Deleted
This commit is contained in:
commit
548b441bdc
@ -1,205 +0,0 @@
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mobs:register_mob("nssm:mese_dragon", {
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type = "monster",
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hp_max = 666,
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hp_min = 666,
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collisionbox = {-0.8, 0, -0.8, 0.8, 4, 0.8},
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visual = "mesh",
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mesh = "mese_dragon.x",
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textures = {{"mese_dragon.png"}},
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visual_size = {x=8, y=8},
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makes_footstep_sound = true,
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view_range = 45,
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rotate = 270,
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fear_height = 5,
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walk_velocity = 2,
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run_velocity = 4,
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sounds = {
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shoot_attack = "mesed",
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attack = "mese_dragon",
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distance = 60,
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},
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damage = 18,
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jump = true,
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jump_height = 10,
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drops = {
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{name = "nssm:rainbow_staff",
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chance = 1,
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min = 1,
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max = 1},
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{name = "nssm:energy_globe",
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chance = 1,
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min = 99,
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max = 99},
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},
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armor = 30,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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on_rightclick = nil,
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attack_type = "dogfight",
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blood_texture="mese_blood.png",
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blood_amount=30,
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stepheight=3.1,
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knock_back=0,
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jump_height=12,
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dogshoot_count_max = 9,
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arrow = "nssm:roar_of_the_dragon",
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reach = 25,
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shoot_interval = 3,
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shoot_offset = -1,
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animation = {
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speed_normal = 15,
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speed_run = 25,
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stand_start = 60,
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stand_end = 120,
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walk_start = 161,
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walk_end = 205,
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run_start = 206,
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run_end = 242,
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punch_start = 242,
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punch_end = 275,
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punch2_start = 330,
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punch2_end = 370,
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shoot_start = 120,
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shoot_end = 160,
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},
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--[[
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do_custom = function(self)
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--midas_ability(self, "default:mese_block", self.run_velocity,2, 3)
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end,
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custom_attack = function(self)
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if self.timer > 1 then
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self.timer = 0
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self.attack_rip = self.attack_rip+1
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local s = self.object:getpos()
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local p = self.attack:getpos()
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p.y = p.y + 1.5
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s.y = s.y + 1.5
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if minetest.line_of_sight(p, s) == true then
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-- play attack sound
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if self.sounds.attack then
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minetest.sound_play(self.sounds.attack, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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})
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end
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-- punch player
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self.attack:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=self.damage}
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}, nil)
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end
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if self.attack_rip>=8 then
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self.attack_rip =0
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set_animation("punch1")
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for dx = -17,17 do
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for dz= -17,17 do
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local k = {x = s.x+dx, y=s.y+20, z=s.z+dz}
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local n = minetest.env:get_node(k).name
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if n=="air" and math.random(1,23)==1 then
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minetest.env:set_node(k, {name="nssm:mese_meteor"})
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nodeupdate(k)
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end
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end
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end
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end
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end
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end,
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]]
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custom_attack = function(self)
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local p = self.attack:getpos()
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local s = self.object:getpos()
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s.y = s.y + 5;
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local vel = vector.subtract(p,s)
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set_animation(self, "shoot")
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minetest.add_particlespawner(
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125, --amount
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0.5, --time
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s, --minpos
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s, --maxpos
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vector.multiply(vel, 0.5), --minvel
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vector.multiply(vel, 1.4), --maxvel
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{x=0,y=0,z=0}, --minacc
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{x=0,y=0,z=0}, --maxacc
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2, --minexptime
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4, --maxexptime
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1, --minsize
