minetest-mod-nssm/nssm_weapons.lua

1299 lines
30 KiB
Lua

-- Parameters used by some weapons
local default_dir = {x = 1, y = 1, z = 1}
-- Function used to shoot:
local function weapons_shot(itemstack, placer, pointed_thing, velocity, name)
local dir = placer:get_look_dir();
local playerpos = placer:get_pos();
local obj = minetest.add_entity({
x = playerpos.x + dir.x,
y = playerpos.y + 2 + dir.y,
z = playerpos.z + dir.z
}, "nssm:" .. name)
local vec = {x = dir.x * velocity, y = dir.y * velocity, z = dir.z * velocity}
obj:set_velocity(vec)
return itemstack
end
local function hit(pos, self)
local node = nssm:node_ok(pos).name
self.hit_node(self, pos, node)
self.object:remove()
return
end
local function activate_balls(pos)
local radius = 50
local objects = minetest.get_objects_inside_radius(pos, radius)
for _,obj in ipairs(objects) do
if obj:get_luaentity()
and obj:get_luaentity().name == "nssm:hellzone_grenade" then
obj:get_luaentity().move = 1
end
end
end
local function search_on_step2(
self,
dtime, --used to count time
max_time, --after this amount of time the entity is removec
radius, --radius in which look for entities to follow
vel) --velocity of the projectile
local pos = self.object:get_pos()
--Disappear after a certain time
if self.life_time == 0 then
self.life_time = os.time()
end
if os.time() - self.life_time > max_time then
self.object:remove()
return
end
--Look for an entity to follow
local objects = minetest.get_objects_inside_radius(pos, radius)
local min_dist = 100
local obj_min = nil
local obj_p = nil
local vec_min = nil
for _,obj in ipairs(objects) do
if (obj:is_player()) then
elseif (obj:get_luaentity()
and obj:get_luaentity().name ~= "__builtin:item"
and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
obj_p = obj:get_pos()
local vec = {x = obj_p.x - pos.x, y = obj_p.y - pos.y, z = obj_p.z - pos.z}
local dist = (vec.x ^ 2 + vec.y ^ 2 + vec.z ^ 2) ^ 0.5
if (dist < min_dist) then
min_dist = dist
obj_min = obj
vec_min = vec
end
end
end
-- Found an entity to follow:
if obj_min ~= nil then
local new_vel = {x = 0, y = 0, z = 0}
local dir = 0
local max_diff = 0
if max_diff < math.abs(vec_min.x) then
dir = 1
max_diff = math.abs(vec_min.x)
end
if max_diff < math.abs(vec_min.y) then
dir = 2
max_diff = math.abs(vec_min.y)
end
if max_diff < math.abs(vec_min.z) then
dir = 3
max_diff = math.abs(vec_min.z)
end
vec_min.x = (vec_min.x / max_diff) * vel
vec_min.y = (vec_min.y / max_diff) * vel
vec_min.z = (vec_min.z / max_diff) * vel
obj_p = obj_min:get_pos()
if min_dist <= 8 and self.move == 0 then
self.object:set_velocity({x = 0, y = 0, z = 0})
elseif min_dist <= 1 and self.move == 1 then
hit(pos, self)
else
self.object:set_velocity(vec_min)
end
end
local n = minetest.get_node(pos).name
if n ~= "air" and n ~= "default:water_source" and n ~= "default:water_flowing" then
hit(pos, self)
end
end
-- on_step function able to follow the mobs
local function search_on_step(
self,
dtime, --used to count time
max_time, --after this amount of time the entity is removec
radius, --radius in which look for entities to follow
vel) --velocity of the projectile
local pos = self.object:get_pos()
-- Disappear after a certain time
if self.life_time == 0 then
self.life_time = os.time()
end
if os.time() - self.life_time > max_time then
self.object:remove()
return
end
-- Look for an entity to follow
local objects = minetest.get_objects_inside_radius(pos, radius)
local min_dist = 100
local obj_min = nil
local obj_p = nil
local vec_min = nil
for _,obj in ipairs(objects) do
if (obj:is_player()) then
elseif (obj:get_luaentity()
