56 lines
1.2 KiB
Lua

mobs:register_mob("nssm:flust", {
type = "monster",
hp_max = 20,
hp_min = 14,
collisionbox = {-0.35, 0, -0.35, 0.35, 1, 0.35},
visual = "mesh",
mesh = "flust.x",
textures = {{"flust.png"}},
visual_size = {x=6, y=6},
makes_footstep_sound = true,
view_range = 8,
fear_height = 4,
walk_velocity = 0.8,
run_velocity = 2.4,
--[[sounds = {
random = "flust",
},]]
damage = 4,
reach = 4,
jump = true,
drops = {
{name = "nssm:life_energy",
chance = 1,
min = 1,
max = 1,},
},
armor = 50,
drawtype = "front",
water_damage = 2,
lava_damage = 2,
light_damage = 0,
group_attack=true,
attack_animals=true,
knock_back=1,
blood_texture="nssm_blood_blue.png",
--Flust is immune to iron weapons
immune_to={{'default:sword_iron', -6},{'default:iron_lump', -8}, {'default:steel_block', -20}, {'default:axe_iron', -4}, {'default:shovel_iron', -4}, {'default:pick_iron', -6}},
stepheight=2.1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 20,
speed_run = 40,
stand_start = 10,
stand_end = 60,
walk_start = 140,
walk_end = 180,
run_start = 140,
run_end = 180,
punch_start = 100,
punch_end = 130,
die_start = 70,
die_end = 90,
}
})