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|||
Brief guide to survive in nssm:
|
||||
1. Rapidly realize in which biome you are
|
||||
2. Gather some wood (10)
|
||||
3. Craft a wooden pickaxe
|
||||
4. Build a shelter in the side of the mountain and close the door
|
||||
Some biomes are better than others in order to survive at the beginning... Hills, forest are the best at a low altitude beacuse of presence of weak ducks: source of food and weapons
|
||||
It is nearly impossible to survive at the beginning in the savannah and in the deserts, pine forest is quite hard too, frozen biomes are great but they lack wood.
|
||||
5. You are in a safe place! Find some coal mining your shelter or rapidly running near your cave
|
||||
6. Leave the shelter only in order to gather wood
|
||||
7. Mine in your house and find the iron, craft an armor and a sword
|
||||
8. You can't dig under -30, Blocos live under -30 but above nobody should attack you underground
|
||||
9. Start farming in front of your shelter
|
||||
10. Kill some weak mobs and run from the stronger, do not challenge any boss! It is possible to fight strong enemies from your shelter, while they can't enter or hit you
|
||||
11. Craft a wand in order to recover life even whitout food.
|
||||
12. Always carry with you a sword and a steel pickaxe
|
||||
13. Start exploring other biomes, run from savannah and deserts from now, and gather other goods from dead mobs in order to make better equipment
|
||||
14. You can keep going down in the earth and mine more and more challenging underground mobs
|
||||
15. With a better equipment you should start defeating bosses! Night Master is the most common and the weakest
|
||||
16. Craft powerful weapons from bosses drops, but keep in mind that defeating the Mese Dragon is your goal!
|
||||
17. Defeat all the bosses and gather their special drop
|
||||
18. Craft the Mese Dragon Egg and find an appropriate place to summon it than defeat it.
|
||||
|
||||
With nssb:
|
||||
1. Your adventure doesn't stop! Explore all the buildings and gather more and more experience!
|
||||
2. Find a portal to Morlendor naturally spawned OR craft a bomb able to summon it from Slothful Soul Fragments: a rare drop of Signosignos.
|
||||
3. Go to Morlendor throught the portal and bring a chest and flint and steel, place the chest near the portal in Morlendor and place some extra items.
|
||||
4. Fight Morlendor mobs carefully, they can steal food, your armor, teleport themself, steal your life, explode, summoning bats...
|
||||
5.
|
456
LICENSE.txt
456
LICENSE.txt
|
@ -1,456 +0,0 @@
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|||
GNU LESSER GENERAL PUBLIC LICENSE
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Version 2.1, February 1999
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||||
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|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
56
README.md
56
README.md
|
@ -1,56 +0,0 @@
|
|||
# Not So Simple Mobs
|
||||
|
||||
(C) 2016 NPX Team and Contributors , GPLv3
|
||||
|
||||
NSSM adds a wide variety of very hostile mobs, as well as new weapons, armours and foods.
|
||||
|
||||
This mod is a continuation of NPX Team's Not So Simple Mobs. Notes from the original README are available below.
|
||||
|
||||
## License
|
||||
|
||||
* License for the code: `GPLv3 or later`
|
||||
* see [LICENSE.txt](LICENSE.txt) and [license_notes.md](license_notes.md) for info on the license update
|
||||
* Copyright NPX Team and contributors
|
||||
* License for non-code assets: see `LICENSE_MEDIA.txt`
|
||||
|
||||
## Version Dependencies
|
||||
|
||||
This mod relies heavily on the features in TenPlus1's [`mobs_redo`](https://notabug.org/tenplus1/mobs_redo), which is developed independently.
|
||||
|
||||
This version of NSSM was adjusted to run against commit `487e037cc9` (from 2018-12-20). If you are having problems with mod compatibility, please ensure you are using a version of `mobs_redo` close to that commit.
|
||||
|
||||
For some NSSB mobs, there is a dependency on the `3d_armor` API itself. This mod has been adjusted to work with version at tag `version-0.4.12` (June 2018) ; most later versions should work too.
|
||||
|
||||
## Settings
|
||||
|
||||
This mod provides some extra settings for fine tuning the experience:
|
||||
|
||||
* `nssm.classic_rainbow_staff` - Rainbow Staff is a powerful tool instead of a block placer
|
||||
* `nssm.spiders_litter_web` - Allows spiders to place webs all over
|
||||
|
||||
## The original notes from NPX Team ! --¬
|
||||
|
||||
We suggest that you play nssm with:
|
||||
|
||||
* [`NSSB`](https://github.com/taikedz-mt/nssb) (Not So Simple Buildings, NPX Team's second mod that adds many blocks and Morlendor, the new dimension!)
|
||||
* `3d_armors` (with which you can use nssm armors):
|
||||
* `unified_inventory` (useful to discover all the new recipes and to use the armors):
|
||||
* a throwing mod (a mod that add bows) if compatible with the Tenplus1's `damage_system`
|
||||
|
||||
We would like to thank:
|
||||
|
||||
* PilzAdam, for his wonderful simple-mobs mod;
|
||||
* Tenplus1, for his hard work in making `mobs_redo`;
|
||||
* Echoes91, for Spears: simple but amazing;
|
||||
* and obviously Celeron-55 and all the people who contributed to Minetest and its community (and Paramat in particular);
|
||||
* Denise and `Ponzi_Duro` for the revision of the guide;
|
||||
* `Double_P`, `Ponzi_Duro`, `Andrey01` and `Taikedz` for the beta testing;
|
||||
|
||||
The mod makes the game really hard, please read the wiki before playing: <http://wiki.minetest.net/Mods/Not_So_Simple_Mobs> (which will be updated as soon as possible) or the old guide for the 2.4 version.
|
||||
|
||||
Here are the trailers of the mod:
|
||||
|
||||
* nssm 2.1: <https://www.youtube.com/watch?v=ccLUt58mo0k>
|
||||
* nssm 3.0: <https://www.youtube.com/watch?v=ZBuAi1sQJxQ>
|
||||
|
||||
NPX Team ~
|
|
@ -0,0 +1,27 @@
|
|||
Not So Simple Mobs by NPX team
|
||||
|
||||
Starting from version 3.0 the mod depends on mobs_redo api: https://github.com/tenplus1/mobs_redo
|
||||
|
||||
We suggest that you play nssm with:
|
||||
- nssb (Not So Simple Buildings, our second mod that adds many blocks and Morlendor, the new dimension):
|
||||
- 3d_armors (with which you can use nssm armors):
|
||||
- unified_inventory (useful to discover all the new recipes and to use the armors):
|
||||
- a throwing mod (a mod that add bows) if compatible with the Tenplus1's damage_system
|
||||
|
||||
We would like to thank:
|
||||
- PilzAdam, for his wonderful simple-mobs mod;
|
||||
- Tenplus1, for his hard work in making mobs_redo;
|
||||
- Echoes91, for Spears: simple but amazing;
|
||||
- and obviously Celeron-55 and all the people who contributed to Minetest and its community (and Paramat in particular);
|
||||
- Denise and Ponzi_Duro for the revision of the guide;
|
||||
- Double_P, Ponzi_Duro, Andrey01 and Taikedz for the beta testing;
|
||||
- Taikedz for his support and for hosting a server dedicated to nssm (Not So Simple Server: https://forum.minetest.net/viewtopic.php?f=10&t=15435&hilit=nsss);
|
||||
|
||||
License for the code: LGPL
|
||||
License for all the models, textures and sound: CC BY-SA 4.0
|
||||
|
||||
The mod makes the game really hard, please read the wiki before playing: http://wiki.minetest.net/Mods/Not_So_Simple_Mobs (which will be updated as soon as possible) or the old guide for the 2.4 version.
|
||||
|
||||
Here are the trailers of the mod:
|
||||
- nssm 2.1: https://www.youtube.com/watch?v=ccLUt58mo0k
|
||||
- nssm 3.0: https://www.youtube.com/watch?v=ZBuAi1sQJxQ
|
|
@ -1,13 +1,3 @@
|
|||
v3.02 (26th Jul 2020):
|
||||
- Tweaked and tidied code
|
||||
- Fixed bugs and used latest mobs redo api functions
|
||||
- Changed spawning to use new minetest 5.x dirt types
|
||||
|
||||
v3.01 (8th Aug 2018):
|
||||
- Fixed missing functions so that nssm uses mobs redo's global functions;
|
||||
- Fixed performance issue thanks to Ihofhansl
|
||||
- Updated to use Minetest 0.4.16 and above functions
|
||||
|
||||
v3.0 (22-11-16):
|
||||
- rewritten to add the dependency from mobs_redo. The mobs now directly use the mobs api;
|
||||
- added the mobs Morlu, Morvy, Morgut, Mode, Mordain, Morwa, Morgre and Morvalar for the "Morlendor" dimension (that you can find playing with nssb);
|
||||
|
|
582
darts.lua
582
darts.lua
|
@ -1,137 +1,105 @@
|
|||
local function duck_explosion(pos)
|
||||
|
||||
if minetest.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
|
||||
pos.y = pos.y + 1
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 10,
|
||||
time = 0.2,
|
||||
minpos = {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
|
||||
maxpos = {x = pos.x + 1, y = pos.y + 4, z = pos.z + 1},
|
||||
minvel = {x = 0, y = 0, z = 0},
|
||||
maxvel = {x = 1, y = 1, z = 1},
|
||||
minacc = {x = -0.5, y = 5, z = -0.5},
|
||||
maxacc = {x = 0.5, y = 5, z = 0.5},
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 4,
|
||||
maxsize = 6,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "duck_egg_fragments.png"
|
||||
})
|
||||
|
||||
minetest.after(0.4, function()
|
||||
|
||||
for dx = -1, 1 do
|
||||
|
||||
pos = {x = pos.x + dx, y = pos.y, z = pos.z + dx}
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 100,
|
||||
time = 0.2,
|
||||
minpos = {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
|
||||
maxpos = {x = pos.x + 1, y = pos.y + 4, z = pos.z + 1},
|
||||
minvel = {x = 0, y = 0, z = 0},
|
||||
maxvel = {x = 1, y = 5, z = 1},
|
||||
minacc = {x = -0.5, y = 5, z = -0.5},
|
||||
maxacc = {x = 0.5, y = 5, z = 0.5},
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 2,
|
||||
maxsize = 4,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "tnt_smoke.png"
|
||||
})
|
||||
|
||||
minetest.add_entity(pos, "nssm:duck")
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
-- arrow (duck_arrow)
|
||||
mobs:register_arrow("nssm:duck_father", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"duck_egg.png"},
|
||||
velocity = 8,
|
||||
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local pos = self.object:getpos()
|
||||
duck_explosion(pos)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local pos = self.object:getpos()
|
||||
duck_explosion(pos)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
duck_explosion(pos)
|
||||
end
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
|
||||
local function ice_explosion(pos)
|
||||
|
||||
for i = pos.x - math.random(0, 1), pos.x + math.random(0, 1), 1 do
|
||||
|
||||
for j = pos.y - 1, pos.y + 4, 1 do
|
||||
|
||||
for k = pos.z - math.random(0, 1), pos.z + math.random(0, 1), 1 do
|
||||
|
||||
local p = {x = i, y = j, z = k}
|
||||
local n = minetest.get_node(p).name
|
||||
|
||||
if minetest.get_item_group(n, "unbreakable") == 1
|
||||
or minetest.is_protected(p, "")
|
||||
or (n == "bones:bones" and not nssm:affectbones(self)) then
|
||||
else
|
||||
minetest.set_node({x = i, y = j, z = k}, {name = "default:ice"})
|
||||
end
|
||||
end
|
||||
function duck_explosion(pos)
|
||||
pos.y = pos.y+1;
|
||||
minetest.add_particlespawner({
|
||||
amount = 10,
|
||||
time = 0.2,
|
||||
minpos = {x=pos.x-1, y=pos.y-1, z=pos.z-1},
|
||||
maxpos = {x=pos.x+1, y=pos.y+4, z=pos.z+1},
|
||||
minvel = {x=0, y=0, z=0},
|
||||
maxvel = {x=1, y=1, z=1},
|
||||
minacc = {x=-0.5,y=5,z=-0.5},
|
||||
maxacc = {x=0.5,y=5,z=0.5},
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 4,
|
||||
maxsize = 6,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "duck_egg_fragments.png",
|
||||
})
|
||||
core.after(0.4, function()
|
||||
for dx = -1,1 do
|
||||
pos = {x = pos.x+dx, y=pos.y; z=pos.z+dx}
|
||||
minetest.add_particlespawner({
|
||||
amount = 100,
|
||||
time = 0.2,
|
||||
minpos = {x=pos.x-1, y=pos.y-1, z=pos.z-1},
|
||||
maxpos = {x=pos.x+1, y=pos.y+4, z=pos.z+1},
|
||||
minvel = {x=0, y=0, z=0},
|
||||
maxvel = {x=1, y=5, z=1},
|
||||
minacc = {x=-0.5,y=5,z=-0.5},
|
||||
maxacc = {x=0.5,y=5,z=0.5},
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 2,
|
||||
maxsize = 4,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "tnt_smoke.png",
|
||||
})
|
||||
minetest.add_entity(pos, "nssm:duck")
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
-- snow_arrow
|
||||
mobs:register_arrow("nssm:snow_arrow", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"transparent.png"},
|
||||
velocity = 20,
|
||||
|
||||
velocity =20,
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local pos = self.object:getpos()
|
||||
ice_explosion(pos)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local pos = self.object:getpos()
|
||||
ice_explosion(pos)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
ice_explosion(pos)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
function ice_explosion(pos)
|
||||
for i=pos.x-math.random(0, 1), pos.x+math.random(0, 1), 1 do
|
||||
for j=pos.y-1, pos.y+4, 1 do
|
||||
for k=pos.z-math.random(0, 1), pos.z+math.random(0, 1), 1 do
|
||||
local p = {x=i, y=j, z=k}
|
||||
local n = minetest.env:get_node(p).name
|
||||
if minetest.get_item_group(n, "unbreakable") == 1 or minetest.is_protected(p, "") or (n == "bones:bones" and not nssm:affectbones(self)) then
|
||||
else
|
||||
minetest.set_node({x=i, y=j, z=k}, {name="nssm:coldest_ice"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- arrow manticore
|
||||
mobs:register_arrow("nssm:spine", {
|
||||
|
@ -139,107 +107,85 @@ mobs:register_arrow("nssm:spine", {
|
|||
visual_size = {x = 1, y = 1},
|
||||
textures = {"manticore_spine_flying.png"},
|
||||
velocity = 10,
|
||||
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 2}
|
||||
damage_groups = {fleshy = 2},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 2}
|
||||
damage_groups = {fleshy = 2},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- morbat arrow
|
||||
--morbat arrow
|
||||
mobs:register_arrow("nssm:morarrow", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.5, y = 0.5},
|
||||
visual_size = {x=0.5, y=0.5},
|
||||
textures = {"morarrow.png"},
|
||||
velocity= 13,
|
||||
|
||||
hit_player = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 3}
|
||||
damage_groups = {fleshy = 3},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
local function explosion_web(pos, webnode)
|
||||
|
||||
pos.y = round(pos.y)
|
||||
|
||||
if minetest.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
|
||||
for i = pos.x - 1, pos.x + 1, 1 do
|
||||
for j = pos.y - 3, pos.y, 1 do
|
||||
for k = pos.z - 1, pos.z + 1, 1 do
|
||||
|
||||
local p = {x = i, y = j, z = k}
|
||||
local k = {x = i, y = j + 1, z = k}
|
||||
local current = minetest.get_node(p).name
|
||||
local ontop = minetest.get_node(k).name
|
||||
|
||||
if current ~= "air"
|
||||
and current ~= webnode
|
||||
and ontop == "air"
|
||||
and not minetest.is_protected(p, "")
|
||||
and not minetest.is_protected(k, "") then
|
||||
minetest.set_node(k, {name = webnode})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- web arrow
|
||||
mobs:register_arrow("nssm:webball", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"web_ball.png"},
|
||||
velocity = 8,
|
||||
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
|
||||
local p = player:get_pos()
|
||||
|
||||
explosion_web(p, "nssm:web")
|
||||
local p = player:getpos()
|
||||
explosion_web(p)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 1}
|
||||
damage_groups = {fleshy = 1},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
explosion_web(pos, "nssm:web")
|
||||
explosion_web(pos)
|
||||
end
|
||||
})
|
||||
|
||||
function explosion_web(pos)
|
||||
if minetest.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
pos.y = round(pos.y)
|
||||
for i=pos.x-1, pos.x+1, 1 do
|
||||
for j=pos.y-3, pos.y, 1 do
|
||||
for k=pos.z-1, pos.z+1, 1 do
|
||||
local p = {x=i,y=j,z=k}
|
||||
local k = {x=i,y=j+1,z=k}
|
||||
local current = minetest.env:get_node(p).name
|
||||
local ontop = minetest.env:get_node(k).name
|
||||
if (current ~= "air") and
|
||||
(current ~= "nssm:web") and
|
||||
(ontop == "air") and not
|
||||
minetest.is_protected(p,"") and not
|
||||
minetest.is_protected(k,"") then
|
||||
minetest.set_node(k, {name="nssm:web"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- thick_web arrow
|
||||
mobs:register_arrow("nssm:thickwebball", {
|
||||
|
@ -247,116 +193,99 @@ mobs:register_arrow("nssm:thickwebball", {
|
|||
visual_size = {x = 2, y = 2},
|
||||
textures = {"thick_web_ball.png"},
|
||||
velocity = 8,
|
||||
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
local p = player:get_pos()
|
||||
explosion_web(p, "nssm:thick_web")
|
||||
local p = player:getpos()
|
||||
explosion_thickweb(p)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6}
|
||||
damage_groups = {fleshy = 6},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
explosion_web(pos, "nssm:thick_web")
|
||||
explosion_thickweb(pos)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- arrow=>phoenix arrow
|
||||
mobs:register_arrow("nssm:phoenix_arrow", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"transparent.png"},
|
||||
velocity = 8,
|
||||
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if minetest.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
|
||||
local n = minetest.get_node(pos).name
|
||||
|
||||
if self.timer == 0 then
|
||||
self.timer = os.time()
|
||||
end
|
||||
|
||||
if os.time() - self.timer > 5 or minetest.is_protected(pos, "")
|
||||
or ((n ~= "air") and (n ~= "nssm:phoenix_fire")) then
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
if math.random(2) == 2 then
|
||||
minetest.set_node(pos, {name = "nssm:phoenix_fire"})
|
||||
end
|
||||
|
||||
if math.random(6) == 1 then
|
||||
|
||||
local p = {
|
||||
x = pos.x + math.random(-1, 1),
|
||||
y = pos.y + math.random(-1, 1),
|
||||
z = pos.z + math.random(-1, 1)
|
||||
}
|
||||
|
||||
local n = minetest.get_node(p).name
|
||||
|
||||
if n == "air" then
|
||||
minetest.set_node(p, {name = "nssm:phoenix_fire"})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
local function gas_explosion(pos)
|
||||
|
||||
function explosion_thickweb(pos)
|
||||
if minetest.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
|
||||
for dx = -2, 2 do
|
||||
for dy = -1, 4 do
|
||||
for dz = -2, 2 do
|
||||
|
||||
local p = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
||||
|
||||
if minetest.is_protected(p, "") then
|
||||
return
|
||||
end
|
||||
|
||||
local n = minetest.get_node(p).name
|
||||
|
||||
if n == "air" then
|
||||
minetest.set_node(p, {name = "nssm:venomous_gas"})
|
||||
pos.y = round(pos.y)
|
||||
for i=pos.x+0, pos.x+0, 1 do
|
||||
for j=pos.y-2, pos.y, 1 do
|
||||
for k=pos.z+0, pos.z+0, 1 do
|
||||
local p = {x=i,y=j,z=k}
|
||||
local k = {x=i,y=j+1,z=k}
|
||||
local current = minetest.env:get_node(p).name
|
||||
local ontop = minetest.env:get_node(k).name
|
||||
if (current ~= "air") and
|
||||
(current ~= "nssm:thick_web") and
|
||||
(ontop == "air") and not
|
||||
minetest.is_protected(p,"") and not
|
||||
minetest.is_protected(k,"") then
|
||||
minetest.set_node(k, {name="nssm:thick_web"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- arrow=>phoenix arrow
|
||||
--[[
|
||||
mobs:register_arrow("nssm:phoenix_arrow", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"transparent.png"},
|
||||
velocity = 8,
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
|
||||
local pos = self.object:getpos()
|
||||
|
||||
local n = minetest.env:get_node(pos).name
|
||||
|
||||
if self.timer == 0 then
|
||||
self.timer = os.time()
|
||||
end
|
||||
|
||||
if os.time() - self.timer > 5 or minetest.is_protected(pos, "") or ((n~="air") and (n~="nssm:phoenix_fire")) then
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
if math.random(1,2)==2 then
|
||||
minetest.env:set_node(pos, {name="nssm:phoenix_fire"})
|
||||
end
|
||||
|
||||
if math.random(1,6)==1 then
|
||||
dx = math.random(-1,1)
|
||||
dy = math.random(-1,1)
|
||||
dz = math.random(-1,1)
|
||||
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
local n = minetest.env:get_node(p).name
|
||||
if n=="air" then
|
||||
minetest.env:set_node(p, {name="nssm:phoenix_fire"})
|
||||
end
|
||||
end
|
||||
|
||||
end,
|
||||
})
|
||||
]]
|
||||
mobs:register_arrow("nssm:super_gas", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"tnt_smoke.png^[colorize:green:170"},
|
||||
textures = {"transparent.png"},
|
||||
velocity = 8,
|
||||
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
|
||||
local p = player:get_pos()
|
||||
|
||||
local p = player:getpos()
|
||||
gas_explosion(p)
|
||||
end,
|
||||
|
||||
|
@ -366,6 +295,112 @@ mobs:register_arrow("nssm:super_gas", {
|
|||
})
|
||||
|
||||
|
||||
function gas_explosion(pos)
|
||||
if minetest.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
for dx=-2,2 do
|
||||
for dy=-1,4 do
|
||||
for dz=-2,2 do
|
||||
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
if minetest.is_protected(p, "") then
|
||||
return
|
||||
end
|
||||
local n = minetest.env:get_node(p).name
|
||||
if n== "air" then
|
||||
minetest.set_node(p, {name="nssm:venomous_gas"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--crystalgas arrow
|
||||
|
||||
mobs:register_arrow("nssm:crystal_gas_arrow", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"crystal_arrow.png"},
|
||||
velocity = 8,
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
local p = player:getpos()
|
||||
crystal_gas_explosion(p)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
crystal_gas_explosion(pos)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
function crystal_gas_explosion(pos)
|
||||
if minetest.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
for dx= 0,0 do
|
||||
for dy=-1,2 do
|
||||
for dz= 0,0 do
|
||||
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
if minetest.is_protected(p, "") then
|
||||
return
|
||||
end
|
||||
local n = minetest.env:get_node(p).name
|
||||
if n== "air" then
|
||||
minetest.set_node(p, {name="nssm:crystal_gas"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Pumpkid bomb
|
||||
|
||||
mobs:register_arrow("nssm:pumpkid_bomb", {
|
||||
visual = "cube",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"pumpbomb_top.png","pumpbomb_bottom.png", "pumpbomb_side.png", "pumpbomb_side.png", "pumpbomb_side.png", "pumpbomb_front.png"},
|
||||
velocity = 8,
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
local p = player:getpos()
|
||||
--local pos1 = {x = pos.x, y=pos.y, z=pos.z}
|
||||
if not minetest.is_protected(p, "") or not minetest.get_item_group(minetest.get_node(p).name, "unbreakable") == 1 then
|
||||
tnt.boom(p, {damage_radius=3,radius=2,ignore_protection=false})
|
||||
end
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
--local pos1 = {x = pos.x, y=pos.y, z=pos.z}
|
||||
if not minetest.is_protected(pos, "") or not minetest.get_item_group(minetest.get_node(pos).name, "unbreakable") == 1 then
|
||||
tnt.boom(pos, {damage_radius=3,radius=2,ignore_protection=false})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
--Lava_block bomb
|
||||
|
||||
mobs:register_arrow("nssm:lava_block_bomb", {
|
||||
visual = "cube",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"default_lava.png","default_lava.png", "default_lava.png", "default_lava.png", "default_lava.png", "default_lava.png"},
|
||||
velocity = 8,
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
local p = player:getpos()
|
||||
if not minetest.is_protected(p, "") or not minetest.get_item_group(minetest.get_node(p).name, "unbreakable") == 1 then
|
||||
minetest.set_node(p, {name="default:lava_source"})
|
||||
end
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
if not minetest.is_protected(pos, "") or not minetest.get_item_group(minetest.get_node(pos).name, "unbreakable") == 1 then
|
||||
minetest.set_node(pos, {name="default:lava_source"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
--[[
|
||||
mobs:register_arrow("nssm:roar_of_the_dragon", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
|
@ -374,8 +409,9 @@ mobs:register_arrow("nssm:roar_of_the_dragon", {
|
|||
|
||||
on_step = function(self, dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local n = minetest.get_node(pos).name
|
||||
local pos = self.object:getpos()
|
||||
|
||||
local n = minetest.env:get_node(pos).name
|
||||
|
||||
if self.timer == 0 then
|
||||
self.timer = os.time()
|
||||
|
@ -385,44 +421,29 @@ mobs:register_arrow("nssm:roar_of_the_dragon", {
|
|||
self.object:remove()
|
||||
end
|
||||
|
||||
local objects = minetest.get_objects_inside_radius(pos, 1)
|
||||
|
||||
for _,obj in ipairs(objects) do
|
||||
|
||||
local ent = obj and obj:get_luaentity()
|
||||
local name = ent and ent.name
|
||||
|
||||
if name and name ~= "nssm:roar_of_the_dragon"
|
||||
and name ~= "nssm:mese_dragon" then
|
||||
|
||||
obj:set_hp(obj:get_hp() - 0.05)
|
||||
|
||||
if obj:get_hp() <= 0 then
|
||||
|
||||
if (not obj:is_player())
|
||||
and name ~= self.object:get_luaentity().name then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
local objects = minetest.env:get_objects_inside_radius(pos, 1)
|
||||
for _,obj in ipairs(objects) do
|
||||
local name = obj:get_entity_name()
|
||||
if name~="nssm:roar_of_the_dragon" and name ~= "nssm:mese_dragon" then
|
||||
obj:set_hp(obj:get_hp()-0.05)
|
||||
if (obj:get_hp() <= 0) then
|
||||
if (not obj:is_player()) and name ~= self.object:get_luaentity().name then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name = "air"})
|
||||
|
||||
if math.random(2) == 1 then
|
||||
|
||||
local p = {
|
||||
x = pos.x + math.random(-1, 1),
|
||||
y = pos.y + math.random(-1, 1),
|
||||
z = pos.z + math.random(-1, 1)
|
||||
}
|
||||
|
||||
if not minetest.is_protected(p, "") then
|
||||
minetest.set_node(p, {name = "air"})
|
||||
end
|
||||
minetest.env:set_node(pos, {name="air"})
|
||||
if math.random(1,2)==1 then
|
||||
dx = math.random(-1,1)
|
||||
dy = math.random(-1,1)
|
||||
dz = math.random(-1,1)
|
||||
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
minetest.env:set_node(p, {name="air"})
|
||||
end
|
||||
end
|
||||
})
|
||||
})]]
|
||||
|
||||
|
||||
mobs:register_arrow("nssm:lava_arrow", {
|
||||
|
@ -430,32 +451,19 @@ mobs:register_arrow("nssm:lava_arrow", {
|
|||
visual_size = {x = 1, y = 1},
|
||||
textures = {"transparent.png"},
|
||||
velocity = 10,
|
||||
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if minetest.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
|
||||
for dy = -1, 6, 1 do
|
||||
for dx = -1, 1, 2 do
|
||||
for dz = -1, 1, 2 do
|
||||
|
||||
local p = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
|
||||
local n = minetest.get_node(p).name
|
||||
|
||||
if n ~= "default:lava_flowing"
|
||||
and not minetest.is_protected(p, "") then
|
||||
minetest.set_node(p, {name = "default:lava_flowing"})
|
||||
local pos = self.object:getpos()
|
||||
for dy=-1, 6, 1 do
|
||||
for dx=-1, 1, 2 do
|
||||
for dz=-1, 1, 2 do
|
||||
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
local n = minetest.env:get_node(p).name
|
||||
if n~="default:lava_flowing" and not minetest.is_protected(p, "") then
|
||||
minetest.set_node(p, {name="default:lava_flowing"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
end
|
||||
})
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
default
|
||||
mobs
|
||||
farming?
|
||||
bows?
|
||||
nssbombs?
|
||||
3d_armor?
|
||||
fire
|
||||
tnt
|
||||
shields?
|
||||
|
|
178
init.lua
178
init.lua
|
@ -1,100 +1,90 @@
|
|||
local path = minetest.get_modpath("nssm")
|
||||
nssm = {}
|
||||
|
||||
-- translation
|
||||
local S
|
||||
if minetest.get_translator ~= nil then
|
||||
S = minetest.get_translator("nssm") -- 5.x translation function
|
||||
else -- boilerplate function
|
||||
S = function(str, ...)
|
||||
local args = {...}
|
||||
return str:gsub("@%d+", function(match)
|
||||
return args[tonumber(match:sub(2))]
|
||||
end)
|
||||
end
|
||||
end
|
||||
nssm.mymapgenis = tonumber(minetest.setting_get('mymapgenis')) or 7
|
||||
nssm.multimobs = tonumber(minetest.setting_get('multimobs')) or 1000
|
||||
|
||||
nssm = {
|
||||
mymapgenis = tonumber(minetest.settings:get("nssm.mymapgenis")) or 7,
|
||||
multimobs = tonumber(minetest.settings:get("nssm.multimobs")) or 1000,
|
||||
spiders_litter_web = minetest.settings:get_bool("nssm.spiders_litter_web", true),
|
||||
classic_rainbow_staff = minetest.settings:get_bool("nssm.classic_rainbow_staff", false),
|
||||
S = S
|
||||
}
|
||||
dofile(path.."/spawn.lua")
|
||||
|
||||
--Mobs
|
||||
dofile(path.."/mobs/albino_spider.lua")
|
||||
dofile(path.."/mobs/ant_queen.lua")
|
||||
dofile(path.."/mobs/ant_soldier.lua")
|
||||
dofile(path.."/mobs/ant_worker.lua")
|
||||
dofile(path.."/mobs/berinhog.lua")
|
||||
dofile(path.."/mobs/black_scorpion.lua")
|
||||
dofile(path.."/mobs/black_widow.lua")
|
||||
dofile(path.."/mobs/bloco.lua")
|
||||
dofile(path.."/mobs/chog.lua")
|
||||
dofile(path.."/mobs/crab.lua")
|
||||
dofile(path.."/mobs/crystal_slug.lua")
|
||||
dofile(path.."/mobs/daddy_long_legs.lua")
|
||||
--dofile(path.."/mobs/dolidrosaurus.lua")
|
||||
dofile(path.."/mobs/duck.lua")
|
||||
dofile(path.."/mobs/duckking.lua")
|
||||
dofile(path.."/mobs/echidna.lua")
|
||||
dofile(path.."/mobs/enderduck.lua")
|
||||
dofile(path.."/mobs/felucco.lua")
|
||||
dofile(path.."/mobs/flust.lua")
|
||||
dofile(path.."/mobs/flying_duck.lua")
|
||||
dofile(path.."/mobs/giant_sandworm.lua")
|
||||
dofile(path.."/mobs/icelamander.lua")
|
||||
dofile(path.."/mobs/icelizard.lua")
|
||||
dofile(path.."/mobs/icesnake.lua")
|
||||
dofile(path.."/mobs/kele.lua")
|
||||
dofile(path.."/mobs/kraken.lua")
|
||||
dofile(path.."/mobs/larva.lua")
|
||||
dofile(path.."/mobs/lava_titan.lua")
|
||||
dofile(path.."/mobs/manticore.lua")
|
||||
dofile(path.."/mobs/mantis.lua")
|
||||
dofile(path.."/mobs/masticone.lua")
|
||||
dofile(path.."/mobs/moonheron.lua")
|
||||
dofile(path.."/mobs/mordain.lua")
|
||||
dofile(path.."/mobs/morgre.lua")
|
||||
dofile(path.."/mobs/morde.lua")
|
||||
dofile(path.."/mobs/morgut.lua")
|
||||
dofile(path.."/mobs/morlu.lua")
|
||||
dofile(path.."/mobs/morvalar.lua")
|
||||
dofile(path.."/mobs/morvy.lua")
|
||||
dofile(path.."/mobs/morwa.lua")
|
||||
dofile(path.."/mobs/night_master.lua")
|
||||
dofile(path.."/mobs/octopus.lua")
|
||||
dofile(path.."/mobs/pelagia.lua")
|
||||
dofile(path.."/mobs/phoenix.lua")
|
||||
dofile(path.."/mobs/pumpboom.lua")
|
||||
dofile(path.."/mobs/pumpking.lua")
|
||||
dofile(path.."/mobs/pumpkid.lua")
|
||||
dofile(path.."/mobs/river_lord.lua")
|
||||
dofile(path.."/mobs/salamander.lua")
|
||||
dofile(path.."/mobs/sand_bloco.lua")
|
||||
dofile(path.."/mobs/sandworm.lua")
|
||||
dofile(path.."/mobs/scrausics.lua")
|
||||
dofile(path.."/mobs/signosigno.lua")
|
||||
dofile(path.."/mobs/silversand_dragon.lua")
|
||||
dofile(path.."/mobs/silver_sandonisc.lua")
|
||||
dofile(path.."/mobs/snow_biter.lua")
|
||||
dofile(path.."/mobs/spiderduck.lua")
|
||||
dofile(path.."/mobs/stone_eater.lua")
|
||||
dofile(path.."/mobs/swimming_duck.lua")
|
||||
dofile(path.."/mobs/tarantula.lua")
|
||||
dofile(path.."/mobs/tartacacia.lua")
|
||||
dofile(path.."/mobs/uloboros.lua")
|
||||
--dofile(path.."/mobs/werewolf.lua")
|
||||
--dofile(path.."/mobs/white_werewolf.lua")
|
||||
|
||||
|
||||
-- Mobs
|
||||
dofile(path .. "/mobs/ant_queen.lua")
|
||||
dofile(path .. "/mobs/ant_soldier.lua")
|
||||
dofile(path .. "/mobs/ant_worker.lua")
|
||||
dofile(path .. "/mobs/black_widow.lua")
|
||||
dofile(path .. "/mobs/bloco.lua")
|
||||
dofile(path .. "/mobs/crab.lua")
|
||||
dofile(path .. "/mobs/crocodile.lua")
|
||||
dofile(path .. "/mobs/daddy_long_legs.lua")
|
||||
dofile(path .. "/mobs/dolidrosaurus.lua")
|
||||
dofile(path .. "/mobs/duck.lua")
|
||||
dofile(path .. "/mobs/duckking.lua")
|
||||
dofile(path .. "/mobs/echidna.lua")
|
||||
dofile(path .. "/mobs/enderduck.lua")
|
||||
dofile(path .. "/mobs/flying_duck.lua")
|
||||
dofile(path .. "/mobs/felucco.lua")
|
||||
dofile(path .. "/mobs/giant_sandworm.lua")
|
||||
dofile(path .. "/mobs/icelamander.lua")
|
||||
dofile(path .. "/mobs/icesnake.lua")
|
||||
dofile(path .. "/mobs/kraken.lua")
|
||||
dofile(path .. "/mobs/larva.lua")
|
||||
dofile(path .. "/mobs/lava_titan.lua")
|
||||
dofile(path .. "/mobs/manticore.lua")
|
||||
dofile(path .. "/mobs/mantis_beast.lua")
|
||||
dofile(path .. "/mobs/mantis.lua")
|
||||
dofile(path .. "/mobs/masticone.lua")
|
||||
dofile(path .. "/mobs/moonheron.lua")
|
||||
dofile(path .. "/mobs/mordain.lua")
|
||||
dofile(path .. "/mobs/morgre.lua")
|
||||
dofile(path .. "/mobs/morde.lua")
|
||||
dofile(path .. "/mobs/morgut.lua")
|
||||
dofile(path .. "/mobs/morlu.lua")
|
||||
dofile(path .. "/mobs/morvalar.lua")
|
||||
dofile(path .. "/mobs/morvy.lua")
|
||||
dofile(path .. "/mobs/morwa.lua")
|
||||
dofile(path .. "/mobs/night_master.lua")
|
||||
dofile(path .. "/mobs/octopus.lua")
|
||||
dofile(path .. "/mobs/phoenix.lua")
|
||||
dofile(path .. "/mobs/pumpboom.lua")
|
||||
dofile(path .. "/mobs/pumpking.lua")
|
||||
dofile(path .. "/mobs/sandworm.lua")
|
||||
dofile(path .. "/mobs/scrausics.lua")
|
||||
dofile(path .. "/mobs/sand_bloco.lua")
|
||||
dofile(path .. "/mobs/signosigno.lua")
|
||||
dofile(path .. "/mobs/snow_biter.lua")
|
||||
dofile(path .. "/mobs/spiderduck.lua")
|
||||
dofile(path .. "/mobs/stone_eater.lua")
|
||||
dofile(path .. "/mobs/swimming_duck.lua")
|
||||
dofile(path .. "/mobs/tarantula.lua")
|
||||
dofile(path .. "/mobs/uloboros.lua")
|
||||
dofile(path .. "/mobs/werewolf.lua")
|
||||
dofile(path .. "/mobs/white_werewolf.lua")
|
||||
--Final Boss
|
||||
dofile(path.."/mobs/mese_dragon.lua")
|
||||
|
||||
-- Final Boss
|
||||
dofile(path .. "/mobs/mese_dragon.lua")
|
||||
|
||||
-- Others
|
||||
dofile(path .. "/darts.lua")
|
||||
dofile(path .. "/nssm_materials.lua")
|
||||
dofile(path .. "/nssm_spears.lua")
|
||||
dofile(path .. "/nssm_api.lua")
|
||||
dofile(path .. "/nssm_weapons.lua")
|
||||
|
||||
if minetest.registered_nodes["nyancat:nyancat_rainbow"] then
|
||||
dofile(path .. "/rainbow_staff.lua") ; print ("NYAN!!!!!")