and obj:get_luaentity().name ~= "__builtin:item"
and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
obj_p = obj:get_pos()
local vec = {x = obj_p.x - pos.x, y = obj_p.y - pos.y, z = obj_p.z - pos.z}
local dist = (vec.x ^ 2 + vec.y ^ 2 + vec.z ^ 2) ^ 0.5
if dist < min_dist then
min_dist = dist
obj_min = obj
vec_min = vec
end
end
end
-- Found an entity to follow:
if obj_min ~= nil then
local new_vel = {x = 0, y = 0, z = 0}
local dir = 0
local max_diff = 0
if max_diff < math.abs(vec_min.x) then
dir = 1
max_diff = math.abs(vec_min.x)
end
if max_diff < math.abs(vec_min.y) then
dir = 2
max_diff = math.abs(vec_min.y)
end
if max_diff < math.abs(vec_min.z) then
dir = 3
max_diff = math.abs(vec_min.z)
end
vec_min.x = (vec_min.x/max_diff)*vel
vec_min.y = (vec_min.y/max_diff)*vel
vec_min.z = (vec_min.z/max_diff)*vel
obj_p = obj_min:get_pos()
if min_dist < 1 then
local node = nssm:node_ok(pos).name
self.hit_node(self, pos, node)
self.object:remove()
return
else
self.object:set_velocity(vec_min)
end
end
local n = minetest.get_node(pos).name
if n ~= "air" and n ~= "default:water_source" and n ~= "default:water_flowing" then
local node = nssm:node_ok(pos).name
self.hit_node(self, pos, node)
self.object:remove()
return
end
end
local function default_on_step(
self,
dtime, --used to count time
max_time, --after this amount of time the entity is removec
damage, --damage dealt to the entity around
dir, --vector to specify directions in which remove blocks
radius, --radius of blocks removed aroind the projectile
not_transparent, --name of a block or of a group: when the projectile hit one of these blocks the function hit_node is called
vel) --velocity of the projectile
local pos = self.object:get_pos()
if self.life_time == 0 then
self.life_time = os.time()
end
if os.time() - self.life_time > max_time then
local node = nssm:node_ok(pos).name
self.hit_node(self, pos, node)
self.object:remove()
return
end
self.timer = self.timer + dtime
-- while going around it damages entities
local objects = minetest.get_objects_inside_radius(pos, 2)
if self.timer > 0.1 then
self.timer = 0
for _,obj in ipairs(objects) do
if obj:get_luaentity() then
if obj and obj:get_luaentity()
and obj:get_luaentity().name ~= self.object:get_luaentity().name
and obj:get_luaentity().name ~= "__builtin:item" then
if obj:is_player() then
obj:set_hp(obj:get_hp()-damage)
elseif obj:get_luaentity().health then
obj:get_luaentity().health = obj:get_luaentity().health - damage
end
end
end
end
end
local n = minetest.get_node(pos).name
if n == not_transparent or minetest.get_item_group(n, not_transparent) == 1 then
local node = nssm:node_ok(pos).name
self.hit_node(self, pos, node)
self.object:remove()
return
else
local vec = self.object:get_velocity()
local c = vel / 10
--calculate how many blocks around need to be removed
local max = 0
local posmax = 0
if max < math.abs(vec.x) then
max = math.abs(vec.x)
posmax = 1
end
if max < math.abs(vec.y) then
max = math.abs(vec.y)
posmax = 2
end
if max < math.abs(vec.z) then
max = math.abs(vec.z)
posmax = 3
end
local i = radius
local j = radius
local k = radius
if dir.x == 0 then
i = 0
end
if dir.y == 0 then
j = 0
end
if dir.z == 0 then
k = 0
end
if posmax==1 then
i = 0
end
if posmax==2 then
j = 0
end
if posmax==3 then
k = 0
end
for dx = -i,i do
for dy= -j,j do
for dz = -k,k do
local p = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(p, "")
or not minetest.get_item_group(n, "unbreakable") == 1 then
minetest.remove_node(p)
end
end
end
end
end
end
--[[
Function to register new weapons: parameters:
