2016-09-13 16:00:43 +02:00

183 lines
5.3 KiB
Lua

mobs:register_mob("nssm:morlu", {
type = "monster",
hp_max = 20,
hp_min = 17,
collisionbox = {-0.3, 0.00, -0.3, 0.3, 1.8, 0.3},
visual = "mesh",
rotate= 270,
mesh = "morlu.x",
textures = {{"morlu.png"}},
visual_size = {x=5, y=5},
makes_footstep_sound = true,
view_range = 10,
walk_velocity = 0.5,
reach =2,
run_velocity = 4,
damage = 4,
runaway = true,
jump = true,
--[[sounds = {
random = "",
},]]
drops = {
{name = "nssm:life_energy",
chance = 1,
min = 1,
max = 1,},
},
armor = 70,
drawtype = "front",
water_damage = 0,
fear_height = 4,
floats = 1,
lava_damage = 0,
light_damage = 0,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 10,
stand_end = 40,
walk_start = 50,
walk_end = 90,
run_start = 50,
run_end = 90,
punch_start = 100,
punch_end = 130,
},
do_custom = function (self)
self.flag = (self.flag or 0)
if self.inv_flag ~= 1 then
self.inventory = {}
for i=1,32 do
self.inventory[i]={name = '', num = 0}
end
end
self.inv_flag = (self.inv_flag or 1)
if self.flag == 1 then
self.state = ""
set_animation(self, "run")
self.object:setyaw(self.dir)
set_velocity(self, 4)
if os.time() - self.morlu_timer > 3 then
self.flag = 0
self.state = "stand"
end
end
end,
custom_attack = function (self)
self.curr_attack = (self.curr_attack or self.attack)
self.morlu_timer = (self.morlu_timer or os.time())
self.dir = (self.dir or 0)
if (os.time() - self.morlu_timer) > 1 then
local s = self.object:getpos()
local p = self.attack:getpos()
set_animation(self, "punch")
local m = 2
minetest.after(1, function (self)
if self.attack:is_player() then
local pname, player_inv, armor_inv, ppos = armor:get_valid_player(self.attack, "[set_player_armor]")
local pname = self.attack:get_player_name()
local player_inv = minetest.get_inventory({type='player', name = pname})
if player_inv:is_empty('armor') then
else
local armor_elements = {}
local armor_num = 0
for i=1,6 do
local armor_stack = player_inv:get_stack("armor", i)
local armor_item = armor_stack:get_name()
if armor_stack:get_count() > 0 then
armor_elements[armor_num]={name=armor_item, pos=i}
armor_num = armor_num + 1
end
end
if armor_num ~= 0 then
local steal_pos
if armor_num > 1 then
steal_pos = math.random(1,armor_num-1)
else
steal_pos = 1
end
local armor_stack = player_inv:get_stack("armor", armor_elements[steal_pos].pos)
armor_stack:take_item()
player_inv:set_stack('armor', armor_elements[steal_pos].pos, armor_stack)
armor_stack = armor_inv:get_stack("armor", armor_elements[steal_pos].pos)
armor_stack:take_item()
armor_inv:set_stack('armor', armor_elements[steal_pos].pos, armor_stack)
armor:set_player_armor(self.attack, self.attack)
--armor:update_armor(self.attack)
armor:update_inventory(self.attack)
armor:update_player_visuals(self.attack)
--minetest.chat_send_all("Stringa -> "..armor_elements[steal_pos].name)
local cpos = string.find(armor_elements[steal_pos].name, ":")
--minetest.chat_send_all("Posizione dei due punti: "..cpos)
local nname = string.sub(armor_elements[steal_pos].name, cpos+1)
nname = "3d_armor_"..nname..".png"
--minetest.chat_send_all("Nuovo nome: "..nname)
minetest.add_particlespawner(
6, --amount
1, --time
{x=p.x-0.5, y=p.y-0.5, z=p.z-0.5}, --minpos
{x=p.x+0.5, y=p.y+0.5, z=p.z+0.5}, --maxpos
{x=(s.x-p.x)*m, y=(s.y-p.y+1)*m, z=(s.z-p.z)*m}, --minvel
{x=(s.x-p.x)*m, y=(s.y-p.y+1)*m, z=(s.z-p.z)*m}, --maxvel
{x=s.x-p.x, y=s.y-p.y+1, z=s.z-p.z}, --minacc
{x=s.x-p.x, y=s.y-p.y+1, z=s.z-p.z}, --maxacc
0.2, --minexptime
0.3, --maxexptime
2, --minsize
3, --maxsize
false, --collisiondetection
nname --texture
)
end
end
set_animation(self, "run")
self.flag = 1
self.morlu_timer = os.time()
self.curr_attack = self.attack
self.state = ""
local pyaw = self.curr_attack: get_look_yaw()
self.dir = pyaw
self.object:setyaw(pyaw)
set_velocity(self, 4)
end
end,self)
end
end,
on_die = function(self)
local pos = self.object:getpos()
if (self.inventory ~= nil) then
local elem
for i = 1,32 do
if self.inventory[i].num~=0 then
local items = ItemStack(self.inventory[i].name.." "..self.inventory[i].num)
local obj = minetest.add_item(pos, items)
obj:setvelocity({
x = math.random(-1, 1),
y = 6,
z = math.random(-1, 1)
})
end
end
end
end,
})