minetest-mod-nssm/mobs/masticone.lua

103 lines
2.1 KiB
Lua

mobs:register_mob("nssm:masticone", {
type = "monster",
hp_max = 25,
hp_min = 24,
collisionbox = {-0.45, 0.00, -0.45, 0.45, 0.40, 0.45},
visual = "mesh",
mesh = "masticone.x",
textures = {
{"masticone.png"}
},
visual_size = {x = 4, y = 4},
makes_footstep_sound = true,
view_range = 15,
lifetimer = 500,
fear_height = 4,
rotate = 270,
walk_velocity = 1.5,
run_velocity = 2.5,
sounds = {
random = "masticone"
},
damage = 5,
jump = true,
drops = {
{name = "nssm:life_energy", chance = 1, min = 7, max = 8},
{name = "nssm:masticone_fang", chance = 1, min = 1, max = 2},
{name = "nssm:masticone_skull_fragments", chance = 2, min = 1, max = 2}
},
armor = 60,
drawtype = "front",
water_damage = 0,
lava_damage = 10,
fire_damage = 10,
floats = 0,
light_damage = 0,
group_attack = true,
attack_animals = true,
knock_back = 4,
blood_texture = "nssm_blood_blue.png",
stepheight = 1.1,
attack_type = "dogfight",
reach =1.5,
animation = {
speed_normal = 20,
speed_run = 25,
stand_start = 80,
stand_end = 140,
walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
punch_start = 150,
punch_end = 180
},
on_die = function(self, pos)
self.object:remove()
core.after(2, function()
minetest.add_particlespawner({
amount = 200,
time = 0.1,
minpos = {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
maxpos = {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
minvel = {x = -0, y = -0, z = -0},
maxvel = {x = 1, y = 1, z = 1},
minacc = {x = -0.5, y = 5, z = -0.5},
maxacc = {x = 0.5, y = 5, z = 0.5},
minexptime = 0.1,
maxexptime = 1,
minsize = 3,
maxsize = 4,
collisiondetection = false,
texture = "tnt_smoke.png"
})
local respawn_count = 3
for i = 1, respawn_count do
local chance = math.random(1, math.ceil(respawn_count * 1.5))
if chance == 1 then
local pos = {
x = pos.x + math.random(-1, 1),
y = pos.y + 0.5,
z = pos.z + math.random(-1, 1)
}
local n = minetest.get_node(pos).name
if n == "air" then
minetest.add_entity(pos, "nssm:masticone")
end
end
end
end)
end
})