Fixed the stealing function and animation of the morlu

This commit is contained in:
npx 2016-09-14 13:17:24 +02:00
parent c13540a250
commit e561b7ae43
2 changed files with 67 additions and 64 deletions

View File

@ -88,10 +88,10 @@ mobs:register_mob("nssm:morgut", {
1, --time 1, --time
{x=p.x-0.5, y=p.y-0.5, z=p.z-0.5}, --minpos {x=p.x-0.5, y=p.y-0.5, z=p.z-0.5}, --minpos
{x=p.x+0.5, y=p.y+0.5, z=p.z+0.5}, --maxpos {x=p.x+0.5, y=p.y+0.5, z=p.z+0.5}, --maxpos
{x=(s.x-p.x)*m, y=(s.y-p.y+1)*m, z=(s.z-p.z)*m}, --minvel {x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --minvel
{x=(s.x-p.x)*m, y=(s.y-p.y+1)*m, z=(s.z-p.z)*m}, --maxvel {x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --maxvel
{x=s.x-p.x, y=s.y-p.y+1, z=s.z-p.z}, --minacc {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}, --minacc
{x=s.x-p.x, y=s.y-p.y+1, z=s.z-p.z}, --maxacc {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}, --maxacc
0.2, --minexptime 0.2, --minexptime
0.3, --maxexptime 0.3, --maxexptime
2, --minsize 2, --minsize

View File

@ -2,7 +2,7 @@ mobs:register_mob("nssm:morlu", {
type = "monster", type = "monster",
hp_max = 20, hp_max = 20,
hp_min = 17, hp_min = 17,
collisionbox = {-0.3, 0.00, -0.3, 0.3, 1.8, 0.3}, collisionbox = {-0.3, 0.00, -0.3, 0.3, 0.6, 0.3},
visual = "mesh", visual = "mesh",
rotate= 270, rotate= 270,
mesh = "morlu.x", mesh = "morlu.x",
@ -81,33 +81,56 @@ mobs:register_mob("nssm:morlu", {
local s = self.object:getpos() local s = self.object:getpos()
local p = self.attack:getpos() local p = self.attack:getpos()
set_animation(self, "punch") set_animation(self, "punch")
local m = 2 local m = 1
minetest.after(1, function (self) if self.attack:is_player() then
if self.attack:is_player() then local pname, player_inv, armor_inv, ppos = armor:get_valid_player(self.attack, "[set_player_armor]")
local pname, player_inv, armor_inv, ppos = armor:get_valid_player(self.attack, "[set_player_armor]") local pname = self.attack:get_player_name()
local pname = self.attack:get_player_name() local player_inv = minetest.get_inventory({type='player', name = pname})
local player_inv = minetest.get_inventory({type='player', name = pname}) if player_inv:is_empty('armor') then
if player_inv:is_empty('armor') then else
else local armor_elements = {}
local armor_elements = {} local armor_num = 0
local armor_num = 0
for i=1,6 do
local armor_stack = player_inv:get_stack("armor", i)
local armor_item = armor_stack:get_name()
if armor_stack:get_count() > 0 then
armor_elements[armor_num]={name=armor_item, pos=i}
armor_num = armor_num + 1
end
end
if armor_num > 0 then
steal_pos = math.random(1,armor_num)
steal_pos = steal_pos-1
--minetest.chat_send_all("Stringa -> "..armor_elements[steal_pos].name)
local cpos = string.find(armor_elements[steal_pos].name, ":")
--minetest.chat_send_all("Posizione dei due punti: "..cpos)
local nname = string.sub(armor_elements[steal_pos].name, cpos+1)
nname = "3d_armor_inv_"..nname..".png"
--minetest.chat_send_all("Nuovo nome: "..nname)
minetest.add_particlespawner(
1, --amount
1, --time
{x=p.x, y=p.y+1, z=p.z}, --minpos
{x=p.x, y=p.y+1, z=p.z}, --maxpos
{x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --minvel
{x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --maxvel
{x=s.x-p.x, y=s.y-p.y-1, z=s.z-p.z}, --minacc
{x=s.x-p.x, y=s.y-p.y-1, z=s.z-p.z}, --maxacc
0.5, --minexptime
0.5, --maxexptime
10, --minsize
10, --maxsize
false, --collisiondetection
nname --texture
)
minetest.after(1, function (self)
for i=1,6 do
local armor_stack = player_inv:get_stack("armor", i)
local armor_item = armor_stack:get_name()
if armor_stack:get_count() > 0 then
armor_elements[armor_num]={name=armor_item, pos=i}
armor_num = armor_num + 1
end
end
if armor_num ~= 0 then
local steal_pos
if armor_num > 1 then
steal_pos = math.random(1,armor_num-1)
else
steal_pos = 1
end
local armor_stack = player_inv:get_stack("armor", armor_elements[steal_pos].pos) local armor_stack = player_inv:get_stack("armor", armor_elements[steal_pos].pos)
armor_stack:take_item() armor_stack:take_item()
player_inv:set_stack('armor', armor_elements[steal_pos].pos, armor_stack) player_inv:set_stack('armor', armor_elements[steal_pos].pos, armor_stack)
@ -121,47 +144,26 @@ mobs:register_mob("nssm:morlu", {
armor:update_inventory(self.attack) armor:update_inventory(self.attack)
armor:update_player_visuals(self.attack) armor:update_player_visuals(self.attack)
--minetest.chat_send_all("Stringa -> "..armor_elements[steal_pos].name)
local cpos = string.find(armor_elements[steal_pos].name, ":")
--minetest.chat_send_all("Posizione dei due punti: "..cpos)
local nname = string.sub(armor_elements[steal_pos].name, cpos+1)
nname = "3d_armor_"..nname..".png"
--minetest.chat_send_all("Nuovo nome: "..nname)
minetest.add_particlespawner(
6, --amount
1, --time
{x=p.x-0.5, y=p.y-0.5, z=p.z-0.5}, --minpos
{x=p.x+0.5, y=p.y+0.5, z=p.z+0.5}, --maxpos
{x=(s.x-p.x)*m, y=(s.y-p.y+1)*m, z=(s.z-p.z)*m}, --minvel
{x=(s.x-p.x)*m, y=(s.y-p.y+1)*m, z=(s.z-p.z)*m}, --maxvel
{x=s.x-p.x, y=s.y-p.y+1, z=s.z-p.z}, --minacc
{x=s.x-p.x, y=s.y-p.y+1, z=s.z-p.z}, --maxacc
0.2, --minexptime
0.3, --maxexptime
2, --minsize
3, --maxsize
false, --collisiondetection
nname --texture
)
end set_animation(self, "run")
end self.flag = 1
self.morlu_timer = os.time()
self.curr_attack = self.attack
self.state = ""
local pyaw = self.curr_attack: get_look_yaw()
self.dir = pyaw
self.object:setyaw(pyaw)
set_velocity(self, 4)
set_animation(self, "run") end,self)
self.flag = 1 end
self.morlu_timer = os.time()
self.curr_attack = self.attack
self.state = ""
local pyaw = self.curr_attack: get_look_yaw()
self.dir = pyaw
self.object:setyaw(pyaw)
set_velocity(self, 4)
end end
end,self) end
end end
end, end,
--[[
on_die = function(self) on_die = function(self)
local pos = self.object:getpos() local pos = self.object:getpos()
if (self.inventory ~= nil) then if (self.inventory ~= nil) then
@ -179,4 +181,5 @@ mobs:register_mob("nssm:morlu", {
end end
end end
end, end,
]]
}) })