|
||||
end
|
||||
|
||||
if minetest.get_modpath("3d_armor") then
|
||||
dofile(path .. "/nssm_armor.lua")
|
||||
end
|
||||
|
||||
-- Spawn settings
|
||||
dofile(path .. "/spawn.lua")
|
||||
|
||||
|
||||
print("[MOD] NSSM loaded")
|
||||
--Others
|
||||
dofile(path.."/rainbow_staff.lua")
|
||||
dofile(path.."/darts.lua")
|
||||
dofile(path.."/nssm_materials.lua")
|
||||
dofile(path.."/nssm_tools.lua")
|
||||
--dofile(path.."/nssm_bows.lua")
|
||||
dofile(path.."/nssm_recipes.lua")
|
||||
dofile(path.."/nssm_spears.lua")
|
||||
dofile(path.."/nssm_api.lua")
|
||||
dofile(path.."/nssm_weapons.lua")
|
||||
dofile(path.."/nssm_bombs.lua")
|
||||
dofile(path.."/nssm_armor.lua")
|
||||
|
|
|
@ -1,20 +0,0 @@
|
|||
# About the license
|
||||
|
||||
This fork was made after NPX silently left the community circa 2016-2017.
|
||||
|
||||
NPX originally licensed their code under "GPLv3" , then later switched it to "LGPL" without specifying a version.
|
||||
|
||||
## Choice of new license
|
||||
|
||||
[The Free Software Foundation's license compatibility matrix][1] indicates:
|
||||
|
||||
* software licensed under any LGPL version can be redistributed under the GPLv3
|
||||
* any `LGPLv2.1 or later` or `LGPLv3` can be redistributed under LGPLv3
|
||||
|
||||
Since we cannot have formal clarity on what verion of the LGPL was intended by NPX, this software fork is now being licensed under the terms of the GNU General Public License version 3.0.
|
||||
|
||||
## Intermediate commits
|
||||
|
||||
Intermediate commits of the code since abandonment indicated use of the LGPLv2.1-or-later license; this was inappropriate. Please avoid using copies of the code distributed prior to this new, clean relicensing.
|
||||
|
||||
[1]: https://www.gnu.org/licenses/gpl-faq.en.html#AllCompatibility
|
|
@ -1,282 +0,0 @@
|
|||
# textdomain: nssm
|
||||
No stats for @1=
|
||||
Kill stats for @1:=
|
||||
See your kill stats, or that of other players=
|
||||
Ant Queen=
|
||||
Ant Worker=
|
||||
Ice Teeth=
|
||||
Black Duck=
|
||||
Sky=
|
||||
@1 Helmet=
|
||||
@1 Chestplate=
|
||||
@1 Leggings=
|
||||
@1 Boots=
|
||||
Pumpking Head=
|
||||
Masticone Head=
|
||||
Duck King Crown=
|
||||
Masticone Crowned Head=
|
||||
Snake Scute Chestplate=
|
||||
@1 Shield=
|
||||
Bloco=
|
||||
Crocodile=
|
||||
Duck=
|
||||
Masticone=
|
||||
Morlu=
|
||||
Sand Bloco=
|
||||
White Werewolf=
|
||||
Sandworm=
|
||||
Werewolf=
|
||||
Rope=
|
||||
Sun Sword=
|
||||
Ant Sword=
|
||||
Mantis Sword=
|
||||
Masticone Fang Sword=
|
||||
Night Sword=
|
||||
Mantis Battleaxe=
|
||||
Mantis Axe=
|
||||
Duck Beak Pickaxe=
|
||||
Ant Pickaxe=
|
||||
Mantis Pickaxe=
|
||||
Stoneater Pickaxe=
|
||||
Little Ice Tooth Knife=
|
||||
Manticore Spine Knife=
|
||||
Felucco Knife=
|
||||
Ant Shovel=
|
||||
Duck Beak Shovel=
|
||||
Ant Billhook=
|
||||
Tarantula Warhammer=
|
||||
Light Crab Mace=
|
||||
Heavy Crab Mace=
|
||||
@1 Sickle=
|
||||
Felucco=
|
||||
Ant=
|
||||
@1 Bomb=
|
||||
Duck Evocation=
|
||||
Bloco Evocation=
|
||||
Enderduck Evocation=
|
||||
Flying Duck Evocation=
|
||||
Swimming Duck Evocation=
|
||||
Duckking Evocation=
|
||||
Spiderduck Evocation=
|
||||
Cobweb Bomb=
|
||||
Ice Bomb=
|
||||
Mantis Clay Bomb=
|
||||
Lava Bomb=
|
||||
Water Bomb=
|
||||
Fire Bomb=
|
||||
Mornar Bomb=
|
||||
Hole Bomb=
|
||||
Food Bomb=
|
||||
Phoenix Fire Bomb=
|
||||
Explosive Bomb=
|
||||
Teleport Bomb=
|
||||
Boom Bomb=
|
||||
Smoke Bomb=
|
||||
Thick Web Bomb=
|
||||
Poison Bomb=
|
||||
Cobblestone Bomb=
|
||||
Fire Ring Bomb=
|
||||
Cage Bomb=
|
||||
Water Column Bomb=
|
||||
Crab=
|
||||
Sky Feather=
|
||||
Snake Scute=
|
||||
Eyed Tentacle=
|
||||
Ant Queen's Abdomen=
|
||||
Masticone Skull Fragments=
|
||||
Kraken Tentacle=
|
||||
Lava Titan Eye=
|
||||
Digested Sand=
|
||||
Black Ice Tooth=
|
||||
Tarantula Fangs=
|
||||
Crab Claw=
|
||||
Cursed Pumpkin Seed=
|
||||
Mantis Claw=
|
||||
Manticore Fur=
|
||||
Ant Husk=
|
||||
Bloco Hide=
|
||||
Crab Shell Fragment=
|
||||
Crocodile Hide=
|
||||
Manticore Spine=
|
||||
Night Feather=
|
||||
Sun Feather=
|
||||
Duck Feather=
|
||||
Black Duck Feather=
|
||||
Masticone Fang=
|
||||
White Wolf Fur=
|
||||
Stoneater Mandible=
|
||||
Ant Mandible=
|
||||
Wolf Fur=
|
||||
Felucco Fur=
|
||||
Mantis Husk=
|
||||
Sand Bloco Hide=
|
||||
Sandworm Hide=
|
||||
Sky Iron=
|
||||
Black Powder=
|
||||
Soarkly Dark Stone Dust=
|
||||
Empty Summoning Bomb=
|
||||
Greedy Soul Fragment=
|
||||
Lustful Soul Fragment=
|
||||
Wrathful Soul Fragment=
|
||||
Proud Soul Fragment=
|
||||
Slothful Soul Fragment=
|
||||
Envious Soul Fragment=
|
||||
Gluttonous Soul Fragment=
|
||||
Gluttonous Moranga=
|
||||
Envious Moranga=
|
||||
Proud Moranga=
|
||||
Slothful Moranga=
|
||||
Lustful Moranga=
|
||||
Wrathful Moranga=
|
||||
Greedy Moranga=
|
||||
Werewolf Leg=
|
||||
Felucco Steak=
|
||||
Roasted Felucco Steak=
|
||||
Moonheron Leg=
|
||||
Chichibio's Moonheron Leg=
|
||||
Crocodile Tail=
|
||||
Roasted Crocodile Tail=
|
||||
Roasted_Werewolf Leg=
|
||||
Duck Legs=
|
||||
Roasted Duck Leg=
|
||||
Ant Leg=
|
||||
Roasted Ant Leg=
|
||||
Spider Leg=
|
||||
Roasted Spider Leg=
|
||||
Brain=
|
||||
Roasted Brain=
|
||||
Tentacle=
|
||||
Roasted Tentacle=
|
||||
Worm Meat=
|
||||
Roasted Worm=
|
||||
Amphibian Heart=
|
||||
Roasted Amphibian Heart=
|
||||
Raw Scrausics Wing=
|
||||
Spicy Scrausics Wing=
|
||||
Phoenix Nuggets=
|
||||
Phoenix Tear=
|
||||
Frosted Amphibian Heart=
|
||||
Surimi=
|
||||
Amphibian Ribs=
|
||||
Roasted Amphibian Ribs=
|
||||
Dolidrosaurus Fin=
|
||||
Roasted Dolidrosaurus Fin=
|
||||
Larva Meat=
|
||||
Larva Juice=
|
||||
Larva Soup=
|
||||
Mantis Meat=
|
||||
Roasted Mantis=
|
||||
Spider Meat=
|
||||
Roasted Spider=
|
||||
Silk Gland=
|
||||
Roasted Silk Gland=
|
||||
Super Silk Gland=
|
||||
Roasted Super Silk Gland=
|
||||
Cobweb String=
|
||||
Dense Cobweb String=
|
||||
Duck Beak=
|
||||
Ice Tooth=
|
||||
Little Ice Tooth=
|
||||
Felucco Horn=
|
||||
Dolidrosaurus=
|
||||
Duck King=
|
||||
Enderduck=
|
||||
You have @1s of boost=
|
||||
Life Energy=
|
||||
Energy Globe=
|
||||
Great Energy Globe=
|
||||
Awesome Energy Globe=
|
||||
Light Energy=
|
||||
Giant Sandworm=
|
||||
Ice Snake=
|
||||
Mantis Larva=
|
||||
Lava Titan=
|
||||
Ant Dirt=
|
||||
Dead leaves=
|
||||
Invisible light source=
|
||||
Venomous Gas=
|
||||
Modders Block=
|
||||
Web=
|
||||
Thick Web=
|
||||
Ink=
|
||||
Mese Meteor=
|
||||
Mese Dragon's Touch=
|
||||
Phoenix Fire=
|
||||
@1 Egg=
|
||||
Stoneater=
|
||||
Signosigno=
|
||||
Duckking=
|
||||
Spiderduck=
|
||||
Icesnake=
|
||||
Larva=
|
||||
Moonheron=
|
||||
Xgaloctopus=
|
||||
Pumpking=
|
||||
Large Pumpboom=
|
||||
Small Pumpboom=
|
||||
Medium Pumpboom=
|
||||
Morvalar=
|
||||
Mese Egg=
|
||||
Morwa Statue=
|
||||
Ant Soldier=
|
||||
Black Widow=
|
||||
Daddy Long Legs=
|
||||
Echidna=
|
||||
Flying Duck=
|
||||
Icelamander=
|
||||
Kraken=
|
||||
Mantis Beast=
|
||||
Mordain=
|
||||
Morgut=
|
||||
Morvy=
|
||||
Night Master=
|
||||
Tarantula=
|
||||
Mese Dragon=
|
||||
Moon Heron=
|
||||
You do not have enough @1=
|
||||
Axe of Pride=
|
||||
energy sphere=
|
||||
Gratuitousness Battleaxe=
|
||||
energy globe=
|
||||
Sword of Eagerness=
|
||||
Falchion of Eagerness=
|
||||
life energy=
|
||||
You cannot go to that protected space!=
|
||||
Sword of Envy=
|
||||
Sword of Gluttony=
|
||||
Death Scythe=
|
||||
Morde=
|
||||
Morgre=
|
||||
Summon me ... when you are ready to fight ...=
|
||||
Mor Valar=
|
||||
Morbat I=
|
||||
Morbat II=
|
||||
Morbat III=
|
||||
Morwa=
|
||||
Mini Octopus=
|
||||
Octopus=
|
||||
Phoenix=
|
||||
Pumpboom (@1)=
|
||||
small=
|
||||
medium=
|
||||
large=
|
||||
PumpKing=
|
||||
Rainbow Staff=
|
||||
Rainbow Tool=
|
||||
Scrausics=
|
||||
Signo-Signo=
|
||||
Snow Biter=
|
||||
Set spear stats modifier - default 1 (somewhat fast)=
|
||||
Spear stat modifier set to @1=
|
||||
@1 Spear=
|
||||
Serenity=
|
||||
Manticore=
|
||||
Mantis=
|
||||
Spider-duck=
|
||||
Stone Eater=
|
||||
Swimming Duck=
|
||||
Uloboros=
|
||||
Gret Wave Energy Release=
|
||||
Destructo Disc=
|
||||
Winding Energy Bullet=
|
||||
Demon Air Beseiging Bullet (press Q to activate)=
|
|
@ -0,0 +1,69 @@
|
|||
mobs:register_mob("nssm:albino_spider", {
|
||||
type = "monster",
|
||||
hp_max = 23,
|
||||
hp_min = 17,
|
||||
collisionbox = {-0.35, 0.00, -0.35, 0.35, 0.6, 0.35},
|
||||
visual = "mesh",
|
||||
mesh = "albino_spider.x",
|
||||
textures = {{"albino_spider.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = false,
|
||||
view_range = 22,
|
||||
walk_velocity = 0.6,
|
||||
fear_height = 3,
|
||||
run_velocity = 3,
|
||||
--[[sounds = {
|
||||
random = "albino_spider",
|
||||
},]]
|
||||
damage = 3,
|
||||
reach = 2,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 4,},
|
||||
{name = "nssm:spider_leg",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 8,},
|
||||
{name = "nssm:silk_gland",
|
||||
chance = 4,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
{name = "nssm:spider_meat",
|
||||
chance = 4,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 70,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 14,
|
||||
light_damage = 0,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
suffocation = 0,
|
||||
knock_back=1,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 25,
|
||||
stand_start = 1,
|
||||
stand_end = 80,
|
||||
walk_start = 120,
|
||||
walk_end = 160,
|
||||
run_start = 210,
|
||||
run_end = 222,
|
||||
punch_start = 80,
|
||||
punch_end = 110,
|
||||
die_start = 170,
|
||||
die_end = 190,
|
||||
},
|
||||
--[[ do_custom = function(self)
|
||||
webber_ability(self, "nssm:web", 2)
|
||||
end,]]
|
||||
})
|
|
@ -2,42 +2,54 @@ mobs:register_mob("nssm:ant_queen", {
|
|||
type = "monster",
|
||||
hp_max = 220,
|
||||
hp_min = 220,
|
||||
collisionbox = {-0.6, 0.00, -0.6, 0.6, 1, 0.6},
|
||||
collisionbox = {-0.4, 0.00, -0.4, 0.4, 0.6, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "ant_queen.x",
|
||||
textures = {{"ant_queen.png"}},
|
||||
visual_size = {x = 6, y = 6},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 30,
|
||||
fear_height = 5,
|
||||
walk_velocity = 1.5,
|
||||
run_velocity = 2,
|
||||
lifetimer = 300,
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "ant",
|
||||
attack = "ant"
|
||||
attack = "ant",
|
||||
},
|
||||
damage = 4,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 5, max = 7},
|
||||
{name = "nssm:ant_queen_abdomen", chance = 1, min = 1, max = 1},
|
||||
{name = "nssm:ant_leg", chance = 2, min = 1, max = 6},
|
||||
{name = "nssm:ant_mandible", chance = 3, min = 1, max = 2},
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 50,
|
||||
max = 70,},
|
||||
{name = "nssm:ant_queen_abdomen",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:ant_leg",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 6,},
|
||||
{name = "nssm:ant_mandible",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
reach = 8,
|
||||
armor = 40,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 7,
|
||||
fire_damage = 7,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
blood_texture = "nssm_blood_blue.png",
|
||||
blood_amount = 50,
|
||||
stepheight = 2.1,
|
||||
knock_back = 0,
|
||||
jump_height = 12,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
blood_amount=50,
|
||||
stepheight=2.1,
|
||||
knock_back=0,
|
||||
jump_height=12,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
|
@ -49,56 +61,49 @@ mobs:register_mob("nssm:ant_queen", {
|
|||
run_start = 120,
|
||||
run_end = 160,
|
||||
punch_start = 170,
|
||||
punch_end = 190
|
||||
punch_end = 190,
|
||||
die_start = 200,
|
||||
die_end = 220,
|
||||
},
|
||||
|
||||
custom_attack = function(self)
|
||||
|
||||
self.ant_queen_counter = (self.ant_queen_counter or 0) + 1
|
||||
|
||||
--attacks every 4 seconds
|
||||
if self.ant_queen_counter == 4 then
|
||||
|
||||
self.ant_queen_counter = 0
|
||||
|
||||
local counter = 0
|
||||
local s = self.object:get_pos()
|
||||
local p = self.attack:get_pos()
|
||||
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack:getpos()
|
||||
|
||||
p.y = p.y + 1.5
|
||||
s.y = s.y + 1.5
|
||||
|
||||
if mobs:line_of_sight(self, p, s) == true then
|
||||
|
||||
if line_of_sight_water(self, p, s) == true then
|
||||
-- play attack sound
|
||||
if self.sounds.attack then
|
||||
minetest.sound_play(self.sounds.attack, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
}, true)
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end
|
||||
|
||||
local pos1 = {
|
||||
x = s.x + math.random(-3, 3),
|
||||
y = s.y - 1,
|
||||
z = s.z + math.random(-3, 3)
|
||||
}
|
||||
--determine where to add the mob
|
||||
local pos1 = vector.subtract(p, s)
|
||||
pos1 = vector.normalize(pos1)
|
||||
pos1 = vector.add(s,vector.multiply(pos1,2))
|
||||
|
||||
local objects = minetest.get_objects_inside_radius(s, 10)
|
||||
|
||||
for _,obj in ipairs(objects) do
|
||||
|
||||
if (obj:get_luaentity()
|
||||
and obj:get_luaentity().name == "nssm:ant_soldier") then
|
||||
counter = counter + 1
|
||||
local objects = minetest.env:get_objects_inside_radius(s, 10)
|
||||
for _,obj in ipairs(objects) do
|
||||
if (obj:get_luaentity() and obj:get_luaentity().name == "nssm:ant_soldier") then
|
||||
counter = counter + 1
|
||||
end
|
||||
end
|
||||
|
||||
if pos1.x ~= s.x and pos1.z ~= s.z
|
||||
and minetest.get_node(pos1).name == "air"
|
||||
and counter < 4 then
|
||||
|
||||
nssm:explosion_particles(pos1, 1)
|
||||
end
|
||||
|
||||
if ((pos1.x~=s.x) and (pos1.z~=s.z))
|
||||
and (minetest.env:get_node(pos1).name == "air")
|
||||
and (counter < 4)
|
||||
then
|
||||
explosion_particles(pos1, 1)
|
||||
minetest.add_entity(pos1, "nssm:ant_soldier")
|
||||
end
|
||||
end
|
||||
|
|
|
@ -6,36 +6,48 @@ mobs:register_mob("nssm:ant_soldier", {
|
|||
visual = "mesh",
|
||||
mesh = "ant_soldier.x",
|
||||
textures = {{"ant_soldier.png"}},
|
||||
visual_size = {x = 3, y = 3},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 20,
|
||||
view_range = 30,
|
||||
fear_height = 4,
|
||||
walk_velocity = 0.5,
|
||||
run_velocity = 3,
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "ant"
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "ant",
|
||||
},
|
||||
damage = 6,
|
||||
damage = 5,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:ant_leg", chance = 2, min = 1, max = 6},
|
||||
{name = "nssm:ant_mandible", chance = 3, min = 1, max = 2},
|
||||
{name = "nssm:ant_hard_skin", chance = 3, min = 1, max = 2}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:ant_leg",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 6,},
|
||||
{name = "nssm:ant_mandible",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:ant_hard_skin",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
},
|
||||
reach = 2,
|
||||
armor = 70,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 7,
|
||||
fire_damage = 7,
|
||||
lava_damage = 10,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = false,
|
||||
knock_back = 2,
|
||||
blood_texture = "nssm_blood_blue.png",
|
||||
stepheight = 1.1,
|
||||
on_rightclick = nil,
|
||||
group_attack=true,
|
||||
attack_animals=false,
|
||||
knock_back=1,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
stepheight=1.1,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
|
@ -47,6 +59,8 @@ mobs:register_mob("nssm:ant_soldier", {
|
|||
run_start = 90,
|
||||
run_end = 130,
|
||||
punch_start = 60,
|
||||
punch_end = 80
|
||||
punch_end = 80,
|
||||
die_start = 140,
|
||||
die_end = 160,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,41 +1,53 @@
|
|||
mobs:register_mob("nssm:ant_worker", {
|
||||
type = "monster",
|
||||
passive = true,
|
||||
hp_max = 24,
|
||||
hp_min = 18,
|
||||
hp_max = 15,
|
||||
hp_min = 13,
|
||||
collisionbox = {-0.4, 0.00, -0.4, 0.4, 0.5, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "ant_worker.x",
|
||||
textures = {{"ant_worker.png"}},
|
||||
visual_size = {x = 2, y = 2},
|
||||
visual_size = {x=2, y=2},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 20,
|
||||
view_range = 15,
|
||||
fear_height = 4,
|
||||
walk_velocity = 0.5,
|
||||
run_velocity = 2,
|
||||
rotate = 270,
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "ant"
|
||||
random = "ant",
|
||||
},
|
||||
damage = 2,
|
||||
reach = 2,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 2, min = 1, max = 1},
|
||||
{name = "nssm:ant_leg", chance = 2, min = 1, max = 6},
|
||||
{name = "nssm:ant_mandible", chance = 3, min = 1, max = 2},
|
||||
{name = "nssm:ant_hard_skin", chance = 3, min = 1, max = 2}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:ant_leg",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 6,},
|
||||
{name = "nssm:ant_mandible",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:ant_hard_skin",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 70,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 7,
|
||||
fire_damage = 7,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
knock_back = 4,
|
||||
attack_animals = false,
|
||||
blood_texture = "nssm_blood_blue.png",
|
||||
on_rightclick = nil,
|
||||
group_attack=true,
|
||||
knock_back=4,
|
||||
attack_animals=false,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
|
@ -47,6 +59,8 @@ mobs:register_mob("nssm:ant_worker", {
|
|||
run_start = 120,
|
||||
run_end = 160,
|
||||
punch_start = 50,
|
||||
punch_end = 70
|
||||
punch_end = 70,
|
||||
die_start = 80,
|
||||
die_end = 100,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -0,0 +1,83 @@
|
|||
mobs:register_mob("nssm:berinhog", {
|
||||
type = "monster",
|
||||
hp_max = 36,
|
||||
hp_min = 27,
|
||||
collisionbox = {-0.5, 0, -0.5, 0.5, 2.2, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "berinhog.x",
|
||||
textures = {{"berinhog.png"}},
|
||||
visual_size = {x=5, y=5},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 18,
|
||||
rotate=270,
|
||||
walk_velocity = 1,
|
||||
fear_height = 4,
|
||||
run_velocity = 3.6,
|
||||
sounds = {
|
||||
random = "berinhog",
|
||||
},
|
||||
damage = 6,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 5,
|
||||
max = 7},
|
||||
--[[ {name = "nssm:berinhog_steak",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 2},
|
||||
{name = "nssm:berinhog_fur",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 1},
|
||||
{name = "nssm:berinhog_horn",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 2},]]
|
||||
},
|
||||
armor = 70,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 15,
|
||||
suffocation = 4,
|
||||
reach=3,
|
||||
light_damage = 0,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=0,
|
||||
blood_texture="nssm_blood.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 20,
|
||||
stand_start = 0,
|
||||
stand_end = 40,
|
||||
walk_start = 210,
|
||||
walk_end = 250,
|
||||
run_start = 140,
|
||||
run_end = 160,
|
||||
punch_start = 170,
|
||||
punch_end = 200,
|
||||
--speed_die = 10,
|
||||
die_start = 110,
|
||||
die_end = 130,
|
||||
},
|
||||
do_custom = function (self)
|
||||
self.berinhog_timer = (self.berinhog_timer) or os.time()
|
||||
if os.time() - self.berinhog_timer > 1 then
|
||||
self.berinhog_timer = os.time()
|
||||
local all_objects = minetest.get_objects_inside_radius(self.object:getpos(), 1)
|
||||
local _,obj
|
||||
for _,obj in ipairs(all_objects) do
|
||||
if obj:is_player() then
|
||||
obj:set_hp(obj:get_hp()-1)
|
||||
elseif obj:get_luaentity() and obj:get_luaentity().health and obj:get_luaentity().name ~= self.object:get_luaentity().name then
|
||||
obj:get_luaentity().health = obj:get_luaentity().health - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
|
@ -0,0 +1,154 @@
|
|||
mobs:register_mob("nssm:black_scorpion", {
|
||||
type = "monster",
|
||||
hp_max = 45,
|
||||
hp_min = 40,
|
||||
docile_by_day = true,
|
||||
collisionbox = {-0.3, 0.00, -0.3, 0.3, 0.6, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "scorpion.x",
|
||||
textures = {{"scorpion.png"}},
|
||||
visual_size = {x=7, y=7},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 22,
|
||||
walk_velocity = 1,
|
||||
fear_height = 4,
|
||||
run_velocity = 2.5,
|
||||
--[[ sounds = {
|
||||
random = "black_scorpion",
|
||||
},]]
|
||||
damage = 6,
|
||||
reach = 4,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 8,},
|
||||
},
|
||||
armor = 50,
|
||||
drawtype = "front",
|
||||
follow = {"farming:wheat"},
|
||||
water_damage = 2,
|
||||
suffocation = 4,
|
||||
lava_damage = 10,
|
||||
light_damage = 0,
|
||||
group_attack=false,
|
||||
attack_animals=true,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
-- double_melee_attack = true,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 30,
|
||||
stand_start = 10,
|
||||
stand_end = 60,
|
||||
walk_start = 70,
|
||||
walk_end = 110,
|
||||
run_start = 70,
|
||||
run_end = 110,
|
||||
punch_start = 160,
|
||||
punch_end = 180,
|
||||
punch2_start = 120,
|
||||
punch2_end = 150,
|
||||
die_start = 190,
|
||||
die_end = 210,
|
||||
},
|
||||
custom_attack = function (self)
|
||||
if math.random(1,30) == 1 then
|
||||
set_animation(self, "punch2")
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage*10}
|
||||
}, nil)
|
||||
else
|
||||
set_animation(self, "punch")
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
}, nil)
|
||||
end
|
||||
end,
|
||||
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
-- set needed values if not already present
|
||||
if not self.v2 then
|
||||
self.v2 = 0
|
||||
self.max_speed_forward = 5
|
||||
self.max_speed_reverse = 2
|
||||
self.accel = 6
|
||||
self.terrain_type = 3
|
||||
self.driver_attach_at = {x = 0, y = 1.65, z = 0}
|
||||
self.driver_eye_offset = {x = 0, y = -2, z = 0}
|
||||
self.driver_scale = {x = 0.09, y = 0.09}
|
||||
end
|
||||
|
||||
-- if driver present allow control of horse
|
||||
if self.driver then
|
||||
|
||||
mobs.drive(self, "run", "stand", false, dtime)
|
||||
|
||||
return false -- skip rest of mob functions
|
||||
end
|
||||
|
||||
return true
|
||||
end,
|
||||
|
||||
on_die = function(self, pos)
|
||||
|
||||
-- drop saddle when horse is killed while riding
|
||||
-- also detach from horse properly
|
||||
if self.driver then
|
||||
minetest.add_item(pos, "mobs:saddle")
|
||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
-- make sure player is clicking
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
-- feed, tame or heal horse
|
||||
if mobs:feed_tame(self, clicker, 10, true, true) then
|
||||
return
|
||||
end
|
||||
|
||||
-- make sure tamed horse is being clicked by owner only
|
||||
if self.tamed and self.owner == clicker:get_player_name() then
|
||||
|
||||
local inv = clicker:get_inventory()
|
||||
|
||||
-- detatch player already riding horse
|
||||
if self.driver and clicker == self.driver then
|
||||
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
|
||||
-- add saddle back to inventory
|
||||
if inv:room_for_item("main", "mobs:saddle") then
|
||||
inv:add_item("main", "mobs:saddle")
|
||||
else
|
||||
minetest.add_item(clicker.getpos(), "mobs:saddle")
|
||||
end
|
||||
|
||||
-- attach player to horse
|
||||
elseif not self.driver
|
||||
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
|
||||
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
|
||||
-- take saddle from inventory
|
||||
inv:remove_item("main", "mobs:saddle")
|
||||
end
|
||||
end
|
||||
|
||||
-- used to capture horse with magic lasso
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
||||
end
|
||||
})
|
|
@ -6,36 +6,49 @@ mobs:register_mob("nssm:black_widow", {
|
|||
visual = "mesh",
|
||||
mesh = "black_widow.x",
|
||||
textures = {{"black_widow.png"}},
|
||||
visual_size = {x = 2, y = 2},
|
||||
visual_size = {x=2, y=2},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 15,
|
||||
fear_height = 4,
|
||||
walk_velocity = 0.8,
|
||||
run_velocity = 2.5,
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "black_widow"
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "black_widow",
|
||||
},
|
||||
damage = 4,
|
||||
damage = 3,
|
||||
reach = 2,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:spider_leg", chance = 3, min = 1, max = 8},
|
||||
{name = "nssm:silk_gland", chance = 4, min = 1, max = 3},
|
||||
{name = "nssm:spider_meat", chance = 4, min = 1, max = 2}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:spider_leg",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 8,},
|
||||
{name = "nssm:silk_gland",
|
||||
chance = 4,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
{name = "nssm:spider_meat",
|
||||
chance = 4,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 70,
|
||||
armor = 80,
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 7,
|
||||
fire_damage = 7,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 2,
|
||||
blood_texture = "nssm_blood_blue.png",
|
||||
stepheight = 1.1,
|
||||
water_damage = 2,
|
||||
lava_damage = 12,
|
||||
suffocation = 4,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=3,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
stepheight=1.1,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
|
@ -47,13 +60,11 @@ mobs:register_mob("nssm:black_widow", {
|
|||
run_start = 120,
|
||||
run_end = 140,
|
||||
punch_start = 150,
|
||||
punch_end = 160
|
||||
punch_end = 160,
|
||||
die_start = 170,
|
||||
die_end = 190,
|
||||
},
|
||||
|
||||
do_custom = function(self)
|
||||
|
||||
if nssm.spiders_litter_web then
|
||||
nssm:webber_ability(self, "nssm:web", 2)
|
||||
end
|
||||
end
|
||||
webber_ability(self, "nssm:web", 2)
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -1,48 +1,51 @@
|
|||
mobs:register_mob("nssm:bloco", {
|
||||
type = "monster",
|
||||
hp_max = 24,
|
||||
hp_max = 16,
|
||||
hp_min = 14,
|
||||
collisionbox = {-0.56, -0.2, -0.56, 0.56, 1.2, 0.56},
|
||||
collisionbox = {-0.5, 0, -0.5, 0.5, 1.2, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "bloco.x",
|
||||
textures = {{"bloco.png"}},
|
||||
visual_size = {x = 4, y = 4},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 8,
|
||||
fear_height = 4,
|
||||
walk_velocity = 0.6,
|
||||
walk_velocity = 0.4,
|
||||
run_velocity = 2.5,
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "bloco"
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "bloco",
|
||||
},
|
||||
damage = 4,
|
||||
damage = 3,
|
||||
reach = 2,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 1},
|
||||
{name = "default:stone", chance = 1, min = 2, max = 3},
|
||||
{name = "nssm:bloco_skin", chance = 3, min = 1, max = 2}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "default:stone",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 3,},
|
||||
{name = "nssm:bloco_skin",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 40,
|
||||
armor = 50,
|
||||
drawtype = "front",
|
||||
water_damage = 3,
|
||||
water_damage = 5,
|
||||
lava_damage = 1,
|
||||
light_damage = 0,
|
||||
fire_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 0,
|
||||
blood_texture = "stone_blood.png",
|
||||
immune_to = {
|
||||
{"default:sword_stone", -2},
|
||||
{"default:stone", -2},
|
||||
{"default:cobble", -2},
|
||||
{"default:axe_stone", -2},
|
||||
{"default:shovel_stone", -2},
|
||||
{"default:pick_stone", -2}
|
||||
},
|
||||
stepheight = 1.1,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=0,
|
||||
blood_texture="stone_blood.png",
|
||||
--Bloco is immune to stone weapons
|
||||
immune_to={{'default:sword_stone', -2},{'default:stone', -2}, {'default:cobble', -2}, {'default:axe_stone', -2}, {'default:shovel_stone', -2}, {'default:pick_stone', -2}},
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
|
@ -54,6 +57,8 @@ mobs:register_mob("nssm:bloco", {
|
|||
run_start = 120,
|
||||
run_end = 160,
|
||||
punch_start = 170,
|
||||
punch_end = 190
|
||||
punch_end = 190,
|
||||
die_start = 200,
|
||||
die_end = 220,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -0,0 +1,57 @@
|
|||
mobs:register_mob("nssm:chog", {
|
||||
type = "monster",
|
||||
hp_max = 25,
|
||||
hp_min = 21,
|
||||
collisionbox = {-0.4, 0, -0.4, 0.4, 1.4, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "chog.x",
|
||||
textures = {{"chog.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 13,
|
||||
walk_velocity = 1,
|
||||
rotate = 270,
|
||||
fear_height = 4,
|
||||
run_velocity = 3.5,
|
||||
--[[sounds = {
|
||||
random = "chog",
|
||||
},]]
|
||||
damage = 4,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 3,
|
||||
max = 4},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 15,
|
||||
light_damage = 0,
|
||||
suffocation = 6,
|
||||
--group_attack=true,
|
||||
--attack_animals=true,
|
||||
knock_back=2,
|
||||
blood_texture="nssm_blood.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 20,
|
||||
stand_start = 0,
|
||||
stand_end = 50,
|
||||
walk_start = 60,
|
||||
walk_end = 100,
|
||||
run_start = 110,
|
||||
run_end = 130,
|
||||
punch_start = 220,
|
||||
punch_end = 240,
|
||||
shoot_start =170,
|
||||
shoot_end=210,
|
||||
speed_die = 10,
|
||||
die_start = 140,
|
||||
die_end = 160,
|
||||
},
|
||||
})
|
|
@ -1,18 +1,15 @@
|
|||
mobs:register_mob("nssm:crab", {
|
||||
type = "monster",
|
||||
hp_max = 32,
|
||||
hp_min = 19,
|
||||
hp_max = 15,
|
||||
hp_min = 13,
|
||||
collisionbox = {-0.5, 0, -0.5, 0.5, 0.55, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "crab.x",
|
||||
textures = {
|
||||
{"crab1.png"},
|
||||
{"crab2.png"}
|
||||
textures = {{"crab1.png"},{"crab2.png"}},