- name of the weapon
- on_step function (written by you or taken from the standard one above)
- hit_node function
- description of the weapon
- the velocity of the projectile
- one material to be used in the receipt
]]
local function nssm_register_weapon(name, def)
minetest.register_entity("nssm:"..name, {
textures = {name..".png"},
on_step = function(self, dtime)
def.on_step(self, dtime)
end,
hit_node = function(self, pos, node)
def.hit_node(self, pos, node)
end,
move = def.move,
life_time = 0,
timer = 0,
custom_timer = 0
})
minetest.register_craftitem("nssm:"..name.."_hand", {
description = def.description,
inventory_image = name .. "_hand.png",
on_use = function(itemstack, placer, pointed_thing)
weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
itemstack:take_item()
return itemstack
end,
on_drop = def.on_drop or function(itemstack, user, pointed_thing)
end
})
minetest.register_craft({
output = "nssm:" .. name .. "_hand 23",
recipe = {
{"nssm:great_energy_globe", "nssm:great_energy_globe", "nssm:great_energy_globe"},
{"nssm:great_energy_globe", def.material, "nssm:great_energy_globe"},
{"nssm:great_energy_globe", "nssm:great_energy_globe", "nssm:great_energy_globe"}
}
})
end
-- Registered weapons:
nssm_register_weapon("kamehameha", {
velocity = 25,
on_step = function(self, dtime)
default_on_step(self, dtime, 4, 20, default_dir, 1, "stone", 25)
end,
hit_node = function(self, pos, node)
tnt.boom(pos, {damage_radius = 10, radius = 6, ignore_protection = false})
end,
material = "default:diamondblock",
description = "Kamehameha from DragonBall"
})
nssm_register_weapon("kienzan", {
velocity = 25,
on_step = function(self, dtime)
default_on_step(self, dtime, 5, 20, {x = 1, y = 0, z = 1}, 1, nil, 25)
end,
hit_node = function(self, pos, node)
end,
material = "default:bronzeblock",
description = "Kienzan from DragonBall"
})
nssm_register_weapon("spirit_ball", {
velocity = 25,
move = 0,
on_step = function(self, dtime)
search_on_step(self, dtime, 5, 30, 25)
end,
hit_node = function(self, pos, node)
tnt.boom(pos, {damage_radius = 8, radius = 4, ignore_protection = false})
end,
material = "default:goldblock",
description = "Spirit Ball from DragonBall"
})
nssm_register_weapon("hellzone_grenade", {
velocity = 25,
move = 0,
on_step = function(self, dtime)
search_on_step2(self, dtime, 30, 30, 25)
end,
hit_node = function(self, pos, node)
tnt.boom(pos, {damage_radius = 8, radius = 4, ignore_protection = false})
end,
on_drop = function(itemstack, user, pointed_thing)
local pos = user:get_pos()
activate_balls(pos)
end,
material = "default:mese",
description = "Hellzone grenade (Press q to activate)"
})
local function nssm_register_throwitem(name, descr, def)
minetest.register_craftitem("nssm:" .. name .. "_bomb", {
description = descr,
inventory_image = name .. "_bomb.png",
on_use = function(itemstack, placer, pointed_thing)
--weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
local velocity = 15
local dir = placer:get_look_dir()
local playerpos = placer:get_pos()
posthrow = playerpos
local obj = minetest.add_entity({
x = playerpos.x + dir.x,
y = playerpos.y + 2 + dir.y,
z = playerpos.z + dir.z
}, "nssm:" .. name .. "_bomb_flying")
local vec = {x = dir.x * velocity, y = dir.y * velocity, z = dir.z * velocity}
local acc = {x = 0, y = -9.8, z = 0}
obj:set_velocity(vec)
obj:set_acceleration(acc)
itemstack:take_item()
return itemstack
end
})
minetest.register_entity("nssm:" .. name .. "_bomb_flying", {
textures = {name .. "_bomb.png"},
hp_max = 20,
collisionbox = {-0.1,-0.1,-0.1, 0.1,0.1,0.1},
