74 lines
1.7 KiB
Lua
74 lines
1.7 KiB
Lua
nssm:register_mob("nssm:stone_eater", {
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type = "monster",
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hp_max = 17,
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hp_min = 15,
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collisionbox = {-0.3, -0.05, -0.3, 0.3, 0.65, 0.3},
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visual = "mesh",
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mesh = "stone_eater.x",
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textures = {{"stone_eater.png"}},
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visual_size = {x=10, y=10},
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makes_footstep_sound = false,
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view_range = 16,
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rotate = 270,
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worm=true,
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fear_height = 4,
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jump = false,
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jump_height =0,
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walk_velocity = 1,
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run_velocity = 1.5,
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damage = 3,
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drops = {
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{name = "default:stone",
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chance = 2,
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min = 1,
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max = 3,},
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{name = "nssm:life_energy",
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chance = 1,
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min = 2,
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max = 3,},
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{name = "nssm:stoneater_mandible",
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chance = 2,
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min = 1,
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max = 4,},
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},
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armor = 50,
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drawtype = "front",
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water_damage = 1,
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lava_damage = 1,
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light_damage = 0,
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on_rightclick = nil,
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attack_type = "dogfight",
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animation = {
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speed_normal = 20,
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speed_run = 20,
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stand_start = 1,
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stand_end = 60,
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walk_start = 70,
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walk_end = 110,
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run_start = 130,
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run_end = 150,
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punch_start = 160,
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punch_end = 185,
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},
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do_custom = function(self)
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--Remove stone around
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local pos = self.object:getpos()
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local c=3
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local v = self.object:getvelocity()
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for dx = -c*(math.abs(v.x))-1 , c*(math.abs(v.x))+1 do
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for dy=0,1 do
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for dz = -c*(math.abs(v.z))-1 , c*(math.abs(v.z))+1 do
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local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
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local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(t).name
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if (n~="default:water_source" and n~="default:water_flowing") then
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if n=="default:stone" or n=="default:sandstone" or n=="default:cobble" then
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minetest.env:set_node(t, {name="air"})
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end
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end
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end
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end
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end
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end,
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})
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