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2, --maxsize
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true, --collisiondetection
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"phoenix_fire.png" --texture
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)
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local obj = minetest.add_entity(s, "nssm:mese_dart")
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local ran = math.random(7,14)/10
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local vec = vector.multiply(vel, ran)
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obj:setvelocity(vec)
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minetest.after(0.5, function()
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if self.attack then
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local p = self.attack:getpos()
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local vel = vector.subtract(p,s)
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local obj = minetest.add_entity(s, "nssm:mese_dart")
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local ran = math.random(7,14)/10
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local vec = vector.multiply(vel, ran)
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obj:setvelocity(vec)
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end
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end)
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end,
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--[[
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do_custom = function (self)
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--minetest.chat_send_all(s.y.."-"..p.y.."="..(s.y-p.y))
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if self.state == "attack" then
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if self.attack then
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local s = self.object:getpos()
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local p = self.attack:getpos()
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if (s.y - p.y ) < 10 then
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local v = self.object:getvelocity()
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v.y = 10
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self.object:setvelocity(v)
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end
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end
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end
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end,]]
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})
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minetest.register_entity("nssm:mese_dart", {
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textures = {"transparent.png"},
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on_step = function(self, dtime)
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self.timer = (self.timer) or os.time()
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self.attack = (self.attack) or os.time()
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if os.time() - self.timer > 4 then
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self.object:remove()
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end
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local p = self.object:getpos()
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local all_objects = minetest.get_objects_inside_radius(p, 1)
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local players = {}
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local _,obj
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for _,obj in ipairs(all_objects) do
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if obj:is_player() then
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 10}
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}, nil)
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self.object:remove()
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end
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end
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local n = minetest.get_node(p).name
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if n ~= "air" then
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minetest.set_node(p, {name="default:mese_block"})
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self.object:remove();
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end
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local node = minetest.get_node(p).name
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if node ~= "air" then
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self.object:remove()
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end
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end,
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})
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939
nssm_api.lua
939
nssm_api.lua
@ -1,939 +0,0 @@
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-- set content id's
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_obsidian = minetest.get_content_id("default:obsidian")
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local c_brick = minetest.get_content_id("default:obsidianbrick")
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local c_chest = minetest.get_content_id("default:chest_locked")
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nssm.lessvirulent = minetest.setting_getbool("nssm.lessvirulent") or false
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nssm.safebones = minetest.setting_getbool("nssm.safebones") or false
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nssm.cryosave = minetest.setting_getbool("nssm.cryosave") or false
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function nssm:virulence(mobe)
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if not nssm.lessvirulent then
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return 0
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end
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return math.ceil(100 / mobe.hp_max)
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end
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function nssm:affectbones(mobe) -- as function for adaptable heuristic
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return not nssm.safebones
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end
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function drops(drop)
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if drop then
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drop:setvelocity({
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x = math.random(-10, 10) / 9,
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y = 5,
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z = math.random(-10, 10) / 9,
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})
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end
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end
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function perpendicular_vector(vec) --returns a vector rotated of 90° in 2D
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local ang = math.pi/2
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local c = math.cos(ang)
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local s = math.sin(ang)
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local i = vec.x*c - vec.z*s
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local k = vec.x*s + vec.z*c
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local j = 0
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vec = {x=i, y=j, z=k}
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return vec
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end
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function add_entity_and_particles(entity, pos, particles, multiplier)
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minetest.add_particlespawner({
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amount = 100*multiplier,
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time = 2,
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minpos = {x=pos.x-2, y=pos.y-1, z=pos.z-2},
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maxpos = {x=pos.x+2, y=pos.y+4, z=pos.z+2},
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minvel = {x=0, y=0, z=0},
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maxvel = {x=1, y=2, z=1},
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minacc = {x=-0.5,y=0.6,z=-0.5},
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maxacc = {x=0.5,y=0.7,z=0.5},
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minexptime = 2,
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maxexptime = 3,
