Fixed the on_die function for the pumpking

This commit is contained in:
npx 2016-11-10 08:40:58 +01:00
parent b05b9d6376
commit 62a988f426

View File

@ -54,7 +54,7 @@ mobs:register_mob("nssm:pumpking", {
speed_normal = 15, speed_run = 15,
},
on_die=function(self,pos)
explosion(pos, 3, 0, 1, self.sounds.explode)
explosion(pos, 3, 0)
self.object:remove()
end,
custom_attack = function(self)