minetest-mod-nssm/mobs/morwa.lua

71 lines
1.4 KiB
Lua

mobs:register_mob("nssm:morwa", {
type = "monster",
hp_max = 56,
hp_min = 49,
collisionbox = {-1, -0.1, -1, 1, 3, 1},
visual = "mesh",
mesh = "morwa.x",
textures = {
{"morwa.png"}
},
visual_size = {x = 10, y = 10},
makes_footstep_sound = true,
view_range = 25,
fear_height = 4,
walk_velocity = 0.5,
run_velocity = 4,
sounds = {
random = "morwa"
},
damage = 8,
jump = true,
drops = {
{name = "nssm:life_energy", chance = 1, min = 3, max = 4},
{name = "nssm:wrathful_soul_fragment", chance = 3, min = 1, max = 1}
},
armor = 50,
drawtype = "front",
water_damage = 0,
reach = 4,
rotate = 270,
lava_damage = 0,
fire_damage = 0,
light_damage = 0,
group_attack = true,
attack_animals = true,
knock_back = 1,
blood_texture = "morparticle.png",
stepheight = 1.1,
attack_type = "dogshoot",
dogshoot_switch = true,
arrow = "nssm:morarrow",
shoot_interval = 2,
shoot_offset = 0,
animation = {
speed_normal = 25,
speed_run = 25,
stand_start = 10,
stand_end = 40,
walk_start = 50,
walk_end = 90,
run_start = 100,
run_end = 120,
punch_start = 130,
punch_end = 160,
shoot_start =176,
shoot_end=226
},
do_custom = function (self)
local pos = self.object:get_pos()
local light = minetest.get_node_light(pos)
--minetest.chat_send_all("Luce: "..light)
if light < 8 then
self.object:remove()
minetest.set_node(pos, {name = "nssm:morwa_statue"})
end
end
})