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minsize = 3,
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maxsize = 5,
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collisiondetection = false,
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vertical = false,
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texture = particles,
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})
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minetest.add_entity(pos, entity)
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end
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-- get node but use fallback for nil or unknown
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function node_ok(pos, fallback)
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fallback = fallback or "default:dirt"
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local node = minetest.get_node_or_nil(pos)
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if not node then
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return minetest.registered_nodes[fallback]
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end
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if minetest.registered_nodes[node.name] then
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return node
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end
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return minetest.registered_nodes[fallback]
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end
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function dist_pos(p, s)
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local v = {x = math.abs(s.x-p.x), y = math.abs(s.y-p.y), z = math.abs(s.z-p.z)}
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local r = math.sqrt(v.x^2+v.y^2+v.z^2)
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return r
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end
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--check_for_death functions customized for monsters who respawns (Masticone)
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function check_for_death_hydra(self)
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local hp = self.object:get_hp()
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if hp > 0 then
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self.health = hp
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if self.sounds.damage ~= nil then
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minetest.sound_play(self.sounds.damage,{
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object = self.object,
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max_hear_distance = self.sounds.distance
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})
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end
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return false
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end
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local pos = self.object:getpos()
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local obj = nil
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if self.sounds.death ~= nil then
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minetest.sound_play(self.sounds.death,{
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object = self.object,
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max_hear_distance = self.sounds.distance
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})
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end
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self.object:remove()
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return true
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end
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function round(n)
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if (n>0) then
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return n % 1 >= 0.5 and math.ceil(n) or math.floor(n)
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else
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n=-n
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local t = n % 1 >= 0.5 and math.ceil(n) or math.floor(n)
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return -t
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end
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end
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function explosion_particles(pos, exp_radius)
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minetest.add_particlespawner(
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100*exp_radius/2, --amount
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0.1, --time
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{x=pos.x-exp_radius, y=pos.y-exp_radius, z=pos.z-exp_radius}, --minpos
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{x=pos.x+exp_radius, y=pos.y+exp_radius, z=pos.z+exp_radius}, --maxpos
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{x=0, y=0, z=0}, --minvel
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{x=0.1, y=0.3, z=0.1}, --maxvel
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{x=-0.5,y=1,z=-0.5}, --minacc
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{x=0.5,y=1,z=0.5}, --maxacc
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0.1, --minexptime
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4, --maxexptime
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6, --minsize
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12, --maxsize
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false, --collisiondetection
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"tnt_smoke.png" --texture
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)
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end
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--[[
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function explosion(pos, exp_radius, fire, kamehameha_bad)
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local radius = exp_radius
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-- if area protected or near map limits then no blast damage
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if minetest.is_protected(pos, "")
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or not within_limits(pos, radius) then
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return
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end
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|
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--sound
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minetest.sound_play("boom", {
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pos = pos,
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max_hear_distance = exp_radius*4,
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})
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|
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--particles:
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explosion_particles(pos, exp_radius)
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|
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--Damages entities around (not the player)
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local objects = minetest.env:get_objects_inside_radius(pos, exp_radius)
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for _,obj in ipairs(objects) do
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local obj_p = obj:getpos()
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local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
|
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local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
|
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local damage = (-exp_radius*dist+exp_radius^2)*2
|
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if not kamehameha_bad then
|
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if obj:is_player() then
|
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obj:set_hp(obj:get_hp()-damage)
|
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elseif obj:get_luaentity().health then
|
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obj:get_luaentity().health = obj:get_luaentity().health - damage
|
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check_for_death(obj:get_luaentity())
|
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end
|
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else
|
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if (obj:get_luaentity()) then
|
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local name = obj:get_luaentity().name
|
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if (name~="nssm:morvalar0") and (name~="nssm:morvalar5") then
|