on_step = function(self, dtime)
local pos = self.object:get_pos()
local node = minetest.get_node(pos)
local n = node.name
if n ~= "air" then
def.hit_node(self, pos)
self.object:remove()
end
end
})
end
nssm_register_throwitem("cobweb", "Cobweb Bomb", {
hit_node = function(self,pos)
for dx = -1, 1 do
for dy = -1, 1 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="nssm:web"})
end
end
end
end
end
})
minetest.register_craft({
output = "nssm:cobweb_bomb 8",
recipe = {
{"nssm:silk_gland", "nssm:black_powder", "nssm:silk_gland"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"nssm:silk_gland", "nssm:black_powder", "nssm:silk_gland"}
}
})
nssm_register_throwitem("ice", "Ice Bomb", {
hit_node = function(self,pos)
for dx = -1, 1 do
for dy = 1, 3 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
local pos2 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos3 = {x = pos.x, y = pos.y + 2, z = pos.z}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name = "default:ice"})
minetest.set_node(pos2, {name = "air"})
minetest.set_node(pos3, {name = "air"})
end
end
end
end
end
})
minetest.register_craft({
output = "nssm:ice_bomb 8",
recipe = {
{"nssm:frosted_amphibian_heart", "nssm:black_powder", "nssm:frosted_amphibian_heart"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"nssm:frosted_amphibian_heart", "nssm:black_powder", "nssm:frosted_amphibian_heart"}
}
})
if minetest.get_modpath("nssb") then
nssm_register_throwitem("mantis", "Mantis Clay Bomb", {
hit_node = function(self, pos)
for dx = -1, 1 do
for dy = 1, 3 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
local pos2 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos3 = {x = pos.x, y = pos.y + 2, z = pos.z}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="nssb:hardened_mantis_clay"})
minetest.set_node(pos2, {name="air"})
minetest.set_node(pos3, {name="air"})
end
end
end
end
end
})
minetest.register_craft({
output = "nssm:mantis_bomb 8",
recipe = {
{"nssm:mantis_meat", "nssm:black_powder", "nssm:mantis_meat"},
{"nssm:black_powder", "nssb:hardened_mantis_clay", "nssm:black_powder"},
{"nssm:mantis_meat", "nssm:black_powder", "nssm:mantis_meat"}
}
})
end
nssm_register_throwitem("lava", "Lava Bomb", {
hit_node = function(self,pos)
for dx = -1, 1 do
for dy = -1, 0 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="default:lava_source"})
end
end
end
end
end
})
minetest.register_craft({
output = "nssm:lava_bomb 12",
recipe = {
{"bucket:bucket_lava", "nssm:black_powder", "bucket:bucket_lava"},
{"nssm:black_powder", "nssm:lava_titan_eye", "nssm:black_powder"},
{"bucket:bucket_lava", "nssm:black_powder", "bucket:bucket_lava"}
}
})
nssm_register_throwitem("water", "Water Bomb", {
hit_node = function(self, pos)
for dx = -2, 2 do
for dy = -1, 0 do
for dz = -2, 2 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="default:water_source"})
end
end
end
end
end
})
minetest.register_craft({
output = "nssm:water_bomb 10",
recipe = {
{"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"},
{"nssm:black_powder", "nssm:tentacle_curly", "nssm:black_powder"},
{"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"}
}
})
nssm_register_throwitem("fire", "Fire Bomb", {
hit_node = function(self,pos)
for dx = -1, 1 do
for dy = 1, 1 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="fire:basic_flame"})
end
end
end
end
end
})
minetest.register_craft({
output = "nssm:fire_bomb 6",
recipe = {
{"fire:flint_and_steel", "nssm:black_powder", "fire:flint_and_steel"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"fire:flint_and_steel", "nssm:black_powder", "fire:flint_and_steel"}