|
||||
sounds = {
|
||||
random = "crab",
|
||||
},
|
||||
sounds = {
|
||||
random = "crab"
|
||||
},
|
||||
visual_size = {x = 3, y = 3},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 7,
|
||||
rotate = 270,
|
||||
|
@ -24,22 +21,35 @@ mobs:register_mob("nssm:crab", {
|
|||
floats = 0,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:surimi", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:crab_chela", chance = 4, min = 1, max = 2},
|
||||
{name = "nssm:crab_carapace_fragment", chance = 4, min = 1, max = 1}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:surimi",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:crab_chela",
|
||||
chance = 5,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:crab_carapace_fragment",
|
||||
chance = 4,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 40,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 10,
|
||||
fire_damage = 10,
|
||||
lava_damage = 15,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 1,
|
||||
blood_texture = "nssm_blood_blue.png",
|
||||
stepheight = 1.1,
|
||||
suffocation = 2,
|
||||
group_attack=true,
|
||||
attack_animals=false,
|
||||
knock_back=1,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
|
@ -51,6 +61,8 @@ mobs:register_mob("nssm:crab", {
|
|||
run_start = 120,
|
||||
run_end = 140,
|
||||
punch_start = 90,
|
||||
punch_end = 110
|
||||
punch_end = 110,
|
||||
die_start = 150,
|
||||
die_end = 170,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,54 +0,0 @@
|
|||
mobs:register_mob("nssm:crocodile", {
|
||||
type = "monster",
|
||||
hp_max = 30,
|
||||
hp_min = 15,
|
||||
collisionbox = {-0.45, -0.30, -0.45, 0.45, 0.3, 0.45},
|
||||
visual = "mesh",
|
||||
mesh = "crocodile.x",
|
||||
textures = {
|
||||
{"croco.png"}
|
||||
},
|
||||
sounds = {
|
||||
random = "crocod",
|
||||
},
|
||||
visual_size = {x = 4, y = 4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 15,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 1,
|
||||
damage = 5,
|
||||
floats = 1,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:crocodile_tail", chance = 2, min = 1, max = 1},
|
||||
{name = "nssm:crocodile_skin", chance = 3, min = 1, max = 1}
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
reach = 2,
|
||||
water_damage = 0,
|
||||
lava_damage = 10,
|
||||
fire_damage = 10,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 3,
|
||||
blood_texture = "nssm_blood.png",
|
||||
stepheight = 1.1,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 25,
|
||||
stand_start = 1,
|
||||
stand_end = 80,
|
||||
walk_start = 230,
|
||||
walk_end = 270,
|
||||
run_start = 230,
|
||||
run_end = 270,
|
||||
punch_start = 205,
|
||||
punch_end = 220,
|
||||
--swim_start = 100,
|
||||
--swim_end = 140,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,61 @@
|
|||
mobs:register_mob("nssm:crystal_slug", {
|
||||
type = "monster",
|
||||
hp_max = 13,
|
||||
hp_min = 11,
|
||||
collisionbox = {-0.3, 0, -0.3, 0.3, 0.4, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "crystal_slug.x",
|
||||
textures = {{"crystal_slug.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
view_range = 30,
|
||||
floats = 1,
|
||||
rotate = 270,
|
||||
group_attack=true,
|
||||
attack_animals=false,
|
||||
walk_velocity = 0.4,
|
||||
run_velocity = 0.4,
|
||||
-- fall_speed = 0,
|
||||
stepheight = 1.1,
|
||||
--[[ sounds = {
|
||||
random = "crystal_slug",
|
||||
distance = 45,
|
||||
},]]
|
||||
damage = 2,
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
},
|
||||
armor = 70,
|
||||
drawtype = "front",
|
||||
water_damage = 5,
|
||||
lava_damage = 10,
|
||||
light_damage = 0,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
blood_amount=10,
|
||||
on_rightclick = nil,
|
||||
attack_type = "shoot",
|
||||
shoot_offset = 1,
|
||||
arrow = "nssm:crystal_gas_arrow",
|
||||
reach = 1,
|
||||
shoot_interval = 4,
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 20,
|
||||
stand_start = 1,
|
||||
stand_end = 60,
|
||||
walk_start = 160,
|
||||
walk_end = 190,
|
||||
run_start = 160,
|
||||
run_end = 190,
|
||||
punch_start = 100,
|
||||
punch_end = 150,
|
||||
shoot_start = 100,
|
||||
shoot_end = 150,
|
||||
speed_die = 10,
|
||||
die_start = 70,
|
||||
die_end = 90,
|
||||
}
|
||||
})
|
|
@ -1,41 +1,49 @@
|
|||
mobs:register_mob("nssm:daddy_long_legs", {
|
||||
type = "monster",
|
||||
hp_max = 22,
|
||||
hp_min = 16,
|
||||
hp_max = 14,
|
||||
hp_min = 12,
|
||||
collisionbox = {-0.4, 0.00, -0.4, 0.4, 0.6, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "daddy_long_legs.x",
|
||||
textures = {
|
||||
{"daddy_long_legs.png"}
|
||||
},
|
||||
visual_size = {x = 8, y = 8},
|
||||
textures = {{"daddy_long_legs.png"}},
|
||||
visual_size = {x=8, y=8},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 12,
|
||||
walk_velocity = 0.7,
|
||||
fear_height = 4,
|
||||
run_velocity = 3.3,
|
||||
rotate = 90,
|
||||
sounds = {
|
||||
random = "daddy"
|
||||
rotate = 90,
|
||||
sounds = {
|
||||
random = "daddy",
|
||||
},
|
||||
damage = 3,
|
||||
damage = 2,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:spider_leg", chance = 3, min = 1, max = 8},
|
||||
{name = "nssm:spider_meat", chance = 4, min = 1, max = 2}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:spider_leg",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 8,},
|
||||
{name = "nssm:spider_meat",
|
||||
chance = 4,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 70,
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 7,
|
||||
fire_damage = 7,
|
||||
water_damage = 3,
|
||||
suffocation = 4,
|
||||
lava_damage = 17,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 2,
|
||||
blood_texture = "nssm_blood_blue.png",
|
||||
stepheight = 1.1,
|
||||
group_attack=true,
|
||||
attack_animals=false,
|
||||
knock_back= 3,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
|
@ -47,6 +55,6 @@ mobs:register_mob("nssm:daddy_long_legs", {
|
|||
run_start = 80,
|
||||
run_end = 120,
|
||||
punch_start = 140,
|
||||
punch_end = 165
|
||||
punch_end = 165,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
--Remove?
|
||||
|
||||
mobs:register_mob("nssm:dolidrosaurus", {
|
||||
type = "monster",
|
||||
hp_max = 46,
|
||||
|
@ -5,18 +7,12 @@ mobs:register_mob("nssm:dolidrosaurus", {
|
|||
collisionbox = {-0.5, 0, -0.5, 0.5, 0.52, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "dolidrosaurus.x",
|
||||
textures = {
|
||||
{"dolidrosaurus1.png"},
|
||||
{"dolidrosaurus2.png"},
|
||||
{"dolidrosaurus3.png"},
|
||||
{"dolidrosaurus4.png"},
|
||||
{"dolidrosaurus5.png"}
|
||||
},
|
||||
visual_size = {x = 4, y = 4},
|
||||
textures = {{"dolidrosaurus1.png"},{"dolidrosaurus2.png"},{"dolidrosaurus3.png"},{"dolidrosaurus4.png"},{"dolidrosaurus5.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 30,
|
||||
fly = true,
|
||||
fly_in = {"default:water_source", "default:water_flowing"},
|
||||
fly_in = "default:water_source",
|
||||
fall_speed = -20,
|
||||
walk_velocity = 1.5,
|
||||
run_velocity = 3.3,
|
||||
|
@ -25,23 +21,28 @@ mobs:register_mob("nssm:dolidrosaurus", {
|
|||
jump = false,
|
||||
jump_chance = 0,
|
||||
jump_height = 0,
|
||||
sounds = {
|
||||
random = "crocod"
|
||||
sounds = {
|
||||
random = "crocod",
|
||||
},
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 3},
|
||||
{name = "nssm:dolidrosaurus_fin", chance = 2, min = 1, max = 3}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
{name = "nssm:dolidrosaurus_fin",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 10,
|
||||
fire_damage = 10,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 3,
|
||||
blood_texture = "nssm_blood.png",
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=3,
|
||||
blood_texture="nssm_blood.png",
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
|
@ -54,6 +55,6 @@ mobs:register_mob("nssm:dolidrosaurus", {
|
|||
run_start = 140,
|
||||
run_end = 180,
|
||||
punch_start = 190,
|
||||
punch_end = 220
|
||||
punch_end = 220,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,42 +1,54 @@
|
|||
mobs:register_mob("nssm:duck", {
|
||||
type = "monster",
|
||||
hp_max = 12,
|
||||
hp_min = 7,
|
||||
hp_max = 9,
|
||||
hp_min = 8,
|
||||
collisionbox = {-0.3, 0.00, -0.3, 0.3, 0.95, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "duck.x",
|
||||
textures = {
|
||||
{"duck.png"}
|
||||
},
|
||||
visual_size = {x = 2, y = 2},
|
||||
textures = {{"duck.png"}},
|
||||
visual_size = {x=2, y=2},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 13,
|
||||
walk_velocity = 1,
|
||||
reach =1.5,
|
||||
run_velocity = 2,
|
||||
damage = 2,
|
||||
damage = 1,
|
||||
jump = true,
|
||||
sounds = {
|
||||
random = "duck"
|
||||
jump_height = 4,
|
||||
sounds = {
|
||||
random = "duck",
|
||||
},
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 1},
|
||||
{name = "nssm:duck_legs", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:duck_beak", chance = 5, min = 1, max = 1},
|
||||
{name = "nssm:duck_feather", chance = 3, min = 2, max = 4}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:duck_legs",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:duck_beak",
|
||||
chance = 5,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:duck_feather",
|
||||
chance = 3,
|
||||
min = 2,
|
||||
max = 4,},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
fear_height = 5,
|
||||
floats = 1,
|
||||
lava_damage = 5,
|
||||
fire_damage = 5,
|
||||
lava_damage = 15,
|
||||
light_damage = 0,
|
||||
suffocation = 6,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
attack_animals = false,
|
||||
knock_back = 5,
|
||||
blood_texture = "nssm_blood.png",
|
||||
blood_texture="nssm_blood.png",
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
|
@ -48,6 +60,7 @@ mobs:register_mob("nssm:duck", {
|
|||
run_start = 20,
|
||||
run_end = 40,
|
||||
punch_start = 40,
|
||||
punch_end = 60
|
||||
}
|
||||
punch_end = 60,
|
||||
},
|
||||
--pathfinding = 1,
|
||||
})
|
||||
|
|
|
@ -1,17 +1,15 @@
|
|||
mobs:register_mob("nssm:duckking", {
|
||||
type = "monster",
|
||||
hp_max = 180,
|
||||
hp_min = 180,
|
||||
collisionbox = {-1.2, -0.25, -1.2, 1.2, 4, 1.2},
|
||||
hp_max = 200,
|
||||
hp_min = 200,
|
||||
collisionbox = {-0.6, -0.25, -0.6, 0.6, 2, 0.6},
|
||||
visual = "mesh",
|
||||
mesh = "king_duck.x",
|
||||
textures = {
|
||||
{"king_duck.png"}
|
||||
},
|
||||
visual_size = {x = 10, y = 10},
|
||||
textures = {{"king_duck.png"}},
|
||||
visual_size = {x=8, y=8},
|
||||
lifetimer = 300,
|
||||
makes_footstep_sound = true,
|
||||
view_range = 30,
|
||||
view_range = 35,
|
||||
rotate = 270,
|
||||
duck_father = true,
|
||||
walk_velocity = 1,
|
||||
|
@ -19,35 +17,50 @@ mobs:register_mob("nssm:duckking", {
|
|||
run_velocity = 2,
|
||||
damage = 8,
|
||||
jump = true,
|
||||
sounds = {
|
||||
sounds = {
|
||||
random = "duckking",
|
||||
attack = "duckking"
|
||||
attack = "duckking",
|
||||
},
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 7, max = 8},
|
||||
{name = "nssm:duck_legs", chance = 1, min = 40, max = 50},
|
||||
{name = "nssm:helmet_crown", chance = 1, min = 1, max = 1},
|
||||
{name = "nssm:duck_beak", chance = 4, min = 10, max = 20},
|
||||
{name = "nssm:duck_feather", chance = 3, min = 20, max = 40}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 70,
|
||||
max = 80,},
|
||||
{name = "nssm:duck_legs",
|
||||
chance = 1,
|
||||
min = 40,
|
||||
max = 50,},
|
||||
{name = "nssm:helmet_crown",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:duck_beak",
|
||||
chance = 4,
|
||||
min = 10,
|
||||
max = 20,},
|
||||
{name = "nssm:duck_feather",
|
||||
chance = 3,
|
||||
min = 20,
|
||||
max = 40,},
|
||||
},
|
||||
armor = 50,
|
||||
armor = 80,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
floats = 1,
|
||||
lava_damage = 5,
|
||||
fire_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogshoot",
|
||||
dogshoot_switch = true,
|
||||
dogshoot_count_max = 9,
|
||||
dogshoot_count_max = 4,
|
||||
blood_texture="nssm_blood.png",
|
||||
blood_amount = 50,
|
||||
stepheight = 2.1,
|
||||
knock_back = 0,
|
||||
jump_height = 12,
|
||||
blood_amount=50,
|
||||
stepheight=2.1,
|
||||
knock_back=0,
|
||||
jump_height=12,
|
||||
arrow = "nssm:duck_father",
|
||||
shoot_interval = 3,
|
||||
shoot_offset = -1,
|
||||
shoot_interval=3,
|
||||
shoot_offset =-1,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 25,
|
||||
|
@ -60,6 +73,6 @@ mobs:register_mob("nssm:duckking", {
|
|||
punch_start = 190,
|
||||
punch_end = 220,
|
||||
shoot_start = 160,
|
||||
shoot_end = 180
|
||||
shoot_end = 180,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -5,10 +5,8 @@ mobs:register_mob("nssm:echidna", {
|
|||
collisionbox = {-0.6, 0.00, -0.6, 0.6, 2, 0.6},
|
||||
visual = "mesh",
|
||||
mesh = "echidna.x",
|
||||
textures = {
|
||||
{"echidnapes.png"}
|
||||
},
|
||||
visual_size = {x = 6, y = 6},
|
||||
textures = {{"echidnapes.png"}},
|
||||
visual_size = {x=6, y=6},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 30,
|
||||
rotate = 270,
|
||||
|
@ -18,30 +16,37 @@ mobs:register_mob("nssm:echidna", {
|
|||
run_velocity = 3.5,
|
||||
damage = 12,
|
||||
jump = true,
|
||||
sounds = {
|
||||
random = "echidna"
|
||||
sounds = {
|
||||
random = "echidna",
|
||||
},
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 6, max = 7},
|
||||
{name = "nssm:snake_scute", chance = 1, min = 1, max = 1}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 90,
|
||||
max = 120,},
|
||||
{name = "nssm:snake_scute",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 40,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
floats = 1,
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
suffocation = 0,
|
||||
light_damage = 0,
|
||||
blood_texture = "nssm_blood.png",
|
||||
blood_amount = 10,
|
||||
stepheight = 1.1,
|
||||
knock_back = 0,
|
||||
jump_height = 8,
|
||||
blood_texture="nssm_blood.png",
|
||||
blood_amount=10,
|
||||
stepheight=1.1,
|
||||
knock_back=0,
|
||||
jump_height=8,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogshoot",
|
||||
dogshoot_switch = true,
|
||||
arrow = "nssm:super_gas",
|
||||
arrow = "nssm:super_gas";
|
||||
reach = 5,
|
||||
shoot_interval = 3,
|
||||
shoot_interval=3,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 25,
|
||||
|
@ -54,6 +59,6 @@ mobs:register_mob("nssm:echidna", {
|
|||
punch_start = 160,
|
||||
punch_end = 190,
|
||||
shoot_start = 200,
|
||||
shoot_end = 240
|
||||
shoot_end = 240,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,45 +1,56 @@
|
|||
mobs:register_mob("nssm:enderduck", {
|
||||
type = "monster",
|
||||
hp_max = 28,
|
||||
hp_min = 18,
|
||||
docile_by_day = true,
|
||||
hp_max = 18,
|
||||
hp_min = 16,
|
||||
collisionbox = {-0.28, 0.00, -0.28, 0.28, 1.8, 0.28},
|
||||
visual = "mesh",
|
||||
mesh = "enderduck.x",
|
||||
textures = {
|
||||
{"enderduck.png"}
|
||||
},
|
||||
visual_size = {x = 2, y = 2},
|
||||
textures = {{"enderduck.png"}},
|
||||
visual_size = {x=2, y=2},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 25,
|
||||
view_range = 35,
|
||||
walk_velocity = 3,
|
||||
fear_height = 4,
|
||||
run_velocity = 3.9,
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "duck"
|
||||
sounds = {
|
||||
random = "duck",
|
||||
},
|
||||
damage = 5,
|
||||
damage = 4,
|
||||
reach = 2,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:duck_legs", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:black_duck_feather", chance = 3, min = 1, max = 4},
|
||||
{name = "nssm:duck_beak", chance = 5, min = 1, max = 1}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2},
|
||||
{name = "nssm:duck_legs",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2},
|
||||
{name = "nssm:black_duck_feather",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 4,},
|
||||
{name = "nssm:duck_beak",
|
||||
chance = 5,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 80,
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
floats = 1,
|
||||
floats=1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
fire_damage = 4,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 4,
|
||||
blood_texture = "nssm_blood.png",
|
||||
jump_height = 12,
|
||||
stepheight = 2.1,
|
||||
group_attack=true,
|
||||
attack_animals= false,
|
||||
knock_back=3,
|
||||
blood_texture="nssm_blood.png",
|
||||
jump_height=12,
|
||||
stepheight=2.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
|
@ -50,7 +61,8 @@ mobs:register_mob("nssm:enderduck", {
|
|||
walk_end = 130,
|
||||
run_start = 100,
|
||||
run_end = 130,
|
||||
speed_punch = 25,
|
||||
punch_start = 60,
|
||||
punch_end = 90
|
||||
punch_end = 90,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -5,37 +5,50 @@ mobs:register_mob("nssm:felucco", {
|
|||
collisionbox = {-0.5, 0, -0.5, 0.5, 1.2, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "felucco.x",
|
||||
textures = {
|
||||
{"felucco.png"}
|
||||
},
|
||||
visual_size = {x = 7, y = 7},
|
||||
textures = {{"felucco.png"}},
|
||||
visual_size = {x=7, y=7},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 30,
|
||||
walk_velocity = 1,
|
||||
fear_height = 4,
|
||||
run_velocity = 5,
|
||||
rotate = 90,
|
||||
run_velocity = 4,
|
||||
specific_attack = {"player", "nssm:kele"},
|
||||
sounds = {
|
||||
random = "felucco"
|
||||
random = "felucco",
|
||||
},
|
||||
damage = 5,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 3, max = 4},
|
||||
{name = "nssm:felucco_steak", chance = 2, min = 1, max = 2},
|
||||
{name = "nssm:felucco_fur", chance = 2, min = 1, max = 1},
|
||||
{name = "nssm:felucco_horn", chance = 3, min = 1, max = 2}
|
||||
},
|
||||
armor = 70,
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 8,
|
||||
max = 12},
|
||||
{name = "nssm:felucco_steak",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 2},
|
||||
{name = "nssm:felucco_fur",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 1},
|
||||
{name = "nssm:felucco_horn",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 2},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 5,
|
||||
fire_damage = 5,
|
||||
water_damage = 0,
|
||||
lava_damage = 15,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 2,
|
||||
blood_texture = "nssm_blood.png",
|
||||
stepheight = 1.1,
|
||||
suffocation = 4,
|
||||
-- group_attack=true,
|
||||
-- attack_animals=true,
|
||||
knock_back=1,
|
||||
blood_texture="nssm_blood.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
|
@ -47,6 +60,8 @@ mobs:register_mob("nssm:felucco", {
|
|||
run_start = 140,
|
||||
run_end = 160,
|
||||
punch_start = 200,
|
||||
punch_end = 240
|
||||
}
|
||||
punch_end = 240,
|
||||
die_start = 250,
|
||||
die_end = 260,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -0,0 +1,56 @@
|
|||
mobs:register_mob("nssm:flust", {
|
||||
type = "monster",
|
||||
hp_max = 27,
|
||||
hp_min = 23,
|
||||
collisionbox = {-0.35, 0, -0.35, 0.35, 1, 0.35},
|
||||
visual = "mesh",
|
||||
mesh = "flust.x",
|
||||
textures = {{"flust.png"}},
|
||||
visual_size = {x=6, y=6},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
walk_velocity = 0.8,
|
||||
run_velocity = 2.4,
|
||||
--[[sounds = {
|
||||
random = "flust",
|
||||
},]]
|
||||
damage = 4,
|
||||
reach = 4,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 50,
|
||||
drawtype = "front",
|
||||
water_damage = 8,
|
||||
lava_damage = 8,
|
||||
light_damage = 0,
|
||||
suffocation = 4,
|
||||
group_attack=true,
|
||||
attack_animals= false,
|
||||
knock_back=1,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
--Flust is immune to iron weapons
|
||||
immune_to={{'default:sword_iron', -6},{'default:iron_lump', -8}, {'default:steel_block', -20}, {'default:axe_iron', -4}, {'default:shovel_iron', -4}, {'default:pick_iron', -6}},
|
||||
stepheight=2.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 40,
|
||||
stand_start = 10,
|
||||
stand_end = 60,
|
||||
walk_start = 140,
|
||||
walk_end = 180,
|
||||
run_start = 140,
|
||||
run_end = 180,
|
||||
punch_start = 100,
|
||||
punch_end = 130,
|
||||
die_start = 70,
|
||||
die_end = 90,
|
||||
}
|
||||
})
|
|
@ -1,42 +1,53 @@
|
|||
mobs:register_mob("nssm:flying_duck", {
|
||||
type = "monster",
|
||||
hp_max = 20,
|
||||
hp_max = 13,
|
||||
hp_min = 10,
|
||||
collisionbox = {-0.3, -0.2, -0.3, 0.3, 0.2, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "flying_duck.x",
|
||||
textures = {
|
||||
{"flying_duck.png"}
|
||||
},
|
||||
visual_size = {x = 1, y = 1},
|
||||
mesh = "nathan_petrelli.x",
|
||||
textures = {{"nathan_petrelli.png"}},
|
||||
visual_size = {x=1, y=1},
|
||||
view_range = 30,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 2.5,
|
||||
fall_speed = 0,
|
||||
stepheight = 3,
|
||||
fall_speed = 0,
|
||||
stepheight = 3,
|
||||
sounds = {
|
||||
random = "duck"
|
||||
random = "duck",
|
||||
},
|
||||
damage = 3,
|
||||
damage = 2,
|
||||
reach = 2,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:duck_legs", chance = 2, min = 1, max = 2},
|
||||
{name = "nssm:duck_beak", chance = 5, min = 1, max = 1},
|
||||
{name = "nssm:duck_feather", chance = 2, min = 4, max = 8}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:duck_legs",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:duck_beak",
|
||||
chance = 5,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:duck_feather",
|
||||
chance = 2,
|
||||
min = 4,
|
||||
max = 8,},
|
||||
},
|
||||
armor = 80,
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
fire_damage = 5,
|
||||
lava_damage = 15,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 5,
|
||||
blood_texture = "nssm_blood.png",
|
||||
fly = true,
|
||||
suffocation = 4,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=5,
|
||||
blood_texture="nssm_blood.png",
|
||||
on_rightclick = nil,
|
||||
fly = true,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
|
@ -48,6 +59,6 @@ mobs:register_mob("nssm:flying_duck", {
|
|||
run_start = 160,
|
||||
run_end = 220,
|
||||
punch_start = 110,
|
||||
punch_end = 140
|
||||
punch_end = 140,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -5,10 +5,8 @@ mobs:register_mob("nssm:giant_sandworm", {
|
|||
collisionbox = {-1.2, 0, -1.2, 1.2, 4.5, 1.2},
|
||||
visual = "mesh",
|
||||
mesh = "giant_sandworm.x",
|
||||
textures = {
|
||||
{"sandworm.png"}
|
||||
},
|
||||
visual_size = {x = 13, y = 13},
|
||||
textures = {{"sandworm.png"}},
|
||||
visual_size = {x=13, y=13},
|
||||
makes_footstep_sound = false,
|
||||
view_range = 9,
|
||||
rotate = 270,
|
||||
|
@ -18,32 +16,46 @@ mobs:register_mob("nssm:giant_sandworm", {
|
|||
damage = 12,
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "nssm:worm_flesh", chance = 1, min = 20, max = 30},
|
||||
{name = "nssm:sandworm_skin", chance = 2, min = 3, max = 12},
|
||||
{name = "nssm:life_energy", chance = 1, min = 7, max = 8},
|
||||
{name = "nssm:digested_sand", chance = 1, min = 1, max = 1}
|
||||
{name = "nssm:worm_flesh",
|
||||
chance = 1,
|
||||
min = 20,
|
||||
max = 30,},
|
||||
{name = "nssm:sandworm_skin",
|
||||
chance = 1,
|
||||
min = 12,
|
||||
max = 46,},
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 70,
|
||||
max = 80,},
|
||||
{name = "nssm:digested_sand",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 40,
|
||||
drawtype = "front",
|
||||
water_damage = 5,
|
||||
lava_damage = 3,
|
||||
light_damage = 0,
|
||||
fire_damage = 0,
|
||||
blood_texture = "nssm_blood_blue.png",
|
||||
blood_amount = 50,
|
||||
knock_back = 0,
|
||||
jump_height = 0,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
blood_amount=50,
|
||||
knock_back=0,
|
||||
jump_height=0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 40,
|
||||
stand_start = 1,
|
||||
stand_end = 100,
|
||||
walk_start = 110,
|
||||
walk_end = 140,
|
||||
run_start = 110,
|
||||
run_end = 140,
|
||||
walk_start = 100,
|
||||
walk_end = 110,
|
||||
run_start = 100,
|
||||
run_end = 110,
|
||||
punch_start = 150,
|
||||
punch_end = 180
|
||||
}
|
||||
punch_end = 180,
|
||||
die_start = 120,
|
||||
die_end = 140,
|
||||
},
|
||||
})
|
||||
|
|
|
@ -1,50 +1,64 @@
|
|||
mobs:register_mob("nssm:icelamander", {
|
||||
type = "monster",
|
||||
hp_max = 230,
|
||||
hp_min = 230,
|
||||
hp_max = 190,
|
||||
hp_min = 190,
|
||||
collisionbox = {-0.5, 0, -0.5, 0.5, 2.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "icelamander.x",
|
||||
textures = {
|
||||
{"icelamander.png"}
|
||||
},
|
||||
visual_size = {x = 4, y = 4},
|
||||
textures = {{"snow_biter.png"}},
|
||||
visual_size = {x=5, y=5},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 35,
|
||||
view_range = 25,
|
||||
lifetimer = 500,
|
||||
fear_height = 4,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 4,
|
||||
sounds = {
|
||||
random = "icelamander"
|
||||
walk_velocity = 0.8,
|
||||
run_velocity = 3,
|
||||
sounds = {
|
||||
random = "icelamander",
|
||||
},
|
||||
damage = 12,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 6, max = 8},
|
||||
{name = "nssm:frosted_amphibian_heart", chance = 1, min = 1, max = 1},
|
||||
{name = "nssm:ice_tooth", chance = 1, min = 1, max = 1},
|
||||
{name = "nssm:little_ice_tooth", chance = 1, min = 0, max = 20},
|
||||
{name = "nssm:amphibian_ribs", chance = 2, min = 1, max = 1}
|
||||
},
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 60,
|
||||
max = 80},
|
||||
{name = "nssm:frosted_amphibian_heart",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1},
|
||||
{name = "nssm:ice_tooth",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1},
|
||||
{name = "nssm:little_ice_tooth",
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 20},
|
||||
{name = "nssm:amphibian_ribs",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 1},
|
||||
},
|
||||
armor = 40,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 30,
|
||||
fire_damage = 20,
|
||||
light_damage = 0,
|
||||
suffocation = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogshoot",
|
||||
dogshoot_switch = true,
|
||||
blood_texture = "nssm_blood.png",
|
||||
blood_amount = 20,
|
||||
stepheight = 1.1,
|
||||
knock_back = 0,
|
||||
jump_height = 8,
|
||||
blood_texture="nssm_blood.png",
|
||||
blood_amount=20,
|
||||
stepheight=1.1,
|
||||
knock_back=0,
|
||||
jump_height=8,
|
||||
dogshoot_count_max = 7,
|
||||
arrow = "nssm:snow_arrow",
|
||||
shoot_interval = 2,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_normal = 20,
|
||||
speed_run = 25,
|
||||
stand_start = 1,
|
||||
stand_end = 40,
|
||||
|
@ -55,10 +69,11 @@ mobs:register_mob("nssm:icelamander", {
|
|||
punch_start = 160,
|
||||
punch_end = 190,
|
||||
shoot_start = 190,
|
||||
shoot_end = 210
|
||||
shoot_end = 210,
|
||||
die_start = 220,
|
||||
die_end = 240,
|
||||
},
|
||||
|
||||
do_custom = function(self)
|
||||
nssm:midas_ability(self, "default:ice", self.run_velocity, 1, 3)
|
||||
end
|
||||
midas_ability(self, "default:ice", self.run_velocity,1, 3)
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -0,0 +1,83 @@
|
|||
mobs:register_mob("nssm:icelizard", {
|
||||
type = "monster",
|
||||
hp_max = 15,
|
||||
hp_min = 13,
|
||||
collisionbox = {-0.5, 0, -0.5, 0.5, 0.60, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "icelizard.x",
|
||||
textures = {{"snow_biter.png"}},
|
||||
visual_size = {x=9, y=9},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 30,
|
||||
rotate = 270,
|
||||
mele_number = 2,
|
||||
fear_height = 4,
|
||||
reach = 1.5,
|
||||
walk_velocity = 0.8,
|
||||
run_velocity = 3.5,
|
||||
sounds = {
|
||||
random = "snow_biter",
|
||||
},
|
||||
--pathfinding = true,
|
||||
damage = 4,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 3},
|
||||
{name = "nssm:frosted_amphibian_heart",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 1},
|
||||
{name = "nssm:amphibian_ribs",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 1},
|
||||
{name = "nssm:little_ice_tooth",
|
||||
chance = 2,
|
||||
min = 0,
|
||||
max = 4},
|
||||
},
|
||||
armor = 80,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 30,
|
||||
light_damage = 0,
|
||||
suffocation = 4,
|
||||
group_attack = true,
|
||||
attack_animals = false,
|
||||
knock_back = 2,
|
||||
blood_texture="nssm_blood.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
die_anim = true,
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 40,
|
||||
speed_punch = 5,
|
||||
stand_start = 0,
|
||||
stand_end = 80,
|
||||
walk_start = 110,
|
||||
walk_end = 150,
|
||||
run_start = 110,
|
||||
run_end = 150,
|
||||
die_start = 80,
|
||||
die_end = 100,
|
||||
punch_start = 160,
|
||||
punch_end = 170,
|
||||
},
|
||||
custom_attack = function(self)
|
||||
self.icelizard_timer = self.icelizard_timer or os.time()
|
||||
set_animation(self, "punch")
|
||||
if (os.time()-self.icelizard_timer) > 0.9 then
|
||||
local pos = self.object:getpos()
|
||||
tnt_boom_nssm(pos, {damage_radius=0,radius=2,ignore_protection=false},"nssm:coldest_ice", false)
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
do_custom = function(self)
|
||||
putting_ability(self, "default:ice", self.run_velocity)
|
||||
end,
|
||||
})
|
|
@ -1,46 +1,57 @@
|
|||
mobs:register_mob("nssm:icesnake", {
|
||||
type = "monster",
|
||||
hp_max = 27,
|
||||
hp_max = 23,
|
||||
hp_min = 17,
|
||||
collisionbox = {-0.7, 0, -0.7, 0.7, 0.50, 0.7},
|
||||
visual = "mesh",
|
||||
mesh = "icesnake.x",
|
||||
textures = {
|
||||
{"icesnake.png"}
|
||||
},
|
||||
visual_size = {x = 7, y = 7},
|
||||
textures = {{"snow_biter.png"}},
|
||||
visual_size = {x=7, y=7},
