modified: nssm_weapons.lua
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3d94a86643
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@ -541,6 +541,9 @@ nssm_register_weapon("light_ball", {
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if last_pos == nil or (last_pos ~= nil and last_pos ~= pos) then
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if last_pos == nil or (last_pos ~= nil and last_pos ~= pos) then
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minetest.set_node(pos, {name="nssm:invisible_light"})
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minetest.set_node(pos, {name="nssm:invisible_light"})
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if last_pos ~= nil then
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minetest.set_node(last_pos, {name="air"})
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end
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last_pos = pos
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last_pos = pos
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end
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end
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