81 lines
1.6 KiB
Lua
81 lines
1.6 KiB
Lua
mobs:register_mob("nssm:mantis", {
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type = "monster",
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hp_max = 26,
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hp_min = 24,
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collisionbox = {-0.5, 0.00, -0.5, 0.5, 2.30, 0.5},
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visual = "mesh",
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mesh = "mantis.x",
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rotate=270,
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textures = {{"mantis.png"}},
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visual_size = {x=4, y=4},
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makes_footstep_sound = true,
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view_range = 20,
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fear_height = 4,
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walk_velocity = 0,
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run_velocity = 3.5,
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sounds = {
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random = "manti",
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},
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damage = 4,
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jump = true,
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drops = {
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{name = "nssm:mantis_claw",
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chance = 2,
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min = 1,
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max = 4,},
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{name = "nssm:life_energy",
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chance = 1,
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min = 1,
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max = 2,},
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{name = "nssm:mantis_skin",
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chance = 3,
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min = 1,
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max = 2,},
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{name = "nssm:mantis_meat",
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chance = 2,
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min = 1,
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max = 2,},
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},
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armor = 70,
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drawtype = "front",
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water_damage = 2,
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lava_damage = 5,
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light_damage = 0,
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on_rightclick = nil,
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group_attack=true,
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attack_animals=true,
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knock_back=2,
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blood_texture="nssm_blood_blue.png",
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stepheight=1.1,
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double_melee_attack = true,
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attack_type = "dogfight",
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animation = {
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speed_normal = 20,
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speed_run = 25,
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stand_start = 40,
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stand_end = 40,
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walk_start = 40,
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walk_end = 40,
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run_start = 10,
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run_end = 30,
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punch_start = 40,
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punch_end = 70,
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speed_die = 10,
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die_start = 110,
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die_end = 130,
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punch2_start = 80,
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punch2_end = 110,
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},
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--[[ do_custom = function (self)
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if self.state == "attack" then
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self.textures = {"mantis.png"}
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self.object:set_properties(self)
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--self.object:set_properties({textures = {{"mantis.png"}}})
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else
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self.textures = {"mantis-alfa.png"}
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self.object:set_properties(self)
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-- self.object:set_properties({textures = {{"mantis-alfa.png"}},})
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end
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end,]]
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})
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