|
||||
makes_footstep_sound = false,
|
||||
view_range = 10,
|
||||
rotate = 270,
|
||||
fear_height = 3,
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 3,
|
||||
sounds = {
|
||||
random = "icesnake"
|
||||
sounds = {
|
||||
random = "icesnake",
|
||||
},
|
||||
damage = 4,
|
||||
reach = 2,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:frosted_amphibian_heart", chance = 2, min = 1, max = 1},
|
||||
{name = "nssm:little_ice_tooth", chance = 2, min = 0, max = 4},
|
||||
{name = "nssm:amphibian_ribs", chance = 2, min = 1, max = 3}
|
||||
},
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 3},
|
||||
{name = "nssm:frosted_amphibian_heart",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 1},
|
||||
{name = "nssm:little_ice_tooth",
|
||||
chance = 2,
|
||||
min = 0,
|
||||
max = 4},
|
||||
{name = "nssm:amphibian_ribs",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 3},
|
||||
},
|
||||
armor = 70,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 20,
|
||||
fire_damage = 15,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 2,
|
||||
blood_texture = "nssm_blood.png",
|
||||
stepheight = 1.1,
|
||||
suffocation = 4,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=2,
|
||||
blood_texture="nssm_blood.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_normal = 20,
|
||||
speed_run = 25,
|
||||
stand_start = 170,
|
||||
stand_end = 220,
|
||||
|
@ -49,10 +60,11 @@ mobs:register_mob("nssm:icesnake", {
|
|||
run_start = 80,
|
||||
run_end = 120,
|
||||
punch_start = 130,
|
||||
punch_end = 160
|
||||
punch_end = 160,
|
||||
die_start = 230,
|
||||
die_end = 250,
|
||||
},
|
||||
|
||||
do_custom = function(self)
|
||||
nssm:putting_ability(self, "default:ice", self.run_velocity)
|
||||
end
|
||||
putting_ability(self, "default:ice", self.run_velocity)
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -0,0 +1,87 @@
|
|||
mobs:register_mob("nssm:kele", {
|
||||
type = "monster",
|
||||
hp_max = 36,
|
||||
hp_min = 27,
|
||||
collisionbox = {-0.4, 0, -0.4, 0.4, 2, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "kele.x",
|
||||
textures = {{"kele.png"}},
|
||||
visual_size = {x=5, y=5},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 30,
|
||||
walk_velocity = 1,
|
||||
rotate = 270,
|
||||
fear_height = 4,
|
||||
run_velocity = 5,
|
||||
--[[sounds = {
|
||||
random = "kele",
|
||||
},]]
|
||||
damage = 4,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 3,
|
||||
max = 4},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 15,
|
||||
light_damage = 0,
|
||||
suffocation = 4,
|
||||
--group_attack=true,
|
||||
--attack_animals=true,
|
||||
knock_back = 1,
|
||||
blood_texture="nssm_blood.png",
|
||||
stepheight=2.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
specific_attack = {"player", "nssm:felucco"},
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 25,
|
||||
stand_start = 200,
|
||||
stand_end = 250,
|
||||
walk_start = 40,
|
||||
walk_end = 80,
|
||||
run_start = 10,
|
||||
run_end = 30,
|
||||
punch_start = 130,
|
||||
punch_end = 160,
|
||||
punch2_start = 90,
|
||||
punch2_end = 120,
|
||||
die_start = 170,
|
||||
die_end = 190,
|
||||
},
|
||||
custom_attack = function (self)
|
||||
self.kele_timer = (self.kele_timer or os.time())
|
||||
if (os.time() - self.kele_timer) > 1 then
|
||||
self.kele_timer = os.time()
|
||||
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack:getpos()
|
||||
|
||||
if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then
|
||||
if self.health > 10 then
|
||||
set_animation(self, "punch")
|
||||
else
|
||||
set_animation(self, "punch2")
|
||||
self.health = self.health + (self.damage*2)
|
||||
end
|
||||
-- play attack sound
|
||||
if self.sounds.attack then
|
||||
minetest.sound_play(self.sounds.attack, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end
|
||||
-- punch player
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups = {fleshy=self.damage}
|
||||
}, nil)
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
|
@ -5,16 +5,13 @@ mobs:register_mob("nssm:kraken", {
|
|||
collisionbox = {-2, 0, -2, 2, 4, 2},
|
||||
visual = "mesh",
|
||||
mesh = "kraken.x",
|
||||
textures = {
|
||||
{"kraken.png"},
|
||||
{"kraken2.png"}
|
||||
},
|
||||
visual_size = {x = 15, y = 15},
|
||||
textures = {{"kraken.png"}, {"kraken2.png"}},
|
||||
visual_size = {x=15, y=15},
|
||||
lifetimer=500,
|
||||
inker = false,
|
||||
view_range = 50,
|
||||
fly = true,
|
||||
fly_in = {"default:water_source", "default:water_flowing"},
|
||||
fly_in = "default:water_source",
|
||||
fall_speed = -1,
|
||||
walk_velocity = 3.5,
|
||||
run_velocity = 4.5,
|
||||
|
@ -23,25 +20,34 @@ mobs:register_mob("nssm:kraken", {
|
|||
jump = false,
|
||||
jump_chance = 0,
|
||||
jump_height = 0,
|
||||
sounds = {
|
||||
random = "kraken"
|
||||
sounds = {
|
||||
random = "kraken",
|
||||
},
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 6, max = 7},
|
||||
{name = "nssm:tentacle", chance = 1, min = 30, max = 40},
|
||||
{name = "nssm:tentacle_curly", chance = 1, min = 1, max = 1}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 80,
|
||||
max = 90,},
|
||||
{name = "nssm:tentacle",
|
||||
chance = 1,
|
||||
min = 50,
|
||||
max = 80,},
|
||||
{name = "nssm:tentacle_curly",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 50,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 10,
|
||||
fire_damage = 10,
|
||||
light_damage = 0,
|
||||
blood_texture = "nssm_blood_blue.png",
|
||||
blood_amount = 100,
|
||||
knock_back = 0,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
blood_amount=100,
|
||||
knock_back=0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
reach = 8,
|
||||
reach=8,
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 30,
|
||||
|
@ -52,6 +58,6 @@ mobs:register_mob("nssm:kraken", {
|
|||
run_start = 60,
|
||||
run_end = 100,
|
||||
punch_start = 120,
|
||||
punch_end = 150
|
||||
punch_end = 150,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -5,37 +5,42 @@ mobs:register_mob("nssm:larva", {
|
|||
collisionbox = {-0.3, 0, -0.3, 0.3, 0.41, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "larva.x",
|
||||
textures = {
|
||||
{"larva.png"}
|
||||
},
|
||||
visual_size = {x = 3, y = 3},
|
||||
textures = {{"larva.png"}},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = false,
|
||||
view_range = 10,
|
||||
rotate = 90,
|
||||
jump = false,
|
||||
fear_height = 4,
|
||||
jump_height = 0,
|
||||
jump_height =0,
|
||||
walk_velocity = 0.4,
|
||||
run_velocity = 0.4,
|
||||
sounds = {
|
||||
random = "sand"
|
||||
sounds = {
|
||||
random = "sand",
|
||||
},
|
||||
damage = 1,
|
||||
reach = 1,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 3, min = 1, max = 1},
|
||||
{name = "nssm:larva_meat", chance = 2, min = 1, max = 2}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:larva_meat",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 80,
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 4,
|
||||
fire_damage = 4,
|
||||
lava_damage = 14,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 2,
|
||||
blood_texture = "nssm_blood_blue.png",
|
||||
suffocation = 4,
|
||||
group_attack=true,
|
||||
attack_animals= false,
|
||||
knock_back=2,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
|
@ -47,44 +52,35 @@ mobs:register_mob("nssm:larva", {
|
|||
run_start = 100,
|
||||
run_end = 160,
|
||||
punch_start = 180,
|
||||
punch_end = 230
|
||||
punch_end = 230,
|
||||
die_start = 240,
|
||||
die_end = 260,
|
||||
},
|
||||
|
||||
do_custom = function (self)
|
||||
|
||||
self.metatimer = self.metatimer or os.time()
|
||||
|
||||
if os.time() - self.metatimer > 20 then
|
||||
|
||||
minetest.log("action", "metatimer expired, metamorphosis!")
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
self.metatimer = (self.metatimer) or os.time()
|
||||
if os.time() - self.metatimer >20 then
|
||||
minetest.log("action",
|
||||
"metatimer expired, metamorphosis! ")
|
||||
local pos=self.object:getpos()
|
||||
self.object:remove()
|
||||
minetest.add_particlespawner(
|
||||
200, --amount
|
||||
0.1, --time
|
||||
{x=pos.x-1, y=pos.y-1, z=pos.z-1}, --minpos
|
||||
{x=pos.x+1, y=pos.y+1, z=pos.z+1}, --maxpos
|
||||
{x=-0, y=-0, z=-0}, --minvel
|
||||
{x=1, y=1, z=1}, --maxvel
|
||||
{x=-0.5,y=5,z=-0.5}, --minacc
|
||||
{x=0.5,y=5,z=0.5}, --maxacc
|
||||
0.1, --minexptime
|
||||
1, --maxexptime
|
||||
3, --minsize
|
||||
4, --maxsize
|
||||
false, --collisiondetection
|
||||
"tnt_smoke.png" --texture
|
||||
)
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 200,
|
||||
time = 0.1,
|
||||
minpos = {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
|
||||
maxpos = {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
|
||||
minvel = {x = -0, y = -0, z = -0},
|
||||
maxvel = {x = 1, y = 1, z = 1},
|
||||
minacc = {x = -0.5, y = 5, z = -0.5},
|
||||
maxacc = {x = 0.5, y = 5, z = 0.5},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = 3,
|
||||
maxsize = 4,
|
||||
collisiondetection = false,
|
||||
texture = "tnt_smoke.png"
|
||||
})
|
||||
|
||||
if math.random(2) == 1 then
|
||||
minetest.add_entity(pos, "nssm:mantis")
|
||||
else
|
||||
minetest.add_entity(pos, "nssm:mantis_beast")
|
||||
end
|
||||
|
||||
minetest.add_entity(pos, "nssm:mantis")
|
||||
return
|
||||
end
|
||||
end
|
||||
|
|
|
@ -5,44 +5,67 @@ mobs:register_mob("nssm:lava_titan", {
|
|||
collisionbox = {-0.45, -0.05, -0.45, 0.45, 1.8, 0.45},
|
||||
visual = "mesh",
|
||||
mesh = "lava_titan.x",
|
||||
textures = {
|
||||
{"lava_titan.png"}
|
||||
},
|
||||
visual_size = {x = 2.7, y = 2.7},
|
||||
textures = {{"lava_titan.png"}},
|
||||
visual_size = {x=2.7, y=2.7},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 20,
|
||||
fear_height = 4,
|
||||
lifetimer = 500,
|
||||
walk_velocity = 0.5,
|
||||
walk_velocity = 0.3,
|
||||
run_velocity = 1.3,
|
||||
floats = 1,
|
||||
sounds = {
|
||||
random = "lava_titan"
|
||||
random = "lava_titan",
|
||||
},
|
||||
damage = 8,
|
||||
jump = false,
|
||||
jump_height = 0,
|
||||
jump_height=0,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 7, max = 9},
|
||||
{name = "nssm:lava_titan_eye", chance = 1, min = 1, max = 1},
|
||||
{name = "bucket:bucket_lava", chance = 2, min = 1, max = 3}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 90,
|
||||
max = 100,},
|
||||
{name = "nssm:lava_titan_eye",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "bucket:bucket_lava",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
},
|
||||
armor = 20,
|
||||
drawtype = "front",
|
||||
water_damage = 25,
|
||||
rotate = 270,
|
||||
rotate = 270,
|
||||
light_damage = 0,
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
on_rightclick = nil,
|
||||
floats = 0,
|
||||
blood_texture = "stone_blood.png",
|
||||
blood_amount = 50,
|
||||
knock_back = 0,
|
||||
blood_texture="stone_blood.png",
|
||||
blood_amount=50,
|
||||
knock_back=0,
|
||||
attack_type = "dogshoot",
|
||||
dogshoot_switch = true,
|
||||
arrow = "nssm:lava_arrow",
|
||||
shoot_interval = 2,
|
||||
shoot_offset = 0,
|
||||
arrow = "nssm:lava_arrow",
|
||||
shoot_interval = 2,
|
||||
shoot_offset = 0,
|
||||
--[[
|
||||
on_dist_attack = function(self, player)
|
||||
local pos = player:getpos()
|
||||
for dy=-1, 6, 1 do
|
||||
for dx=-1, 1, 2 do
|
||||
for dz=-1, 1, 2 do
|
||||
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
local n = minetest.env:get_node(p).name
|
||||
if n~="default:lava_flowing" and not minetest.is_protected(p, "") then
|
||||
minetest.set_node(p, {name="default:lava_flowing"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
]]
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 45,
|
||||
|
@ -54,11 +77,41 @@ mobs:register_mob("nssm:lava_titan", {
|
|||
run_end = 110,
|
||||
punch_start = 301,
|
||||
punch_end = 340,
|
||||
shoot_start = 340,
|
||||
shoot_end = 400
|
||||
shoot_start =340,
|
||||
shoot_end=400,
|
||||
},
|
||||
|
||||
do_custom = function (self)
|
||||
nssm:digging_attack(self, nil, self.run_velocity, {x = 0, y = 4, z = 0})
|
||||
end
|
||||
digging_attack(self, nil, self.run_velocity, {x=0, y=4, z=0})
|
||||
--digging_ability(self, nil, self.run_velocity, {x=0, y=5, z=0})
|
||||
--putting_ability(self, "default:lava_source", self.run_velocity)
|
||||
end,
|
||||
--[[
|
||||
custom_attack = function (self)
|
||||
digging_attack
|
||||
set_animation(self, "punch")
|
||||
local p2 = p
|
||||
local s2 = s
|
||||
|
||||
p2.y = p2.y + 1.5
|
||||
s2.y = s2.y + 1.5
|
||||
|
||||
if line_of_sight_water(self, p2, s2) == true then
|
||||
|
||||
-- play attack sound
|
||||
if self.sounds.attack then
|
||||
|
||||
minetest.sound_play(self.sounds.attack, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end
|
||||
|
||||
-- punch player
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
}, nil)
|
||||
end
|
||||
end,
|
||||
]]--
|
||||
})
|
||||
|
|
|
@ -1,46 +1,54 @@
|
|||
mobs:register_mob("nssm:manticore", {
|
||||
type = "monster",
|
||||
hp_max = 55,
|
||||
hp_min = 34,
|
||||
hp_max = 42,
|
||||
hp_min = 40,
|
||||
collisionbox = {-0.8, -0.85, -0.8, 0.8, 1.9, 0.8},
|
||||
visual = "mesh",
|
||||
mesh = "manticore.x",
|
||||
textures = {
|
||||
{"manticore.png"}
|
||||
},
|
||||
visual_size = {x = 4, y = 4},
|
||||
textures = {{"manticore.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 35,
|
||||
fear_height = 4,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 4,
|
||||
sounds = {
|
||||
random = "manticore"
|
||||
random = "manticore",
|
||||
},
|
||||
damage = 6,
|
||||
damage = 5,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 3, max = 4},
|
||||
{name = "nssm:manticore_spine", chance = 3, min = 2, max = 5},
|
||||
{name = "nssm:manticore_fur", chance = 3, min = 1, max = 2}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 3,
|
||||
max = 4,},
|
||||
{name = "nssm:manticore_spine",
|
||||
chance = 3,
|
||||
min = 2,
|
||||
max = 5,},
|
||||
{name = "nssm:manticore_fur",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
rotate = 270,
|
||||
lava_damage = 5,
|
||||
fire_damage = 5,
|
||||
lava_damage = 15,
|
||||
suffocation = 4,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogshoot",
|
||||
dogshoot_switch = true,
|
||||
arrow = "nssm:spine",
|
||||
shoot_interval = 2,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 2,
|
||||
blood_texture = "nssm_blood.png",
|
||||
stepheight = 1.1,
|
||||
shoot_offset = 1,
|
||||
arrow = "nssm:spine",
|
||||
shoot_interval = 2,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=2,
|
||||
blood_texture="nssm_blood.png",
|
||||
stepheight=1.1,
|
||||
shoot_offset = 1,
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 25,
|
||||
|
@ -52,7 +60,7 @@ mobs:register_mob("nssm:manticore", {
|
|||
run_end = 108,
|
||||
punch_start = 110,
|
||||
punch_end = 143,
|
||||
shoot_start = 180,
|
||||
shoot_end = 230
|
||||
shoot_start =180,
|
||||
shoot_end=230,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,56 +1,81 @@
|
|||
mobs:register_mob("nssm:mantis", {
|
||||
type = "monster",
|
||||
hp_max = 31,
|
||||
hp_max = 26,
|
||||
hp_min = 24,
|
||||
collisionbox = {-0.5, 0.00, -0.5, 0.5, 2.30, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "mantis.x",
|
||||
textures = {
|
||||
{"mantis.png"},
|
||||
{"mantis2.png"}
|
||||
},
|
||||
visual_size = {x = 4, y = 4},
|
||||
rotate=270,
|
||||
textures = {{"mantis.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 20,
|
||||
fear_height = 4,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 2.5,
|
||||
sounds = {
|
||||
random = "manti"
|
||||
walk_velocity = 0,
|
||||
run_velocity = 3.5,
|
||||
sounds = {
|
||||
random = "manti",
|
||||
},
|
||||
damage = 4,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:mantis_claw", chance = 2, min = 1, max = 4},
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:mantis_skin", chance = 3, min = 1, max = 2},
|
||||
{name = "nssm:mantis_meat", chance = 2, min = 1, max = 2}
|
||||
{name = "nssm:mantis_claw",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 4,},
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:mantis_skin",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:mantis_meat",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 70,
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 5,
|
||||
fire_damage = 5,
|
||||
lava_damage = 15,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 2,
|
||||
blood_texture = "nssm_blood_blue.png",
|
||||
stepheight = 1.1,
|
||||
suffocation = 4,
|
||||
on_rightclick = nil,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=2,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
stepheight=1.1,
|
||||
double_melee_attack = true,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_normal = 20,
|
||||
speed_run = 25,
|
||||
stand_start = 1,
|
||||
stand_end = 20,
|
||||
walk_start = 20,
|
||||
walk_end = 60,
|
||||
run_start = 60,
|
||||
run_end = 80,
|
||||
punch_start = 120,
|
||||
punch_end = 140,
|
||||
punch2_start = 145,
|
||||
punch2_end = 165
|
||||
}
|
||||
stand_start = 40,
|
||||
stand_end = 40,
|
||||
walk_start = 40,
|
||||
walk_end = 40,
|
||||
run_start = 10,
|
||||
run_end = 30,
|
||||
punch_start = 40,
|
||||
punch_end = 70,
|
||||
speed_die = 10,
|
||||
die_start = 110,
|
||||
die_end = 130,
|
||||
punch2_start = 80,
|
||||
punch2_end = 110,
|
||||
},
|
||||
--[[ do_custom = function (self)
|
||||
if self.state == "attack" then
|
||||
self.textures = {"mantis.png"}
|
||||
self.object:set_properties(self)
|
||||
--self.object:set_properties({textures = {{"mantis.png"}}})
|
||||
else
|
||||
self.textures = {"mantis-alfa.png"}
|
||||
self.object:set_properties(self)
|
||||
-- self.object:set_properties({textures = {{"mantis-alfa.png"}},})
|
||||
end
|
||||
end,]]
|
||||
})
|
||||
|
|
|
@ -1,54 +0,0 @@
|
|||
mobs:register_mob("nssm:mantis_beast", {
|
||||
type = "monster",
|
||||
hp_max = 30,
|
||||
hp_min = 27,
|
||||
collisionbox = {-0.65, 0.00, -0.65, 0.65, 1.50, 0.65},
|
||||
visual = "mesh",
|
||||
mesh = "mantis_beast.x",
|
||||
textures = {
|
||||
{"mantis_beast.png"},
|
||||
{"mantis_beast2.png"}
|
||||
},
|
||||
visual_size = {x = 6, y = 6},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 25,
|
||||
fear_height = 4,
|
||||
walk_velocity = 2.5,
|
||||
run_velocity = 3.5,
|
||||
sounds = {
|
||||
random = "manti"
|
||||
},
|
||||
damage = 5,
|
||||
reach = 2,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:mantis_claw", chance = 2, min = 1, max = 6},
|
||||
{name = "nssm:life_energy", chance = 1, min = 2, max = 3},
|
||||
{name = "nssm:mantis_skin", chance = 3, min = 1, max = 2},
|
||||
{name = "nssm:mantis_meat", chance = 2, min = 1, max = 2}
|
||||
},
|
||||
armor = 70,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 5,
|
||||
fire_damage = 5,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 2,
|
||||
blood_texture = "nssm_blood_blue.png",
|
||||
stepheight = 1.1,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 20,
|
||||
stand_start = 0,
|
||||
stand_end = 60,
|
||||
walk_start = 70,
|
||||
walk_end = 110,
|
||||
run_start = 70,
|
||||
run_end = 110,
|
||||
punch_start = 140,
|
||||
punch_end = 165
|
||||
}
|
||||
})
|
|
@ -1,43 +1,50 @@
|
|||
mobs:register_mob("nssm:masticone", {
|
||||
type = "monster",
|
||||
hp_max = 25,
|
||||
hp_min = 24,
|
||||
hp_max = 18,
|
||||
hp_min = 17,
|
||||
collisionbox = {-0.45, 0.00, -0.45, 0.45, 0.40, 0.45},
|
||||
visual = "mesh",
|
||||
mesh = "masticone.x",
|
||||
textures = {
|
||||
{"masticone.png"}
|
||||
},
|
||||
visual_size = {x = 4, y = 4},
|
||||
textures = {{"masticone.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 15,
|
||||
lifetimer = 500,
|
||||
lifetimer = 200,
|
||||
fear_height = 4,
|
||||
rotate = 270,
|
||||
walk_velocity = 1.5,
|
||||
run_velocity = 2.5,
|
||||
sounds = {
|
||||
random = "masticone"
|
||||
sounds = {
|
||||
random = "masticone",
|
||||
},
|
||||
damage = 5,
|
||||
damage = 7,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 7, max = 8},
|
||||
{name = "nssm:masticone_fang", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:masticone_skull_fragments", chance = 2, min = 1, max = 2}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 12,
|
||||
max = 20,},
|
||||
{name = "nssm:masticone_fang",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:masticone_skull_fragments",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 10,
|
||||
fire_damage = 10,
|
||||
floats = 0,
|
||||
lava_damage = 0,
|
||||
floats=0,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 4,
|
||||
blood_texture = "nssm_blood_blue.png",
|
||||
stepheight = 1.1,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=4,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
reach =1.5,
|
||||
animation = {
|
||||
|
@ -50,53 +57,65 @@ mobs:register_mob("nssm:masticone", {
|
|||
run_start = 20,
|
||||
run_end = 40,
|
||||
punch_start = 150,
|
||||
punch_end = 180
|
||||
punch_end = 180,
|
||||
},
|
||||
|
||||
on_die = function(self, pos)
|
||||
|
||||
self.object:remove()
|
||||
|
||||
core.after(2, function()
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 200,
|
||||
time = 0.1,
|
||||
minpos = {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
|
||||
maxpos = {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
|
||||
minvel = {x = -0, y = -0, z = -0},
|
||||
maxvel = {x = 1, y = 1, z = 1},
|
||||
minacc = {x = -0.5, y = 5, z = -0.5},
|
||||
maxacc = {x = 0.5, y = 5, z = 0.5},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = 3,
|
||||
maxsize = 4,
|
||||
collisiondetection = false,
|
||||
texture = "tnt_smoke.png"
|
||||
})
|
||||
|
||||
local respawn_count = 3
|
||||
|
||||
for i = 1, respawn_count do
|
||||
|
||||
local chance = math.random(1, math.ceil(respawn_count * 1.5))
|
||||
|
||||
if chance == 1 then
|
||||
|
||||
local pos = {
|
||||
x = pos.x + math.random(-1, 1),
|
||||
y = pos.y + 0.5,
|
||||
z = pos.z + math.random(-1, 1)
|
||||
}
|
||||
|
||||
local n = minetest.get_node(pos).name
|
||||
|
||||
if n == "air" then
|
||||
minetest.add_entity(pos, "nssm:masticone")
|
||||
end
|
||||
minetest.add_particlespawner(
|
||||
200, --amount
|
||||
0.1, --time
|
||||
{x=pos.x-1, y=pos.y-1, z=pos.z-1}, --minpos
|
||||
{x=pos.x+1, y=pos.y+1, z=pos.z+1}, --maxpos
|
||||
{x=-0, y=-0, z=-0}, --minvel
|
||||
{x=1, y=1, z=1}, --maxvel
|
||||
{x=-0.5,y=5,z=-0.5}, --minacc
|
||||
{x=0.5,y=5,z=0.5}, --maxacc
|
||||
0.1, --minexptime
|
||||
1, --maxexptime
|
||||
3, --minsize
|
||||
4, --maxsize
|
||||
false, --collisiondetection
|
||||
"tnt_smoke.png" --texture
|
||||
)
|
||||
for i = 1,2 do
|
||||
local pos = {x=pos.x+math.random(-1,1), y=pos.y+0.5, z=pos.z+math.random(-1,1)}
|
||||
local n = minetest.env:get_node(pos).name
|
||||
if n == "air" then
|
||||
minetest.add_entity(pos, "nssm:masticone")
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
end,
|
||||
|
||||
do_custom = function (self)
|
||||
local pos = self.object:getpos()
|
||||
local n = minetest.env:get_node(pos).name
|
||||
|
||||
if n == "default:lava_source" or n == "default:lava_flowing" then
|
||||
self.object:set_hp(self.object:get_hp()-5)
|
||||
if self.object:get_hp() <=0 then
|
||||
|
||||
for _,drop in pairs(self.drops) do
|
||||
|
||||
if math.random(1, drop.chance) == 1 then
|
||||
|
||||
obj = minetest.add_item(pos,
|
||||
ItemStack(drop.name .. " "
|
||||
.. math.random(drop.min, drop.max)))
|
||||
|
||||
if obj then
|
||||
|
||||
obj:setvelocity({
|
||||
x = math.random(-1, 1),
|
||||
y = 6,
|
||||
z = math.random(-1, 1)
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -2,48 +2,48 @@ mobs:register_mob("nssm:mese_dragon", {
|
|||
type = "monster",
|
||||
hp_max = 666,
|
||||
hp_min = 666,
|
||||
collisionbox = {-1, 0, -1, 1, 5, 1},
|
||||
collisionbox = {-0.8, 0, -0.8, 0.8, 4, 0.8},
|
||||
visual = "mesh",
|
||||
mesh = "mese_dragon.x",
|
||||
textures = {
|
||||
{"mese_dragon.png"}
|
||||
},
|
||||
visual_size = {x = 12, y = 12},
|
||||
textures = {{"mese_dragon.png"}},
|
||||
visual_size = {x=8, y=8},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 45,
|
||||
rotate = 270,
|
||||
fear_height = 5,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 4,
|
||||
sounds = {
|
||||
sounds = {
|
||||
shoot_attack = "mesed",
|
||||
attack = "mese_dragon",
|
||||
distance = 60
|
||||
distance = 60,
|
||||
},
|
||||
damage = 18,
|
||||
jump = true,
|
||||
jump_height = 10,
|
||||
drops = {
|
||||
{name = "nssm:rainbow_staff", chance = 1, min = 1, max = 1},
|
||||
{name = "nssm:energy_globe", chance = 1, min = 99, max = 99}
|
||||
},
|
||||
{name = "nssm:rainbow_staff",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1},
|
||||
{name = "nssm:energy_globe",
|
||||
chance = 1,
|
||||
min = 99,
|
||||
max = 99},
|
||||
},
|
||||
armor = 30,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogshoot",
|
||||
dogshoot_switch = true,
|
||||
blood_texture = "mese_blood.png",
|
||||
blood_amount = 30,
|
||||
stepheight = 3.1,
|
||||
knock_back = 0,
|
||||
jump_height = 12,
|
||||
dogshoot_count_max = 9,
|
||||
arrow = "nssm:roar_of_the_dragon",
|
||||
reach = 5,
|
||||
attack_type = "dogfight",
|
||||
blood_texture="mese_blood.png",
|
||||
blood_amount=30,
|
||||
stepheight=3.1,
|
||||
knock_back=0,
|
||||
jump_height=12,
|
||||
reach = 25,
|
||||
shoot_interval = 3,
|
||||
shoot_offset = -1,
|
||||
animation = {
|
||||
|
@ -59,69 +59,145 @@ mobs:register_mob("nssm:mese_dragon", {
|
|||
punch_end = 275,
|
||||
punch2_start = 330,
|
||||
punch2_end = 370,
|
||||
dattack_start = 120,
|
||||
dattack_end = 160
|
||||
shoot_start = 120,
|
||||
shoot_end = 160,
|
||||
},
|
||||
|
||||
--[[
|
||||
do_custom = function(self)
|
||||
nssm:midas_ability(self, "default:mese_block", self.run_velocity, 2, 3)
|
||||
--midas_ability(self, "default:mese_block", self.run_velocity,2, 3)
|
||||
end,
|
||||
|
||||
|
||||
custom_attack = function(self)
|
||||
|
||||
if self.timer > 1 then
|
||||
|
||||
self.timer = 0
|
||||
self.attack_rip = self.attack_rip+1
|
||||
|
||||
self.attack_rip = (self.attack_rip or 0) + 1
|
||||
|
||||
local s = self.object:get_pos()
|
||||
|
||||
if minetest.is_protected(s, "") then
|
||||
return
|
||||
end
|
||||
|
||||
local p = self.attack:get_pos()
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack:getpos()
|
||||
|
||||
p.y = p.y + 1.5
|
||||
s.y = s.y + 1.5
|
||||
|
||||
if minetest.line_of_sight(p, s) == true then
|
||||
|
||||
-- play attack sound
|
||||
if self.sounds.attack then
|
||||
minetest.sound_play(self.sounds.attack, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
}, true)
|
||||
})
|
||||
end
|
||||
|
||||
-- punch player
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups = {fleshy=self.damage}
|
||||
}, nil)
|
||||
end
|
||||
|
||||
if self.attack_rip >= 8 then
|
||||
|
||||
self.attack_rip = 0
|
||||
|
||||
self:set_animation("punch1")
|
||||
|
||||
for dx = -17, 17 do
|
||||
for dz = -17, 17 do
|
||||
|
||||
local k = {x = s.x + dx, y = s.y + 20, z = s.z + dz}
|
||||
local n = minetest.get_node(k).name
|
||||
|
||||
if n == "air" and math.random(23) == 1 then
|
||||
minetest.set_node(k, {name="nssm:mese_meteor"})
|
||||
minetest.check_single_for_falling(k)
|
||||
if self.attack_rip>=8 then
|
||||
self.attack_rip =0
|
||||
set_animation("punch1")
|
||||
for dx = -17,17 do
|
||||
for dz= -17,17 do
|
||||
local k = {x = s.x+dx, y=s.y+20, z=s.z+dz}
|
||||
local n = minetest.env:get_node(k).name
|
||||
if n=="air" and math.random(1,23)==1 then
|
||||
minetest.env:set_node(k, {name="nssm:mese_meteor"})
|
||||
nodeupdate(k)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
]]
|
||||
custom_attack = function(self)
|
||||
local p = self.attack:getpos()
|
||||
local s = self.object:getpos()
|
||||
s.y = s.y + 5;
|
||||
local vel = vector.subtract(p,s)
|
||||
set_animation(self, "shoot")
|
||||
|
||||
minetest.add_particlespawner(
|
||||
125, --amount
|
||||
0.5, --time
|
||||
s, --minpos
|
||||
s, --maxpos
|
||||
vector.multiply(vel, 0.5), --minvel
|
||||
vector.multiply(vel, 1.4), --maxvel
|
||||
{x=0,y=0,z=0}, --minacc
|
||||
{x=0,y=0,z=0}, --maxacc
|
||||
2, --minexptime
|
||||
4, --maxexptime
|
||||
1, --minsize
|
||||
2, --maxsize
|
||||
true, --collisiondetection
|
||||
"phoenix_fire.png" --texture
|
||||
)
|
||||
|
||||
|
||||
local obj = minetest.add_entity(s, "nssm:mese_dart")
|
||||
local ran = math.random(7,14)/10
|
||||
local vec = vector.multiply(vel, ran)
|
||||
obj:setvelocity(vec)
|
||||
|
||||
minetest.after(0.5, function()
|
||||
if self.attack then
|
||||
local p = self.attack:getpos()
|
||||
local vel = vector.subtract(p,s)
|
||||
local obj = minetest.add_entity(s, "nssm:mese_dart")
|
||||
local ran = math.random(7,14)/10
|
||||
local vec = vector.multiply(vel, ran)
|
||||
obj:setvelocity(vec)
|
||||
end
|
||||
end)
|
||||
end,
|
||||
--[[
|
||||
do_custom = function (self)
|
||||
--minetest.chat_send_all(s.y.."-"..p.y.."="..(s.y-p.y))
|
||||
if self.state == "attack" then
|
||||
if self.attack then
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack:getpos()
|
||||
if (s.y - p.y ) < 10 then
|
||||
local v = self.object:getvelocity()
|
||||
v.y = 10
|
||||
self.object:setvelocity(v)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,]]
|
||||
})
|
||||
|
||||
minetest.register_entity("nssm:mese_dart", {
|
||||
textures = {"transparent.png"},
|
||||
on_step = function(self, dtime)
|
||||
self.timer = (self.timer) or os.time()