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if obj:is_player() then
|
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obj:set_hp(obj:get_hp()-damage)
|
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elseif obj:get_luaentity().health then
|
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obj:get_luaentity().health = obj.get_luaentity().health - damage
|
||||
check_for_death(obj:get_luaentity())
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--damages blocks around and if necessary put some fire
|
||||
pos = vector.round(pos) -- voxelmanip doesn't work properly unless pos is rounded ?!?!
|
||||
local vm = VoxelManip()
|
||||
local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
|
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
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local data = vm:get_data()
|
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local p = {}
|
||||
local pr = PseudoRandom(os.time())
|
||||
|
||||
--remove everything near the center of the explosion
|
||||
for dz=-radius,radius do
|
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for dy=-radius,radius do
|
||||
local vi = a:index(pos.x + (-radius), pos.y + dy, pos.z + dz)
|
||||
for dx=-radius,radius do
|
||||
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
|
||||
if (dx * dx) + (dy * dy) + (dz * dz) <= (radius * radius) + pr:next(-radius, radius)
|
||||
and data[vi] ~= c_air
|
||||
and data[vi] ~= c_ignore
|
||||
and data[vi] ~= c_obsidian
|
||||
and data[vi] ~= c_brick
|
||||
and data[vi] ~= c_chest then
|
||||
|
||||
local n = node_ok(p).name
|
||||
local on_blast = minetest.registered_nodes[n].on_blast
|
||||
|
||||
if on_blast then
|
||||
return on_blast(p)
|
||||
end
|
||||
|
||||
if minetest.get_item_group(n, "unbreakable") ~= 1 then
|
||||
|
||||
-- if chest then drop items inside
|
||||
if n == "default:chest"
|
||||
or n == "3dchest:chest"
|
||||
or n == "bones:bones" then
|
||||
|
||||
local meta = minetest.get_meta(p)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
for i = 1, inv:get_size("main") do
|
||||
|
||||
local m_stack = inv:get_stack("main", i)
|
||||
local obj = minetest.add_item(p, m_stack)
|
||||
|
||||
if obj then
|
||||
|
||||
obj:setvelocity({
|
||||
x = math.random(-2, 2),
|
||||
y = 7,
|
||||
z = math.random(-2, 2)
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- after effects
|
||||
if fire > 0
|
||||
and (minetest.registered_nodes[n].groups.flammable
|
||||
or math.random(1, 100) <= 3) then
|
||||
minetest.set_node(p, {name = "fire:basic_flame"})
|
||||
else
|
||||
local dist = round(((pos.x-p.x)^2 + (pos.y-p.y)^2 + (pos.z-p.z)^2)^1/2)
|
||||
local prob = 2/dist
|
||||
if math.random(1,100)<=prob*100 then
|
||||
minetest.env:remove_node(p)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
vi = vi+1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
-- SPECIAL ABILITIES OF SOME MOBS
|
||||
--[[function digging_ability(
|
||||
self, --the entity of the mob
|
||||
group, --group of the blocks the mob can dig: nil=everything
|
||||
max_vel, --max velocity of the mob
|
||||
dim --vector representing the dimensions of the mob
|
||||
)
|
||||
|
||||
--if math.random(1,nssm:virulence(self)) ~= 1 then return end
|
||||
|
||||
local v = self.object:getvelocity()
|
||||
local pos = self.object:getpos()
|
||||
|
||||
if minetest.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
|
||||
local h = dim.y
|
||||
|
||||
local max = 0
|
||||
--local posmax = 0 -- 1 = x, -1=-x, 2 = z, -2 = -z
|
||||
local yaw = (self.object:getyaw() + self.rotate) or 0
|
||||
local x = math.sin(yaw)*-1
|
||||
local z = math.cos(yaw)
|
||||
|
||||
local i = 1
|
||||
local i1 = -1
|
||||
local k = 1
|
||||
local k1 = -1
|
||||
|
||||
local multiplier = 2
|
||||
|
||||
if x>0 then
|
||||
i = round(x*max_vel)*multiplier
|
||||
else
|
||||
i1 = round(x*max_vel)*multiplier
|
||||
end
|
||||
|
||||
if z>0 then
|
||||
k = round(z*max_vel)*multiplier
|
||||
else
|
||||
k1 = round(z*max_vel)*multiplier
|
||||
end
|
||||
|
||||
for dx = i1, i do
|
||||
for dy = 0, h do
|
||||
for dz = k1, k do
|
||||
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
|
||||
local n = minetest.env:get_node(p).name
|
||||
--local up = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
if group == nil then
|
||||
if minetest.get_item_group(n, "unbreakable") == 1 or minetest.is_protected(p, "") or (n == "bones:bones" and not nssm:affectbones(self) ) then
|
||||
else
|
||||
--minetest.env:set_node(p, {name="air"})
|
||||
minetest.remove_node(p)
|
||||
end
|
||||
else
|
||||
if (minetest.get_item_group(n, group)==1) and (minetest.get_item_group(n, "unbreakable") ~= 1) and (n == "bones:bones" and not (minetest.is_protected(p, "")) ) then
|
||||
--minetest.env:set_node(p, {name="air"})
|
||||
minetest.remove_node(p)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
]]--
|
||||
function digging_attack(
|
||||
self, --the entity of the mob
|
||||
group, --group of the blocks the mob can dig: nil=everything
|
||||
max_vel, --max velocity of the mob
|
||||
dim --vector representing the dimensions of the mob
|
||||
)
|
||||
|
||||
--if math.random(1,nssm:virulence(self)) ~= 1 then return end
|
||||
if self.attack and self.attack:is_player() then
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack:getpos()
|
||||
|
||||
local dir = vector.subtract(p,s)
|
||||
dir = vector.normalize(dir)
|
||||
local per = perpendicular_vector(dir)
|
||||
|
||||
|
||||
local posp = vector.add(s,dir)
|
||||
|
||||
|
||||
--minetest.chat_send_all("La mia posizione:"..minetest.pos_to_string(s))
|
||||
--minetest.chat_send_all("La posizione davanti:"..minetest.pos_to_string(posp))
|
||||
posp = vector.subtract(posp,per)
|
||||
|
||||
|
||||
for j = 1,3 do
|
||||
--minetest.chat_send_all("pos1:"..minetest.pos_to_string(posp).." per.y= "..dim.y)
|
||||
if minetest.is_protected(posp, "") then
|
||||
return
|
||||
end
|
||||
local pos1 = posp
|
||||
|
||||
for i = 0,dim.y do
|
||||
|
||||
--minetest.chat_send_all("pos2:"..minetest.pos_to_string(posp).." per.y= "..per.y)
|
||||
|
||||
local n = minetest.env:get_node(pos1).name
|
||||
--local up = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
if group == nil then
|
||||
if minetest.get_item_group(n, "unbreakable") == 1 or minetest.is_protected(pos1, "") or (n == "bones:bones" and not nssm:affectbones(self) ) then
|
||||
else
|
||||
--minetest.env:set_node(p, {name="air"})
|
||||
minetest.remove_node(pos1)
|
||||
end
|
||||
else
|
||||
if ((minetest.get_item_group(n, group)==1) and (minetest.get_item_group(n, "unbreakable") ~= 1) and (n ~= "bones:bones") and not (minetest.is_protected(pos1, "")) ) then
|
||||
--minetest.env:set_node(p, {name="air"})
|
||||
minetest.remove_node(pos1)
|
||||
end
|
||||
end
|
||||
pos1.y = pos1.y+1
|
||||
end
|
||||
posp.y=s.y
|
||||
posp=vector.add(posp,per)
|
||||
--minetest.chat_send_all("pos3:"..minetest.pos_to_string(posp).." per.y= "..per.y)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function putting_ability( --puts under the mob the block defined as 'p_block'
|
||||
self, --the entity of the mob
|
||||
p_block, --definition of the block to use
|
||||
max_vel --max velocity of the mob
|
||||
)
|
||||
--if math.random(1,nssm:virulence(self)) ~= 1 then return end
|
||||
|
||||
local v = self.object:getvelocity()
|
||||
|
||||
local dx = 0
|
||||
local dz = 0
|
||||
|
||||
if (math.abs(v.x)>math.abs(v.z)) then
|
||||
if (v.x)>0 then
|
||||
dx = 1
|
||||
else
|
||||
dx = -1
|
||||
end
|
||||
else
|
||||
if (v.z)>0 then
|
||||
dz = 1
|
||||
else
|
||||
dz = -1
|
||||
end
|
||||
end
|
||||
|
||||
local pos = self.object:getpos()
|
||||
local pos1
|
||||
pos.y=pos.y-1
|
||||
pos1 = {x = pos.x+dx, y = pos.y, z = pos.z+dz}
|
||||
local n = minetest.env:get_node(pos).name
|
||||
local n1 = minetest.env:get_node(pos1).name
|
||||
local oldmetainf = {minetest.get_meta(pos):to_table(),minetest.get_meta(pos1):to_table() }
|
||||
if n~=p_block and not minetest.is_protected(pos, "") and (n == "bones:bones" and nssm:affectbones(self) ) and n~="air" then
|
||||
minetest.env:set_node(pos, {name=p_block})
|
||||
if nssm.cryosave then
|
||||
local metai = minetest.get_meta(pos)
|
||||
metai:from_table(oldmetainf[1]) -- this is enough to save the meta
|
||||
metai:set_string("nssm",n)
|
||||
end
|
||||
end
|
||||
if n1~=p_block and not minetest.is_protected(pos1, "") and (n == "bones:bones" and nssm:affectbones(self) ) and n~="air" then
|
||||
minetest.env:set_node(pos1, {name=p_block})
|
||||
if nssm.cryosave then
|
||||
local metai = minetest.get_meta(pos1)
|
||||
metai:from_table(oldmetainf[2]) -- this is enough to save the meta
|
||||
metai:set_string("nssm",n1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function webber_ability( --puts randomly around the block defined as w_block
|
||||
self, --the entity of the mob
|
||||
w_block, --definition of the block to use
|
||||
radius --max distance the block can be put
