remove check_for_death calls (not required)

master
TenPlus1 2018-08-10 20:37:11 +01:00
parent 03078c29da
commit 911ff0dac2
1 changed files with 3 additions and 3 deletions

View File

@ -841,7 +841,7 @@ minetest.register_tool("nssm:axe_of_pride", {
if (obj:get_luaentity().health) then
--minetest.chat_send_all("Entity")
obj:get_luaentity().health = obj:get_luaentity().health -10
check_for_death(obj:get_luaentity())
-- check_for_death(obj:get_luaentity())
dropper:set_hp(dropper:get_hp()+10)
--flag = 1
@ -1167,7 +1167,7 @@ minetest.register_tool("nssm:sword_of_envy", {
else
dropper:set_hp(hpp)
end
check_for_death(obj:get_luaentity())
-- check_for_death(obj:get_luaentity())
flag = 1
local items = player_inv:get_stack('main', found)
@ -1305,7 +1305,7 @@ minetest.register_tool("nssm:death_scythe", {
else
if (obj:get_luaentity().health) then
obj:get_luaentity().health = obj:get_luaentity().health -40
check_for_death(obj:get_luaentity())
-- check_for_death(obj:get_luaentity())
flag = 1
end
end