Working on weapons
This commit is contained in:
parent
3483bf5247
commit
ee870f78c2
@ -36,7 +36,7 @@ nssm_register_noneatcraftitems ('moon_feather','Moon Feather')
|
||||
nssm_register_noneatcraftitems ('sun_feather','Sun Feather')
|
||||
nssm_register_noneatcraftitems ('masticone_fang','Masticone Fang')
|
||||
nssm_register_noneatcraftitems ('white_wolf_fur','White Wolf Fur')
|
||||
nssm_register_noneatcraftitems ('','')
|
||||
--nssm_register_noneatcraftitems ('','')
|
||||
|
||||
minetest.register_craftitem("nssm:mese_egg", {
|
||||
description = "Mese Egg",
|
||||
|
@ -8,21 +8,25 @@ function weapons_shot(itemstack, placer, pointed_thing, velocity, name)
|
||||
local dir = placer:get_look_dir();
|
||||
local playerpos = placer:getpos();
|
||||
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "nssm:"..name)
|
||||
local vec = {x=dir.x*kame_velocity,y=dir.y*kame_velocity,z=dir.z*kame_velocity}
|
||||
local vec = {x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity}
|
||||
obj:setvelocity(vec)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function default_on_step(self, pos, node, name, max_time, damage, dir, not_transparent, vel, dtime)
|
||||
local timer = 0
|
||||
print ("Dentro on_step\n")
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if (timer>max_time) then
|
||||
self.object:remove()
|
||||
end
|
||||
end)
|
||||
|
||||
print ("Fin qui\n")
|
||||
--while going around it damages entities
|
||||
local objects = minetest.env:get_objects_inside_radius(pos, 2)
|
||||
print ("Fin qua\n")
|
||||
for _,obj in ipairs(objects) do
|
||||
if (obj:is_player()) then
|
||||
elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
|
||||
@ -35,10 +39,13 @@ function default_on_step(self, pos, node, name, max_time, damage, dir, not_trans
|
||||
end
|
||||
end
|
||||
|
||||
print ("Fino qui\n")
|
||||
|
||||
local n = minetest.env:get_node(pos).name
|
||||
|
||||
if n ~=not_transparent then
|
||||
minetest.env:set_node(pos, {name="air"})
|
||||
print ("Fino qua\n")
|
||||
local vec = self.object:getvelocity()
|
||||
local c=3
|
||||
--calculate how many blocks around need to be removed
|
||||
@ -73,7 +80,8 @@ function nssm_register_weapon(name, def)
|
||||
description = def.description,
|
||||
inventory_image = name.."_hand.png",
|
||||
on_use = function(itemstack, placer, pointed_thing)
|
||||
itemstack = weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
|
||||
weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
|
||||
minetest.chat_send_all("Description: "..def.description)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
@ -94,17 +102,19 @@ end
|
||||
|
||||
--function default_on_step(self, pos, node, name, max_time, damage, dir, not_transparent, vel, dtime)
|
||||
nssm_register_weapon("kamehameha", {
|
||||
on_step = function(self, dtime)
|
||||
default_on_step(self, self.pos, node, name, 10, 20, default_dir, "default:stone", 30, dtime)
|
||||
on_step = function(self, pos, node, dtime)
|
||||
print ("Prima di chiamare on_step\n")
|
||||
default_on_step(self, pos, node, "kamehameha", 10, 20, default_dir, "default:stone", 30, dtime)
|
||||
end,
|
||||
hit_node = function(self, pos, node)
|
||||
nssm:explosion(self.pos, 4, 1)
|
||||
hit_node = function(self, pos, node)
|
||||
nssm:explosion(self, pos, 4, 1)
|
||||
end,
|
||||
material = "default:stick",
|
||||
description = "Kamehameha from DragonBall",
|
||||
velocity = 30,
|
||||
})
|
||||
|
||||
--[[
|
||||
minetest.register_craft({
|
||||
output = "nssm:kamehameha_hand",
|
||||
recipe = {
|
||||
@ -115,3 +125,4 @@ minetest.register_craft({
|
||||
}
|
||||
}
|
||||
})
|
||||
]]
|
||||
|
Loading…
x
Reference in New Issue
Block a user