Added the punch_anim to the icelizard and removed the particles from its explosion
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ac5dbc9560
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7b800a93d9
@ -55,6 +55,7 @@ mobs:register_mob("nssm:icelizard", {
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animation = {
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speed_normal = 20,
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speed_run = 40,
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speed_punch = 5,
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stand_start = 0,
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stand_end = 80,
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walk_start = 110,
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@ -67,9 +68,13 @@ mobs:register_mob("nssm:icelizard", {
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punch_end = 170,
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},
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custom_attack = function(self)
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self.icelizard_timer = self.icelizard_timer or os.time()
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set_animation(self, "punch")
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if (os.time()-self.icelizard_timer) > 0.9 then
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local pos = self.object:getpos()
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tnt_boom_nssm(pos, {damage_radius=0,radius=4,ignore_protection=false},"nssm:coldest_ice")
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tnt_boom_nssm(pos, {damage_radius=0,radius=4,ignore_protection=false},"nssm:coldest_ice", false)
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self.object:remove()
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end
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end,
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do_custom = function(self)
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putting_ability(self, "default:ice", self.run_velocity)
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@ -363,7 +363,7 @@ mobs:register_mob("nssm:morvalar5", {
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local p = self.attack:getpos()
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minetest.after(2, function(self)
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set_animation(self, "punch")
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tnt_boom_nssm(p, {damage_radius=6,radius=5,ignore_protection=false})
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tnt_boom_nssm(p, {damage_radius=6,radius=5,ignore_protection=false}, nil, true)
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self.morvalar5_timer = os.time()
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end,self)
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end
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@ -874,14 +874,14 @@ minetest.register_entity("nssm:kamehameha_bad", {
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local objects = minetest.env:get_objects_inside_radius(pos, 1)
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for _,obj in ipairs(objects) do
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if obj:is_player() then
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tnt_boom_nssm(pos, {damage_radius=6,radius=5,ignore_protection=false})
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tnt_boom_nssm(pos, {damage_radius=6,radius=5,ignore_protection=false}, nil, true)
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self.object:remove()
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minetest.chat_send_all("Dentro il raggio piccolo")
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end
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if obj:get_luaentity() then
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local name = obj:get_luaentity().name
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if name ~= "nssm:morvalar0" and name ~="nssm:kamehameha_bad" then
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tnt_boom_nssm(pos, {damage_radius=6,radius=5,ignore_protection=false})
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tnt_boom_nssm(pos, {damage_radius=6,radius=5,ignore_protection=false}, nil, true)
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self.object:remove()
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end
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end
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@ -874,7 +874,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, bloc
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return drops, radius
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end
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function tnt_boom_nssm(pos, def, block)
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function tnt_boom_nssm(pos, def, block, effects)
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minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
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minetest.set_node(pos, {name = "tnt:boom"})
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local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection, def.ignore_on_blast, block)
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@ -884,5 +884,7 @@ function tnt_boom_nssm(pos, def, block)
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if not def.disable_drops then
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eject_drops(drops, pos, radius)
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end
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if effects then
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add_effects(pos, radius, drops)
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end
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end
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