57 lines
1.0 KiB
Lua

mobs:register_mob("nssm:chog", {
type = "monster",
hp_max = 25,
hp_min = 21,
collisionbox = {-0.4, 0, -0.4, 0.4, 1.4, 0.4},
visual = "mesh",
mesh = "chog.x",
textures = {{"chog.png"}},
visual_size = {x=4, y=4},
makes_footstep_sound = true,
view_range = 10,
walk_velocity = 1,
rotate = 270,
fear_height = 4,
run_velocity = 3.5,
--[[sounds = {
random = "chog",
},]]
damage = 1,
jump = true,
drops = {
{name = "nssm:life_energy",
chance = 1,
min = 3,
max = 4},
},
armor = 70,
drawtype = "front",
water_damage = 0,
lava_damage = 5,
light_damage = 0,
--group_attack=true,
--attack_animals=true,
knock_back=2,
blood_texture="nssm_blood.png",
stepheight=1.1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 20,
speed_run = 20,
stand_start = 0,
stand_end = 50,
walk_start = 60,
walk_end = 100,
run_start = 110,
run_end = 130,
punch_start = 220,
punch_end = 240,
shoot_start =170,
shoot_end=210,
speed_die = 10,
die_start = 140,
die_end = 160,
},
})