|
||||
)
|
||||
|
||||
if (nssm:virulence(self)~=0) and (math.random(1,nssm:virulence(self)) ~= 1) then return end
|
||||
|
||||
local pos = self.object:getpos()
|
||||
|
||||
if minetest.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
|
||||
if (math.random(1,55)==1) then
|
||||
local dx=math.random(1,radius)
|
||||
local dz=math.random(1,radius)
|
||||
local p = {x=pos.x+dx, y=pos.y-1, z=pos.z+dz}
|
||||
local t = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
|
||||
local n = minetest.env:get_node(p).name
|
||||
local k = minetest.env:get_node(t).name
|
||||
if ((n~="air")and(k=="air")) and not minetest.is_protected(t, "") then
|
||||
minetest.env:set_node(t, {name=w_block})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function midas_ability( --ability to transform every blocks it touches in the m_block block
|
||||
self, --the entity of the mob
|
||||
m_block,
|
||||
max_vel, --max velocity of the mob
|
||||
mult, --multiplier of the dimensions of the area around that need the transformation
|
||||
height --height of the mob
|
||||
)
|
||||
--if math.random(1,nssm:virulence(self)) ~= 1 then return end
|
||||
|
||||
local v = self.object:getvelocity()
|
||||
local pos = self.object:getpos()
|
||||
|
||||
if minetest.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
|
||||
local max = 0
|
||||
local yaw = (self.object:getyaw() + self.rotate) or 0
|
||||
local x = math.sin(yaw)*-1
|
||||
local z = math.cos(yaw)
|
||||
|
||||
local i = 1
|
||||
local i1 = -1
|
||||
local k = 1
|
||||
local k1 = -1
|
||||
|
||||
local multiplier = mult
|
||||
|
||||
if x>0 then
|
||||
i = round(x*max_vel)*multiplier
|
||||
else
|
||||
i1 = round(x*max_vel)*multiplier
|
||||
end
|
||||
|
||||
if z>0 then
|
||||
k = round(z*max_vel)*multiplier
|
||||
else
|
||||
k1 = round(z*max_vel)*multiplier
|
||||
end
|
||||
|
||||
for dx = i1, i do
|
||||
for dy = -1, height do
|
||||
for dz = k1, k do
|
||||
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
local n = minetest.env:get_node(p).name
|
||||
|
||||
if minetest.get_item_group(n, "unbreakable") == 1 or minetest.is_protected(p, "") or n=="air" or (n == "bones:bones" and not nssm:affectbones(self)) then
|
||||
else
|
||||
minetest.env:set_node(p, {name=m_block})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- NEW EXPLOSION FUNCTION
|
||||
|
||||
-- loss probabilities array (one in X will be lost)
|
||||
local loss_prob = {}
|
||||
|
||||
loss_prob["default:cobble"] = 3
|
||||
loss_prob["default:dirt"] = 4
|
||||
|
||||
local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3)
|
||||
|
||||
local cid_data = {}
|
||||
minetest.after(0, function()
|
||||
for name, def in pairs(minetest.registered_nodes) do
|
||||
cid_data[minetest.get_content_id(name)] = {
|
||||
name = name,
|
||||
drops = def.drops,
|
||||
flammable = def.groups.flammable,
|
||||
on_blast = def.on_blast,
|
||||
}
|
||||
end
|
||||
end)
|
||||
|
||||
local function rand_pos(center, pos, radius)
|
||||
local def
|
||||
local reg_nodes = minetest.registered_nodes
|
||||
local i = 0
|
||||
repeat
|
||||
-- Give up and use the center if this takes too long
|
||||
if i > 4 then
|
||||
pos.x, pos.z = center.x, center.z
|
||||
break
|
||||
end
|
||||
pos.x = center.x + math.random(-radius, radius)
|
||||
pos.z = center.z + math.random(-radius, radius)
|
||||
def = reg_nodes[minetest.get_node(pos).name]
|
||||
i = i + 1
|
||||
until def and not def.walkable
|
||||
end
|
||||
|
||||
local function add_effects(pos, radius, drops)
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = vector.new(),
|
||||
acceleration = vector.new(),
|
||||
expirationtime = 0.4,
|
||||
size = radius * 10,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "tnt_boom.png",
|
||||
})
|
||||
minetest.add_particlespawner({
|
||||
amount = 64,
|
||||
time = 0.5,
|
||||
minpos = vector.subtract(pos, radius / 2),
|
||||
maxpos = vector.add(pos, radius / 2),
|
||||
minvel = {x = -10, y = -10, z = -10},
|
||||
maxvel = {x = 10, y = 10, z = 10},
|
||||
minacc = vector.new(),
|
||||
maxacc = vector.new(),
|
||||
minexptime = 1,
|
||||
maxexptime = 2.5,
|
||||
minsize = radius * 3,
|
||||
maxsize = radius * 5,
|
||||
texture = "tnt_smoke.png",
|
||||
})
|
||||
|
||||
-- we just dropped some items. Look at the items entities and pick
|
||||
-- one of them to use as texture
|
||||
local texture = "tnt_blast.png" --fallback texture
|
||||
local most = 0
|
||||
for name, stack in pairs(drops) do
|
||||
local count = stack:get_count()
|
||||
if count > most then
|
||||
most = count
|
||||
local def = minetest.registered_nodes[name]
|
||||
if def and def.tiles and def.tiles[1] then
|
||||
texture = def.tiles[1]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 64,
|
||||
time = 0.1,
|
||||
minpos = vector.subtract(pos, radius / 2),
|
||||
maxpos = vector.add(pos, radius / 2),
|
||||
minvel = {x = -3, y = 0, z = -3},
|
||||
maxvel = {x = 3, y = 5, z = 3},
|
||||
minacc = {x = 0, y = -10, z = 0},
|
||||
maxacc = {x = 0, y = -10, z = 0},
|
||||
minexptime = 0.8,
|
||||
maxexptime = 2.0,
|
||||
minsize = radius * 0.66,
|
||||
maxsize = radius * 2,
|
||||
texture = texture,
|
||||
collisiondetection = true,
|
||||
})
|
||||
end
|
||||
|
||||
local function eject_drops(drops, pos, radius)
|
||||
local drop_pos = vector.new(pos)
|
||||
for _, item in pairs(drops) do
|
||||
local count = math.min(item:get_count(), item:get_stack_max())
|
||||
while count > 0 do
|
||||
local take = math.max(1,math.min(radius * radius,
|
||||
count,
|
||||
item:get_stack_max()))
|
||||
rand_pos(pos, drop_pos, radius)
|
||||
local dropitem = ItemStack(item)
|
||||
dropitem:set_count(take)
|
||||
local obj = minetest.add_item(drop_pos, dropitem)
|
||||
if obj then
|
||||
obj:get_luaentity().collect = true
|
||||
obj:setacceleration({x = 0, y = -10, z = 0})
|
||||
obj:setvelocity({x = math.random(-3, 3),
|
||||
y = math.random(0, 10),
|
||||
z = math.random(-3, 3)})
|
||||
end
|
||||
count = count - take
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function calc_velocity(pos1, pos2, old_vel, power)
|
||||
-- Avoid errors caused by a vector of zero length
|
||||
if vector.equals(pos1, pos2) then
|
||||
return old_vel
|
||||
end
|
||||
|
||||
local vel = vector.direction(pos1, pos2)
|
||||
vel = vector.normalize(vel)
|
||||
vel = vector.multiply(vel, power)
|
||||
|
||||
-- Divide by distance
|
||||
local dist = vector.distance(pos1, pos2)
|
||||
dist = math.max(dist, 1)
|
||||
vel = vector.divide(vel, dist)
|
||||
|
||||
-- Add old velocity
|
||||
vel = vector.add(vel, old_vel)
|
||||
|
||||
-- randomize it a bit
|
||||
vel = vector.add(vel, {
|
||||
x = math.random() - 0.5,
|
||||
y = math.random() - 0.5,
|
||||
z = math.random() - 0.5,
|
||||
})
|
||||
|
||||
-- Limit to terminal velocity
|
||||
dist = vector.length(vel)
|
||||
if dist > 250 then
|
||||
vel = vector.divide(vel, dist / 250)
|
||||
end
|
||||
return vel
|
||||
end
|
||||
|
||||
local function entity_physics(pos, radius, drops, damage_all)
|
||||
local objs = minetest.get_objects_inside_radius(pos, radius)
|
||||
for _, obj in pairs(objs) do
|
||||
local obj_pos = obj:getpos()
|
||||
local dist = math.max(1, vector.distance(pos, obj_pos))
|
||||
|
||||
local damage = (8 / (dist+1)) * radius
|
||||
if obj:is_player() then
|
||||
-- currently the engine has no method to set
|
||||
-- player velocity. See #2960
|
||||
-- instead, we knock the player back 1.0 node, and slightly upwards
|
||||
local dir = vector.normalize(vector.subtract(obj_pos, pos))
|
||||
local moveoff = vector.multiply(dir, dist + 1.0)
|
||||
local newpos = vector.add(pos, moveoff)
|
||||
newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
|
||||
obj:setpos(newpos)
|
||||
|
||||
obj:set_hp(obj:get_hp() - damage)
|
||||
else
|
||||
local do_damage = true
|
||||
local do_knockback = true
|
||||
local entity_drops = {}
|
||||
local luaobj = obj:get_luaentity()
|
||||
local objdef = minetest.registered_entities[luaobj.name]
|
||||
local name = luaobj.name
|
||||
|
||||
if objdef and objdef.on_blast then
|
||||
if ((not damage_all) and ((name == "nssm:pumpking") or (name == "nssm:morvalar0") or (name== "nssm:morvalar5"))) then
|
||||
do_damage = false
|
||||
do_knockback = false
|
||||
else
|
||||
do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
|
||||
end
|
||||
end
|
||||
|
||||
if do_knockback then
|
||||
local obj_vel = obj:getvelocity()
|
||||
obj:setvelocity(calc_velocity(pos, obj_pos,
|
||||
obj_vel, radius * 10))
|
||||
end
|
||||
if do_damage then
|
||||
if not obj:get_armor_groups().immortal then
|
||||
obj:punch(obj, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = damage},
|
||||
}, nil)
|
||||
end
|
||||
end
|
||||
for _, item in pairs(entity_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function add_drop(drops, item)
|
||||
item = ItemStack(item)
|
||||
local name = item:get_name()
|
||||