}
})
if minetest.get_modpath("nssb") then
nssm_register_throwitem("mornar", "Mornar Bomb", {
hit_node = function(self,pos)
for dx = -1, 1 do
for dy = 1, 1 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="nssb:mornar"})
end
end
end
end
end
})
minetest.register_craft({
output = "nssm:mornar_bomb 6",
recipe = {
{"nssm:wrathful_soul_fragment", "nssm:black_powder", "nssm:wrathful_soul_fragment"},
{"nssm:black_powder", "nssm:wrathful_soul_fragment", "nssm:black_powder"},
{"nssm:wrathful_soul_fragment", "nssm:black_powder", "nssm:wrathful_soul_fragment"}
}
})
end
nssm_register_throwitem("hole", "Hole Bomb", {
hit_node = function(self,pos)
for dx = -1, 1 do
for dy = -10, 0 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="air"})
end
end
end
end
end
})
minetest.register_craft({
output = "nssm:hole_bomb 10",
recipe = {
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"nssm:black_powder", "nssm:digested_sand", "nssm:black_powder"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}
}
})
nssm_register_throwitem("food", "Food Bomb", {
hit_node = function(self,pos)
for dx = -1, 1 do
for dy = -1, 1 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="air"})
minetest.add_item(pos1, "nssm:roasted_duck_legs")
end
end
end
end
end
})
minetest.register_craft({
output = "nssm:food_bomb 8",
recipe = {
{"nssm:gluttonous_soul_fragment", "nssm:black_powder", "nssm:gluttonous_soul_fragment"},
{"nssm:black_powder", "nssm:gluttonous_soul_fragment", "nssm:black_powder"},
{"nssm:gluttonous_soul_fragment", "nssm:black_powder", "nssm:gluttonous_soul_fragment"}
}
})
nssm_register_throwitem("phoenix_fire", "Phoenix Fire Bomb", {
hit_node = function(self, pos)
for dx = -2, 2 do
for dy = 0, 1 do
for dz = -2, 2 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="nssm:phoenix_fire"})
end
end
end
end
end
})
minetest.register_craft({
output = "nssm:phoenix_fire_bomb 10",
recipe = {
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"nssm:black_powder", "nssm:sun_feather", "nssm:black_powder"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}
}
})
nssm_register_throwitem("kaboom", "Explosive Bomb", {
hit_node = function(self,pos)
local pos1 = {x = pos.x, y = pos.y, z = pos.z}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
tnt.boom(pos1, {damage_radius=3,radius=2,ignore_protection=false})
end
end
})
minetest.register_craft({
output = "nssm:kaboom_bomb 3",
recipe = {
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}
}
})
nssm_register_throwitem("teleport", "Teleport Bomb", {
hit_node = function(self,pos,placer)
local pos1 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos2 = {x = pos.x, y = pos.y + 2, z = pos.z}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
for _,obj in ipairs(minetest.get_objects_inside_radius(posthrow, 2)) do
if obj:is_player() then
obj:set_pos(pos1)
minetest.set_node(pos1, {name = "air"})
minetest.set_node(pos2, {name = "air"})
end
end
end
end
})
minetest.register_craft({
output = "nssm:teleport_bomb 10",
recipe = {
{"nssm:slothful_soul_fragment", "nssm:black_powder", "nssm:slothful_soul_fragment"},
{"nssm:black_powder", "nssm:slothful_soul_fragment", "nssm:black_powder"},
{"nssm:slothful_soul_fragment", "nssm:black_powder", "nssm:slothful_soul_fragment"}
}
})
nssm_register_throwitem("boom", "Boom Bomb", {
hit_node = function(self,pos)
local pos1 = {x = pos.x, y = pos.y, z = pos.z}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
tnt.boom(pos1, {damage_radius = 4, radius = 3, ignore_protection = false})
end
end
})
minetest.register_craft({
