Working on the kamehameha
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kamehameha.lua
162
kamehameha.lua
@ -1,125 +1,112 @@
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--Kamehameha!
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kame_velocity = 30,
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kame_velocity = 30
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exp_radius = 4
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local function round(n)
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return n % 1 >= 0.5 and math.ceil(n) or math.floor(n)
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end
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minetest.register_entity("nssm:kamehameha", {
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textures = {"kamehameha.png"},
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on_step = function (self, pos, node, dtime)
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local pos = self.object:getpos()
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local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:is_player() then
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return
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else
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obj:set_hp(obj:get_hp()-20)
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--[[
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if obj:get_entity_name() ~= "nssm:kamehameha" then
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if obj:get_hp()<=0 then
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obj:remove()
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end
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end
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]]--
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--while going around it damages entities
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local objects = minetest.env:get_objects_inside_radius(pos, 2)
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for _,obj in ipairs(objects) do
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if (obj:is_player()) then
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elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
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obj:set_hp(obj:get_hp()-20)
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if (obj:get_hp() <= 0) then
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if (not obj:is_player()) and obj:get_entity_name() ~= "nssm:kamehameha" then
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obj:remove()
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end
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end
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end
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end
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end
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local n = minetest.env:get_node(pos).name
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if n ~= "kamehameha:kame_entity" and n ~="default:stone" and n ~="default:desert_stone" then
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if n ~="default:stone" and n ~="default:desert_stone" then
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if minetest.registered_nodes[n].groups.flammable --[[or math.random(1, 100) <= 1]] then
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minetest.env:set_node(pos, {name="fire:basic_flame"})
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else
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minetest.env:set_node(pos, {name="air"})
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local v = self.object:getvelocity()
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local c=1
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local c2=0
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local vec = self.object:getvelocity()
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local c=3
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--[[
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for dx = -c*(math.abs(v.x))-c2 , c*(math.abs(v.x))+c2 do
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for dy= -c*(math.abs(v.y))-c2, c*(math.abs(v.y))+c2 do
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for dz = -c*(math.abs(v.z))-c2 , c*(math.abs(v.z))+c2 do
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--calculate how many blocks around the kamehameha need to be removed
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local i = round(math.abs(math.abs(vec.x)-kame_velocity)*0.01*c)
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local j = round(math.abs(math.abs(vec.y)-kame_velocity)*0.01*c)
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local k = round(math.abs(math.abs(vec.z)-kame_velocity)*0.01*c)
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for dx = -i,i do
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for dy= -j,j do
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for dz = -k,k do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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minetest.env:remove_node(p)
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end
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end
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end
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]]--
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--[[
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for dx=-1,1 do
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for dy=-1,1 do
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for dz=-1,1 do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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minetest.env:set_node(p, {name="air"})
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end
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end
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end
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]]--
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end
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elseif n == "default:stone" or n =="default:desert_stone" then
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else
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self.hit_node(self, pos, node)
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self.object:remove()
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return
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end
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--[[
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for dx=-1,1 do
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for dy=-1,1 do
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for dz=-1,1 do
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local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
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local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(p).name
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if n ~= "kamehameha:kame_entity" and n ~="default:stone" and n ~="default:desert_stone" then
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if minetest.registered_nodes[n].groups.flammable then --or math.random(1, 100) <= 1 then
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minetest.env:set_node(t, {name="fire:basic_flame"})
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else
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minetest.env:set_node(t, {name="air"})
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end
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elseif n == "default:stone" or n =="default:desert_stone" then
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self.hit_node(self, pos, node)
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self.object:remove()
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return
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end
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end
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end
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end
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]]--
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end,
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hit_node = function(self, pos, node)
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--[[
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--This is the particle spawner, but it will slow your pc. If you have a powerful pc you can uncomment this section
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minetest.add_particlespawner(
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1, --amount
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0.1, --time
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{x=pos.x-3, y=pos.y-3, z=pos.z-3}, --minpos
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{x=pos.x+3, y=pos.y+3, z=pos.z+3}, --maxpos
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{x=-0, y=-0, z=-0}, --minvel
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{x=0, y=0, z=0}, --maxvel
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{x=-0.5,y=5,z=-0.5}, --minacc
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{x=0.5,y=5,z=0.5}, --maxacc
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0.1, --minexptime
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1, --maxexptime
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8, --minsize
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15, --maxsize
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false, --collisiondetection
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"tnt_smoke.png" --texture
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)
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]]--
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local objects = minetest.env:get_objects_inside_radius(pos, 4)
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--This is the particle spawner, if it slows down your pc then comment this section
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minetest.add_particlespawner(
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100, --amount
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0.1, --time
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{x=pos.x-3, y=pos.y-3, z=pos.z-3}, --minpos
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{x=pos.x+3, y=pos.y+3, z=pos.z+3}, --maxpos
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{x=-0, y=-0, z=-0}, --minvel
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{x=5, y=5, z=5}, --maxvel
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{x=-0.5,y=5,z=-0.5}, --minacc
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{x=0.5,y=5,z=0.5}, --maxacc
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0.1, --minexptime
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1, --maxexptime
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8, --minsize
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15, --maxsize
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false, --collisiondetection
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"tnt_smoke.png" --texture
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)
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--Damages entities around (not the player)
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local objects = minetest.env:get_objects_inside_radius(pos, exp_radius)
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for _,obj in ipairs(objects) do
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if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
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if (obj:is_player()) then
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elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
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local obj_p = obj:getpos()
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local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
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local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
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local damage = (80*0.5^dist)*2
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obj:punch(obj, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, vec)
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local damage = 21-dist*5
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obj:set_hp(obj:get_hp()-damage)
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if (obj:get_hp() <= 0) then
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if (not obj:is_player()) and obj:get_entity_name() ~= "nssm:kamehameha" then
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obj:remove()
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end
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end
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end
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end
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minetest.sound_play("boom", {max_hear_distance = 100})
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for dx=-1,1 do
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for dy=-1,1 do
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for dz=-1,1 do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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minetest.env:remove_node(p)
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end
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end
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end
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--[[
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for dx=-4,4 do
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for dy=-4,4 do
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for dz=-4,4 do
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@ -134,6 +121,7 @@ minetest.register_entity("nssm:kamehameha", {
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end
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end
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end
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]]--
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end
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})
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