if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
|
||||
return
|
||||
end
|
||||
|
||||
local drop = drops[name]
|
||||
if drop == nil then
|
||||
drops[name] = item
|
||||
else
|
||||
drop:set_count(drop:get_count() + item:get_count())
|
||||
end
|
||||
end
|
||||
|
||||
local function destroy(drops, npos, cid, c_air, on_blast_queue, ignore_protection, ignore_on_blast)
|
||||
if not ignore_protection and minetest.is_protected(npos, "") then
|
||||
return cid
|
||||
end
|
||||
|
||||
local def = cid_data[cid]
|
||||
|
||||
if not def then
|
||||
return c_air
|
||||
elseif not ignore_on_blast and def.on_blast then
|
||||
on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast}
|
||||
return cid
|
||||
else
|
||||
local node_drops = minetest.get_node_drops(def.name, "")
|
||||
for _, item in pairs(node_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
return c_air
|
||||
end
|
||||
end
|
||||
|
||||
local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, block)
|
||||
pos = vector.round(pos)
|
||||
-- scan for adjacent TNT nodes first, and enlarge the explosion
|
||||
local vm1 = VoxelManip()
|
||||
local p1 = vector.subtract(pos, 2)
|
||||
local p2 = vector.add(pos, 2)
|
||||
local minp, maxp = vm1:read_from_map(p1, p2)
|
||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
local data = vm1:get_data()
|
||||
local count = 0
|
||||
local c_tnt = minetest.get_content_id("tnt:tnt")
|
||||
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
|
||||
local c_tnt_boom = minetest.get_content_id("tnt:boom")
|
||||
local c_air
|
||||
if block then
|
||||
c_air = minetest.get_content_id(block)
|
||||
else
|
||||
c_air = minetest.get_content_id("air")
|
||||
end
|
||||
|
||||
for z = pos.z - 2, pos.z + 2 do
|
||||
for y = pos.y - 2, pos.y + 2 do
|
||||
local vi = a:index(pos.x - 2, y, z)
|
||||
for x = pos.x - 2, pos.x + 2 do
|
||||
local cid = data[vi]
|
||||
if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then
|
||||
count = count + 1
|
||||
data[vi] = c_air
|
||||
end
|
||||
vi = vi + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
vm1:set_data(data)
|
||||
vm1:write_to_map()
|
||||
|
||||
-- recalculate new radius
|
||||
radius = math.floor(radius * math.pow(count, 1/3))
|
||||
|
||||
-- perform the explosion
|
||||
local vm = VoxelManip()
|
||||
local pr = PseudoRandom(os.time())
|
||||
p1 = vector.subtract(pos, radius)
|
||||
p2 = vector.add(pos, radius)
|
||||
minp, maxp = vm:read_from_map(p1, p2)
|
||||
a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
data = vm:get_data()
|
||||
|
||||
local drops = {}
|
||||
local on_blast_queue = {}
|
||||
|
||||
for z = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
||||
for x = -radius, radius do
|
||||
local r = vector.length(vector.new(x, y, z))
|
||||
if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then
|
||||
local cid = data[vi]
|
||||
local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
|
||||
if cid ~= c_air then
|
||||
data[vi] = destroy(drops, p, cid, c_air,
|
||||
on_blast_queue, ignore_protection,
|
||||
ignore_on_blast)
|
||||
end
|
||||
end
|
||||
vi = vi + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
vm:set_data(data)
|
||||
vm:write_to_map()
|
||||
vm:update_map()
|
||||
vm:update_liquids()
|
||||
|
||||
-- call nodeupdate for everything within 1.5x blast radius
|
||||
for y = -radius * 1.5, radius * 1.5 do
|
||||
for z = -radius * 1.5, radius * 1.5 do
|
||||
for x = -radius * 1.5, radius * 1.5 do
|
||||
local rad = {x = x, y = y, z = z}
|
||||
local s = vector.add(pos, rad)
|
||||
local r = vector.length(rad)
|
||||
if r / radius < 1.4 then
|
||||
nodeupdate_single(s)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, queued_data in pairs(on_blast_queue) do
|
||||
local dist = math.max(1, vector.distance(queued_data.pos, pos))
|
||||
local intensity = (radius * radius) / (dist * dist)
|
||||
local node_drops = queued_data.on_blast(queued_data.pos, intensity)
|
||||
if node_drops then
|
||||
for _, item in pairs(node_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return drops, radius
|
||||
end
|
||||
|
||||
function tnt_boom_nssm(pos, def, block, effects)
|
||||
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
|
||||
minetest.set_node(pos, {name = "tnt:boom"})
|
||||
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection, def.ignore_on_blast, block)
|
||||
-- append entity drops
|
||||
local damage_radius = (radius / def.radius) * def.damage_radius
|
||||
if def.damage_all then
|
||||
entity_physics(pos, damage_radius, drops, def.damage_all)
|
||||
else
|
||||
entity_physics(pos, damage_radius, drops)
|
||||
end
|
||||
if not def.disable_drops then
|
||||
eject_drops(drops, pos, radius)
|
||||
end
|
||||
if effects then
|
||||
add_effects(pos, radius, drops)
|
||||
end
|
||||
end
|
||||
|
||||
function charge_attack(self)
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack:getpos()
|
||||
local vec = vector.multiply(vector.normalize(vector.subtract(p,s)),self.run_velocity)
|
||||
|
||||
if self.other_state and self.other_state == "charge" then --the mob was already charging
|
||||
do_charge(self)
|
||||
else
|
||||
self.other_state = "charge"
|
||||
vec.y = -5
|
||||
self.charge_vec = vec
|
||||
self.charge_dir = self.object:getyaw()
|
||||
self.charge_timer = os.time()
|
||||
do_charge(self)
|
||||
minetest.after(3, function(self)
|
||||
self.other_state = "stand"
|
||||
self.state = "stand"
|
||||
end,self)
|
||||
end
|
||||
end
|
||||
|
||||
function do_charge(self)
|
||||
self.state = ""
|
||||
if self.charge_vec and self.charge_dir then
|
||||
set_animation(self, "punch2")
|
||||
self.object:setvelocity(self.charge_vec)
|
||||
self.object:setyaw(self.charge_dir)
|
||||
local all_objects = minetest.get_objects_inside_radius(self.object:getpos(), 1.5*self.collisionbox[5]/2)
|
||||
local _,obj
|
||||
for _,obj in ipairs(all_objects) do
|
||||
if obj:is_player() then
|
||||
obj:set_hp(obj:get_hp()-self.damage/5)
|
||||
elseif obj:get_luaentity() and obj:get_luaentity().health and obj:get_luaentity().name ~= self.object:get_luaentity().name then
|
||||
obj:get_luaentity().health = obj:get_luaentity().health - self.damage/5
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.charge_timer and os.time() - self.charge_timer > 5 then
|
||||
self.other_state = "stand"
|
||||
self.state = "stand"
|
||||
end
|
||||
end
|
2116
nssm_materials.lua
Normal file
2116
nssm_materials.lua
Normal file
File diff suppressed because it is too large
Load Diff
669
nssm_weapons.lua
669
nssm_weapons.lua
@ -1,669 +0,0 @@
|
||||
--Parameters used by some weapons
|
||||
local default_dir = {
|
||||
x = 1,
|
||||
y = 1,
|
||||
z = 1,
|
||||
}
|
||||
|
||||
--Function used to shoot:
|
||||
local function weapons_shot(itemstack, placer, pointed_thing, velocity, name)
|
||||
local dir = placer:get_look_dir();
|
||||
local playerpos = placer:getpos();
|
||||
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "nssm:"..name)
|
||||
local vec = {x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity}
|
||||
obj:setvelocity(vec)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local function hit(pos, self)
|
||||
local node = node_ok(pos).name
|
||||
self.hit_node(self, pos, node)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
local function activate_balls(pos)
|
||||
local radius = 50
|
||||
local objects = minetest.env:get_objects_inside_radius(pos, radius)
|
||||
for _,obj in ipairs(objects) do
|
||||
if (obj:get_luaentity() and obj:get_luaentity().name == "nssm:hellzone_grenade") then
|
||||
obj:get_luaentity().move = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function search_on_step2(
|
||||
self,
|
||||
dtime, --used to count time
|
||||
max_time, --after this amount of time the entity is removec
|
||||
radius, --radius in which look for entities to follow
|
||||
vel) --velocity of the projectile
|
||||
|
||||
local pos = self.object:getpos()
|
||||
|
||||
--Disappear after a certain time
|
||||
if self.life_time == 0 then
|
||||
self.life_time = os.time()
|
||||
end
|
||||
if os.time() - self.life_time > max_time then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
--Look for an entity to follow
|
||||
local objects = minetest.env:get_objects_inside_radius(pos, radius)
|
||||
local min_dist = 100
|
||||
local obj_min = nil
|
||||
local obj_p = nil
|
||||
local vec_min = nil
|
||||
for _,obj in ipairs(objects) do
|
||||
if ((obj:is_player()) or (obj:get_luaentity() and (
|
||||
(obj:get_luaentity().name == "mese_dart") or
|
||||
(obj:get_luaentity().name == "phoenix_dart") or
|
||||
(obj:get_luaentity().name == "duck_father") or
|
||||
(obj:get_luaentity().name == "thickwebball") or
|
||||
(obj:get_luaentity().name == "webball") or
|
||||
(obj:get_luaentity().name == "super_gas") or
|
||||
(obj:get_luaentity().name == "lava_arrow") or
|
||||
(obj:get_luaentity().name == "snow_arrow") or
|
||||
(obj:get_luaentity().name == "spine") or
