = 0
|
|
end
|
|
|
|
if posmax==2 then
|
|
j = 0
|
|
end
|
|
|
|
if posmax==3 then
|
|
k = 0
|
|
end
|
|
|
|
for dx = -i,i do
|
|
for dy= -j,j do
|
|
for dz = -k,k do
|
|
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
|
if not minetest.is_protected(p, "") or not minetest.get_item_group(n, "unbreakable") == 1 then
|
|
minetest.env:remove_node(p)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--[[
|
|
Function to register new weapons: parameters:
|
|
- name of the weapon
|
|
- on_step function (written by you or taken from the standard one above)
|
|
- hit_node function
|
|
- description of the weapon
|
|
- the velocity of the projectile
|
|
- one material to be used in the receipt
|
|
]]
|
|
local function nssm_register_weapon(name, def)
|
|
minetest.register_entity("nssm:"..name, {
|
|
textures = {name..".png"},
|
|
on_step = function(self, dtime)
|
|
def.on_step(self, dtime)
|
|
end,
|
|
hit_node = function(self, pos, node)
|
|
def.hit_node(self, pos, node)
|
|
end,
|
|
move = def.move,
|
|
life_time = 0,
|
|
timer = 0,
|
|
custom_timer = 0,
|
|
})
|
|
|
|
minetest.register_craftitem("nssm:"..name.."_hand", {
|
|
description = def.description,
|
|
inventory_image = name.."_hand.png",
|
|
on_use = function(itemstack, placer, pointed_thing)
|
|
weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
|
|
itemstack:take_item()
|
|
return itemstack
|
|
end,
|
|
on_drop = def.on_drop or function(itemstack, user, pointed_thing)
|
|
end,
|
|
})
|
|
|
|
|
|
minetest.register_craft({
|
|
output = 'nssm:'..name.."_hand 23",
|
|
recipe = {
|
|
{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'},
|
|
{'nssm:great_energy_globe', def.material, 'nssm:great_energy_globe'},
|
|
{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'}
|
|
}
|
|
})
|
|
|
|
end
|
|
|
|
--Registered weapons:
|
|
nssm_register_weapon("kamehameha", {
|
|
velocity = 25,
|
|
on_step = function(self, dtime)
|
|
default_on_step(self, dtime, 4, 20, default_dir, 1, "stone", 25)
|
|
end,
|
|
hit_node = function(self, pos, node)
|
|
tnt.boom(pos, {damage_radius=10,radius=6,ignore_protection=false})
|
|
end,
|
|
material = "default:diamondblock",
|
|
description = "Gret Wave Energy Release",
|
|
|
|
})
|
|
|
|
nssm_register_weapon("kienzan", {
|
|
velocity = 25,
|
|
on_step = function(self, dtime)
|
|
default_on_step(self, dtime, 5, 20, {x=1, y=0, z=1}, 1, nil, 25)
|
|
end,
|
|
hit_node = function(self, pos, node)
|
|
end,
|
|
material = "default:bronzeblock",
|
|
description = "Destructo Disc",
|
|
})
|
|
|
|
nssm_register_weapon("spirit_ball", {
|
|
velocity = 25,
|
|
move = 0,
|
|
on_step = function(self, dtime)
|
|
search_on_step(self, dtime, 5, 30, 25)
|
|
end,
|
|
hit_node = function(self, pos, node)
|
|
tnt.boom(pos, {damage_radius=8,radius=4,ignore_protection=false})
|
|
end,
|
|
|
|
material = "default:goldblock",
|
|
description = "Winding Energy Bullet",
|
|
})
|
|
|
|
nssm_register_weapon("hellzone_grenade", {
|
|
velocity = 25,
|
|
move = 0,
|
|
on_step = function(self, dtime)
|
|
search_on_step2(self, dtime, 30, 30, 25)
|
|
end,
|
|
hit_node = function(self, pos, node)
|
|
tnt.boom(pos, {damage_radius=8,radius=4,ignore_protection=false})
|
|
end,
|
|
|
|
on_drop = function(itemstack, user, pointed_thing)
|
|
local pos = user:getpos()
|
|
activate_balls(pos)
|
|
end,
|
|
material = "default:mese",
|
|
description = "Demon Air Beseiging Bullet (press Q to activate)",
|
|
})
|
|
|