|
||||
self.attack = (self.attack) or os.time()
|
||||
if os.time() - self.timer > 4 then
|
||||
self.object:remove()
|
||||
end
|
||||
local p = self.object:getpos()
|
||||
local all_objects = minetest.get_objects_inside_radius(p, 1)
|
||||
local players = {}
|
||||
local _,obj
|
||||
for _,obj in ipairs(all_objects) do
|
||||
if obj:is_player() then
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 10}
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
local n = minetest.get_node(p).name
|
||||
if n ~= "air" then
|
||||
minetest.set_node(p, {name="default:mese_block"})
|
||||
self.object:remove();
|
||||
end
|
||||
|
||||
local node = minetest.get_node(p).name
|
||||
if node ~= "air" then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -1,41 +1,47 @@
|
|||
mobs:register_mob("nssm:moonheron", {
|
||||
type = "monster",
|
||||
hp_max = 33,
|
||||
docile_by_day =true,
|
||||
hp_max = 25,
|
||||
hp_min = 22,
|
||||
collisionbox = {-0.45, -0.3, -0.45, 0.45, 0.3, 0.45},
|
||||
visual = "mesh",
|
||||
mesh = "moonheron.x",
|
||||
textures = {
|
||||
{"moonheron.png"}
|
||||
},
|
||||
visual_size = {x = 10, y = 10},
|
||||
textures = {{"moonheron.png"}},
|
||||
visual_size = {x=10, y=10},
|
||||
view_range = 35,
|
||||
rotate = 270,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
fall_speed = 0,
|
||||
stepheight = 3,
|
||||
sounds = {
|
||||
random = "moonheron",
|
||||
distance = 40
|
||||
distance =40,
|
||||
},
|
||||
damage = 5,
|
||||
damage = 4,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 2, max = 3},
|
||||
{name = "nssm:heron_leg", chance = 1, min = 1, max = 1}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 3,},
|
||||
{name = "nssm:heron_leg",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 70,
|
||||
floats = 1,
|
||||
drawtype = "front",
|
||||
water_damage = .1,
|
||||
lava_damage = 5,
|
||||
fire_damage = 5,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 4,
|
||||
blood_texture = "nssm_blood.png",
|
||||
fly = true,
|
||||
water_damage = 0,
|
||||
lava_damage = 15,
|
||||
suffocation = 4,
|
||||
follow = {"farming:wheat"},
|
||||
group_attack=true,
|
||||
attack_animals=false,
|
||||
knock_back=4,
|
||||
blood_texture="nssm_blood.png",
|
||||
on_rightclick = nil,
|
||||
fly = true,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
|
@ -47,6 +53,86 @@ mobs:register_mob("nssm:moonheron", {
|
|||
run_start = 20,
|
||||
run_end = 60,
|
||||
punch_start = 80,
|
||||
punch_end = 120
|
||||
}
|
||||
punch_end = 120,
|
||||
},
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
-- set needed values if not already present
|
||||
if not self.v2 then
|
||||
self.v2 = 0
|
||||
self.max_speed_forward = 10
|
||||
self.max_speed_reverse = 2
|
||||
self.accel = 6
|
||||
self.terrain_type = 3
|
||||
self.driver_attach_at = {x = 0, y = 1.1, z = -0.4}
|
||||
self.driver_eye_offset = {x = 0, y = -2, z = 0}
|
||||
self.driver_scale = {x = 0.09, y = 0.09}
|
||||
end
|
||||
|
||||
-- if driver present allow control of horse
|
||||
if self.driver then
|
||||
|
||||
mobs.drive(self, "run", "stand", true, dtime)
|
||||
|
||||
return false -- skip rest of mob functions
|
||||
end
|
||||
|
||||
return true
|
||||
end,
|
||||
|
||||
on_die = function(self, pos)
|
||||
|
||||
-- drop saddle when horse is killed while riding
|
||||
-- also detach from horse properly
|
||||
if self.driver then
|
||||
minetest.add_item(pos, "mobs:saddle")
|
||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
-- make sure player is clicking
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
-- feed, tame or heal horse
|
||||
if mobs:feed_tame(self, clicker, 10, true, true) then
|
||||
return
|
||||
end
|
||||
|
||||
-- make sure tamed horse is being clicked by owner only
|
||||
if self.tamed and self.owner == clicker:get_player_name() then
|
||||
|
||||
local inv = clicker:get_inventory()
|
||||
|
||||
-- detatch player already riding horse
|
||||
if self.driver and clicker == self.driver then
|
||||
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
|
||||
-- add saddle back to inventory
|
||||
if inv:room_for_item("main", "mobs:saddle") then
|
||||
inv:add_item("main", "mobs:saddle")
|
||||
else
|
||||
minetest.add_item(clicker.getpos(), "mobs:saddle")
|
||||
end
|
||||
|
||||
-- attach player to horse
|
||||
elseif not self.driver
|
||||
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
|
||||
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
|
||||
-- take saddle from inventory
|
||||
inv:remove_item("main", "mobs:saddle")
|
||||
end
|
||||
end
|
||||
|
||||
-- used to capture horse with magic lasso
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
||||
end
|
||||
})
|
||||
|
|
135
mobs/mordain.lua
135
mobs/mordain.lua
|
@ -5,36 +5,40 @@ mobs:register_mob("nssm:mordain", {
|
|||
collisionbox = {-0.5, -0.3, -0.5, 0.5, 2.7, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "mordain.x",
|
||||
textures = {
|
||||
{"mordain.png"}
|
||||
},
|
||||
visual_size = {x = 3.5, y = 3.5},
|
||||
textures = {{"mordain.png"}},
|
||||
visual_size = {x=3.5, y=3.5},
|
||||
makes_footstep_sound = false,
|
||||
view_range = 30,
|
||||
fear_height = 4,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3.5,
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "mordain"
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "mordain",
|
||||
},
|
||||
damage = 6,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 1},
|
||||
{name = "nssm:slothful_soul_fragment", chance = 3, min = 1, max = 1}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:slothful_soul_fragment",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 80,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 1,
|
||||
fire_damage = 1,
|
||||
-- light_damage = 2,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 1,
|
||||
blood_texture = "morparticle.png",
|
||||
stepheight = 1.1,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=1,
|
||||
blood_texture="morparticle.png",
|
||||
stepheight=1.1,
|
||||
--light_damage = 2,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
|
@ -46,120 +50,73 @@ mobs:register_mob("nssm:mordain", {
|
|||
run_start = 170,
|
||||
run_end = 200,
|
||||
punch_start = 210,
|
||||
punch_end = 225
|
||||
punch_end = 225,
|
||||
},
|
||||
|
||||
--pathfinding = 1,
|
||||
custom_attack = function(self)
|
||||
|
||||
self.mordain_timer = self.mordain_timer or os.time()
|
||||
|
||||
self.mordain_timer = (self.mordain_timer or os.time())
|
||||
if (os.time() - self.mordain_timer) > 1 then
|
||||
|
||||
self.mordain_timer = os.time()
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack:getpos()
|
||||
|
||||
local s = self.object:get_pos()
|
||||
local p = self.attack:get_pos()
|
||||
|
||||
mobs:set_animation(self, "punch")
|
||||
|
||||
if minetest.line_of_sight(
|
||||
{x = p.x, y = p.y + 1.5, z = p.z},
|
||||
{x = s.x, y = s.y + 1.5, z = s.z}) == true then
|
||||
set_animation(self, "punch")
|
||||
|
||||
if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then
|
||||
-- play attack sound
|
||||
if self.sounds.attack then
|
||||
minetest.sound_play(self.sounds.attack, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
}, true)
|
||||
})
|
||||
end
|
||||
|
||||
-- punch player
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups = {fleshy=self.damage}
|
||||
}, nil)
|
||||
end
|
||||
|
||||
minetest.after(1, function()
|
||||
|
||||
local ty = s.y
|
||||
local flag = 0
|
||||
local m = 3
|
||||
|
||||
local v = {
|
||||
x = (p.x - s.x) * m,
|
||||
y = ty,
|
||||
z = (p.z - s.z) * m
|
||||
}
|
||||
local v = {x=(p.x-s.x)*m, y = ty, z = (p.z-s.z)*m}
|
||||
local d = {x=s.x+v.x, y = ty, z = s.z+v.z}
|
||||
|
||||
local d = {
|
||||
x = s.x + v.x,
|
||||
y = ty,
|
||||
z = s.z + v.z
|
||||
}
|
||||
d.y = ty
|
||||
|
||||
for j = -3,3 do
|
||||
|
||||
ty = d.y + j
|
||||
|
||||
local current = minetest.get_node({
|
||||
x = d.x,
|
||||
y = ty,
|
||||
z = d.z}).name
|
||||
|
||||
local up = minetest.get_node({
|
||||
x = d.x,
|
||||
y = ty + 1,
|
||||
z = d.z}).name
|
||||
|
||||
local current = minetest.env:get_node({x = d.x, y = ty, z = d.z}).name
|
||||
local up = minetest.env:get_node({x = d.x, y = ty+1, z = d.z}).name
|
||||
if up == "air" and current ~= "air" then
|
||||
|
||||
d.y = d.y + j + 1.5
|
||||
|
||||
d.y = d.y + j+1.5
|
||||
flag = 1
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
while flag ~= 1 do
|
||||
|
||||
d.x = p.x + math.random(-m, m)
|
||||
d.z = p.z + math.random(-m, m)
|
||||
d.x = p.x + math.random(-m,m)
|
||||
d.z = p.z + math.random(-m,m)
|
||||
d.y = p.y
|
||||
|
||||
local dist = nssm:dist_pos(d, p)
|
||||
|
||||
if dist >= 2 then
|
||||
|
||||
for j = -3, 3 do
|
||||
|
||||
local dist = dist_pos(d, p)
|
||||
if dist>=2 then
|
||||
for j = -3,3 do
|
||||
ty = d.y + j
|
||||
|
||||
local current = minetest.get_node({
|
||||
x = d.x,
|
||||
y = ty,
|
||||
z = d.z}).name
|
||||
|
||||
local up = minetest.get_node({
|
||||
x = d.x,
|
||||
y = ty + 1,
|
||||
z = d.z}).name
|
||||
|
||||
local current = minetest.env:get_node({x = d.x, y = ty, z = d.z}).name
|
||||
local up = minetest.env:get_node({x = d.x, y = ty+1, z = d.z}).name
|
||||
if up == "air" and current ~= "air" then
|
||||
|
||||
d.y = d.y + j + 1.5
|
||||
|
||||
d.y = d.y + j+1.5
|
||||
flag = 1
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.object:set_pos(d)
|
||||
self.object:setpos(d)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
|
175
mobs/morde.lua
175
mobs/morde.lua
|
@ -6,10 +6,8 @@ mobs:register_mob("nssm:morde", {
|
|||
visual = "mesh",
|
||||
rotate= 270,
|
||||
mesh = "morde.x",
|
||||
textures = {
|
||||
{"morde.png"}
|
||||
},
|
||||
visual_size = {x = 10, y = 10},
|
||||
textures = {{"morde.png"}},
|
||||
visual_size = {x=10, y=10},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 20,
|
||||
walk_velocity = 0.5,
|
||||
|
@ -17,12 +15,18 @@ mobs:register_mob("nssm:morde", {
|
|||
run_velocity = 3.5,
|
||||
damage = 6,
|
||||
jump = true,
|
||||
sounds = {
|
||||
random = "morde"
|
||||
sounds = {
|
||||
random = "morde",
|
||||
},
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 2, max = 4},
|
||||
{name = "nssm:proud_soul_fragment", chance = 3, min = 1, max = 1}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 4,},
|
||||
{name = "nssm:proud_soul_fragment",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
|
@ -30,13 +34,13 @@ mobs:register_mob("nssm:morde", {
|
|||
fear_height = 4,
|
||||
floats = 1,
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 1,
|
||||
blood_texture = "morparticle.png",
|
||||
stepheight = 1.1,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=1,
|
||||
blood_texture="morparticle.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
|
@ -48,164 +52,119 @@ mobs:register_mob("nssm:morde", {
|
|||
run_start = 100,
|
||||
run_end = 120,
|
||||
punch_start = 130,
|
||||
punch_end = 160
|
||||
punch_end = 160,
|
||||
},
|
||||
|
||||
custom_attack = function (self)
|
||||
|
||||
self.morde_timer = self.morde_timer or os.time()
|
||||
|
||||
self.morde_timer = (self.morde_timer or os.time())
|
||||
if (os.time() - self.morde_timer) > 1 then
|
||||
|
||||
self.morde_timer = os.time()
|
||||
|
||||
local s = self.object:get_pos()
|
||||
local p = self.attack:get_pos()
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack:getpos()
|
||||
|
||||
mobs:set_animation(self, "punch")
|
||||
|
||||
self.health = self.health + (self.damage * 2)
|
||||
set_animation(self, "punch")
|
||||
|
||||
self.health = self.health + (self.damage*2)
|
||||
local m = 3
|
||||
|
||||
if minetest.line_of_sight(
|
||||
{x = p.x, y = p.y + 1.5, z = p.z},
|
||||
{x = s.x, y = s.y + 1.5, z = s.z}) == true then
|
||||
|
||||
if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then
|
||||
-- play attack sound
|
||||
if self.sounds.attack then
|
||||
minetest.sound_play(self.sounds.attack, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
}, true)
|
||||
})
|
||||
end
|
||||
|
||||
-- punch player
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups = {fleshy=self.damage}
|
||||
}, nil)
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 6,
|
||||
time = 1,
|
||||
minpos = {x = p.x - 0.5, y = p.y - 0.5, z = p.z - 0.5},
|
||||
maxpos = {x = p.x + 0.5, y = p.y + 0.5, z = p.z + 0.5},
|
||||
minvel = {
|
||||
x = (s.x - p.x) * m,
|
||||
y = (s.y - p.y + 1) * m,
|
||||
z = (s.z - p.z) * m
|
||||
},
|
||||
maxvel = {
|
||||
x = (s.x - p.x) * m,
|
||||
y = (s.y - p.y + 1) * m,
|
||||
z = (s.z - p.z) * m
|
||||
},
|
||||
minacc = {x = s.x - p.x, y = s.y - p.y + 1, z = s.z - p.z},
|
||||
maxacc = {x = s.x - p.x, y = s.y - p.y + 1, z = s.z - p.z},
|
||||
minexptime = 0.2,
|
||||
maxexptime = 0.3,
|
||||
minsize = 2,
|
||||
maxsize = 3,
|
||||
collisiondetection = false,
|
||||
texture = "morparticle.png"
|
||||
})
|
||||
minetest.add_particlespawner(
|
||||
6, --amount
|
||||
1, --time
|
||||
{x=p.x-0.5, y=p.y-0.5, z=p.z-0.5}, --minpos
|
||||
{x=p.x+0.5, y=p.y+0.5, z=p.z+0.5}, --maxpos
|
||||
{x=(s.x-p.x)*m, y=(s.y-p.y+1)*m, z=(s.z-p.z)*m}, --minvel
|
||||
{x=(s.x-p.x)*m, y=(s.y-p.y+1)*m, z=(s.z-p.z)*m}, --maxvel
|
||||
{x=s.x-p.x, y=s.y-p.y+1, z=s.z-p.z}, --minacc
|
||||
{x=s.x-p.x, y=s.y-p.y+1, z=s.z-p.z}, --maxacc
|
||||
0.2, --minexptime
|
||||
0.3, --maxexptime
|
||||
2, --minsize
|
||||
3, --maxsize
|
||||
false, --collisiondetection
|
||||
"morparticle.png" --texture
|
||||
)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_die = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local pos = self.object:getpos()
|
||||
self.object:remove()
|
||||
|
||||
minetest.add_entity(pos, "nssm:mortick")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("nssm:mortick", {
|
||||
textures = {"mortick.png"},
|
||||
collisionbox = {-0.05, -0.05, -0.05, 0.05, 0.05, 0.05},
|
||||
hp_min = 10000,
|
||||
hp_max = 10000,
|
||||
armor = 100,
|
||||
visual = "mesh",
|
||||
mesh = "mortick.x",
|
||||
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
|
||||
visual_size = {x = 3, y = 3},
|
||||
visual_size = {x=3, y=3},
|
||||
--lifetime = 10,
|
||||
damage = 1,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
|
||||
self.mortick_timer = self.mortick_timer or os.time()
|
||||
self.timer = self.timer or 0
|
||||
self.timer = self.timer + dtime
|
||||
|
||||
local s = self.object:get_pos()
|
||||
local s1 = {x=s.x, y = s.y - 1, z = s.z}
|
||||
self.timer = self.timer+dtime
|
||||
local s = self.object:getpos()
|
||||
local s1 = {x=s.x, y = s.y-1, z = s.z}
|
||||
|
||||
--[[
|
||||
if (os.time()-self.mortick_timer > self.lifetime) then
|
||||
self.object:remove()
|
||||
end
|
||||
]]
|
||||
|
||||
--The mortick dies when he finds himself in the fire
|
||||
local name = minetest.get_node(s1).name
|
||||
|
||||
if name == "fire:basic_flame"
|
||||
or name == "fire:permanent_flame"
|
||||
or name == "nssm:phoenix_fire"
|
||||
or name == "default:lava_source"
|
||||
or name == "default:lava_flowing" then
|
||||
local name = minetest.env:get_node(s1).name
|
||||
if name == "fire:basic_flame" then
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
--Find player to attack:
|
||||
self.attack = (self.attack or 0)
|
||||
|
||||
local objects = minetest.get_objects_inside_radius(s, 8)
|
||||
|
||||
local objects = minetest.env:get_objects_inside_radius(s, 8)
|
||||
for _,obj in ipairs(objects) do
|
||||
|
||||
if obj:is_player() then
|
||||
if (obj:is_player()) then
|
||||
self.attack = obj
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--If found a player follow him
|
||||
if self.attack ~= 0 then
|
||||
|
||||
local p = self.attack:get_pos()
|
||||
|
||||
-- Just incase player teleports away or leaves game
|
||||
if not p then
|
||||
self.attack = nil
|
||||
return
|
||||
end
|
||||
|
||||
local yawp = self.attack:get_look_horizontal() + math.pi / 2
|
||||
local p = self.attack:getpos()
|
||||
local yawp = self.attack:get_look_yaw()
|
||||
local pi = math.pi
|
||||
|
||||
p.y = p.y + 1
|
||||
p.x = p.x - math.cos(yawp) / 2.5
|
||||
p.z = p.z - math.sin(yawp) / 2.5
|
||||
|
||||
p.x = p.x-math.cos(yawp)/2.5
|
||||
p.z = p.z-math.sin(yawp)/2.5
|
||||
local m = 10
|
||||
local v = {
|
||||
x = -(s.x - p.x) * m,
|
||||
y = -(s.y - p.y) * m,
|
||||
z = -(s.z - p.z) * m
|
||||
}
|
||||
local yaws = yawp + pi
|
||||
local v = {x=-(s.x-p.x)*m, y=-(s.y-p.y)*m, z=-(s.z-p.z)*m}
|
||||
local yaws = yawp +pi
|
||||
|
||||
--stay attached to players back:
|
||||
self.object:set_velocity(v)
|
||||
self.object:set_yaw(yaws)
|
||||
self.object:setvelocity(v)
|
||||
self.object:setyaw(yaws)
|
||||
|
||||
--damage player every ten seconds:
|
||||
if self.timer > 10 then
|
||||
if (self.timer>10) then
|
||||
self.timer = 0
|
||||
self.attack:set_hp(self.attack:get_hp() - self.damage)
|
||||
end
|
||||
|
|
|
@ -6,37 +6,41 @@ mobs:register_mob("nssm:morgre", {
|
|||
visual = "mesh",
|
||||
mesh = "morgre.x",
|
||||
rotate = 270,
|
||||
textures = {
|
||||
{"morgre.png"}
|
||||
},
|
||||
visual_size = {x = 5, y = 5},
|
||||
textures = {{"morgre.png"}},
|
||||
visual_size = {x=5, y=5},
|
||||
explosion_radius = 4,
|
||||
makes_footstep_sound = true,
|
||||
view_range = 25,
|
||||
fear_height = 4,
|
||||
walk_velocity = 0.5,
|
||||
run_velocity = 3.5,
|
||||
sounds = {
|
||||
explode = "tnt_explode",
|
||||
random = "morgre1"
|
||||
sounds = {
|
||||
explode = "tnt_explode",
|
||||
random = "morgre1",
|
||||
},
|
||||
damage = 1,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:greedy_soul_fragment", chance = 5, min = 1, max = 1}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:greedy_soul_fragment",
|
||||
chance = 5,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 1,
|
||||
blood_texture = "morparticle.png",
|
||||
stepheight = 1.1,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=1,
|
||||
blood_texture="morparticle.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "explode",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
|
@ -48,6 +52,6 @@ mobs:register_mob("nssm:morgre", {
|
|||
run_start = 120,
|
||||
run_end = 140,
|
||||
punch_start = 100,
|
||||
punch_end = 110
|
||||
punch_end = 110,
|
||||
}
|
||||
})
|
||||
|
|
235
mobs/morgut.lua
235
mobs/morgut.lua
|
@ -6,10 +6,8 @@ mobs:register_mob("nssm:morgut", {
|
|||
visual = "mesh",
|
||||
rotate= 270,
|
||||
mesh = "morgut.x",
|
||||
textures = {
|
||||
{"morgut.png"}
|
||||
},
|
||||
visual_size = {x = 5, y = 5},
|
||||
textures = {{"morgut.png"}},
|
||||
visual_size = {x=5, y=5},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 26,
|
||||
walk_velocity = 0.5,
|
||||
|
@ -18,12 +16,18 @@ mobs:register_mob("nssm:morgut", {
|
|||
damage = 4,
|
||||
runaway = true,
|
||||
jump = true,
|
||||
sounds = {
|
||||
random = "morgut"
|
||||
sounds = {
|
||||
random = "morgut",
|
||||
},
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 3},
|
||||
{name = "nssm:gluttonous_soul_fragment", chance = 3, min = 1, max = 1}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
{name = "nssm:gluttonous_soul_fragment",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 70,
|
||||
drawtype = "front",
|
||||
|
@ -31,13 +35,13 @@ mobs:register_mob("nssm:morgut", {
|
|||
fear_height = 4,
|
||||
floats = 1,
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 1,
|
||||
blood_texture = "morparticle.png",
|
||||
stepheight = 1.1,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=1,
|
||||
blood_texture="morparticle.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
|
@ -49,33 +53,25 @@ mobs:register_mob("nssm:morgut", {
|
|||
run_start = 100,
|
||||
run_end = 120,
|
||||
punch_start = 130,
|
||||
punch_end = 160
|
||||
punch_end = 160,
|
||||
},
|
||||
|
||||
do_custom = function (self)
|
||||
|
||||
self.flag = (self.flag or 0)
|
||||
|
||||
if self.inv_flag ~= 1 then
|
||||
|
||||
self.inventory = {}
|
||||
|
||||
for i = 1, 32 do
|
||||
self.inventory[i] = {name = "", num = 0}
|
||||
for i=1,32 do
|
||||
self.inventory[i]={name = '', num = 0}
|
||||
end
|
||||
end
|
||||
|
||||
self.inv_flag = (self.inv_flag or 1)
|
||||
|
||||
if self.flag == 1 then
|
||||
|
||||
self.state = ""
|
||||
|
||||
mobs:set_animation(self, "run")
|
||||
|
||||
self.object:set_yaw(self.dir)
|
||||
|
||||
self:set_velocity(4)
|
||||
set_animation(self, "run")
|
||||
self.object:setyaw(self.dir)
|
||||
set_velocity(self, 4)
|
||||
|
||||
if os.time() - self.morgut_timer > 3 then
|
||||
self.flag = 0
|
||||
|
@ -84,143 +80,101 @@ mobs:register_mob("nssm:morgut", {
|
|||
end
|
||||
|
||||
end,
|
||||
|
||||
custom_attack = function (self)
|
||||
|
||||
self.curr_attack = (self.curr_attack or self.attack)
|
||||
self.morgut_timer = (self.morgut_timer or os.time())
|
||||
|
||||
self.dir = (self.dir or 0)
|
||||
|
||||
if (os.time() - self.morgut_timer) > 1 then
|
||||
|
||||
if self.attack then
|
||||
|
||||
local s = self.object:get_pos()
|
||||
local p = self.attack:get_pos()
|
||||
|
||||
mobs:set_animation(self, "punch")
|
||||
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack:getpos()
|
||||
set_animation(self, "punch")
|
||||
local m = 2
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 6,
|
||||
time = 1,
|
||||
minpos = {x = p.x - 0.5, y = p.y - 0.5, z = p.z - 0.5},
|
||||
maxpos = {x = p.x + 0.5, y = p.y + 0.5, z = p.z + 0.5},
|
||||
minvel = {
|
||||
x = (s.x - p.x) * m,
|
||||
y = (s.y - p.y) * m,
|
||||
z = (s.z - p.z) * m
|
||||
},
|
||||
maxvel = {
|
||||
x = (s.x - p.x) * m,
|
||||
y = (s.y - p.y) * m,
|
||||
z = (s.z - p.z) * m
|
||||
},
|
||||
minacc = {x = s.x - p.x, y = s.y - p.y, z = s.z - p.z},
|
||||
maxacc = {x = s.x - p.x, y = s.y - p.y, z = s.z - p.z},
|
||||
minexptime = 0.2,
|
||||
maxexptime = 0.3,
|
||||
minsize = 2,
|
||||
maxsize = 3,
|
||||
collisiondetection = false,
|
||||
texture = "roasted_duck_legs.png"
|
||||
})
|
||||
minetest.add_particlespawner(
|
||||
6, --amount
|
||||
1, --time
|
||||
{x=p.x-0.5, y=p.y-0.5, z=p.z-0.5}, --minpos
|
||||
{x=p.x+0.5, y=p.y+0.5, z=p.z+0.5}, --maxpos
|
||||
{x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --minvel
|
||||
{x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --maxvel
|
||||
{x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}, --minacc
|
||||
{x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}, --maxacc
|
||||
0.2, --minexptime
|
||||
0.3, --maxexptime
|
||||
2, --minsize
|
||||
3, --maxsize
|
||||
false, --collisiondetection
|
||||
"roasted_duck_legs.png" --texture
|
||||
)
|
||||
|
||||
minetest.after(1, function(self)
|
||||
minetest.after(1, function (self)
|
||||
if self then
|
||||
if self.attack:is_player() then
|
||||
local pname = self.attack:get_player_name()
|
||||
local player_inv = minetest.get_inventory({type='player', name = pname})
|
||||
|
||||
if self and self.attack:is_player() then
|
||||
|
||||
local pname = self.attack:get_player_name()
|
||||
local player_inv = minetest.get_inventory(
|
||||
{type = "player", name = pname})
|
||||
|
||||
if not player_inv:is_empty("main") then
|
||||
|
||||
for i = 1, 32 do
|
||||
|
||||
local items = player_inv:get_stack("main", i)
|
||||
local n = items:get_name()
|
||||
|
||||
if minetest.get_item_group(n, "eatable") == 1 then
|
||||
|
||||
local index
|
||||
local found = 0
|
||||
|
||||
for j = 1, 32 do
|
||||
|
||||
if found == 0 then
|
||||
|
||||
if self.inventory[j].num == 0 then
|
||||
|
||||
-- found an empty place
|
||||
found = 2
|
||||
index = j
|
||||
else
|
||||
|
||||
-- found a corrsponding itemstack
|
||||
if self.inventory[j].name == n then
|
||||
|
||||
self.inventory[j].num = self.inventory[j].num + 1
|
||||
|
||||
found = 1
|
||||
if player_inv:is_empty('main') then
|
||||
--minetest.chat_send_all("Inventory empty")
|
||||
else
|
||||
for i = 1,32 do
|
||||
--minetest.chat_send_all("Inventory is not empty")
|
||||
local items = player_inv:get_stack('main', i)
|
||||
local n = items:get_name()
|
||||
if minetest.get_item_group(n, "eatable")==1 then
|
||||
local index
|
||||
local found = 0
|
||||
for j = 1,32 do
|
||||
if found == 0 then
|
||||
if self.inventory[j].num == 0 then
|
||||
--found an empty place
|
||||
found = 2
|
||||
index = j
|
||||
else
|
||||
--found a corrsponding itemstack
|
||||
if self.inventory[j].name == n then
|
||||
self.inventory[j].num = self.inventory[j].num +1
|
||||
found = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if found == 2 then
|
||||
self.inventory[index].name = n
|
||||
self.inventory[index].num = 1
|
||||
end
|
||||
items:take_item()
|
||||
player_inv:set_stack('main', i, items)
|
||||
end
|
||||
|
||||
if found == 2 then
|
||||
self.inventory[index].name = n
|
||||
self.inventory[index].num = 1
|
||||
end
|
||||
|
||||
items:take_item()
|
||||
|
||||
player_inv:set_stack("main", i, items)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mobs:set_animation(self, "run")
|
||||
|
||||
self.flag = 1
|
||||
self.morgut_timer = os.time()
|
||||
self.curr_attack = self.attack
|
||||
self.state = ""
|
||||
|
||||
local pyaw = self.curr_attack: get_look_horizontal() + math.pi / 2
|
||||
|
||||
self.dir = pyaw
|
||||
self.object:set_yaw(pyaw)
|
||||
|
||||
if self then
|
||||
self:set_velocity(4)
|
||||
set_animation(self, "run")
|
||||
self.flag = 1
|
||||
self.morgut_timer = os.time()
|
||||
self.curr_attack = self.attack
|
||||
self.state = ""
|
||||
local pyaw = self.curr_attack: get_look_yaw()
|
||||
self.dir = pyaw
|
||||
self.object:setyaw(pyaw)
|
||||
if self then
|
||||
set_velocity(self, 4)
|
||||
end
|
||||
end
|
||||
end
|
||||
end, self)
|
||||
end,self)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_die = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local pos = self.object:getpos()
|
||||
if (self.inventory ~= nil) then
|
||||
|
||||
local elem
|
||||
|
||||
for i = 1, 32 do
|
||||
|
||||
if self.inventory[i].num ~= 0 then
|
||||
|
||||
local items = ItemStack(self.inventory[i].name
|
||||
.. " " .. self.inventory[i].num)
|
||||
|
||||
for i = 1,32 do
|
||||
if self.inventory[i].num~=0 then
|
||||
local items = ItemStack(self.inventory[i].name.." "..self.inventory[i].num)
|
||||
local obj = minetest.add_item(pos, items)
|
||||
|
||||
obj:set_velocity({
|
||||
obj:setvelocity({
|
||||
x = math.random(-1, 1),
|
||||
y = 6,
|
||||
z = math.random(-1, 1)
|
||||
|
@ -228,7 +182,6 @@ mobs:register_mob("nssm:morgut", {
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
251
mobs/morlu.lua
251
mobs/morlu.lua
|
@ -6,10 +6,8 @@ mobs:register_mob("nssm:morlu", {
|
|||
visual = "mesh",
|
||||
rotate= 270,
|
||||
mesh = "morlu.x",
|
||||
textures = {
|
||||
{"morlu.png"}
|
||||
},
|
||||
visual_size = {x = 7, y = 7},
|
||||
textures = {{"morlu.png"}},
|
||||
visual_size = {x=7, y=7},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 28,
|
||||
walk_velocity = 0.5,
|
||||
|
@ -18,13 +16,19 @@ mobs:register_mob("nssm:morlu", {
|
|||
damage = 4,
|
||||
runaway = true,
|
||||
jump = true,
|
||||
sounds = {
|
||||
sounds = {
|
||||
random = "morlu1",
|
||||
random = "morlu2"
|
||||
},
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 3, max = 4},
|
||||
{name = "nssm:lustful_soul_fragment", chance = 3, min = 1, max = 1}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 3,
|
||||
max = 4,},
|
||||
{name = "nssm:lustful_soul_fragment",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 40,
|
||||
drawtype = "front",
|
||||
|
@ -32,13 +36,13 @@ mobs:register_mob("nssm:morlu", {
|
|||
fear_height = 4,
|
||||
floats = 1,
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 1,
|
||||
blood_texture = "morparticle.png",
|
||||
stepheight = 1.1,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=1,
|
||||
blood_texture="morparticle.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
|
@ -50,34 +54,26 @@ mobs:register_mob("nssm:morlu", {
|
|||
run_start = 50,
|
||||
run_end = 90,
|
||||
punch_start = 100,
|
||||
punch_end = 130
|
||||
punch_end = 130,
|
||||
},
|
||||
|
||||
do_custom = function (self)
|
||||
|
||||
self.flag = (self.flag or 0)
|
||||
|
||||
if self.inv_flag ~= 1 then
|
||||
|
||||
self.inventory = {}
|
||||
self.invnum = 0
|
||||
|
||||
for i = 1, 6 do
|
||||
self.inventory[i] = {name = ""}
|
||||
for i=1,6 do
|
||||
self.inventory[i]={name = ''}
|
||||
end
|
||||
end
|
||||
|
||||
self.inv_flag = (self.inv_flag or 1)
|
||||
|
||||
if self.flag == 1 then
|
||||
|
||||
self.state = ""
|
||||
|
||||
mobs:set_animation(self, "run")
|
||||
|
||||
self:set_yaw(self.dir)
|
||||
|
||||
self:set_velocity(4)
|
||||
set_animation(self, "run")
|
||||
self.object:setyaw(self.dir)
|
||||
set_velocity(self, 4)
|
||||
|
||||
if os.time() - self.morlu_timer > 3 then
|
||||
self.flag = 0
|
||||
|
@ -86,38 +82,24 @@ mobs:register_mob("nssm:morlu", {
|
|||
end
|
||||
|
||||
end,
|
||||
|
||||
custom_attack = function (self)
|
||||
|
||||
self.curr_attack = (self.curr_attack or self.attack)
|
||||
self.morlu_timer = (self.morlu_timer or os.time())
|
||||
|
||||
self.dir = (self.dir or 0)
|
||||
|
||||
if (os.time() - self.morlu_timer) > 1 then
|
||||
|
||||
local s = self.object:get_pos()
|
||||
local p = self.attack:get_pos()
|
||||
|
||||
mobs:set_animation(self, "punch")
|
||||
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack:getpos()
|
||||
set_animation(self, "punch")
|
||||
local m = 1
|
||||
|
||||
if self.attack:is_player() then
|
||||
|
||||
if minetest.get_modpath("3d_armor") then
|
||||
|
||||
local pname, player_inv = armor:get_valid_player(
