Added protection controls and the new hellzone_grenade
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@ -23,12 +23,10 @@ local function hit(pos, self)
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end
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local function activate_balls(pos)
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local radius = 50
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local objects = minetest.env:get_objects_inside_radius(pos, radius)
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for _,obj in ipairs(objects) do
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if (obj:get_luaentity() and obj:get_luaentity().name == "nssm:spirit_ball") then
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if (obj:get_luaentity() and obj:get_luaentity().name == "nssm:hellzone_grenade") then
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obj:get_luaentity().move = 1
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end
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end
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@ -208,18 +206,18 @@ local function default_on_step(
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local pos = self.object:getpos()
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer>max_time then
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self.timer = self.timer + dtime
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if self.timer > max_time then
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local node = nssm:node_ok(pos).name
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self.hit_node(self, pos, node)
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self.object:remove()
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return
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end
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end)
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--while going around it damages entities
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local objects = minetest.env:get_objects_inside_radius(pos, 2)
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if self.timer > 1 then
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for _,obj in ipairs(objects) do
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if (obj:is_player()) then
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elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
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obj:set_hp(obj:get_hp()-damage)
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if (obj:get_hp() <= 0) then
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if (not obj:is_player()) and obj:get_entity_name() ~= self.object:get_luaentity().name then
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@ -230,7 +228,7 @@ local function default_on_step(
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end
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local n = minetest.env:get_node(pos).name
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if n ==not_transparent or minetest.get_item_group(n, not_transparent)==1 then
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if n==not_transparent or minetest.get_item_group(n, not_transparent)==1 then
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local node = nssm:node_ok(pos).name
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self.hit_node(self, pos, node)
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self.object:remove()
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@ -284,11 +282,13 @@ local function default_on_step(
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for dy= -j,j do
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for dz = -k,k do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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if not minetest.is_protected(p, "") or not minetest.get_item_group(n, "unbreakable") == 1 then
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minetest.env:remove_node(p)
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end
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end
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end
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end
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end
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end
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--[[
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@ -309,7 +309,8 @@ local function nssm_register_weapon(name, def)
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hit_node = function(self, pos, node)
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def.hit_node(self, pos, node)
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end,
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move = def.move
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move = def.move,
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timer = 0
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})
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minetest.register_tool("nssm:"..name.."_hand", {
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@ -319,8 +320,7 @@ local function nssm_register_weapon(name, def)
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weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
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return itemstack
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end,
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on_drop = function(itemstack, user, pointed_thing)
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def.on_drop(itemstack, user, pointed_thing)
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on_drop = def.on_drop or function(itemstack, user, pointed_thing)
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end,
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})
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@ -339,7 +339,7 @@ end
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nssm_register_weapon("kamehameha", {
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velocity = 25,
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on_step = function(self, dtime)
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default_on_step(self, dtime, 10, 20, default_dir, 1, "stone", 25,0)
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default_on_step(self, dtime, 4, 20, default_dir, 1, "stone", 25,0)
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end,
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hit_node = function(self, pos, node)
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nssm:explosion(pos, 6, 1)
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@ -361,6 +361,20 @@ nssm_register_weapon("kienzan", {
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})
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nssm_register_weapon("spirit_ball", {
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velocity = 25,
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move = 0,
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on_step = function(self, dtime)
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search_on_step(self, dtime, 25, 30, 25, 0)
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end,
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hit_node = function(self, pos, node)
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nssm:explosion(pos, 4, 0)
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end,
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material = "nssm:cursed_pumpkin_seed",
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description = "Spirit Ball from DragonBall",
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})
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nssm_register_weapon("hellzone_grenade", {
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velocity = 25,
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move = 0,
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on_step = function(self, dtime)
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@ -374,6 +388,6 @@ nssm_register_weapon("spirit_ball", {
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local pos = user:getpos()
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activate_balls(pos)
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end,
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material = "nssm:cursed_pumpkin_seed",
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description = "Spirit Ball from DragonBall",
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material = "nssm:snake_scute",
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description = "Hellzone grenade (Press q to activate)",
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})
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