output = "nssm:boom_bomb 10",
recipe = {
{"nssm:greedy_soul_fragment", "nssm:black_powder", "nssm:greedy_soul_fragment"},
{"nssm:black_powder", "nssm:greedy_soul_fragment", "nssm:black_powder"},
{"nssm:greedy_soul_fragment", "nssm:black_powder", "nssm:greedy_soul_fragment"}
}
})
nssm_register_throwitem("smoke", "Smoke Bomb", {
hit_node = function(self,pos)
local pos1 = {x = pos.x, y = pos.y, z = pos.z}
minetest.add_particlespawner({
amount = 4500,
time = 20,
minpos = {x = pos1.x - 3, y = pos1.y + 0.5, z = pos1.z - 3},
maxpos = {x = pos1.x + 3, y = pos1.y + 0.5, z = pos1.z + 3},
minvel = {x = 0.2, y = 0.2, z = 0.2},
maxvel = {x = 0.4, y = 0.8, z = 0.4},
minacc = {x = -0.2, y = 0, z = -0.2},
maxacc = {x = 0.2, y = 0.1, z = 0.2},
minexptime = 6,
maxexptime = 8,
minsize = 10,
maxsize = 12,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png"
})
end
})
minetest.register_craft({
output = "nssm:smoke_bomb 6",
recipe = {
{"nssm:proud_soul_fragment", "'nssm:black_powder", "nssm:proud_soul_fragment"},
{"nssm:black_powder", "nssm:proud_soul_fragment", "nssm:black_powder"},
{"nssm:proud_soul_fragment", "nssm:black_powder", "nssm:proud_soul_fragment"},
}
})
nssm_register_throwitem("thick_web", "Thick Web Bomb", {
hit_node = function(self,pos)
local pos1 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos2 = {x = pos.x, y = pos.y + 2, z = pos.z}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="nssm:thick_web"})
minetest.set_node(pos2, {name="nssm:thick_web"})
end
end
})
minetest.register_craft({
output = "nssm:thick_web_bomb 12",
recipe = {
{"nssm:super_silk_gland", "nssm:black_powder", "nssm:super_silk_gland"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"nssm:super_silk_gland", "nssm:black_powder", "nssm:super_silk_gland"}
}
})
nssm_register_throwitem("poison", "Poison Bomb", {
hit_node = function(self, pos)
for dx = -1, 1 do
for dy = 1, 3 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="nssm:venomous_gas"})
end
end
end
end
end
})
minetest.register_craft({
output = "nssm:poison_bomb 10",
recipe = {
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"nssm:black_powder", "nssm:snake_scute", "nssm:black_powder"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}
}
})
nssm_register_throwitem("stone", "Cobblestone Bomb", {
hit_node = function(self,pos)
for dx = -1, 1 do
for dy = 1, 3 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="default:cobble"})
end
end
end
end
end
})
minetest.register_craft({
output = "nssm:stone_bomb 6",
recipe = {
{"default:stone", "nssm:black_powder", "default:stone"},
{"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"},
{"default:stone", "nssm:black_powder", "default:stone"}
}
})
nssm_register_throwitem("fire_ring", "Fire Ring Bomb", {
hit_node = function(self,pos)
for dx = -2, 2 do
for dy = 1, 2 do
for dz = -2, 2 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="fire:basic_flame"})
for dx = -1, 1 do
for dy = 1, 2 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
minetest.set_node(pos1, {name="air"})
end
end
end
end
end
end
end
end
})
minetest.register_craft({
output = "nssm:fire_ring_bomb 3",
recipe = {
{"fire:flint_and_steel", "fire:flint_and_steel", "fire:flint_and_steel"},
{"fire:flint_and_steel", "nssm:black_powder", "fire:flint_and_steel"},
{"fire:flint_and_steel", "fire:flint_and_steel", "fire:flint_and_steel"}
}
})
if minetest.get_modpath("nssb") then
nssm_register_throwitem("cage", "Cage Bomb", {
hit_node = function(self, pos)
for dx = -2, 2 do
for dy = 0, 3 do
for dz = -2, 2 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="nssb:morentir"})