|
||||
self.attack, "[set_player_armor]")
|
||||
|
||||
local pname, player_inv, armor_inv, ppos = armor:get_valid_player(self.attack, "[set_player_armor]")
|
||||
local pname = self.attack:get_player_name()
|
||||
local player_inv = minetest.get_inventory({
|
||||
type = "player", name = pname})
|
||||
local armor_inv = minetest.get_inventory({
|
||||
type = 'detached', name = pname.."_armor"})
|
||||
|
||||
if armor_inv:is_empty("armor") then
|
||||
|
||||
local player_inv = minetest.get_inventory({type='player', name = pname})
|
||||
if player_inv:is_empty('armor') then
|
||||
-- punch player if he doesn't own an armor
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
|
@ -128,165 +110,134 @@ mobs:register_mob("nssm:morlu", {
|
|||
local armor_num = 0
|
||||
local steal_pos
|
||||
|
||||
for i = 1, 6 do
|
||||
|
||||
local armor_stack = armor_inv:get_stack("armor", i)
|
||||
for i=1,6 do
|
||||
local armor_stack = player_inv:get_stack("armor", i)
|
||||
local armor_item = armor_stack:get_name()
|
||||
|
||||
if armor_stack:get_count() > 0 then
|
||||
armor_elements[armor_num] = {name=armor_item, pos=i}
|
||||
armor_elements[armor_num]={name=armor_item, pos=i}
|
||||
armor_num = armor_num + 1
|
||||
end
|
||||
end
|
||||
|
||||
if armor_num > 0 then
|
||||
steal_pos = math.random(1,armor_num)
|
||||
steal_pos = steal_pos-1
|
||||
--[[for i=0,armor_num-1 do
|
||||
minetest.chat_send_all("Posizione: "..armor_elements[i].pos.." Oggetto: "..armor_elements[i].name)
|
||||
end
|
||||
]]
|
||||
|
||||
steal_pos = math.random(armor_num)
|
||||
steal_pos = steal_pos - 1
|
||||
|
||||
--minetest.chat_send_all("Selezionato: pos: "..armor_elements[steal_pos].pos.." nome: "..armor_elements[steal_pos].name)
|
||||
local cpos = string.find(armor_elements[steal_pos].name, ":")
|
||||
local target_armor = armor_elements[steal_pos].name
|
||||
local mod_name = string.sub(target_armor, 0, cpos - 1)
|
||||
local nname = string.sub(target_armor, cpos + 1)
|
||||
--minetest.chat_send_all("Posizione dei due punti: "..cpos)
|
||||
|
||||
if target_armor:find("admin") then
|
||||
nname = "greedy_soul_fragment.png"
|
||||
elseif mod_name == "3d_armor" then
|
||||
nname = "3d_armor_inv_" .. nname .. ".png"
|
||||
local mod_name = string.sub(armor_elements[steal_pos].name, 0, cpos-1)
|
||||
local nname = string.sub(armor_elements[steal_pos].name, cpos+1)
|
||||
--minetest.chat_send_all("Armor Mod name: "..mod_name)
|
||||
|
||||
if mod_name == "3d_armor" then
|
||||
nname = "3d_armor_inv_"..nname..".png"
|
||||
elseif mod_name == "nssm" then
|
||||
nname = "inv_" .. nname .. ".png"
|
||||
nname = "inv_"..nname..".png"
|
||||
else
|
||||
nname = "3d_armor_inv_chestplate_diamond.png"
|
||||
end
|
||||
--minetest.chat_send_all("Nome della texture: "..nname)
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 1,
|
||||
time = 1,
|
||||
minpos = {x = p.x, y = p.y + 1, z = p.z},
|
||||
maxpos = {x = p.x, y = p.y + 1, z = p.z},
|
||||
minvel = {
|
||||
x = (s.x - p.x) * m,
|
||||
y = (s.y - p.y) * m,
|
||||
z = (s.z - p.z) * m
|
||||
},
|
||||
maxvel = {
|
||||
x = (s.x - p.x) * m,
|
||||
y = (s.y - p.y) * m,
|
||||
z = (s.z - p.z) * m
|
||||
},
|
||||
minacc = {x = s.x - p.x, y = s.y - p.y - 1, z = s.z - p.z},
|
||||
maxacc = {x = s.x - p.x, y = s.y - p.y - 1, z = s.z - p.z},
|
||||
minexptime = 0.5,
|
||||
maxexptime = 0.5,
|
||||
minsize = 10,
|
||||
maxsize = 10,
|
||||
collisiondetection = false,
|
||||
texture = nname
|
||||
})
|
||||
|
||||
if target_armor:find("admin") then
|
||||
return
|
||||
end
|
||||
minetest.add_particlespawner(
|
||||
1, --amount
|
||||
1, --time
|
||||
{x=p.x, y=p.y+1, z=p.z}, --minpos
|
||||
{x=p.x, y=p.y+1, z=p.z}, --maxpos
|
||||
{x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --minvel
|
||||
{x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --maxvel
|
||||
{x=s.x-p.x, y=s.y-p.y-1, z=s.z-p.z}, --minacc
|
||||
{x=s.x-p.x, y=s.y-p.y-1, z=s.z-p.z}, --maxacc
|
||||
0.5, --minexptime
|
||||
0.5, --maxexptime
|
||||
10, --minsize
|
||||
10, --maxsize
|
||||
false, --collisiondetection
|
||||
nname --texture
|
||||
)
|
||||
|
||||
minetest.after(1, function (self)
|
||||
|
||||
if self then
|
||||
|
||||
local armor_stack = armor_inv:get_stack("armor",
|
||||
armor_elements[steal_pos].pos)
|
||||
armor_stack:take_item()
|
||||
armor_inv:set_stack("armor",
|
||||
armor_elements[steal_pos].pos, armor_stack)
|
||||
armor_stack = armor_inv:get_stack("armor",
|
||||
armor_elements[steal_pos].pos)
|
||||
armor_stack:take_item()
|
||||
armor_inv:set_stack("armor",
|
||||
armor_elements[steal_pos].pos, armor_stack)
|
||||
local armor_stack = player_inv:get_stack("armor", armor_elements[steal_pos].pos)
|
||||
armor_stack:take_item()
|
||||
player_inv:set_stack('armor', armor_elements[steal_pos].pos, armor_stack)
|
||||
|
||||
armor:set_player_armor(self.attack, self.attack)
|
||||
--armor:update_armor(self.attack)
|
||||
armor:update_inventory(self.attack)
|
||||
--armor:update_player_visuals(self.attack)
|
||||
armor_stack = armor_inv:get_stack("armor", armor_elements[steal_pos].pos)
|
||||
armor_stack:take_item()
|
||||
armor_inv:set_stack('armor', armor_elements[steal_pos].pos, armor_stack)
|
||||
|
||||
armor:set_player_armor(self.attack, self.attack)
|
||||
--armor:update_armor(self.attack)
|
||||
armor:update_inventory(self.attack)
|
||||
--armor:update_player_visuals(self.attack)
|
||||
|
||||
--Update personal inventory of armors:
|
||||
if self.invnum ~= nil and self.invnum <= 5 then
|
||||
if (self.invnum ~= nil) and (self.invnum <= 5) then
|
||||
--minetest.chat_send_all("Invnum: "..self.invnum)
|
||||
--minetest.chat_send_all("Salvo: "..armor_elements[steal_pos].name)
|
||||
self.invnum = self.invnum + 1
|
||||
self.inventory[self.invnum].name =
|
||||
armor_elements[steal_pos].name
|
||||
self.inventory[self.invnum].name = armor_elements[steal_pos].name
|
||||
end
|
||||
|
||||
mobs:set_animation(self, "run")
|
||||
|
||||
set_animation(self, "run")
|
||||
self.flag = 1
|
||||
self.morlu_timer = os.time()
|
||||
self.curr_attack = self.attack
|
||||
self.state = ""
|
||||
|
||||
local pyaw = self.curr_attack:get_look_horizontal() +
|
||||
math.pi / 2
|
||||
|
||||
local pyaw = self.curr_attack: get_look_yaw()
|
||||
self.dir = pyaw
|
||||
self.object:set_yaw(pyaw)
|
||||
|
||||
self.object:setyaw(pyaw)
|
||||
if self then
|
||||
self:set_velocity(4)
|
||||
set_velocity(self, 4)
|
||||
end
|
||||
end
|
||||
end, self)
|
||||
end,self)
|
||||
end
|
||||
end
|
||||
else
|
||||
local s = self.object:get_pos()
|
||||
local p = self.attack:get_pos()
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack:getpos()
|
||||
|
||||
mobs:set_animation(self, "punch")
|
||||
|
||||
if minetest.line_of_sight(
|
||||
{x = p.x, y = p.y +1.5, z = p.z},
|
||||
{x = s.x, y = s.y +1.5, z = s.z}) == true then
|
||||
set_animation(self, "punch")
|
||||
|
||||
if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then
|
||||
-- play attack sound
|
||||
if self.sounds.attack then
|
||||
|
||||
minetest.sound_play(self.sounds.attack, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
}, true)
|
||||
})
|
||||
end
|
||||
|
||||
-- punch player
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups = {fleshy=self.damage}
|
||||
}, nil)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_die = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local pos = self.object:getpos()
|
||||
if (self.inventory ~= nil) then
|
||||
|
||||
if self.invnum > 0 then
|
||||
|
||||
for i = 1, self.invnum do
|
||||
|
||||
local items = ItemStack(self.inventory[i].name .. " 1")
|
||||
for i=1,self.invnum do
|
||||
local items = ItemStack(self.inventory[i].name.." 1")
|
||||
local obj = minetest.add_item(pos, items)
|
||||
|
||||
obj:set_velocity({
|
||||
x = math.random(-1, 1),
|
||||
y = 6,
|
||||
z = math.random(-1, 1)
|
||||
})
|
||||
obj:setvelocity({
|
||||
x = math.random(-1, 1),
|
||||
y = 6,
|
||||
z = math.random(-1, 1)
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
File diff suppressed because it is too large
Load Diff
186
mobs/morvy.lua
186
mobs/morvy.lua
|
@ -5,24 +5,28 @@ mobs:register_mob("nssm:morvy", {
|
|||
collisionbox = {-0.3, -0.1, -0.3, 0.3, 2.3, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "morvy.x",
|
||||
textures = {
|
||||
{"morvy.png"}
|
||||
},
|
||||
visual_size = {x = 6, y = 6},
|
||||
textures = {{"morvy.png"}},
|
||||
visual_size = {x=6, y=6},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 35,
|
||||
fear_height = 5,
|
||||
walk_velocity = 0.7,
|
||||
run_velocity = 2,
|
||||
rotate = 270,
|
||||
rotate = 270,
|
||||
damage = 4,
|
||||
sounds = {
|
||||
random = "morvy"
|
||||
random = "morvy",
|
||||
},
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 5, max = 7},
|
||||
{name = "nssm:envious_soul_fragment", chance = 3, min = 1, max = 1}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 5,
|
||||
max = 7,},
|
||||
{name = "nssm:envious_soul_fragment",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
reach = 8,
|
||||
armor = 60,
|
||||
|
@ -30,12 +34,12 @@ mobs:register_mob("nssm:morvy", {
|
|||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
light_damage = 0,
|
||||
fire_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 1,
|
||||
blood_texture = "morparticle.png",
|
||||
stepheight = 1.1,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=1,
|
||||
blood_texture="morparticle.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
|
@ -47,29 +51,23 @@ mobs:register_mob("nssm:morvy", {
|
|||
run_start = 50,
|
||||
run_end = 90,
|
||||
punch_start = 100,
|
||||
punch_end = 130
|
||||
punch_end = 130,
|
||||
},
|
||||
|
||||
custom_attack = function(self)
|
||||
|
||||
mobs:set_animation(self, "stand")
|
||||
|
||||
set_animation(self, "stand")
|
||||
self.morvy_counter = (self.morvy_counter or 0) + 1
|
||||
|
||||
if self.morvy_counter == 4 then
|
||||
|
||||
mobs:set_animation(self, "punch")
|
||||
|
||||
set_animation(self, "punch")
|
||||
self.morvy_counter = 0
|
||||
|
||||
local counter = 0
|
||||
local s = self.object:get_pos()
|
||||
local p = self.attack:get_pos()
|
||||
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack:getpos()
|
||||
|
||||
p.y = p.y + 1.5
|
||||
s.y = s.y + 1.5
|
||||
|
||||
if mobs:line_of_sight(self, p, s) == true then
|
||||
if line_of_sight_water(self, p, s) == true then
|
||||
--[[play attack sound
|
||||
if self.sounds.attack then
|
||||
minetest.sound_play(self.sounds.attack, {
|
||||
|
@ -77,31 +75,20 @@ mobs:register_mob("nssm:morvy", {
|
|||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end]]
|
||||
local pos1 = {x=s.x+math.random(-0.5,0.5), y=s.y+0.2, z=s.z+math.random(-0.5,0.5)}
|
||||
|
||||
local pos1 = {
|
||||
x = s.x + math.random(-0.5, 0.5),
|
||||
y = s.y + 0.2,
|
||||
z = s.z + math.random(-0.5, 0.5)
|
||||
}
|
||||
|
||||
local objects = minetest.get_objects_inside_radius(s, 10)
|
||||
|
||||
for _,obj in ipairs(objects) do
|
||||
|
||||
if (obj:get_luaentity()
|
||||
and ((obj:get_luaentity().name == "nssm:morbat1")
|
||||
or (obj:get_luaentity().name == "nssm:morbat2")
|
||||
or (obj:get_luaentity().name == "nssm:morbat3"))) then
|
||||
counter = counter + 1
|
||||
local objects = minetest.env:get_objects_inside_radius(s, 10)
|
||||
for _,obj in ipairs(objects) do
|
||||
if (obj:get_luaentity() and ((obj:get_luaentity().name == "nssm:morbat1") or (obj:get_luaentity().name == "nssm:morbat2") or (obj:get_luaentity().name == "nssm:morbat3"))) then
|
||||
counter = counter + 1
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_node(pos1).name == "air"
|
||||
and counter < 5 then
|
||||
end
|
||||
|
||||
if (minetest.env:get_node(pos1).name == "air")
|
||||
and (counter < 5)
|
||||
then
|
||||
local bat
|
||||
local which = math.random(1, 3)
|
||||
|
||||
local which = math.random(1,3)
|
||||
if which == 1 then
|
||||
bat = "nssm:morbat1"
|
||||
elseif which == 2 then
|
||||
|
@ -109,35 +96,33 @@ mobs:register_mob("nssm:morvy", {
|
|||
elseif which == 3 then
|
||||
bat = "nssm:morbat3"
|
||||
end
|
||||
|
||||
if (bat=="nssm:morbat3") then
|
||||
pos1.y = pos1.y + 1.5
|
||||
pos1.y=pos1.y+1.5
|
||||
end
|
||||
|
||||
minetest.add_entity(pos1, bat)
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 20,
|
||||
time = 0.1,
|
||||
minpos = {x = pos1.x - 0.2, y = pos1.y - 0.2, z = pos1.z - 0.2},
|
||||
maxpos = {x = pos1.x + 0.2, y = pos1.y + 0.2, z = pos1.z + 0.2},
|
||||
minvel = {x = 0, y = 0, z = 0},
|
||||
maxvel = {x = 0.1, y = 0.3, z = 0.1},
|
||||
minacc = {x = -0.5, y = 1, z = -0.5},
|
||||
maxacc = {x = 0.5, y = 1, z = 0.5},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 4,
|
||||
minsize = 2,
|
||||
maxsize = 6,
|
||||
collisiondetection = false,
|
||||
texture = "morparticle.png"
|
||||
})
|
||||
minetest.add_particlespawner(
|
||||
20, --amount
|
||||
0.1, --time
|
||||
{x=pos1.x-0.2, y=pos1.y-0.2, z=pos1.z-0.2}, --minpos
|
||||
{x=pos1.x+0.2, y=pos1.y+0.2, z=pos1.z+0.2}, --maxpos
|
||||
{x=0, y=0, z=0}, --minvel
|
||||
{x=0.1, y=0.3, z=0.1}, --maxvel
|
||||
{x=-0.5,y=1,z=-0.5}, --minacc
|
||||
{x=0.5,y=1,z=0.5}, --maxacc
|
||||
0.1, --minexptime
|
||||
4, --maxexptime
|
||||
2, --minsize
|
||||
6, --maxsize
|
||||
false, --collisiondetection
|
||||
"morparticle.png" --texture
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--Morbats
|
||||
|
||||
mobs:register_mob("nssm:morbat1", {
|
||||
|
@ -147,15 +132,13 @@ mobs:register_mob("nssm:morbat1", {
|
|||
collisionbox = {-0.1, 0.2, -0.1, 0.1, 0.4, 0.1},
|
||||
visual = "mesh",
|
||||
mesh = "morbat.x",
|
||||
textures = {
|
||||
{"morbat1.png"}
|
||||
},
|
||||
visual_size = {x = 2, y = 2},
|
||||
textures = {{"morbat1.png"}},
|
||||
visual_size = {x=2, y=2},
|
||||
view_range = 40,
|
||||
walk_velocity = 0.5,
|
||||
run_velocity = 3,
|
||||
fall_speed = 0,
|
||||
stepheight = 3,
|
||||
fall_speed = 0,
|
||||
stepheight = 3,
|
||||
--[[ sounds = {
|
||||
random = "duck",
|
||||
},]]
|
||||
|
@ -164,16 +147,19 @@ mobs:register_mob("nssm:morbat1", {
|
|||
jump = true,
|
||||
rotate = 270,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 2}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 80,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
light_damage = 0,
|
||||
blood_texture="morparticle.png",
|
||||
fly = true,
|
||||
on_rightclick = nil,
|
||||
fly = true,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
|
@ -185,7 +171,7 @@ mobs:register_mob("nssm:morbat1", {
|
|||
run_start = 10,
|
||||
run_end = 50,
|
||||
punch_start = 100,
|
||||
punch_end = 115
|
||||
punch_end = 115,
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -196,15 +182,13 @@ mobs:register_mob("nssm:morbat2", {
|
|||
collisionbox = {-0.1, 0.2, -0.1, 0.1, 0.4, 0.1},
|
||||
visual = "mesh",
|
||||
mesh = "morbat.x",
|
||||
textures = {
|
||||
{"morbat2.png"}
|
||||
},
|
||||
visual_size = {x = 2, y = 2},
|
||||
textures = {{"morbat2.png"}},
|
||||
visual_size = {x=2, y=2},
|
||||
view_range = 40,
|
||||
walk_velocity = 0.5,
|
||||
run_velocity = 3,
|
||||
fall_speed = 0,
|
||||
stepheight = 3,
|
||||
fall_speed = 0,
|
||||
stepheight = 3,
|
||||
--[[ sounds = {
|
||||
random = "duck",
|
||||
},]]
|
||||
|
@ -213,16 +197,19 @@ mobs:register_mob("nssm:morbat2", {
|
|||
jump = true,
|
||||
rotate = 270,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 2}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
light_damage = 0,
|
||||
blood_texture="morparticle.png",
|
||||
fly = true,
|
||||
on_rightclick = nil,
|
||||
fly = true,
|
||||
attack_type = "explode",
|
||||
explosion_radius = 3,
|
||||
animation = {
|
||||
|
@ -235,7 +222,7 @@ mobs:register_mob("nssm:morbat2", {
|
|||
run_start = 10,
|
||||
run_end = 50,
|
||||
punch_start = 100,
|
||||
punch_end = 115
|
||||
punch_end = 115,
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -247,15 +234,13 @@ mobs:register_mob("nssm:morbat3", {
|
|||
collisionbox = {-0.1, 0.2, -0.1, 0.1, 0.4, 0.1},
|
||||
visual = "mesh",
|
||||
mesh = "morbat.x",
|
||||
textures = {
|
||||
{"morbat3.png"}
|
||||
},
|
||||
visual_size = {x = 2, y = 2},
|
||||
textures = {{"morbat3.png"}},
|
||||
visual_size = {x=2, y=2},
|
||||
view_range = 40,
|
||||
walk_velocity = 0.5,
|
||||
run_velocity = 3,
|
||||
fall_speed = 0,
|
||||
stepheight = 3,
|
||||
fall_speed = 0,
|
||||
stepheight = 3,
|
||||
--[[ sounds = {
|
||||
random = "duck",
|
||||
},]]
|
||||
|
@ -264,16 +249,19 @@ mobs:register_mob("nssm:morbat3", {
|
|||
jump = true,
|
||||
rotate = 270,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 2}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
light_damage = 0,
|
||||
blood_texture = "morparticle.png",
|
||||
fly = true,
|
||||
blood_texture="morparticle.png",
|
||||
on_rightclick = nil,
|
||||
fly = true,
|
||||
attack_type = "shoot",
|
||||
arrow = "nssm:morarrow",
|
||||
shoot_interval = 3,
|
||||
|
@ -287,6 +275,6 @@ mobs:register_mob("nssm:morbat3", {
|
|||
run_start = 10,
|
||||
run_end = 50,
|
||||
punch_start = 100,
|
||||
punch_end = 115
|
||||
punch_end = 115,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -5,42 +5,46 @@ mobs:register_mob("nssm:morwa", {
|
|||
collisionbox = {-1, -0.1, -1, 1, 3, 1},
|
||||
visual = "mesh",
|
||||
mesh = "morwa.x",
|
||||
textures = {
|
||||
{"morwa.png"}
|
||||
},
|
||||
visual_size = {x = 10, y = 10},
|
||||
textures = {{"morwa.png"}},
|
||||
visual_size = {x=10, y=10},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 25,
|
||||
fear_height = 4,
|
||||
walk_velocity = 0.5,
|
||||
run_velocity = 4,
|
||||
sounds = {
|
||||
random = "morwa"
|
||||
random = "morwa",
|
||||
},
|
||||
damage = 8,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 3, max = 4},
|
||||
{name = "nssm:wrathful_soul_fragment", chance = 3, min = 1, max = 1}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 3,
|
||||
max = 4,},
|
||||
{name = "nssm:wrathful_soul_fragment",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 50,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
reach = 4,
|
||||
reach =4,
|
||||
rotate = 270,
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 1,
|
||||
blood_texture = "morparticle.png",
|
||||
stepheight = 1.1,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=1,
|
||||
blood_texture="morparticle.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogshoot",
|
||||
dogshoot_switch = true,
|
||||
arrow = "nssm:morarrow",
|
||||
shoot_interval = 2,
|
||||
shoot_offset = 0,
|
||||
arrow = "nssm:morarrow",
|
||||
shoot_interval = 2,
|
||||
shoot_offset = 0,
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 25,
|
||||
|
@ -52,19 +56,16 @@ mobs:register_mob("nssm:morwa", {
|
|||
run_end = 120,
|
||||
punch_start = 130,
|
||||
punch_end = 160,
|
||||
shoot_start =176,
|
||||
shoot_end=226
|
||||
shoot_start =176,
|
||||
shoot_end=226,
|
||||
},
|
||||
|
||||
do_custom = function (self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local pos = self.object:getpos()
|
||||
local light = minetest.get_node_light(pos)
|
||||
|
||||
--minetest.chat_send_all("Luce: "..light)
|
||||
if light < 8 then
|
||||
if (light < 8) then
|
||||
self.object:remove()
|
||||
minetest.set_node(pos, {name = "nssm:morwa_statue"})
|
||||
minetest.env:set_node(pos, {name="nssm:morwa_statue"})
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -5,10 +5,8 @@ mobs:register_mob("nssm:night_master", {
|
|||
collisionbox = {-0.65, -0.4, -0.65, 0.65, 0.4, 0.65},
|
||||
visual = "mesh",
|
||||
mesh = "moonherontrio.x",
|
||||
textures = {
|
||||
{"moonherontrio.png"}
|
||||
},
|
||||
visual_size = {x = 18, y = 18},
|
||||
textures = {{"moonherontrio.png"}},
|
||||
visual_size = {x=18, y=18},
|
||||
view_range = 40,
|
||||
rotate = 270,
|
||||
lifetimer = 500,
|
||||
|
@ -19,7 +17,7 @@ mobs:register_mob("nssm:night_master", {
|
|||
stepheight = 3,
|
||||
sounds = {
|
||||
random = "night_master",
|
||||
distance = 45
|
||||
distance = 45,
|
||||
},
|
||||
damage = 10,
|
||||
jump = false,
|
||||
|
@ -27,10 +25,10 @@ mobs:register_mob("nssm:night_master", {
|
|||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
fire_damage = 5,
|
||||
light_damage = 0,
|
||||
blood_texture = "nssm_blood.png",
|
||||
blood_amount = 50,
|
||||
blood_texture="nssm_blood.png",
|
||||
blood_amount=50,
|
||||
on_rightclick = nil,
|
||||
fly = true,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
|
@ -43,116 +41,39 @@ mobs:register_mob("nssm:night_master", {
|
|||
run_start = 20,
|
||||
run_end = 50,
|
||||
punch_start = 130,
|
||||
punch_end = 160
|
||||
punch_end = 160,
|
||||
},
|
||||
|
||||
on_die = function(self, pos)
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 200,
|
||||
time = 0.1,
|
||||
minpos = {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
|
||||
maxpos = {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
|
||||
minvel = {x = -0, y = -0, z = -0},
|
||||
maxvel = {x = 1, y = 1, z = 1},
|
||||
minacc = {x = -0.5, y = 5, z = -0.5},
|
||||
maxacc = {x = 0.5, y = 5, z = 0.5},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = 3,
|
||||
maxsize = 4,
|
||||
collisiondetection = false,
|
||||
texture = "tnt_smoke.png"
|
||||
})
|
||||
|
||||
minetest.add_particlespawner(
|
||||
200, --amount
|
||||
0.1, --time
|
||||
{x=pos.x-1, y=pos.y-1, z=pos.z-1}, --minpos
|
||||
{x=pos.x+1, y=pos.y+1, z=pos.z+1}, --maxpos
|
||||
{x=-0, y=-0, z=-0}, --minvel
|
||||
{x=1, y=1, z=1}, --maxvel
|
||||
{x=-0.5,y=5,z=-0.5}, --minacc
|
||||
{x=0.5,y=5,z=0.5}, --maxacc
|
||||
0.1, --minexptime
|
||||
1, --maxexptime
|
||||
3, --minsize
|
||||
4, --maxsize
|
||||
false, --collisiondetection
|
||||
"tnt_smoke.png" --texture
|
||||
)
|
||||
self.object:remove()
|
||||
|
||||
minetest.add_entity(pos, "nssm:night_master_2")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
mobs:register_mob("nssm:night_master_2", {
|
||||
type = "monster",
|
||||
hp_max = 60,
|
||||
hp_min = 60,
|
||||
collisionbox = {-0.65, -0.4, -0.65, 0.65, 0.4, 0.65},
|
||||
visual = "mesh",
|
||||
mesh = "night_master_2.x",
|
||||
textures = {
|
||||
{"moonherontrio.png"}
|
||||
},
|
||||
visual_size = {x = 18, y = 18},
|
||||
view_range = 40,
|
||||
rotate = 270,
|
||||
lifetimer = 500,
|
||||
floats = 1,
|
||||
walk_velocity = 3,
|
||||
run_velocity = 4,
|
||||
fall_speed = 0,
|
||||
stepheight = 3,
|
||||
sounds = {
|
||||
random = "night_master",
|
||||
distance = 45
|
||||
},
|
||||
damage = 10,
|
||||
jump = false,
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
fire_damage = 5,
|
||||
light_damage = 0,
|
||||
fly = true,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 35,
|
||||
stand_start = 60,
|
||||
stand_end = 120,
|
||||
walk_start = 20,
|
||||
walk_end = 50,
|
||||
run_start = 20,
|
||||
run_end = 50,
|
||||
punch_start = 130,
|
||||
punch_end = 160
|
||||
},
|
||||
|
||||
on_die = function(self, pos)
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 200,
|
||||
time = 0.1,
|
||||
minpos = {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
|
||||
maxpos = {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
|
||||
minvel = {x = -0, y = -0, z = -0},
|
||||
maxvel = {x = 1, y = 1, z = 1},
|
||||
minacc = {x = -0.5, y = 5, z = -0.5},
|
||||
maxacc = {x = 0.5, y = 5, z = 0.5},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = 3,
|
||||
maxsize = 4,
|
||||
collisiondetection = false,
|
||||
texture = "tnt_smoke.png"
|
||||
})
|
||||
|
||||
self.object:remove()
|
||||
|
||||
minetest.add_entity(pos, "nssm:night_master_1")
|
||||
end
|
||||
})
|
||||
|
||||
mobs:register_mob("nssm:night_master_1", {
|
||||
type = "monster",
|
||||
hp_max = 70,
|
||||
hp_min = 70,
|
||||
collisionbox = {-0.65, -0.4, -0.65, 0.65, 0.4, 0.65},
|
||||
visual = "mesh",
|
||||
mesh = "night_master_1.x",
|
||||
textures = {
|
||||
{"moonherontrio.png"}
|
||||
},
|
||||
visual_size = {x = 18, y = 18},
|
||||
mesh = "night_master_2.x",
|
||||
textures = {{"moonherontrio.png"}},
|
||||
visual_size = {x=18, y=18},
|
||||
view_range = 40,
|
||||
rotate = 270,
|
||||
lifetimer = 500,
|
||||
|
@ -163,21 +84,95 @@ mobs:register_mob("nssm:night_master_1", {
|
|||
stepheight = 3,
|
||||
sounds = {
|
||||
random = "night_master",
|
||||
distance = 45
|
||||
distance = 45,
|
||||
},
|
||||
damage = 11,
|
||||
jump = false,
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
fly = true,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 35,
|
||||
stand_start = 60,
|
||||
stand_end = 120,
|
||||
walk_start = 20,
|
||||
walk_end = 50,
|
||||
run_start = 20,
|
||||
run_end = 50,
|
||||
punch_start = 130,
|
||||
punch_end = 160,
|
||||
},
|
||||
on_die = function(self, pos)
|
||||
minetest.add_particlespawner(
|
||||
200, --amount
|
||||
0.1, --time
|
||||
{x=pos.x-1, y=pos.y-1, z=pos.z-1}, --minpos
|
||||
{x=pos.x+1, y=pos.y+1, z=pos.z+1}, --maxpos
|
||||
{x=-0, y=-0, z=-0}, --minvel
|
||||
{x=1, y=1, z=1}, --maxvel
|
||||
{x=-0.5,y=5,z=-0.5}, --minacc
|
||||
{x=0.5,y=5,z=0.5}, --maxacc
|
||||
0.1, --minexptime
|
||||
1, --maxexptime
|
||||
3, --minsize
|
||||
4, --maxsize
|
||||
false, --collisiondetection
|
||||
"tnt_smoke.png" --texture
|
||||
)
|
||||
self.object:remove()
|
||||
minetest.add_entity(pos, "nssm:night_master_1")
|
||||
end,
|
||||
})
|
||||
|
||||
mobs:register_mob("nssm:night_master_1", {
|
||||
type = "monster",
|
||||
hp_max = 80,
|
||||
hp_min = 80,
|
||||
collisionbox = {-0.65, -0.4, -0.65, 0.65, 0.4, 0.65},
|
||||
visual = "mesh",
|
||||
mesh = "night_master_1.x",
|
||||
textures = {{"moonherontrio.png"}},
|
||||
visual_size = {x=18, y=18},
|
||||
view_range = 40,
|
||||
rotate = 270,
|
||||
lifetimer = 500,
|
||||
floats=1,
|
||||
walk_velocity = 3,
|
||||
run_velocity = 4,
|
||||
fall_speed = 0,
|
||||
stepheight = 3,
|
||||
sounds = {
|
||||
random = "night_master",
|
||||
distance = 45,
|
||||
},
|
||||
damage = 12,
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 6, max = 7},
|
||||
{name = "nssm:heron_leg", chance = 1, min = 1, max = 1},
|
||||
{name = "nssm:night_feather", chance = 1, min = 1, max = 1}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 50,
|
||||
max = 60,},
|
||||
{name = "nssm:heron_leg",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:night_feather",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 50,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
fire_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
fly = true,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
|
@ -190,6 +185,6 @@ mobs:register_mob("nssm:night_master_1", {
|
|||
run_start = 20,
|
||||
run_end = 50,
|
||||
punch_start = 130,
|
||||
punch_end = 160
|
||||
punch_end = 160,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,17 +1,15 @@
|
|||
mobs:register_mob("nssm:octopus", {
|
||||
type = "monster",
|
||||
hp_max = 32,
|
||||
hp_min = 25,
|
||||
hp_max = 24,
|
||||
hp_min = 22,
|
||||
collisionbox = {-0.9, -0.5, -0.9, 0.9, 0.92, 0.9},
|
||||
visual = "mesh",
|
||||
mesh = "octopus.x",
|
||||
textures = {
|
||||
{"octopus.png"}
|
||||
},
|
||||
visual_size = {x = 4, y = 4},
|
||||
textures = {{"octopus.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
view_range = 25,
|
||||
fly = true,
|
||||
fly_in = {"default:water_source", "default:water_flowing"},
|
||||
fly_in = "default:water_source",
|
||||
fall_speed = -20,
|
||||
walk_velocity = 1.5,
|
||||
run_velocity = 3,
|
||||
|
@ -21,23 +19,29 @@ mobs:register_mob("nssm:octopus", {
|
|||
jump = false,
|
||||
jump_chance = 0,
|
||||
jump_height = 0,
|
||||
sounds = {
|
||||
sounds = {
|
||||
random = "octopus",
|
||||
},
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 2, max = 3},
|
||||
{name = "nssm:tentacle", chance = 1, min = 1, max = 8}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 3,},
|
||||
{name = "nssm:tentacle",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 8,},
|
||||
},
|
||||
armor = 70,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 10,
|
||||
fire_damage = 10,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 2,
|
||||
blood_texture = "nssm_blood_blue.png",
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=2,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
|
@ -49,7 +53,7 @@ mobs:register_mob("nssm:octopus", {
|
|||
run_start = 60,
|
||||
run_end = 100,
|
||||
punch_start = 120,
|
||||
punch_end = 160
|
||||
punch_end = 160,
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -60,13 +64,11 @@ mobs:register_mob("nssm:xgaloctopus", {
|
|||
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
|
||||
visual = "mesh",
|
||||
mesh = "octopus.x",
|
||||
textures = {
|
||||
{"xgaloctopus.png"}
|
||||
},
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {{"xgaloctopus.png"}},
|
||||
visual_size = {x=1, y=1},
|
||||
view_range = 25,
|
||||
fly = true,
|
||||
fly_in = {"default:water_source", "default:water_flowing"},
|
||||
fly_in = "default:water_source",
|
||||
fall_speed = -20,
|
||||
walk_velocity = 1.5,
|
||||
run_velocity = 3,
|
||||
|
@ -77,22 +79,28 @@ mobs:register_mob("nssm:xgaloctopus", {
|
|||
jump_chance = 0,
|
||||
jump_height = 0,
|
||||
sounds = {
|
||||
random = "octopus"
|
||||
random = "octopus",
|
||||
},
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 2, max = 3},
|
||||
{name = "nssm:tentacle", chance = 1, min = 1, max = 8}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 3,},
|
||||
{name = "nssm:tentacle",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 8,},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 10,
