modified: nssm_weapons.lua
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06a5918444
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nssm_weapons.lua
110
nssm_weapons.lua
@ -15,6 +15,104 @@ local function weapons_shot(itemstack, placer, pointed_thing, velocity, name)
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return itemstack
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end
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local function hit(pos, self)
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local node = nssm:node_ok(pos).name
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self.hit_node(self, pos, node)
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self.object:remove()
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return
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end
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local function activate_balls(pos)
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local radius = 50
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local objects = minetest.env:get_objects_inside_radius(pos, radius)
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for _,obj in ipairs(objects) do
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if (obj:get_luaentity() and obj:get_luaentity().name == "nssm:spirit_ball") then
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obj:get_luaentity().move = 1
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end
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end
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end
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local function search_on_step2(
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self,
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dtime, --used to count time
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max_time, --after this amount of time the entity is removec
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radius, --radius in which look for entities to follow
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vel, --velocity of the projectile
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timer)
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local pos = self.object:getpos()
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--Disappear after a certain time
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer>max_time then
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self.object:remove()
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end
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end)
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--Look for an entity to follow
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local objects = minetest.env:get_objects_inside_radius(pos, radius)
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local min_dist = 100
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local obj_min = nil
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local obj_p = nil
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local vec_min = nil
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for _,obj in ipairs(objects) do
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if (obj:is_player()) then
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elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item" and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
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obj_p = obj:getpos()
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local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
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local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
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if (dist<min_dist) then
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min_dist = dist
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obj_min = obj
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vec_min = vec
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end
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end
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end
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--Found an entity to follow:
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if obj_min ~= nil then
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local new_vel = {x=0, y=0, z=0}
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local dir = 0
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local max_diff = 0
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if (max_diff<math.abs(vec_min.x)) then
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dir = 1
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max_diff = math.abs(vec_min.x)
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end
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if (max_diff<math.abs(vec_min.y)) then
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dir = 2
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max_diff = math.abs(vec_min.y)
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end
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if (max_diff<math.abs(vec_min.z)) then
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dir = 3
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max_diff = math.abs(vec_min.z)
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end
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vec_min.x = (vec_min.x/max_diff)*vel
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vec_min.y = (vec_min.y/max_diff)*vel
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vec_min.z = (vec_min.z/max_diff)*vel
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obj_p = obj_min:getpos()
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if min_dist <=8 and self.move==0 then
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self.object:setvelocity({x=0, y=0, z=0})
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--hit(pos,self)
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elseif min_dist<=1 and self.move==1 then
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hit(pos,self)
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else
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self.object:setvelocity(vec_min)
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end
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end
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local n = minetest.env:get_node(pos).name
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if n ~= "air" and n ~= "default:water_source" and n ~= "default:water_flowing" then
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hit(pos,self)
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end
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end
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--on_step function able to follow the mobs
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local function search_on_step(
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self,
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@ -211,6 +309,7 @@ local function nssm_register_weapon(name, def)
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hit_node = function(self, pos, node)
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def.hit_node(self, pos, node)
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end,
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move = def.move
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})
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minetest.register_tool("nssm:"..name.."_hand", {
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@ -220,6 +319,9 @@ local function nssm_register_weapon(name, def)
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weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
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return itemstack
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end,
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on_drop = function(itemstack, user, pointed_thing)
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def.on_drop(itemstack, user, pointed_thing)
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end,
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})
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minetest.register_craft({
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@ -260,12 +362,18 @@ nssm_register_weapon("kienzan", {
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nssm_register_weapon("spirit_ball", {
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velocity = 25,
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move = 0,
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on_step = function(self, dtime)
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search_on_step(self, dtime, 5, 30, 25, 0)
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search_on_step2(self, dtime, 25, 30, 25, 0)
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end,
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hit_node = function(self, pos, node)
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nssm:explosion(pos, 4, 0)
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end,
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on_drop = function(itemstack, user, pointed_thing)
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local pos = user:getpos()
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activate_balls(pos)
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end,
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material = "nssm:cursed_pumpkin_seed",
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description = "Spirit Ball from DragonBall",
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})
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