Working on weapons

This commit is contained in:
npx 2016-03-16 00:19:40 +01:00
parent 3483bf5247
commit ee870f78c2
2 changed files with 18 additions and 7 deletions

View File

@ -36,7 +36,7 @@ nssm_register_noneatcraftitems ('moon_feather','Moon Feather')
nssm_register_noneatcraftitems ('sun_feather','Sun Feather') nssm_register_noneatcraftitems ('sun_feather','Sun Feather')
nssm_register_noneatcraftitems ('masticone_fang','Masticone Fang') nssm_register_noneatcraftitems ('masticone_fang','Masticone Fang')
nssm_register_noneatcraftitems ('white_wolf_fur','White Wolf Fur') nssm_register_noneatcraftitems ('white_wolf_fur','White Wolf Fur')
nssm_register_noneatcraftitems ('','') --nssm_register_noneatcraftitems ('','')
minetest.register_craftitem("nssm:mese_egg", { minetest.register_craftitem("nssm:mese_egg", {
description = "Mese Egg", description = "Mese Egg",

View File

@ -8,21 +8,25 @@ function weapons_shot(itemstack, placer, pointed_thing, velocity, name)
local dir = placer:get_look_dir(); local dir = placer:get_look_dir();
local playerpos = placer:getpos(); local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "nssm:"..name) local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "nssm:"..name)
local vec = {x=dir.x*kame_velocity,y=dir.y*kame_velocity,z=dir.z*kame_velocity} local vec = {x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity}
obj:setvelocity(vec) obj:setvelocity(vec)
return itemstack return itemstack
end end
function default_on_step(self, pos, node, name, max_time, damage, dir, not_transparent, vel, dtime) function default_on_step(self, pos, node, name, max_time, damage, dir, not_transparent, vel, dtime)
local timer = 0 local timer = 0
print ("Dentro on_step\n")
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
timer = timer + dtime timer = timer + dtime
if (timer>max_time) then if (timer>max_time) then
self.object:remove() self.object:remove()
end end
end) end)
print ("Fin qui\n")
--while going around it damages entities --while going around it damages entities
local objects = minetest.env:get_objects_inside_radius(pos, 2) local objects = minetest.env:get_objects_inside_radius(pos, 2)
print ("Fin qua\n")
for _,obj in ipairs(objects) do for _,obj in ipairs(objects) do
if (obj:is_player()) then if (obj:is_player()) then
elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
@ -35,10 +39,13 @@ function default_on_step(self, pos, node, name, max_time, damage, dir, not_trans
end end
end end
print ("Fino qui\n")
local n = minetest.env:get_node(pos).name local n = minetest.env:get_node(pos).name
if n ~=not_transparent then if n ~=not_transparent then
minetest.env:set_node(pos, {name="air"}) minetest.env:set_node(pos, {name="air"})
print ("Fino qua\n")
local vec = self.object:getvelocity() local vec = self.object:getvelocity()
local c=3 local c=3
--calculate how many blocks around need to be removed --calculate how many blocks around need to be removed
@ -73,7 +80,8 @@ function nssm_register_weapon(name, def)
description = def.description, description = def.description,
inventory_image = name.."_hand.png", inventory_image = name.."_hand.png",
on_use = function(itemstack, placer, pointed_thing) on_use = function(itemstack, placer, pointed_thing)
itemstack = weapons_shot(itemstack, placer, pointed_thing, def.velocity, name) weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
minetest.chat_send_all("Description: "..def.description)
return itemstack return itemstack
end, end,
}) })
@ -94,17 +102,19 @@ end
--function default_on_step(self, pos, node, name, max_time, damage, dir, not_transparent, vel, dtime) --function default_on_step(self, pos, node, name, max_time, damage, dir, not_transparent, vel, dtime)
nssm_register_weapon("kamehameha", { nssm_register_weapon("kamehameha", {
on_step = function(self, dtime) on_step = function(self, pos, node, dtime)
default_on_step(self, self.pos, node, name, 10, 20, default_dir, "default:stone", 30, dtime) print ("Prima di chiamare on_step\n")
default_on_step(self, pos, node, "kamehameha", 10, 20, default_dir, "default:stone", 30, dtime)
end, end,
hit_node = function(self, pos, node) hit_node = function(self, pos, node)
nssm:explosion(self.pos, 4, 1) nssm:explosion(self, pos, 4, 1)
end, end,
material = "default:stick", material = "default:stick",
description = "Kamehameha from DragonBall", description = "Kamehameha from DragonBall",
velocity = 30, velocity = 30,
}) })
--[[
minetest.register_craft({ minetest.register_craft({
output = "nssm:kamehameha_hand", output = "nssm:kamehameha_hand",
recipe = { recipe = {
@ -115,3 +125,4 @@ minetest.register_craft({
} }
} }
}) })
]]