New armor
@ -11,6 +11,7 @@ if minetest.get_modpath("3d_armor") then
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manticore = {name="Manticore", armor=2.2, heal=0, use=900},
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manticore = {name="Manticore", armor=2.2, heal=0, use=900},
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duck = {name="Duck", armor=1, heal=0, use=2000},
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duck = {name="Duck", armor=1, heal=0, use=2000},
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black_duck = {name="Black Duck", armor=1, heal=0, use=1800},
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black_duck = {name="Black Duck", armor=1, heal=0, use=1800},
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mor = {name="Morlu", armor=4, heal=0, use=100},
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}
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}
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local materials = {
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local materials = {
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wolf="nssm:wolf_fur",
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wolf="nssm:wolf_fur",
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@ -23,6 +24,7 @@ if minetest.get_modpath("3d_armor") then
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manticore="nssm:manticore_fur",
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manticore="nssm:manticore_fur",
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duck="nssm:duck_feather",
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duck="nssm:duck_feather",
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black_duck="nssm:black_duck_feather",
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black_duck="nssm:black_duck_feather",
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mor= "nssm:lustful_moranga",
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}
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}
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for k, v in pairs(stats) do
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for k, v in pairs(stats) do
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@ -89,11 +91,13 @@ if minetest.get_modpath("3d_armor") then
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if minetest.get_modpath("shields") then
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if minetest.get_modpath("shields") then
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local stats = {
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local stats = {
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crab = {name="Crab", armor=4, heal=0, use=500},
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crab = {name="Crab", armor=4, heal=0, use=500},
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ice ={name="Ice Teeth", armor=3, heal=0, use=600}
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ice ={name="Ice Teeth", armor=3, heal=0, use=600},
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mor ={name="Morlu", armor=5, use=100},
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}
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}
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local materials = {
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local materials = {
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crab="nssm:crab_carapace_fragment",
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crab="nssm:crab_carapace_fragment",
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ice="nssm:little_ice_tooth",
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ice="nssm:little_ice_tooth",
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mor="nssm:lustful_moranga",
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}
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}
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for k, v in pairs(stats) do
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for k, v in pairs(stats) do
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minetest.register_tool("nssm:shield_"..k, {
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minetest.register_tool("nssm:shield_"..k, {
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BIN
textures/inv_boots_mor.png
Normal file
After Width: | Height: | Size: 295 B |
Before Width: | Height: | Size: 298 B After Width: | Height: | Size: 320 B |
BIN
textures/inv_chestplate_mor.png
Normal file
After Width: | Height: | Size: 484 B |
BIN
textures/inv_helmet_mor.png
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After Width: | Height: | Size: 656 B |
BIN
textures/inv_leggings_mor.png
Normal file
After Width: | Height: | Size: 511 B |
BIN
textures/inv_shield_mor.png
Normal file
After Width: | Height: | Size: 697 B |
Before Width: | Height: | Size: 327 B After Width: | Height: | Size: 346 B |
Before Width: | Height: | Size: 165 B After Width: | Height: | Size: 176 B |
BIN
textures/nssm_boots_mor.png
Normal file
After Width: | Height: | Size: 409 B |
BIN
textures/nssm_boots_mor_preview.png
Normal file
After Width: | Height: | Size: 219 B |
Before Width: | Height: | Size: 823 B After Width: | Height: | Size: 904 B |
Before Width: | Height: | Size: 376 B After Width: | Height: | Size: 410 B |
BIN
textures/nssm_chestplate_mor.png
Normal file
After Width: | Height: | Size: 925 B |
BIN
textures/nssm_chestplate_mor_preview.png
Normal file
After Width: | Height: | Size: 528 B |
BIN
textures/nssm_helmet_mor.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
textures/nssm_helmet_mor_preview.png
Normal file
After Width: | Height: | Size: 385 B |
Before Width: | Height: | Size: 322 B After Width: | Height: | Size: 322 B |
BIN
textures/nssm_leggings_mor.png
Normal file
After Width: | Height: | Size: 329 B |
BIN
textures/nssm_leggings_mor_preview.png
Normal file
After Width: | Height: | Size: 329 B |
BIN
textures/nssm_shield_mor.png
Normal file
After Width: | Height: | Size: 751 B |
BIN
textures/nssm_shield_mor_preview.png
Normal file
After Width: | Height: | Size: 751 B |