Fixed the on_die function for the pumpking
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@ -54,7 +54,7 @@ mobs:register_mob("nssm:pumpking", {
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speed_normal = 15, speed_run = 15,
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},
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on_die=function(self,pos)
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explosion(pos, 3, 0, 1, self.sounds.explode)
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explosion(pos, 3, 0)
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self.object:remove()
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end,
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custom_attack = function(self)
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