|
||||
(obj:get_luaentity().name == "mese_dart") or
|
||||
(obj:get_luaentity().name == "morarrow") or
|
||||
(obj:get_luaentity().name == "lava_block_bomb") or
|
||||
(obj:get_luaentity().name == "crystal_gas_arrow") or
|
||||
(obj:get_luaentity().name == "pumpkid_bomb"))
|
||||
)) then
|
||||
if (obj:get_luaentity()) then
|
||||
minetest.chat_send_all(""..obj:get_luaentity().name)
|
||||
end
|
||||
elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item" and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
|
||||
obj_p = obj:getpos()
|
||||
local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
|
||||
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
|
||||
if (dist<min_dist) then
|
||||
min_dist = dist
|
||||
obj_min = obj
|
||||
vec_min = vec
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Found an entity to follow:
|
||||
if obj_min ~= nil then
|
||||
local new_vel = {x=0, y=0, z=0}
|
||||
|
||||
local dir = 0
|
||||
local max_diff = 0
|
||||
|
||||
if (max_diff<math.abs(vec_min.x)) then
|
||||
dir = 1
|
||||
max_diff = math.abs(vec_min.x)
|
||||
end
|
||||
if (max_diff<math.abs(vec_min.y)) then
|
||||
dir = 2
|
||||
max_diff = math.abs(vec_min.y)
|
||||
end
|
||||
if (max_diff<math.abs(vec_min.z)) then
|
||||
dir = 3
|
||||
max_diff = math.abs(vec_min.z)
|
||||
end
|
||||
|
||||
vec_min.x = (vec_min.x/max_diff)*vel
|
||||
vec_min.y = (vec_min.y/max_diff)*vel
|
||||
vec_min.z = (vec_min.z/max_diff)*vel
|
||||
obj_p = obj_min:getpos()
|
||||
if min_dist <=8 and self.move==0 then
|
||||
self.object:setvelocity({x=0, y=0, z=0})
|
||||
|
||||
--hit(pos,self)
|
||||
elseif min_dist<=1 and self.move==1 then
|
||||
obj_min:punch(obj_min, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 20},
|
||||
}, nil)
|
||||
hit(pos,self)
|
||||
else
|
||||
self.object:setvelocity(vec_min)
|
||||
end
|
||||
end
|
||||
|
||||
local n = minetest.env:get_node(pos).name
|
||||
if n ~= "air" and n ~= "default:water_source" and n ~= "default:water_flowing" then
|
||||
hit(pos,self)
|
||||
end
|
||||
end
|
||||
|
||||
--on_step function able to follow the mobs
|
||||
local function search_on_step(
|
||||
self,
|
||||
dtime, --used to count time
|
||||
max_time, --after this amount of time the entity is removec
|
||||
radius, --radius in which look for entities to follow
|
||||
vel) --velocity of the projectile
|
||||
|
||||
|
||||
local pos = self.object:getpos()
|
||||
|
||||
--Disappear after a certain time
|
||||
if self.life_time == 0 then
|
||||
self.life_time = os.time()
|
||||
end
|
||||
if os.time() - self.life_time > max_time then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
--Look for an entity to follow
|
||||
local objects = minetest.env:get_objects_inside_radius(pos, radius)
|
||||
local min_dist = 100
|
||||
local obj_min = nil
|
||||
local obj_p = nil
|
||||
local vec_min = nil
|
||||
for _,obj in ipairs(objects) do
|
||||
if (obj:is_player()) then
|
||||
elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item" and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
|
||||
obj_p = obj:getpos()
|
||||
local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
|
||||
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
|
||||
if (dist<min_dist) then
|
||||
min_dist = dist
|
||||
obj_min = obj
|
||||
vec_min = vec
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Found an entity to follow:
|
||||
if obj_min ~= nil then
|
||||
local new_vel = {x=0, y=0, z=0}
|
||||
|
||||
local dir = 0
|
||||
local max_diff = 0
|
||||
|
||||
if (max_diff<math.abs(vec_min.x)) then
|
||||
dir = 1
|
||||
max_diff = math.abs(vec_min.x)
|
||||
end
|
||||
if (max_diff<math.abs(vec_min.y)) then
|
||||
dir = 2
|
||||
max_diff = math.abs(vec_min.y)
|
||||
end
|
||||
if (max_diff<math.abs(vec_min.z)) then
|
||||
dir = 3
|
||||
max_diff = math.abs(vec_min.z)
|
||||
end
|
||||
|
||||
vec_min.x = (vec_min.x/max_diff)*vel
|
||||
vec_min.y = (vec_min.y/max_diff)*vel
|
||||
vec_min.z = (vec_min.z/max_diff)*vel
|
||||
obj_p = obj_min:getpos()
|
||||
if min_dist < 1 then
|
||||
local node = node_ok(pos).name
|
||||
|
||||
obj_min:punch(obj_min, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 30},
|
||||
}, nil)
|
||||
|
||||
self.hit_node(self, pos, node)
|
||||
self.object:remove()
|
||||
return
|
||||
else
|
||||
self.object:setvelocity(vec_min)
|
||||
end
|
||||
end
|
||||
local n = minetest.env:get_node(pos).name
|
||||
if n ~= "air" and n ~= "default:water_source" and n ~= "default:water_flowing" then
|
||||
local node = node_ok(pos).name
|
||||
self.hit_node(self, pos, node)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local function default_on_step(
|
||||
self,
|
||||
dtime, --used to count time
|
||||
max_time, --after this amount of time the entity is removec
|
||||
damage, --damage dealt to the entity around
|
||||
dir, --vector to specify directions in which remove blocks
|
||||
radius, --radius of blocks removed aroind the projectile
|
||||
not_transparent, --name of a block or of a group: when the projectile hit one of these blocks the function hit_node is called
|
||||
vel) --velocity of the projectile
|
||||
|
||||
|
||||
local pos = self.object:getpos()
|
||||
|
||||
if self.life_time == 0 then
|
||||
self.life_time = os.time()
|
||||
end
|
||||
|
||||
|
||||
if os.time() - self.life_time > max_time then
|
||||
local node = node_ok(pos).name
|
||||
self.hit_node(self, pos, node)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
self.timer = self.timer + dtime
|
||||
--minetest.chat_send_all("Timer: "..self.timer)
|
||||
|
||||
--while going around it damages entities
|
||||
local objects = minetest.env:get_objects_inside_radius(pos, 2)
|
||||
if self.timer > 0.1 then
|
||||
self.timer = 0
|
||||
for _,obj in ipairs(objects) do
|
||||
if obj:get_luaentity() then
|
||||
if (obj:get_entity_name() ~= self.object:get_luaentity().name) and (obj:get_luaentity().name ~= "__builtin:item") then
|
||||
if obj:is_player() then
|
||||
obj:set_hp(obj:get_hp()-damage)
|
||||
elseif obj:get_luaentity().health then
|
||||
obj:get_luaentity().health = obj:get_luaentity().health - damage
|
||||
--minetest.chat_send_all("Danneggiato: "..obj:get_entity_name().." Vita: "..obj:get_luaentity().health)
|
||||
check_for_death(obj:get_luaentity())
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local n = minetest.env:get_node(pos).name
|
||||
if n==not_transparent or minetest.get_item_group(n, not_transparent)==1 then
|
||||
local node = node_ok(pos).name
|
||||
self.hit_node(self, pos, node)
|
||||
self.object:remove()
|
||||
return
|
||||
else
|
||||
local vec = self.object:getvelocity()
|
||||
local c=vel/10
|
||||
--calculate how many blocks around need to be removed
|
||||
local max = 0
|
||||
local posmax = 0
|
||||
if max<math.abs(vec.x) then
|
||||
max = math.abs(vec.x)
|
||||
posmax = 1
|
||||
end
|
||||
if max<math.abs(vec.y) then
|
||||
max = math.abs(vec.y)
|
||||
posmax = 2
|
||||
end
|
||||
if max<math.abs(vec.z) then
|
||||
max = math.abs(vec.z)
|
||||
posmax = 3
|
||||
end
|
||||
|
||||
local i = radius
|
||||
local j = radius
|
||||
local k = radius
|
||||
|
||||
if dir.x == 0 then
|
||||
i = 0
|
||||
end
|
||||
if dir.y == 0 then
|
||||
j = 0
|
||||
end
|
||||
if dir.z == 0 then
|
||||
k = 0
|
||||
end
|
||||
|
||||
if posmax==1 then
|
||||
i = 0
|
||||
end
|
||||
|
||||
if posmax==2 then
|
||||
j = 0
|
||||
end
|
||||
|
||||
if posmax==3 then
|
||||
k = 0
|
||||
end
|
||||
|
||||
for dx = -i,i do
|
||||
for dy= -j,j do
|
||||
for dz = -k,k do
|
||||
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
if not minetest.is_protected(p, "") or not minetest.get_item_group(n, "unbreakable") == 1 then
|
||||
minetest.env:remove_node(p)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
Function to register new weapons: parameters:
|
||||
- name of the weapon
|
||||
- on_step function (written by you or taken from the standard one above)
|
||||
- hit_node function
|
||||
- description of the weapon
|
||||
- the velocity of the projectile
|
||||
- one material to be used in the receipt
|
||||
]]
|
||||
local function nssm_register_weapon(name, def)
|
||||
minetest.register_entity("nssm:"..name, {
|
||||
textures = {name..".png"},
|
||||
on_step = function(self, dtime)
|
||||
def.on_step(self, dtime)
|
||||
end,
|
||||
hit_node = function(self, pos, node)
|
||||
def.hit_node(self, pos, node)
|
||||
end,
|
||||
move = def.move,
|
||||
life_time = 0,
|
||||
timer = 0,
|
||||
custom_timer = 0,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("nssm:"..name.."_hand", {
|
||||
description = def.description,
|
||||
inventory_image = name.."_hand.png",
|
||||
on_use = function(itemstack, placer, pointed_thing)
|
||||
weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
on_drop = def.on_drop or function(itemstack, user, pointed_thing)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'nssm:'..name.."_hand 23",
|
||||
recipe = {
|
||||
