Tweaked some parameters

This commit is contained in:
npx 2016-09-02 17:25:38 +02:00
parent 4d579b2220
commit d22f270e23
2 changed files with 35 additions and 12 deletions

View File

@ -102,7 +102,18 @@ minetest.register_entity("nssm:mortick", {
visual = "mesh",
mesh = "mortick.x",
visual_size = {x=3, y=3},
lifetime = 10,
damage = 1,
on_step = function(self, dtime)
self.mortick_timer = self.mortick_timer or os.time()
self.timer = self.timer or 0
self.timer = self.timer+dtime
if (os.time()-self.mortick_timer > self.lifetime) then
self.object:remove()
end
--Find player to attack:
self.attack = (self.attack or 0)
local s = self.object:getpos()
local objects = minetest.env:get_objects_inside_radius(s, 8)
@ -111,6 +122,8 @@ minetest.register_entity("nssm:mortick", {
self.attack = obj
end
end
--If found a player follow him
if self.attack ~= 0 then
local p = self.attack:getpos()
local yawp = self.attack:get_look_yaw()
@ -123,9 +136,15 @@ minetest.register_entity("nssm:mortick", {
local v = {x=-(s.x-p.x)*m, y=-(s.y-p.y)*m, z=-(s.z-p.z)*m}
local yaws = yawp +pi
--stay attached to players back:
self.object:setvelocity(v)
--self.object:setpos(p)
self.object:setyaw(yaws)
--damage player every second:
if (self.timer>1) then
self.timer = 0
self.attack:set_hp(self.attack:get_hp() - self.damage)
end
end
end
})

View File

@ -43,8 +43,10 @@ mobs:register_mob("nssm:morvy", {
},
custom_attack = function(self)
set_animation(self, "stand")
self.morvy_counter = (self.morvy_counter or 0) + 1
if self.morvy_counter == 4 then
set_animation(self, "punch")
self.morvy_counter = 0
local counter = 0
@ -73,6 +75,19 @@ mobs:register_mob("nssm:morvy", {
if (minetest.env:get_node(pos1).name == "air")
and (counter < 5)
then
local bat
local which = math.random(1,3)
if which == 1 then
bat = "nssm:morbat1"
elseif which == 2 then
bat = "nssm:morbat2"
elseif which == 3 then
bat = "nssm:morbat3"
end
if (bat=="nssm:morbat3") then
pos1.y=pos1.y+1.5
end
minetest.add_entity(pos1, bat)
minetest.add_particlespawner(
20, --amount
0.1, --time
@ -89,17 +104,6 @@ mobs:register_mob("nssm:morvy", {
false, --collisiondetection
"morparticle.png" --texture
)
local bat
local which = math.random(1,3)
if which == 1 then
bat = "nssm:morbat1"
elseif which == 2 then
bat = "nssm:morbat2"
elseif which == 3 then
bat = "nssm:morbat3"
end
minetest.add_entity(pos1, bat)
end
end
end