Updated and fixed the charge attack
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@ -8,7 +8,7 @@ mobs:register_mob("nssm:river_lord", {
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textures = {{"river_lord.png"}},
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visual_size = {x=4, y=4},
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makes_footstep_sound = true,
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view_range = 10,
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view_range = 15,
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walk_velocity = 0.6,
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rotate = 270,
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fear_height = 4,
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@ -16,7 +16,7 @@ mobs:register_mob("nssm:river_lord", {
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--[[sounds = {
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random = "river_lord",
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},]]
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damage = 1,
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damage = 6,
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jump = true,
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drops = {
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{name = "nssm:life_energy",
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@ -28,7 +28,7 @@ mobs:register_mob("nssm:river_lord", {
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drawtype = "front",
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water_damage = 0,
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lava_damage = 5,
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reach= 4,
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reach = 6,
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light_damage = 0,
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--group_attack=true,
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--attack_animals=true,
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@ -10,7 +10,7 @@ mobs:register_mob("nssm:silver_sandonisc", {
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makes_footstep_sound = false,
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view_range = 17,
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rotate = 270,
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reach = 2,
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reach = 5,
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fear_height = 3,
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walk_velocity = 0.6,
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run_velocity = 5,
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@ -903,8 +903,8 @@ function charge_attack(self)
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vec.y = -5
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self.charge_vec = vec
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self.charge_dir = self.object:getyaw()
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do_charge(self)
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self.charge_timer = os.time()
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do_charge(self)
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minetest.after(3, function(self)
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self.other_state = "stand"
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self.state = "stand"
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@ -918,11 +918,12 @@ function do_charge(self)
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set_animation(self, "punch2")
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self.object:setvelocity(self.charge_vec)
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self.object:setyaw(self.charge_dir)
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local all_objects = minetest.get_objects_inside_radius(self.object:getpos(), 0.75)
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local all_objects = minetest.get_objects_inside_radius(self.object:getpos(), 1*self.collisionbox[5]/3)
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--minetest.chat_send_all("Altezza: "..self.collisionbox[5])
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local _,obj
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for _,obj in ipairs(all_objects) do
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if obj:is_player() then
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obj:set_hp(obj:get_hp()-1)
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obj:set_hp(obj:get_hp()-self.damage/5)
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--[[obj.object:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage}
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@ -932,7 +933,7 @@ function do_charge(self)
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end
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end
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end
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if os.time() - self.charge_timer > 5 then
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if self.charge_timer and os.time() - self.charge_timer > 5 then
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self.other_state = "stand"
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self.state = "stand"
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end
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