for dx = -1, 1 do
for dy = 1, 2 do
for dz = -1, 1 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
minetest.set_node(pos1, {name="air"})
end
end
end
end
end
end
end
end
})
minetest.register_craft({
output = "nssm:cage_bomb 10",
recipe = {
{"nssm:lustful_soul_fragment", "nssm:black_powder", "nssm:lustful_soul_fragment"},
{"nssm:black_powder", "nssm:lustful_soul_fragment", "nssm:black_powder"},
{"nssm:lustful_soul_fragment", "nssm:black_powder", "nssm:lustful_soul_fragment"}
}
})
end
nssm_register_throwitem("water_column", "Water Column Bomb", {
hit_node = function(self,pos)
for dx = 0, 0 do
for dy = 1, 10 do
for dz = 0, 0 do
local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
minetest.set_node(pos1, {name="default:water_source"})
end
end
end
end
end
})
minetest.register_craft({
output = "nssm:water_column_bomb 6",
recipe = {
{"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"},
{"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"},
{"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"}
}
})
minetest.register_craft({
output = "nssm:empty_evocation_bomb 10",
recipe = {
{"nssm:envious_soul_fragment", "nssm:black_powder", "nssm:envious_soul_fragment"},
{"nssm:black_powder", "nssm:envious_soul_fragment", "nssm:black_powder"},
{"nssm:envious_soul_fragment", "nssm:black_powder", "nssm:envious_soul_fragment"}
}
})
local function nssm_register_throwegg(name, descr, def)
minetest.register_craftitem("nssm:"..name.."_bomb", {
description = descr,
inventory_image = "evocation_bomb.png^"..name.."_egg.png",
on_use = function(itemstack, placer, pointed_thing)
--weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
local velocity = 15
local dir = placer:get_look_dir()
local playerpos = placer:get_pos()
local obj = minetest.add_entity({
x = playerpos.x + dir.x,
y = playerpos.y + 2 + dir.y,
z = playerpos.z + dir.z
}, "nssm:" .. name .. "_bomb_flying")
local vec = {x = dir.x * velocity, y = dir.y * velocity, z = dir.z * velocity}
local acc = {x = 0, y = -9.8, z = 0}
obj:set_velocity(vec)
obj:set_acceleration(acc)
itemstack:take_item()
return itemstack
end
})
minetest.register_entity("nssm:" .. name .. "_bomb_flying",{
textures = {"evocation_bomb.png^" .. name .. "_egg.png"},
on_step = function(self, dtime)
local pos = self.object:get_pos()
local node = minetest.get_node(pos)
local n = node.name
if n ~= "air" then
def.hit_node(self, pos)
self.object:remove()
end
end
})
end
local function nssm_register_evocation(evomob, evodescr, numbe)
nssm_register_throwegg(evomob, evodescr .. " Bomb", {
hit_node = function(self, pos)
local pos1 = {x = pos.x, y = pos.y + 1, z = pos.z}
if not minetest.is_protected(pos1, "")
or not minetest.get_item_group(
minetest.get_node(pos1).name, "unbreakable") == 1 then
for n = 1, numbe do
minetest.add_entity(pos1, "nssm:" .. evomob)
end
end
end
})
minetest.register_craft({
output = "nssm:" .. evomob .. "_bomb",
type = "shapeless",
recipe = {"nssm:empty_evocation_bomb", "nssm:" .. evomob}
})
minetest.register_craft({
output = "nssm:duckking_bomb",
type = "shapeless",
recipe = {"nssm:empty_evocation_bomb", "nssm:duckking_egg"}
})
end
nssm_register_evocation("duck","Duck Evocation", 4)
nssm_register_evocation("bloco","Bloco Evocation", 3)
nssm_register_evocation("enderduck","Enderduck Evocation", 2)
nssm_register_evocation("flying_duck","Flying Duck Evocation", 3)
nssm_register_evocation("swimming_duck","Swimming Duck Evocation", 3)
nssm_register_evocation("duckking","Duckking Evocation", 1)
nssm_register_evocation("spiderduck","Spiderduck Evocation", 2)