|
||||
fire_damage = 10,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 2,
|
||||
blood_texture = "nssm_blood_blue.png",
|
||||
on_rightclick = nil,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=2,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
|
@ -104,10 +112,10 @@ mobs:register_mob("nssm:xgaloctopus", {
|
|||
run_start = 60,
|
||||
run_end = 100,
|
||||
punch_start = 120,
|
||||
punch_end = 160
|
||||
punch_end = 160,
|
||||
},
|
||||
replace_rate = 1,
|
||||
replace_what = {"default:torch"},
|
||||
replace_with = "default:water_source",
|
||||
replace_offset = 0
|
||||
replace_offset = 0,
|
||||
})
|
||||
|
|
|
@ -0,0 +1,51 @@
|
|||
mobs:register_mob("nssm:pelagia", {
|
||||
type = "monster",
|
||||
hp_max = 44,
|
||||
hp_min = 42,
|
||||
collisionbox = {-0.9, -0.5, -0.9, 0.9, 0.92, 0.9},
|
||||
visual = "mesh",
|
||||
mesh = "pelagia.x",
|
||||
textures = {{"pelagia.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
view_range =5,
|
||||
fly = true,
|
||||
fly_in = "default:water_source",
|
||||
fall_speed = -20,
|
||||
walk_velocity = 0.2,
|
||||
run_velocity = 1,
|
||||
damage = 6,
|
||||
reach = 1,
|
||||
rotate = 270,
|
||||
jump = false,
|
||||
jump_chance = 0,
|
||||
jump_height = 0,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 7,},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 10,
|
||||
light_damage = 0,
|
||||
group_attack=true,
|
||||
attack_animals=false,
|
||||
knock_back=4,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 35,
|
||||
stand_start = 1,
|
||||
stand_end = 80,
|
||||
walk_start = 1,
|
||||
walk_end = 80,
|
||||
run_start = 100,
|
||||
run_end = 120,
|
||||
punch_start = 140,
|
||||
punch_end = 180,
|
||||
}
|
||||
})
|
132
mobs/phoenix.lua
132
mobs/phoenix.lua
|
@ -5,13 +5,11 @@ mobs:register_mob("nssm:phoenix", {
|
|||
collisionbox = {-0.65, -0.4, -0.65, 0.65, 0.4, 0.65},
|
||||
visual = "mesh",
|
||||
mesh = "phoenix.x",
|
||||
textures = {
|
||||
{"phoenix.png"}
|
||||
},
|
||||
visual_size = {x = 18, y = 18},
|
||||
view_range = 40,
|
||||
textures = {{"phoenix.png"}},
|
||||
visual_size = {x=18, y=18},
|
||||
view_range = 50,
|
||||
lifetimer = 500,
|
||||
floats = 1,
|
||||
floats=1,
|
||||
rotate = 270,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 2.5,
|
||||
|
@ -19,28 +17,39 @@ mobs:register_mob("nssm:phoenix", {
|
|||
stepheight = 3,
|
||||
sounds = {
|
||||
random = "phoenix",
|
||||
distance = 45
|
||||
distance = 45,
|
||||
},
|
||||
damage = 2,
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 7, max = 8},
|
||||
{name = "nssm:sun_feather", chance = 1, min = 1, max = 1},
|
||||
{name = "nssm:phoenix_tear", chance = 1, min = 5, max = 6},
|
||||
{name = "nssm:phoenix_nuggets", chance = 6, min = 10, max = 20}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 70,
|
||||
max = 80,},
|
||||
{name = "nssm:sun_feather",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:phoenix_tear",
|
||||
chance = 1,
|
||||
min = 5,
|
||||
max = 6,},
|
||||
{name = "nssm:phoenix_nuggets",
|
||||
chance = 6,
|
||||
min = 20,
|
||||
max = 30,},
|
||||
},
|
||||
armor = 40,
|
||||
drawtype = "front",
|
||||
water_damage = .1,
|
||||
water_damage = 5,
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
light_damage = 0,
|
||||
blood_texture = "nssm_blood.png",
|
||||
blood_amount = 50,
|
||||
blood_texture="nssm_blood.png",
|
||||
blood_amount=50,
|
||||
on_rightclick = nil,
|
||||
fly = true,
|
||||
attack_type = "shoot",
|
||||
arrow = "nssm:phoenix_arrow",
|
||||
reach = 1,
|
||||
attack_type = "dogfight",
|
||||
reach = 15,
|
||||
shoot_interval = 4,
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
|
@ -54,6 +63,89 @@ mobs:register_mob("nssm:phoenix", {
|
|||
punch_start = 80,
|
||||
punch_end = 110,
|
||||
shoot_start = 80,
|
||||
shoot_end = 110
|
||||
}
|
||||
shoot_end = 110,
|
||||
},
|
||||
custom_attack = function(self)
|
||||
local p = self.attack:getpos()
|
||||
local s = self.object:getpos()
|
||||
local vel = vector.subtract(p,s)
|
||||
set_animation(self, "shoot")
|
||||
|
||||
minetest.add_particlespawner(
|
||||
125, --amount
|
||||
0.5, --time
|
||||
s, --minpos
|
||||
s, --maxpos
|
||||
vector.multiply(vel, 0.5), --minvel
|
||||
vector.multiply(vel, 1.4), --maxvel
|
||||
{x=0,y=0,z=0}, --minacc
|
||||
{x=0,y=0,z=0}, --maxacc
|
||||
2, --minexptime
|
||||
4, --maxexptime
|
||||
10, --minsize
|
||||
20, --maxsize
|
||||
true, --collisiondetection
|
||||
"phoenix_fire.png" --texture
|
||||
)
|
||||
|
||||
local obj = minetest.add_entity(s, "nssm:phoenix_dart")
|
||||
local ran = math.random(7,14)/10
|
||||
local vec = vector.multiply(vel, ran)
|
||||
obj:setvelocity(vec)
|
||||
|
||||
minetest.after(0.5, function()
|
||||
if self.attack then
|
||||
local p = self.attack:getpos()
|
||||
local vel = vector.subtract(p,s)
|
||||
local obj = minetest.add_entity(s, "nssm:phoenix_dart")
|
||||
local ran = math.random(7,14)/10
|
||||
local vec = vector.multiply(vel, ran)
|
||||
obj:setvelocity(vec)
|
||||
end
|
||||
end)
|
||||
end,
|
||||
do_custom = function (self)
|
||||
--minetest.chat_send_all(s.y.."-"..p.y.."="..(s.y-p.y))
|
||||
if self.state == "attack" then
|
||||
if self.attack then
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack:getpos()
|
||||
if (s.y - p.y ) < 10 then
|
||||
local v = self.object:getvelocity()
|
||||
v.y = 10
|
||||
self.object:setvelocity(v)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_entity("nssm:phoenix_dart", {
|
||||
textures = {"transparent.png"},
|
||||
on_step = function(self, dtime)
|
||||
self.timer = (self.timer) or os.time()
|
||||
self.attack = (self.attack) or os.time()
|
||||
if os.time() - self.timer > 4 then
|
||||
self.object:remove()
|
||||
end
|
||||
local p = self.object:getpos()
|
||||
local all_objects = minetest.get_objects_inside_radius(p, 1)
|
||||
local players = {}
|
||||
local _,obj
|
||||
for _,obj in ipairs(all_objects) do
|
||||
if obj:is_player() then
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 7}
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
||||
local node = minetest.get_node(p).name
|
||||
if node ~= "air" then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -1,88 +1,180 @@
|
|||
local function register_pumpboom(sizename, params)
|
||||
|
||||
mobs:register_mob("nssm:pumpboom_" .. sizename, {
|
||||
type = "monster",
|
||||
hp_min = params.hp_min,
|
||||
hp_max = params.hp_max,
|
||||
collisionbox = params.collisionbox,
|
||||
visual = "mesh",
|
||||
mesh = "pumpboom.x",
|
||||
rotate = 270,
|
||||
textures = {{"pumpboom.png"}},
|
||||
visual_size = params.visual_size,
|
||||
explosion_radius = params.boom_radius,
|
||||
makes_footstep_sound = true,
|
||||
view_range = params.view_range,
|
||||
fear_height = 4,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 2.5,
|
||||
sounds = {
|
||||
explode = "tnt_explode"
|
||||
},
|
||||
damage = 1.5,
|
||||
jump = true,
|
||||
drops = params.drops,
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back=2,
|
||||
blood_texture = "nssm_blood.png",
|
||||
stepheight = 1.1,
|
||||
attack_type = "explode",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 25,
|
||||
stand_start = 1,
|
||||
stand_end = 30,
|
||||
walk_start = 81,
|
||||
walk_end = 97,
|
||||
run_start = 81,
|
||||
run_end = 97,
|
||||
punch_start = 70,
|
||||
punch_end = 80
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
register_pumpboom("small",{
|
||||
hp_min = 14,
|
||||
hp_max = 15,
|
||||
visual_size = {x = 3, y = 3},
|
||||
collisionbox = {-0.45, -0.3, -0.45, 0.45, 0.45, 0.45},
|
||||
boom_radius = 4,
|
||||
mobs:register_mob("nssm:pumpboom_small", {
|
||||
type = "monster",
|
||||
hp_max = 10,
|
||||
hp_min = 9,
|
||||
collisionbox = {-0.30, -0.3, -0.30, 0.30, 0.30, 0.30},
|
||||
visual = "mesh",
|
||||
mesh = "pumpboom.x",
|
||||
rotate = 270,
|
||||
textures = {{"pump.png"}},
|
||||
visual_size = {x=2, y=2},
|
||||
explosion_radius = 2,
|
||||
makes_footstep_sound = true,
|
||||
view_range = 20,
|
||||
fear_height = 4,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 2.5,
|
||||
sounds = {
|
||||
explode = "tnt_explode",
|
||||
random = "pumpboom",
|
||||
},
|
||||
damage = 1.5,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:black_powder", chance = 2, min = 1, max = 2}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:black_powder",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 15,
|
||||
suffocation = 4,
|
||||
light_damage = 0,
|
||||
group_attack=true,
|
||||
attack_animals=false,
|
||||
knock_back=2,
|
||||
blood_texture="nssm_blood.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "explode",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 20,
|
||||
stand_start = 1,
|
||||
stand_end = 30,
|
||||
walk_start = 81,
|
||||
walk_end = 97,
|
||||
run_start = 81,
|
||||
run_end = 97,
|
||||
punch_start = 70,
|
||||
punch_end = 80,
|
||||
die_start = 40,
|
||||
die_end = 60,
|
||||
}
|
||||
})
|
||||
|
||||
register_pumpboom("medium",{
|
||||
hp_min = 17,
|
||||
mobs:register_mob("nssm:pumpboom_medium", {
|
||||
type = "monster",
|
||||
hp_max = 18,
|
||||
visual_size = {x = 5, y = 5},
|
||||
collisionbox = {-0.7, -0.3, -0.7, 0.7, 0.7, 0.7},
|
||||
boom_radius = 6,
|
||||
hp_min = 17,
|
||||
collisionbox = {-0.50, -0.3, -0.50, 0.50, 0.50, 0.50},
|
||||
visual = "mesh",
|
||||
mesh = "pumpboom.x",
|
||||
rotate = 270,
|
||||
textures = {{"pump.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 25,
|
||||
walk_velocity = 1.5,
|
||||
explosion_radius = 3,
|
||||
run_velocity = 2.5,
|
||||
sounds = {
|
||||
explode = "tnt_explode",
|
||||
random = "pumpboom",
|
||||
},
|
||||
damage = 1.5,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 2, max = 3},
|
||||
{name = "nssm:black_powder", chance = 2, min = 1, max = 3}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 3,},
|
||||
{name = "nssm:black_powder",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 4,
|
||||
lava_damage = 15,
|
||||
light_damage = 0,
|
||||
suffocation = 4,
|
||||
group_attack=true,
|
||||
attack_animals=false,
|
||||
knock_back=2,
|
||||
blood_texture="nssm_blood.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "explode",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 20,
|
||||
stand_start = 1,
|
||||
stand_end = 30,
|
||||
walk_start = 81,
|
||||
walk_end = 97,
|
||||
run_start = 81,
|
||||
run_end = 97,
|
||||
punch_start = 70,
|
||||
punch_end = 80,
|
||||
die_start = 40,
|
||||
die_end = 60,
|
||||
}
|
||||
})
|
||||
|
||||
register_pumpboom("large",{
|
||||
hp_min = 19,
|
||||
mobs:register_mob("nssm:pumpboom_large", {
|
||||
type = "monster",
|
||||
hp_max = 20,
|
||||
visual_size = {x = 8, y = 8},
|
||||
collisionbox = {-1.2, -0.3, -1.2, 1.2, 1.2, 1.2},
|
||||
boom_radius = 8,
|
||||
hp_min = 19,
|
||||
collisionbox = {-0.60, -0.3, -0.60, 0.60, 0.60, 0.60},
|
||||
visual = "mesh",
|
||||
mesh = "pumpboom.x",
|
||||
rotate = 270,
|
||||
explosion_radius = 5,
|
||||
textures = {{"pump.png"}},
|
||||
visual_size = {x=6, y=6},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 30,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
sounds = {
|
||||
explode = "tnt_explode",
|
||||
random = "pumpboom",
|
||||
},
|
||||
damage = 1.5,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 3, max = 4},
|
||||
{name = "nssm:black_powder", chance = 2, min = 2, max = 4}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 3,
|
||||
max = 4,},
|
||||
{name = "nssm:black_powder",
|
||||
chance = 2,
|
||||
min = 2,
|
||||
max = 5,},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 4,
|
||||
lava_damage = 15,
|
||||
light_damage = 0,
|
||||
suffocation = 4,
|
||||
group_attack=true,
|
||||
attack_animals=false,
|
||||
knock_back=2,
|
||||
blood_texture="nssm_blood.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "explode",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 20,
|
||||
stand_start = 1,
|
||||
stand_end = 30,
|
||||
walk_start = 81,
|
||||
walk_end = 97,
|
||||
run_start = 81,
|
||||
run_end = 97,
|
||||
punch_start = 70,
|
||||
punch_end = 80,
|
||||
die_start = 40,
|
||||
die_end = 60,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -0,0 +1,61 @@
|
|||
mobs:register_mob("nssm:pumpkid", {
|
||||
type = "monster",
|
||||
hp_max = 13,
|
||||
hp_min = 11,
|
||||
collisionbox = {-0.4, 0, -0.4, 0.4, 1.5, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "pumpkid.x",
|
||||
textures = {{"pump.png"}},
|
||||
visual_size = {x=3, y=3},
|
||||
view_range = 30,
|
||||
floats=0,
|
||||
rotate = 180,
|
||||
group_attack=true,
|
||||
attack_animals=false,
|
||||
walk_velocity = 0.6,
|
||||
run_velocity = 0.6,
|
||||
-- fall_speed = 0,
|
||||
stepheight = 1.1,
|
||||
--[[ sounds = {
|
||||
random = "pumpkid",
|
||||
distance = 45,
|
||||
},]]
|
||||
damage = 2,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
},
|
||||
armor = 50,
|
||||
drawtype = "front",
|
||||
water_damage = 5,
|
||||
lava_damage = 13,
|
||||
light_damage = 0,
|
||||
suffocation = 4,
|
||||
blood_texture="nssm_blood.png",
|
||||
blood_amount=10,
|
||||
on_rightclick = nil,
|
||||
attack_type = "shoot",
|
||||
shoot_offset = 1,
|
||||
arrow = "nssm:pumpkid_bomb",
|
||||
reach = 1,
|
||||
shoot_interval = 4,
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 20,
|
||||
stand_start = 0,
|
||||
stand_end = 40,
|
||||
walk_start = 60,
|
||||
walk_end = 100,
|
||||
run_start = 60,
|
||||
run_end = 100,
|
||||
punch_start = 110,
|
||||
punch_end = 210,
|
||||
shoot_start = 110,
|
||||
shoot_end = 210,
|
||||
die_start = 220,
|
||||
die_end = 240,
|
||||
}
|
||||
})
|
|
@ -5,98 +5,84 @@ mobs:register_mob("nssm:pumpking", {
|
|||
collisionbox = {-0.4, 0.00, -0.4, 0.4, 3.2, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "pumpking.x",
|
||||
textures = {
|
||||
{"pumpking.png"}
|
||||
},
|
||||
visual_size = {x = 2.5, y = 2.5},
|
||||
textures = {{"pump.png"}},
|
||||
visual_size = {x=2.5, y=2.5},
|
||||
makes_footstep_sound = true,
|
||||
lifetimer = 500,
|
||||
rotate = 270,
|
||||
lifetimer=500,
|
||||
rotate=270,
|
||||
fear_height = 4,
|
||||
view_range = 35,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 4,
|
||||
sounds = {
|
||||
walk_velocity = 1.3,
|
||||
run_velocity = 3.4,
|
||||
sounds = {
|
||||
random = "king",
|
||||
explode = "tnt_explode"
|
||||
explode = "tnt_explode",
|
||||
},
|
||||
damage = 13,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 7, max = 9},
|
||||
{name = "nssm:cursed_pumpkin_seed", chance = 1, min = 1, max = 1},
|
||||
{name = "nssm:black_powder", chance = 1, min = 9, max = 12}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 70,
|
||||
max = 90,},
|
||||
{name = "nssm:cursed_pumpkin_seed",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:black_powder",
|
||||
chance = 1,
|
||||
min = 40,
|
||||
max = 60,},
|
||||
},
|
||||
armor = 40,
|
||||
armor =40,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 5,
|
||||
fire_damage = 5,
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
light_damage = 0,
|
||||
blood_texture = "nssm_blood.png",
|
||||
blood_amount = 25,
|
||||
stepheight = 2.1,
|
||||
knock_back = 0,
|
||||
jump_height = 12,
|
||||
blood_texture="nssm_blood.png",
|
||||
blood_amount=25,
|
||||
stepheight=2.1,
|
||||
knock_back=0,
|
||||
jump_height=12,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
stand_start = 165,
|
||||
stand_end = 210,
|
||||
walk_start = 220,
|
||||
walk_end = 260,
|
||||
run_start = 220,
|
||||
run_end = 260,
|
||||
punch_start = 300,
|
||||
punch_end = 330,
|
||||
speed_normal = 15,
|
||||
speed_run = 15
|
||||
stand_start = 165, stand_end = 210,
|
||||
walk_start = 220, walk_end = 260,
|
||||
run_start = 220, run_end = 260,
|
||||
punch_start = 0, punch_end = 30,
|
||||
speed_normal = 20, speed_run = 30,
|
||||
die_start = 130, die_end = 150,
|
||||
},
|
||||
|
||||
on_die=function(self,pos)
|
||||
|
||||
self.object:remove()
|
||||
|
||||
minetest.after(0.2, function(pos)
|
||||
tnt.boom(pos, {damage_radius = 5, radius = 4, ignore_protection = false})
|
||||
tnt.boom(pos, {damage_radius=5,radius=4,ignore_protection=false})
|
||||
end, pos)
|
||||
end,
|
||||
|
||||
custom_attack = function(self)
|
||||
|
||||
self.pumpking_timer = self.pumpking_timer or os.time()
|
||||
|
||||
if (os.time() - self.pumpking_timer) > 3 then
|
||||
|
||||
mobs:set_animation(self, "punch")
|
||||
|
||||
self.pumpking_timer = (self.pumpking_timer or os.time())
|
||||
if (os.time() - self.pumpking_timer) >3 then
|
||||
set_animation(self, "punch")
|
||||
self.pumpking_timer = os.time()
|
||||
|
||||
local s = self.object:get_pos()
|
||||
local p = self.attack:get_pos()
|
||||
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack:getpos()
|
||||
p.y = p.y + 1.5
|
||||
s.y = s.y + 1.5
|
||||
|
||||
if minetest.line_of_sight(p, s) == true then
|
||||
|
||||
-- play attack sound
|
||||
if self.sounds.attack then
|
||||
minetest.sound_play(self.sounds.attack, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
}, true)
|
||||
})
|
||||
end
|
||||
|
||||
local pos1 = {
|
||||
x = s.x + math.random(-1, 1),
|
||||
y = s.y - 1.5,
|
||||
z = s.z + math.random(-1, 1)
|
||||
}
|
||||
|
||||
local pos1 = {x=s.x+math.random(-1,1), y=s.y-1.5, z=s.z+math.random(-1,1)}
|
||||
minetest.after(1, function(pos1)
|
||||
minetest.set_node(pos1, {name = "nssm:pumpbomb"})
|
||||
minetest.set_node(pos1, {name="nssm:pumpbomb"})
|
||||
minetest.get_node_timer(pos1):start(2)
|
||||
end, pos1)
|
||||
end,
|
||||
pos1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -0,0 +1,96 @@
|
|||
mobs:register_mob("nssm:river_lord", {
|
||||
type = "monster",
|
||||
hp_max = 210,
|
||||
hp_min = 210,
|
||||
collisionbox = {-0.6, 0, -0.6, 0.6, 3, 0.6},
|
||||
visual = "mesh",
|
||||
mesh = "river_lord.x",
|
||||
textures = {{"river_lord.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 30,
|
||||
walk_velocity = 0.6,
|
||||
rotate = 270,
|
||||
fear_height = 4,
|
||||
run_velocity = 4,
|
||||
--[[sounds = {
|
||||
random = "river_lord",
|
||||
},]]
|
||||
damage = 10,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 70,
|
||||
max = 90},
|
||||
},
|
||||
armor = 50,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 2,
|
||||
reach = 8,
|
||||
light_damage = 0,
|
||||
--group_attack=true,
|
||||
--attack_animals=true,
|
||||
knock_back=0,
|
||||
blood_texture="nssm_blood.png",
|
||||
stepheight=2.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 20,
|
||||
stand_start = 20,
|
||||
stand_end = 100,
|
||||
walk_start = 110,
|
||||
walk_end = 150,
|
||||
run_start = 160,
|
||||
run_end = 180,
|
||||
punch_start = 260,
|
||||
punch_end = 280,
|
||||
punch2_start = 230, --charge_start
|
||||
punch2_end = 250, --charge_end
|
||||
die_start = 290,
|
||||
die_end = 310,
|
||||
speed_die = 10,
|
||||
shoot_start = 190, --Arena di fango inizio: 190
|
||||
shoot_end = 220, --Arena di fango fine: 220
|
||||
speed_shoot = 20,
|
||||
},
|
||||
do_custom = function (self)
|
||||
if self.other_state and self.other_state == "charge" then
|
||||
do_charge(self)
|
||||
end
|
||||
end,
|
||||
custom_attack = function (self)
|
||||
if self.mud_timer then
|
||||
if os.time() - self.mud_timer > 15 then
|
||||
mud_attack(self)
|
||||
else
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack:getpos()
|
||||
local l = vector.length(vector.subtract(p,s))
|
||||
charge_attack(self)
|
||||
end
|
||||
else
|
||||
mud_attack(self)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
function mud_attack (self) -- replace soil with mud
|
||||
self.mud_timer = os.time()
|
||||
local radius = 10
|
||||
set_animation(self, "shoot")
|
||||
local s = self.object:getpos()
|
||||
local vec = {x=radius,y=1,z=radius}
|
||||
minetest.after(0.5, function (self)
|
||||
local poslist = minetest.find_nodes_in_area(vector.subtract(s, vec), vector.add(s,vec), "group:crumbly")
|
||||
for _,v in pairs(poslist) do
|
||||
local l = vector.length(vector.subtract(v,s))
|
||||
if l <= radius and not minetest.is_protected(v, "") then
|
||||
minetest.set_node(v, {name="nssm:mud"})
|
||||
end
|
||||
end
|
||||
end, self)
|
||||
end
|
|
@ -0,0 +1,185 @@
|
|||
mobs:register_mob("nssm:salamander", {
|
||||
type = "monster",
|
||||
hp_max = 35,
|
||||
hp_min = 24,
|
||||
collisionbox = {-0.4, 0, -0.4, 0.4, 0.4, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "salamander.x",
|
||||
textures = {{"salamander.png"}},
|
||||
visual_size = {x=10, y=10},
|
||||
fear_height = 4,
|
||||
makes_footstep_sound = true,
|
||||
view_range = 24,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 2.2,
|
||||
damage = 6,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 80,
|
||||
drawtype = "front",
|
||||
water_damage = 10,
|
||||
lava_damage = 0,
|
||||
light_damage = 0,
|
||||
follow = {"farming:wheat"},
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=2,
|
||||
blood_texture="nssm_blood.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
dogshoot_switch = true,
|
||||
attack_type = "dogshoot",
|
||||
arrow = "nssm:lava_block_bomb",
|
||||
reach = 2,
|
||||
shoot_interval = 2,
|
||||
shoot_offset = 2,
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 35,
|
||||
stand_start = 0,
|
||||
stand_end = 80,
|
||||
walk_start = 110,
|
||||
walk_end = 150,
|
||||
run_start = 110,
|
||||
run_end = 150,
|
||||
punch_start = 160,
|
||||
punch_end = 180,
|
||||
shoot_start = 200,
|
||||
shoot_end = 250,
|
||||
die_start = 80,
|
||||
die_end = 100,
|
||||
--[[
|
||||
swim_start = 260,
|
||||
swim_end = 300,
|
||||
]]
|
||||
},
|
||||
|
||||
custom_attack = function(self)
|
||||
local p = self.attack:getpos()
|
||||
local s = self.object:getpos()
|
||||
local ss = {x = s.x, y = s.y +0.5, z = s.z}
|
||||
local pp = {x = p.x, y = p.y +1.5, z = p.z}
|
||||
local vel = vector.subtract(pp,ss)
|
||||
set_animation(self, "punch")
|
||||
|
||||
if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then
|
||||
-- play attack sound
|
||||
if self.sounds.attack then
|
||||
minetest.sound_play(self.sounds.attack, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end
|
||||
-- punch player
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups = {fleshy=self.damage}
|
||||
}, nil)
|
||||
end
|
||||
|
||||
minetest.add_particlespawner(
|
||||
25, --amount
|
||||
0.5, --time
|
||||
ss, --minpos
|
||||
ss, --maxpos
|
||||
vector.multiply(vel, 2), --minvel
|
||||
vector.multiply(vel, 4), --maxvel
|
||||
{x=0,y=0,z=0}, --minacc
|
||||
{x=0,y=0,z=0}, --maxacc
|
||||
1, --minexptime
|
||||
1.5, --maxexptime
|
||||
5, --minsize
|
||||
10, --maxsize
|
||||
true, --collisiondetection
|
||||
"phoenix_fire.png" --texture
|
||||
)
|
||||
end,
|
||||
|
||||
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
-- set needed values if not already present
|
||||
if not self.v2 then
|
||||
self.v2 = 0
|
||||
self.max_speed_forward = 5
|
||||
self.max_speed_reverse = 2
|
||||
self.accel = 6
|
||||
self.terrain_type = 3
|
||||
self.driver_attach_at = {x = 0, y = 1.4, z = -0.8}
|
||||
self.driver_eye_offset = {x = 0, y = -2, z = 0}
|
||||
self.driver_scale = {x = 0.09, y = 0.09}
|
||||
end
|
||||
|
||||
-- if driver present allow control of horse
|
||||
if self.driver then
|
||||
|
||||
--mobs.fly(self, dtime, 6, true, "nssm:lava_block_bomb", "run", "stand")
|
||||
mobs.drive(self, "run", "stand", false, dtime)
|
||||
|
||||
return false -- skip rest of mob functions
|
||||
end
|
||||
|
||||
return true
|
||||
end,
|
||||
|
||||
on_die = function(self, pos)
|
||||
|
||||
-- drop saddle when horse is killed while riding
|
||||
-- also detach from horse properly
|
||||
if self.driver then
|
||||
minetest.add_item(pos, "mobs:saddle")
|
||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
-- make sure player is clicking
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
-- feed, tame or heal horse
|
||||
if mobs:feed_tame(self, clicker, 10, true, true) then
|
||||
return
|
||||
end
|
||||
|
||||
-- make sure tamed horse is being clicked by owner only
|
||||
if self.tamed and self.owner == clicker:get_player_name() then
|
||||
|
||||
local inv = clicker:get_inventory()
|
||||
|
||||
-- detatch player already riding horse
|
||||
if self.driver and clicker == self.driver then
|
||||
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
|
||||
-- add saddle back to inventory
|
||||
if inv:room_for_item("main", "mobs:saddle") then
|
||||
inv:add_item("main", "mobs:saddle")
|
||||
else
|
||||
minetest.add_item(clicker.getpos(), "mobs:saddle")
|
||||
end
|
||||
|
||||
-- attach player to horse
|
||||
elseif not self.driver
|
||||
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
|
||||
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
|
||||
-- take saddle from inventory
|
||||
inv:remove_item("main", "mobs:saddle")
|
||||
end
|
||||
end
|
||||
|
||||
-- used to capture horse with magic lasso
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
||||
end
|
||||
})
|
|
@ -1,41 +1,49 @@
|
|||
mobs:register_mob("nssm:sand_bloco", {
|
||||
type = "monster",
|
||||
hp_max = 24,
|
||||
hp_max = 20,
|
||||
hp_min = 17,
|
||||
collisionbox = {-0.5, -0.2, -0.5, 0.5, 1.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "sand_bloco.x",
|
||||
textures = {
|
||||
{"sand_bloco.png"}
|
||||
},
|
||||
visual_size = {x = 4, y = 4},
|
||||
textures = {{"sand_bloco.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 14,
|
||||
fear_height = 4,
|
||||
walk_velocity = 0.8,
|
||||
run_velocity = 2,
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "bloco"
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "bloco",
|
||||
},
|
||||
damage = 4,
|
||||
damage = 3,
|
||||
reach = 1.5,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 1},
|
||||
{name = "default:sandstone", chance = 1, min = 2, max = 3},
|
||||
{name = "nssm:sand_bloco_skin", chance = 2, min = 1, max = 3}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "default:sandstone",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 3,},
|
||||
{name = "nssm:sand_bloco_skin",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
},
|
||||
armor = 40,
|
||||
drawtype = "front",
|
||||
water_damage = 10,
|
||||
lava_damage = 1,
|
||||
fire_damage = 1,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 2,
|
||||
blood_texture = "stone_blood.png",
|
||||
suffocation = 2,
|
||||
group_attack=true,
|
||||
attack_animals=false,
|
||||
knock_back=2,
|
||||
blood_texture="stone_blood.png",
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
|
@ -47,6 +55,6 @@ mobs:register_mob("nssm:sand_bloco", {
|
|||
run_start = 190,
|
||||
run_end = 200,
|
||||
punch_start = 100,
|
||||
punch_end = 130
|
||||
punch_end = 130,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -5,39 +5,46 @@ mobs:register_mob("nssm:sandworm", {
|
|||
collisionbox = {-0.4, -0.2, -0.4, 0.4, 1.90, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "sandworm.x",
|
||||
textures = {
|
||||
{"sandworm.png"}
|
||||
},
|
||||
visual_size = {x = 4, y = 4},
|
||||
textures = {{"sandworm.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = false,
|
||||
view_range = 17,
|
||||
rotate = 270,
|
||||
reach = 2,
|
||||
reach = 4,
|
||||
fear_height = 3,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 2,
|
||||
damage = 6,
|
||||
sounds = {
|
||||
random = "sandworm",
|
||||
distance = 40
|
||||
distance = 40,
|
||||
},
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "nssm:worm_flesh", chance = 2, min = 1, max = 3},
|
||||
{name = "nssm:sandworm_skin", chance = 2, min = 1, max = 3},
|
||||
{name = "nssm:life_energy", chance = 1, min = 2, max = 3}
|
||||
{name = "nssm:worm_flesh",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
{name = "nssm:sandworm_skin",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 3,},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 5,
|
||||
lava_damage = 10,
|
||||
fire_damage = 10,
|
||||
water_damage = 12,
|
||||
lava_damage = 15,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 2,
|
||||
blood_texture = "nssm_blood_blue.png",
|
||||
stepheight = 1.1,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=2,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
|
@ -49,10 +56,11 @@ mobs:register_mob("nssm:sandworm", {
|
|||
run_start = 110,
|
||||
run_end = 140,
|
||||
punch_start = 150,
|
||||
punch_end = 180
|
||||
punch_end = 180,
|
||||
die_start = 200,
|
||||
die_end = 220,
|
||||
},
|
||||
|
||||
do_custom = function(self)
|
||||
nssm:digging_attack(self, "sand", self.run_velocity, {x = 0, y = 3, z = 0})
|
||||
end
|
||||
digging_attack(self, "sand", self.run_velocity, {x=0, y=3, z=0})
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -1,16 +1,13 @@
|
|||
mobs:register_mob("nssm:scrausics", {
|
||||
type = "monster",
|
||||
hp_max = 33,
|
||||
hp_min = 22,
|
||||
hp_max = 21,
|
||||
hp_min = 20,
|
||||
collisionbox = {-0.4, -0.3, -0.4, 0.4, 0.3, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "scrausics.x",
|
||||
textures = {
|
||||
{"scrausics.png"}
|
||||
},
|
||||
visual_size = {x = 10, y = 10},
|
||||
view_range = 35,
|
||||
rotate = 270,
|
||||
textures = {{"scrausics.png"}},
|
||||
visual_size = {x=10, y=10},
|
||||
view_range = 30,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
fall_speed = 0,
|
||||
|
@ -18,29 +15,36 @@ mobs:register_mob("nssm:scrausics", {
|
|||
floats=1,
|
||||
sounds = {
|
||||
random = "scrausics",
|
||||
distance = 40
|
||||
distance = 40,
