minetest-mod-nssm/mobs/ant_queen.lua

108 lines
2.3 KiB
Lua

mobs:register_mob("nssm:ant_queen", {
type = "monster",
hp_max = 220,
hp_min = 220,
collisionbox = {-0.6, 0.00, -0.6, 0.6, 1, 0.6},
visual = "mesh",
mesh = "ant_queen.x",
textures = {{"ant_queen.png"}},
visual_size = {x = 6, y = 6},
makes_footstep_sound = true,
view_range = 30,
fear_height = 5,
walk_velocity = 1.5,
run_velocity = 2,
lifetimer = 300,
rotate = 270,
sounds = {
random = "ant",
attack = "ant"
},
damage = 4,
jump = true,
drops = {
{name = "nssm:life_energy", chance = 1, min = 5, max = 7},
{name = "nssm:ant_queen_abdomen", chance = 1, min = 1, max = 1},
{name = "nssm:ant_leg", chance = 2, min = 1, max = 6},
{name = "nssm:ant_mandible", chance = 3, min = 1, max = 2},
},
reach = 8,
armor = 40,
drawtype = "front",
water_damage = 2,
lava_damage = 7,
fire_damage = 7,
light_damage = 0,
blood_texture = "nssm_blood_blue.png",
blood_amount = 50,
stepheight = 2.1,
knock_back = 0,
jump_height = 12,
attack_type = "dogfight",
animation = {
speed_normal = 20,
speed_run = 25,
stand_start = 1,
stand_end = 50,
walk_start = 120,
walk_end = 160,
run_start = 120,
run_end = 160,
punch_start = 170,
punch_end = 190
},
custom_attack = function(self)
self.ant_queen_counter = (self.ant_queen_counter or 0) + 1
if self.ant_queen_counter == 4 then
self.ant_queen_counter = 0
local counter = 0
local s = self.object:get_pos()
local p = self.attack:get_pos()
p.y = p.y + 1.5
s.y = s.y + 1.5
if mobs:line_of_sight(self, p, s) == true then
-- play attack sound
if self.sounds.attack then
minetest.sound_play(self.sounds.attack, {
object = self.object,
max_hear_distance = self.sounds.distance
}, true)
end
local pos1 = {
x = s.x + math.random(-3, 3),
y = s.y - 1,
z = s.z + math.random(-3, 3)
}
local objects = minetest.get_objects_inside_radius(s, 10)
for _,obj in ipairs(objects) do
if (obj:get_luaentity()
and obj:get_luaentity().name == "nssm:ant_soldier") then
counter = counter + 1
end
end
if pos1.x ~= s.x and pos1.z ~= s.z
and minetest.get_node(pos1).name == "air"
and counter < 4 then
nssm:explosion_particles(pos1, 1)
minetest.add_entity(pos1, "nssm:ant_soldier")
end
end
end
end
})