|
||||
},
|
||||
damage = 4,
|
||||
damage = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 3, max = 4},
|
||||
{name = "nssm:raw_scrausics_wing", chance = 1, min = 1, max = 2}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 3,
|
||||
max = 4,},
|
||||
{name = "nssm:raw_scrausics_wing",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 80,
|
||||
drawtype = "front",
|
||||
water_damage = 5,
|
||||
lava_damage = 5,
|
||||
fire_damage = 5,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 2,
|
||||
blood_texture = "nssm_blood.png",
|
||||
group_attack=true,
|
||||
attack_animals = false,
|
||||
knock_back=2,
|
||||
blood_texture="nssm_blood.png",
|
||||
on_rightclick = nil,
|
||||
fly = true,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 25,
|
||||
speed_die = 20,
|
||||
stand_start = 220,
|
||||
stand_end = 280,
|
||||
walk_start = 140,
|
||||
|
@ -48,6 +52,10 @@ mobs:register_mob("nssm:scrausics", {
|
|||
run_start = 190,
|
||||
run_end = 210,
|
||||
punch_start = 20,
|
||||
punch_end = 50
|
||||
punch_end = 50,
|
||||
die_start = 290,
|
||||
die_end = 310,
|
||||
punch2_start = 60,
|
||||
punch2_end = 100,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,38 +1,41 @@
|
|||
mobs:register_mob("nssm:signosigno", {
|
||||
type = "monster",
|
||||
hp_max = 20,
|
||||
hp_max = 12,
|
||||
hp_min = 8,
|
||||
collisionbox = {-0.2, 0.00, -0.2, 0.2, 1.6, 0.2},
|
||||
visual = "mesh",
|
||||
mesh = "signosigno.x",
|
||||
textures = {
|
||||
{"signosigno.png"},
|
||||
{"signosigno2.png"}
|
||||
},
|
||||
visual_size = {x = 6, y = 6},
|
||||
textures = {{"signosigno.png"}, {"signosigno2.png"}},
|
||||
visual_size = {x=6, y=6},
|
||||
makes_footstep_sound = false,
|
||||
view_range = 15,
|
||||
walk_velocity = 1.5,
|
||||
fear_height = 4,
|
||||
run_velocity = 2.5,
|
||||
rotate = 270,
|
||||
damage = 4,
|
||||
damage = 3,
|
||||
reach = 1.5,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:slothful_soul_fragment", chance = 20, min = 1, max = 1}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:slothful_soul_fragment",
|
||||
chance = 60,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 40,
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 2,
|
||||
fire_damage = 2,
|
||||
light_damage = 1,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 4,
|
||||
blood_texture = "morparticle.png",
|
||||
group_attack=true,
|
||||
attack_animals=false,
|
||||
knock_back=4,
|
||||
blood_texture="morparticle.png",
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
|
@ -44,6 +47,6 @@ mobs:register_mob("nssm:signosigno", {
|
|||
run_start = 200,
|
||||
run_end = 220,
|
||||
punch_start = 160,
|
||||
punch_end = 190
|
||||
punch_end = 190,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -0,0 +1,66 @@
|
|||
mobs:register_mob("nssm:silver_sandonisc", {
|
||||
type = "monster",
|
||||
hp_max = 23,
|
||||
hp_min = 21,
|
||||
collisionbox = {-0.4, -0.2, -0.4, 0.4, 1, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "silver_sandonisc.x",
|
||||
textures = {{"silver_sandonisc.png"}},
|
||||
visual_size = {x=8, y=8},
|
||||
makes_footstep_sound = false,
|
||||
view_range = 24,
|
||||
rotate = 270,
|
||||
reach = 5,
|
||||
fear_height = 3,
|
||||
walk_velocity = 0.6,
|
||||
run_velocity = 5,
|
||||
damage = 5,
|
||||
-- sounds = {
|
||||
-- random = "silver_sandonisc",
|
||||
--distance = 40,
|
||||
--},
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 3,},
|
||||
},
|
||||
armor = 30,
|
||||
drawtype = "front",
|
||||
water_damage = 5,
|
||||
lava_damage = 15,
|
||||
light_damage = 0,
|
||||
group_attack=true,
|
||||
attack_animals=false,
|
||||
knock_back=1,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 30,
|
||||
stand_start = 170,
|
||||
stand_end = 230,
|
||||
walk_start = 80,
|
||||
walk_end = 120,
|
||||
run_start = 40,
|
||||
run_end = 70,
|
||||
punch_start = 130,
|
||||
punch_end = 160,
|
||||
punch2_start = 40,
|
||||
punch2_end = 70,
|
||||
speed_punch2 = 40,
|
||||
die_start = 235,
|
||||
die_end = 255,
|
||||
},
|
||||
do_custom = function (self)
|
||||
if self.other_state and self.other_state == "charge" then
|
||||
do_charge(self)
|
||||
end
|
||||
end,
|
||||
custom_attack = function (self)
|
||||
charge_attack(self)
|
||||
end,
|
||||
})
|
|
@ -0,0 +1,101 @@
|
|||
mobs:register_mob("nssm:silversand_dragon", {
|
||||
type = "monster",
|
||||
hp_max = 160,
|
||||
hp_min = 160,
|
||||
collisionbox = {-0.65, -0.4, -0.65, 0.65, 0.4, 0.65},
|
||||
visual = "mesh",
|
||||
mesh = "silversand_dragon.x",
|
||||
textures = {{"silversand_dragon.png"}},
|
||||
visual_size = {x=18, y=18},
|
||||
view_range = 40,
|
||||
lifetimer = 500,
|
||||
rotate = 270,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
stepheight = 2.1,
|
||||
--[[sounds = {
|
||||
random = "silversand_dragon",
|
||||
distance = 45,
|
||||
},]]
|
||||
damage = 1,
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 70,
|
||||
max = 80,},
|
||||
{name = "nssm:sun_feather",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 40,
|
||||
drawtype = "front",
|
||||
water_damage = 3,
|
||||
lava_damage = 3,
|
||||
light_damage = 0,
|
||||
blood_texture="silversand_particle.png",
|
||||
blood_amount=50,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
reach = 15,
|
||||
shoot_interval = 4,
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 50,
|
||||
speed_die = 20,
|
||||
stand_start = 0,
|
||||
stand_end = 60,
|
||||
walk_start = 70,
|
||||
walk_end = 110,
|
||||
run_start = 70,
|
||||
run_end = 110,
|
||||
punch_start = 80,
|
||||
punch_end = 110,
|
||||
shoot_start = 80,
|
||||
shoot_end = 110,
|
||||
die_start = 120,
|
||||
die_end = 140,
|
||||
},
|
||||
|
||||
custom_attack = function(self)
|
||||
local p = self.attack:getpos()
|
||||
local s = self.object:getpos()
|
||||
local ss = {x = s.x, y = s.y +0.5, z = s.z}
|
||||
local pp = {x = p.x, y = p.y +1.5, z = p.z}
|
||||
local vel = vector.subtract(pp,ss)
|
||||
set_animation(self, "punch")
|
||||
|
||||
if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then
|
||||
-- play attack sound
|
||||
if self.sounds.attack then
|
||||
minetest.sound_play(self.sounds.attack, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end
|
||||
-- punch player
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups = {fleshy=self.damage}
|
||||
}, nil)
|
||||
end
|
||||
|
||||
minetest.add_particlespawner(
|
||||
225, --amount
|
||||
0.5, --time
|
||||
ss, --minpos
|
||||
ss, --maxpos
|
||||
vector.multiply(vel, 2), --minvel
|
||||
vector.multiply(vel, 4), --maxvel
|
||||
{x=0,y=0,z=0}, --minacc
|
||||
{x=0,y=0,z=0}, --maxacc
|
||||
4, --minexptime
|
||||
5, --maxexptime
|
||||
5, --minsize
|
||||
10, --maxsize
|
||||
true, --collisiondetection
|
||||
"silversand_particle.png" --texture
|
||||
)
|
||||
end
|
||||
})
|
|
@ -1,44 +1,56 @@
|
|||
mobs:register_mob("nssm:snow_biter", {
|
||||
type = "monster",
|
||||
hp_max = 30,
|
||||
hp_max = 18,
|
||||
hp_min = 15,
|
||||
collisionbox = {-0.5, 0, -0.5, 0.5, 0.60, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "snow_biter.x",
|
||||
textures = {
|
||||
{"snow_biter.png"}
|
||||
},
|
||||
visual_size = {x = 6, y = 6},
|
||||
textures = {{"snow_biter.png"}},
|
||||
visual_size = {x=6, y=6},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 18,
|
||||
view_range = 14,
|
||||
rotate = 270,
|
||||
mele_number = 2,
|
||||
fear_height = 4,
|
||||
reach = 1.5,
|
||||
walk_velocity = 0.8,
|
||||
run_velocity = 3,
|
||||
sounds = {
|
||||
random = "snow_biter"
|
||||
sounds = {
|
||||
random = "snow_biter",
|
||||
},
|
||||
--pathfinding = true,
|
||||
damage = 4,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 2, max = 3},
|
||||
{name = "nssm:frosted_amphibian_heart", chance = 2, min = 1, max = 1},
|
||||
{name = "nssm:amphibian_ribs", chance = 2, min = 1, max = 1},
|
||||
{name = "nssm:little_ice_tooth", chance = 2, min = 0, max = 4}
|
||||
},
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 3},
|
||||
{name = "nssm:frosted_amphibian_heart",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 1},
|
||||
{name = "nssm:amphibian_ribs",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 1},
|
||||
{name = "nssm:little_ice_tooth",
|
||||
chance = 2,
|
||||
min = 0,
|
||||
max = 4},
|
||||
},
|
||||
armor = 80,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 30,
|
||||
fire_damage = 20,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 4,
|
||||
blood_texture = "nssm_blood.png",
|
||||
stepheight = 1.1,
|
||||
suffocation = 4,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=4,
|
||||
blood_texture="nssm_blood.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
double_melee_attack = true,
|
||||
animation = {
|
||||
|
@ -53,10 +65,11 @@ mobs:register_mob("nssm:snow_biter", {
|
|||
punch_start = 175,
|
||||
punch_end = 190,
|
||||
punch2_start = 200,
|
||||
punch2_end = 215
|
||||
punch2_end = 215,
|
||||
die_start = 220,
|
||||
die_end = 240,
|
||||
},
|
||||
|
||||
do_custom = function(self)
|
||||
nssm:putting_ability(self, "default:ice", self.run_velocity)
|
||||
end
|
||||
putting_ability(self, "default:ice", self.run_velocity)
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -1,49 +1,63 @@
|
|||
mobs:register_mob("nssm:spiderduck", {
|
||||
type = "monster",
|
||||
hp_max = 35,
|
||||
docile_by_day = true,
|
||||
hp_max = 27,
|
||||
hp_min = 24,
|
||||
collisionbox = {-0.6, -0.8, -0.6, 0.6, 0.4, 0.5},
|
||||
visual = "mesh",
|
||||
rotate = 270,
|
||||
mesh = "spiderduck.x",
|
||||
textures = {
|
||||
{"spiderduck.png"}
|
||||
},
|
||||
visual_size = {x = 2, y = 2},
|
||||
textures = {{"spiderduck.png"}},
|
||||
visual_size = {x=2, y=2},
|
||||
fear_height = 4,
|
||||
makes_footstep_sound = true,
|
||||
view_range = 24,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 4,
|
||||
sounds = {
|
||||
random = "duck"
|
||||
sounds = {
|
||||
random = "duck",
|
||||
},
|
||||
damage = 6,
|
||||
damage = 5,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:duck_legs", chance = 1, min = 1, max = 8},
|
||||
{name = "nssm:silk_gland", chance = 2, min = 1, max = 2},
|
||||
{name = "nssm:black_duck_feather", chance = 3, min = 1, max = 4},
|
||||
{name = "nssm:duck_beak", chance = 5, min = 1, max = 1}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:duck_legs",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 8,},
|
||||
{name = "nssm:silk_gland",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:black_duck_feather",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 4,},
|
||||
{name = "nssm:duck_beak",
|
||||
chance = 5,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 80,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 5,
|
||||
fire_damage = 5,
|
||||
lava_damage = 15,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 2,
|
||||
blood_texture = "nssm_blood.png",
|
||||
stepheight = 1.5,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=2,
|
||||
blood_texture="nssm_blood.png",
|
||||
stepheight=1.5,
|
||||
on_rightclick = nil,
|
||||
dogshoot_switch = true,
|
||||
attack_type = "dogshoot",
|
||||
arrow = "nssm:webball",
|
||||
reach = 2,
|
||||
shoot_interval = 5,
|
||||
shoot_offset = 2,
|
||||
arrow = "nssm:webball",
|
||||
reach = 2,
|
||||
shoot_interval = 2,
|
||||
shoot_offset = 2,
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 35,
|
||||
|
@ -56,6 +70,6 @@ mobs:register_mob("nssm:spiderduck", {
|
|||
punch_start = 20,
|
||||
punch_end = 46,
|
||||
shoot_start = 150,
|
||||
shoot_end = 200
|
||||
shoot_end = 200,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,47 +1,47 @@
|
|||
mobs:register_mob("nssm:stone_eater", {
|
||||
type = "monster",
|
||||
hp_max = 27,
|
||||
hp_max = 24,
|
||||
hp_min = 19,
|
||||
collisionbox = {-0.3, -0.05, -0.3, 0.3, 0.65, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "stone_eater.x",
|
||||
textures = {
|
||||
{"stone_eater.png"}
|
||||
},
|
||||
visual_size = {x = 10, y = 10},
|
||||
textures = {{"stone_eater.png"}},
|
||||
visual_size = {x=10, y=10},
|
||||
makes_footstep_sound = false,
|
||||
view_range = 16,
|
||||
rotate = 270,
|
||||
fear_height = 4,
|
||||
jump = false,
|
||||
jump_height = 0,
|
||||
jump_height =0,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 1.5,
|
||||
damage = 5,
|
||||
damage = 4,
|
||||
reach = 1.5,
|
||||
drops = {
|
||||
{name = "default:stone", chance = 2, min = 1, max = 3},
|
||||
{name = "nssm:life_energy", chance = 1, min = 2, max = 3},
|
||||
{name = "nssm:stoneater_mandible", chance = 2, min = 1, max = 4}
|
||||
{name = "default:stone",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 3,},
|
||||
{name = "nssm:stoneater_mandible",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 4,},
|
||||
},
|
||||
armor = 40,
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
water_damage = 7,
|
||||
lava_damage = 1,
|
||||
fire_damage = 1,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 0,
|
||||
blood_texture = "stone_blood.png",
|
||||
immune_to={
|
||||
{"default:sword_stone", -2},
|
||||
{"default:stone", -2},
|
||||
{"default:cobble", -2},
|
||||
{"default:axe_stone", -2},
|
||||
{"default:shovel_stone", -2},
|
||||
{"default:pick_stone", -2}
|
||||
},
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=0,
|
||||
blood_texture="stone_blood.png",
|
||||
immune_to={{'default:sword_stone', -5},{'default:stone', -6}, {'default:cobble', -2}, {'default:axe_stone', -5}, {'default:shovel_stone', -2}, {'default:pick_stone', -2}},
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
|
@ -53,10 +53,10 @@ mobs:register_mob("nssm:stone_eater", {
|
|||
run_start = 130,
|
||||
run_end = 150,
|
||||
punch_start = 160,
|
||||
punch_end = 185
|
||||
punch_end = 185,
|
||||
},
|
||||
|
||||
do_custom = function(self)
|
||||
nssm:digging_attack(self, "stone", self.run_velocity, {x = 0, y = 1, z = 0})
|
||||
end
|
||||
--digging_ability(self, "stone", self.run_velocity, {x=0, y=2, z=0})
|
||||
digging_attack(self, "stone", self.run_velocity, {x=0, y=1, z=0})
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -5,12 +5,10 @@ mobs:register_mob("nssm:swimming_duck", {
|
|||
collisionbox = {-0.35, -0.30, -0.35, 0.35, 0.7, 0.35},
|
||||
visual = "mesh",
|
||||
mesh = "swimming_duck.x",
|
||||
textures = {
|
||||
{"swimming_duck.png"}
|
||||
},
|
||||
visual_size = {x = 1.5, y = 1.5},
|
||||
textures = {{"swimming_duck.png"}},
|
||||
visual_size = {x=1.5, y=1.5},
|
||||
view_range = 25,
|
||||
floats = 1,
|
||||
floats=1,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 1,
|
||||
damage = 3,
|
||||
|
@ -18,25 +16,38 @@ mobs:register_mob("nssm:swimming_duck", {
|
|||
jump = false,
|
||||
jump_chance = 0,
|
||||
jump_height = 0,
|
||||
sounds = {
|
||||
random = "duck"
|
||||
sounds = {
|
||||
random = "duck",
|
||||
},
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:duck_legs", chance = 1, min = 1, max = 2},
|
||||
{name = "nssm:duck_beak", chance = 5, min = 1, max = 1},
|
||||
{name = "nssm:duck_feather", chance = 6, min = 1, max = 2}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:duck_legs",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:duck_beak",
|
||||
chance = 5,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:duck_feather",
|
||||
chance = 6,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 80,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 10,
|
||||
fire_damage = 10,
|
||||
lava_damage = 15,
|
||||
suffocation = 4,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 4,
|
||||
blood_texture = "nssm_blood.png",
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=4,
|
||||
blood_texture="nssm_blood.png",
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
|
@ -48,6 +59,6 @@ mobs:register_mob("nssm:swimming_duck", {
|
|||
run_start = 80,
|
||||
run_end = 120,
|
||||
punch_start = 140,
|
||||
punch_end = 160
|
||||
punch_end = 160,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,44 +1,46 @@
|
|||
mobs:register_mob("nssm:tarantula", {
|
||||
type = "monster",
|
||||
docile_by_day = true,
|
||||
hp_max = 50,
|
||||
hp_min = 50,
|
||||
collisionbox = {-0.5, 0.00, -0.5, 0.5, 0.9, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "tarantula.x",
|
||||
textures = {
|
||||
{"tarantula.png"}
|
||||
},
|
||||
visual_size = {x = 8, y = 8},
|
||||
textures = {{"tarantula.png"}},
|
||||
visual_size = {x=8, y=8},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 20,
|
||||
lifetimer = 500,
|
||||
walk_velocity = 0.7,
|
||||
fear_height = 4,
|
||||
run_velocity = 3,
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "tarry"
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "tarry",
|
||||
},
|
||||
damage = 8,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:super_silk_gland", chance = 1, min = 3, max = 5}
|
||||
{name = "nssm:super_silk_gland",
|
||||
chance = 1,
|
||||
min = 3,
|
||||
max = 5,},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 7,
|
||||
fire_damage = 7,
|
||||
lava_damage = 4,
|
||||
reach = 3,
|
||||
knock_back = 0,
|
||||
blood_texture = "nssm_blood_blue.png",
|
||||
stepheight = 1.1,
|
||||
knock_back=0,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
stepheight=1.1,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
dogshoot_switch = true,
|
||||
attack_type = "dogshoot",
|
||||
arrow = "nssm:thickwebball",
|
||||
shoot_interval = 2,
|
||||
shoot_offset = 1,
|
||||
arrow = "nssm:thickwebball",
|
||||
shoot_interval = 2,
|
||||
shoot_offset = 1,
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 25,
|
||||
|
@ -51,74 +53,83 @@ mobs:register_mob("nssm:tarantula", {
|
|||
punch_start = 180,
|
||||
punch_end = 200,
|
||||
shoot_start = 180,
|
||||
shoot_end = 200
|
||||
shoot_end = 200,
|
||||
},
|
||||
|
||||
on_die = function(self, pos)
|
||||
|
||||
self.object:remove()
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 200,
|
||||
time = 0.1,
|
||||
minpos = {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
|
||||
maxpos = {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
|
||||
minvel = {x = -0, y = -0, z = -0},
|
||||
maxvel = {x = 1, y = 1, z = 1},
|
||||
minacc = {x = -0.5, y = 5, z = -0.5},
|
||||
maxacc = {x = 0.5, y = 5, z = 0.5},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = 3,
|
||||
maxsize = 4,
|
||||
collisiondetection = false,
|
||||
texture = "tnt_smoke.png"
|
||||
})
|
||||
|
||||
minetest.add_particlespawner(
|
||||
200, --amount
|
||||
0.1, --time
|
||||
{x=pos.x-1, y=pos.y-1, z=pos.z-1}, --minpos
|
||||
{x=pos.x+1, y=pos.y+1, z=pos.z+1}, --maxpos
|
||||
{x=-0, y=-0, z=-0}, --minvel
|
||||
{x=1, y=1, z=1}, --maxvel
|
||||
{x=-0.5,y=5,z=-0.5}, --minacc
|
||||
{x=0.5,y=5,z=0.5}, --maxacc
|
||||
0.1, --minexptime
|
||||
1, --maxexptime
|
||||
3, --minsize
|
||||
4, --maxsize
|
||||
false, --collisiondetection
|
||||
"tnt_smoke.png" --texture
|
||||
)
|
||||
minetest.add_entity(pos, "nssm:tarantula_propower")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
mobs:register_mob("nssm:tarantula_propower", {
|
||||
type = "monster",
|
||||
hp_max = 90,
|
||||
hp_min = 90,
|
||||
hp_max = 120,
|
||||
hp_min = 120,
|
||||
collisionbox = {-0.5, 0.00, -0.5, 0.5, 1, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "tarantula_propower.x",
|
||||
textures = {
|
||||
{"tarantula.png"}
|
||||
},
|
||||
visual_size = {x = 10, y = 10},
|
||||
textures = {{"tarantula.png"}},
|
||||
visual_size = {x=10, y=10},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 30,
|
||||
lifetimer = 500,
|
||||
walk_velocity = 1.5,
|
||||
run_velocity = 3.3,
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "tarry"
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "tarry",
|
||||
},
|
||||
damage = 12,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 16, max = 18},
|
||||
{name = "nssm:spider_leg", chance = 1, min = 1, max = 8},
|
||||
{name = "nssm:tarantula_chelicerae", chance = 1, min = 1, max = 1},
|
||||
{name = "nssm:silk_gland", chance = 2, min = 1, max = 3},
|
||||
{name = "nssm:spider_meat", chance = 2, min = 1, max = 2}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 80,
|
||||
max = 110,},
|
||||
{name = "nssm:spider_leg",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 8,},
|
||||
{name = "nssm:tarantula_chelicerae",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:silk_gland",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
{name = "nssm:spider_meat",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 23,},
|
||||
},
|
||||
armor = 40,
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 3,
|
||||
fire_damage = 3,
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
reach = 4,
|
||||
knock_back = 0,
|
||||
blood_texture = "nssm_blood_blue.png",
|
||||
stepheight = 2.1,
|
||||
knock_back=0,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
stepheight=2.1,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
|
@ -130,6 +141,8 @@ mobs:register_mob("nssm:tarantula_propower", {
|
|||
run_start = 140,
|
||||
run_end = 160,
|
||||
punch_start = 180,
|
||||
punch_end = 200
|
||||
punch_end = 200,
|
||||
die_start = 250,
|
||||
die_end = 270,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -0,0 +1,91 @@
|
|||
mobs:register_mob("nssm:tartacacia", {
|
||||
type = "monster",
|
||||
hp_max = 360,
|
||||
hp_min = 360,
|
||||
collisionbox = {-2, 0, -2, 2, 3, 2},
|
||||
visual = "mesh",
|
||||
mesh = "tartacacia.x",
|
||||
textures = {{"tartacacia.png"}},
|
||||
visual_size = {x=10, y=10},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 15,
|
||||
walk_velocity = 0.6,
|
||||
rotate = 270,
|
||||
reach=10,
|
||||
fear_height = 4,
|
||||
run_velocity = 1.2,
|
||||
--[[sounds = {
|
||||
random = "tartacacia",
|
||||
},]]
|
||||
damage = 1,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 33,
|
||||
max = 43},
|
||||
{name = "nssm:earth_sword",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1},
|
||||
},
|
||||
armor = 50,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
--group_attack=true,
|
||||
--attack_animals=true,
|
||||
knock_back=0,
|
||||
blood_texture="nssm_blood.png",
|
||||
stepheight=2.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 40,
|
||||
stand_start = 10,
|
||||
stand_end = 60,
|
||||
walk_start = 70,
|
||||
walk_end = 150,
|
||||
run_start = 70,
|
||||
run_end = 150,
|
||||
punch_start = 190,
|
||||
punch_end = 220,
|
||||
punch2_start = 230,
|
||||
punch2_end = 250,
|
||||
speed_die = 10,
|
||||
die_start = 160,
|
||||
die_end = 180,
|
||||
},
|
||||
custom_attack = function (self)
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack:getpos()
|
||||
local d = vector.subtract (p,s)
|
||||
local l = vector.length(d)
|
||||
minetest.chat_send_all("l="..l)
|
||||
|
||||
if math.random(1,5) == 1 then
|
||||
if l <= 6 then
|
||||
set_animation(self, "punch")
|
||||
for y = 0,3 do
|
||||
p.y = p.y - y
|
||||
minetest.remove_node(p)
|
||||
end
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
}, nil)
|
||||
end
|
||||
else
|
||||
set_animation(self, "punch2")
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
}, nil)
|
||||
if l < 4 then
|
||||
self.attack:setpos(vector.subtract(p, {x=0, y=2, z=0}))
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
|
@ -1,43 +1,52 @@
|
|||
mobs:register_mob("nssm:uloboros", {
|
||||
type = "monster",
|
||||
hp_max = 28,
|
||||
hp_max = 23,
|
||||
hp_min = 17,
|
||||
collisionbox = {-0.5, 0.00, -0.5, 0.5, 0.8, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "uloboros.x",
|
||||
textures = {
|
||||
{"uloboros.png"}
|
||||
},
|
||||
visual_size = {x = 4, y = 4},
|
||||
textures = {{"uloboros.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 22,
|
||||
walk_velocity = 1.5,
|
||||
walk_velocity = 1,
|
||||
fear_height = 4,
|
||||
run_velocity = 2.5,
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "uloboros"
|
||||
random = "uloboros",
|
||||
},
|
||||
damage = 5,
|
||||
reach = 2,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 1, max = 4},
|
||||
{name = "nssm:spider_leg", chance = 2, min = 1, max = 8},
|
||||
{name = "nssm:silk_gland", chance = 4, min = 1, max = 3},
|
||||
{name = "nssm:spider_meat", chance = 4, min = 1, max = 2}
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 4,},
|
||||
{name = "nssm:spider_leg",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 8,},
|
||||
{name = "nssm:silk_gland",
|
||||
chance = 4,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
{name = "nssm:spider_meat",
|
||||
chance = 4,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 80,
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 7,
|
||||
fire_damage = 7,
|
||||
water_damage = 2,
|
||||
lava_damage = 17,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 2,
|
||||
blood_texture = "nssm_blood_blue.png",
|
||||
stepheight = 1.1,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=2,
|
||||
blood_texture="nssm_blood_blue.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
|
@ -49,13 +58,11 @@ mobs:register_mob("nssm:uloboros", {
|
|||
run_start = 120,
|
||||
run_end = 160,
|
||||
punch_start = 80,
|
||||
punch_end = 110
|
||||
punch_end = 110,
|
||||
die_start = 170,
|
||||
die_end = 190,
|
||||
},
|
||||
|
||||
do_custom = function(self)
|
||||
|
||||
if nssm.spiders_litter_web then
|
||||
nssm:webber_ability(self, "nssm:web", 2)
|
||||
end
|
||||
end
|
||||
webber_ability(self, "nssm:web", 2)
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -5,36 +5,43 @@ mobs:register_mob("nssm:werewolf", {
|
|||
collisionbox = {-0.85, -0.01, -0.85, 0.85, 3.50, 0.85},
|
||||
visual = "mesh",
|
||||
mesh = "werewolf.x",
|
||||
textures = {
|
||||
{"werewolf.png"}
|
||||
},
|
||||
visual_size = {x = 4, y = 4},
|
||||
textures = {{"werewolf.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 30,
|
||||
walk_velocity = 3,
|
||||
fear_height = 4,
|
||||
run_velocity = 5,
|
||||
sounds = {
|
||||
random = "werewolf"
|
||||
sounds = {
|
||||
random = "werewolf",
|
||||
},
|
||||
damage = 5,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 3, max = 4},
|
||||
{name = "nssm:werewolf_leg", chance = 2, min = 1, max = 2},
|
||||
{name = "nssm:wolf_fur", chance = 2, min = 1, max = 1}
|
||||
},
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 3,
|
||||
max = 4},
|
||||
{name = "nssm:werewolf_leg",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 2},
|
||||
{name = "nssm:wolf_fur",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 1},
|
||||
},
|
||||
armor = 80,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 5,
|
||||
fire_damage = 5,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 2,
|
||||
blood_texture = "nssm_blood.png",
|
||||
stepheight = 1.1,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=2,
|
||||
blood_texture="nssm_blood.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
|
@ -46,6 +53,6 @@ mobs:register_mob("nssm:werewolf", {
|
|||
run_start = 140,
|
||||
run_end = 160,
|
||||
punch_start = 170,
|
||||
punch_end = 193
|
||||
}
|
||||
punch_end = 193,
|
||||
}
|
||||
})
|
||||
|
|
|
@ -5,36 +5,43 @@ mobs:register_mob("nssm:white_werewolf", {
|
|||
collisionbox = {-0.85, -0.01, -0.85, 0.85, 3.50, 0.85},
|
||||
visual = "mesh",
|
||||
mesh = "white_werewolf.x",
|
||||
textures = {
|
||||
{"white_werewolf.png"}
|
||||
},
|
||||
visual_size = {x = 4, y = 4},
|
||||
textures = {{"white_werewolf.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 30,
|
||||
walk_velocity = 3,
|
||||
fear_height = 4,
|
||||
run_velocity = 5,
|
||||
sounds = {
|
||||
random = "werewolf"
|
||||
sounds = {
|
||||
random = "werewolf",
|
||||
},
|
||||
damage = 5,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy", chance = 1, min = 3, max = 4},
|
||||
{name = "nssm:werewolf_leg", chance = 2, min = 1, max = 2},
|
||||
{name = "nssm:white_wolf_fur", chance = 2, min = 1, max = 1}
|
||||
},
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 3,
|
||||
max = 4},
|
||||
{name = "nssm:werewolf_leg",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 2},
|
||||
{name = "nssm:white_wolf_fur",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 1},
|
||||
},
|
||||
armor = 80,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 5,
|
||||
fire_damage = 5,
|
||||
light_damage = 0,
|
||||
group_attack = true,
|
||||
attack_animals = true,
|
||||
knock_back = 2,
|
||||
blood_texture = "nssm_blood.png",
|
||||
stepheight = 1.1,
|
||||
group_attack=true,
|
||||
attack_animals=true,
|
||||
knock_back=2,
|
||||
blood_texture="nssm_blood.png",
|
||||
stepheight=1.1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
|
@ -46,6 +53,6 @@ mobs:register_mob("nssm:white_werewolf", {
|
|||
run_start = 140,
|
||||
run_end = 160,
|
||||
punch_start = 170,
|
||||
punch_end = 193
|
||||
}
|
||||
punch_end = 193,
|
||||
}
|
||||
})
|
||||
|
|
3
mod.conf
3
mod.conf
|
@ -1,4 +1 @@
|
|||
name = nssm
|
||||
depends = default, mobs, fire, tnt
|
||||
optional_depends = farming, 3d_armor, shields
|
||||
description = Adds a host of creatures into your world with new weapons too.
|
||||
|
|
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23176
models/crocodile.x
23176
models/crocodile.x
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20117
models/dolidrosaurus.x
20117
models/dolidrosaurus.x
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71159
models/mantis.x
71159
models/mantis.x
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Load Diff
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Reference in New Issue