{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'},
|
||||
{'nssm:great_energy_globe', def.material, 'nssm:great_energy_globe'},
|
||||
{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'}
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
--Registered weapons:
|
||||
nssm_register_weapon("kamehameha", {
|
||||
velocity = 25,
|
||||
on_step = function(self, dtime)
|
||||
default_on_step(self, dtime, 4, 20, default_dir, 1, "stone", 25)
|
||||
end,
|
||||
hit_node = function(self, pos, node)
|
||||
tnt.boom(pos, {damage_radius=10,radius=6,ignore_protection=false})
|
||||
end,
|
||||
material = "default:diamondblock",
|
||||
description = "Kamehameha from DragonBall",
|
||||
|
||||
})
|
||||
|
||||
nssm_register_weapon("kienzan", {
|
||||
velocity = 25,
|
||||
on_step = function(self, dtime)
|
||||
default_on_step(self, dtime, 5, 20, {x=1, y=0, z=1}, 1, nil, 25)
|
||||
end,
|
||||
hit_node = function(self, pos, node)
|
||||
end,
|
||||
material = "default:bronzeblock",
|
||||
description = "Kienzan from DragonBall",
|
||||
})
|
||||
|
||||
nssm_register_weapon("spirit_ball", {
|
||||
velocity = 25,
|
||||
move = 0,
|
||||
on_step = function(self, dtime)
|
||||
search_on_step(self, dtime, 5, 30, 25)
|
||||
end,
|
||||
hit_node = function(self, pos, node)
|
||||
--tnt.boom(pos, {damage_radius=8,radius=4,ignore_protection=false})
|
||||
tnt_boom_nssm(pos, {damage_radius=4,radius=3,ignore_protection=false, damage_all = true})
|
||||
end,
|
||||
|
||||
material = "default:goldblock",
|
||||
description = "Spirit Ball from DragonBall",
|
||||
})
|
||||
|
||||
nssm_register_weapon("hellzone_grenade", {
|
||||
velocity = 25,
|
||||
move = 0,
|
||||
on_step = function(self, dtime)
|
||||
search_on_step2(self, dtime, 30, 30, 25)
|
||||
end,
|
||||
hit_node = function(self, pos, node)
|
||||
tnt.boom(pos, {damage_radius=8,radius=4,ignore_protection=false})
|
||||
end,
|
||||
|
||||
on_drop = function(itemstack, user, pointed_thing)
|
||||
local pos = user:getpos()
|
||||
activate_balls(pos)
|
||||
end,
|
||||
material = "default:mese",
|
||||
description = "Hellzone grenade (Press q to activate)",
|
||||
})
|
||||
|
||||
--[[nssm_register_weapon("particles_ball", {
|
||||
velocity = 25,
|
||||
move = 0,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:getpos()
|
||||
local vel = 1
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 2,
|
||||
time = 0.01,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x=3, y=3, z=3},
|
||||
maxvel = {x=-3, y=-3, z=-3},
|
||||
minacc = {x=0, y=0, z=0},
|
||||
maxacc = {x=0, y=0, z=0},
|
||||
minexptime = 0.5,
|
||||
maxexptime = 0.5,
|
||||
minsize = 3,
|
||||
maxsize = 3,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "morparticle.png"
|
||||
})
|
||||
|
||||
--Disappear after a certain time
|
||||
if self.life_time == 0 then
|
||||
self.life_time = os.time()
|
||||
end
|
||||
if os.time() - self.life_time > 60 then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
--Look for an entity to follow
|
||||
local objects = minetest.env:get_objects_inside_radius(pos, 20)
|
||||
local min_dist = 100
|
||||
local obj_min = nil
|
||||
local obj_p = nil
|
||||
local vec_min = nil
|
||||
for _,obj in ipairs(objects) do
|
||||
if (obj:is_player()) then
|
||||
elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item" and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
|
||||
obj_p = obj:getpos()
|
||||
local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
|
||||
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
|
||||
if (dist<min_dist) then
|
||||
min_dist = dist
|
||||
obj_min = obj
|
||||
vec_min = vec
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Found an entity to follow:
|
||||
if obj_min ~= nil then
|
||||
local new_vel = {x=0, y=0, z=0}
|
||||
|
||||
local dir = 0
|
||||
local max_diff = 0
|
||||
|
||||
if (max_diff<math.abs(vec_min.x)) then
|
||||
dir = 1
|
||||
max_diff = math.abs(vec_min.x)
|
||||
end
|
||||
if (max_diff<math.abs(vec_min.y)) then
|
||||
dir = 2
|
||||
max_diff = math.abs(vec_min.y)
|
||||
end
|
||||
if (max_diff<math.abs(vec_min.z)) then
|
||||
dir = 3
|
||||
max_diff = math.abs(vec_min.z)
|
||||
end
|
||||
|
||||
vec_min.x = (vec_min.x/max_diff)*vel
|
||||
vec_min.y = (vec_min.y/max_diff)*vel
|
||||
vec_min.z = (vec_min.z/max_diff)*vel
|
||||
obj_p = obj_min:getpos()
|
||||
|
||||
self.object:setvelocity(vec_min)
|
||||
if min_dist < 1 then
|
||||
|
||||
local node = nssm:node_ok(pos).name
|
||||
self.hit_node(self, pos, node)
|
||||
self.object:remove()
|
||||
return
|
||||
else
|
||||
self.object:setvelocity(vec_min)
|
||||
end
|
||||
|
||||
end
|
||||
local n = minetest.env:get_node(pos).name
|
||||
|
||||
if n ~= "air" and n ~= "default:water_source" and n ~= "default:water_flowing" then
|
||||
local node = nssm:node_ok(pos).name
|
||||
self.hit_node(self, pos, node)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
--nssm:explosion(pos, 4, 0)
|
||||
end,
|
||||
|
||||
on_drop = function(itemstack, user, pointed_thing)
|
||||
local pos = user:getpos()
|
||||
--activate_balls(pos)
|
||||
end,
|
||||
material = "group:wood",
|
||||
description = "Particles ball",
|
||||
})]]
|
||||
|
||||
--[[
|
||||
nssm_register_weapon("light_ball", {
|
||||
velocity = 25,
|
||||
move = 0,
|
||||
|
||||
on_step = function(self, dtime, last_pos)
|
||||
local pos = self.object:getpos()
|
||||
local vel = 1
|
||||
|
||||
|
||||
--Disappear after a certain time
|
||||
if self.life_time == 0 then
|
||||
self.life_time = os.time()
|
||||
end
|
||||
if os.time() - self.life_time > 60 then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
if self.custom_timer == 0 then
|
||||
self.custom_timer = os.time()
|
||||
end
|
||||
|
||||
if last_pos == nil or (last_pos ~= nil and last_pos ~= pos) then
|
||||
minetest.set_node(pos, {name="nssm:invisible_light"})
|
||||
if last_pos ~= nil then
|
||||
minetest.set_node(last_pos, {name="air"})
|
||||
end
|
||||
last_pos = pos
|
||||
end
|
||||
|
||||
--Look for an entity to follow
|
||||
local objects = minetest.env:get_objects_inside_radius(pos, 20)
|
||||
local min_dist = 100
|
||||
local obj_min = nil
|
||||
local obj_p = nil
|
||||
local vec_min = nil
|
||||
for _,obj in ipairs(objects) do
|
||||
if (obj:is_player()) then
|
||||
elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item" and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
|
||||
obj_p = obj:getpos()
|
||||
local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
|
||||
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
|
||||
if (dist<min_dist) then
|
||||
min_dist = dist
|
||||
obj_min = obj
|
||||
vec_min = vec
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Found an entity to follow:
|
||||
if obj_min ~= nil then
|
||||
local new_vel = {x=0, y=0, z=0}
|
||||
|
||||
local dir = 0
|
||||
local max_diff = 0
|
||||
|
||||
if (max_diff<math.abs(vec_min.x)) then
|
||||
dir = 1
|
||||
max_diff = math.abs(vec_min.x)
|
||||
end
|
||||
if (max_diff<math.abs(vec_min.y)) then
|
||||
dir = 2
|
||||
max_diff = math.abs(vec_min.y)
|
||||
end
|
||||
if (max_diff<math.abs(vec_min.z)) then
|
||||
dir = 3
|
||||
max_diff = math.abs(vec_min.z)
|
||||
end
|
||||
|
||||
vec_min.x = (vec_min.x/max_diff)*vel
|
||||
vec_min.y = (vec_min.y/max_diff)*vel
|
||||
vec_min.z = (vec_min.z/max_diff)*vel
|
||||
obj_p = obj_min:getpos()
|
||||
|
||||
self.object:setvelocity(vec_min)
|
||||
if min_dist < 1 then
|
||||
|
||||
local node = nssm:node_ok(pos).name
|
||||
self.hit_node(self, pos, node)
|
||||
self.object:remove()
|
||||
return
|
||||
else
|
||||
self.object:setvelocity(vec_min)
|
||||
end
|
||||
|
||||
end
|
||||
local n = minetest.env:get_node(pos).name
|
||||
|
||||
if n ~= "air" and n ~= "default:water_source" and n ~= "default:water_flowing" then
|
||||
local node = nssm:node_ok(pos).name
|
||||
self.hit_node(self, pos, node)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
--nssm:explosion(pos, 4, 0)
|
||||
end,
|
||||
|
||||
on_drop = function(itemstack, user, pointed_thing)
|
||||
local pos = user:getpos()
|
||||
--activate_balls(pos)
|
||||
end,
|
||||
material = "group:sand",
|
||||
description = "Light Ball",
|
||||
})
|
||||
]]
|
35
todo.txt
35
todo.txt
@ -1,35 +0,0 @@
|
||||
Codice:
|
||||
- Mantis problema animazioni (fra)
|
||||
- I Pumboom droppano gli oggetti quando esplodono! (Controllare se anche quelli di tenplus, Fra)
|
||||
- Attacco tartacacia: ti pianta nel terreno facendo danno o apre una voragine sotto di te. -> Iniziato Fra
|
||||
- Attacco lanciafango del chog
|
||||
- Icelamander lagga malissimo (controllare anche i suoi amici)
|
||||
- Mese Dragon da rifare (lagga, più piccolo, non attacca)
|
||||
- Mantis beast
|
||||
- Ahuizotl (?)
|
||||
- Albino Spider
|
||||
- Salamander (dogshootta lava (un blocco)) ->semifatto
|
||||
- Flust mangia le armature di metallo e non viene danneggiato dalle armi di metallo
|
||||
- Spawn mostri nuovi
|
||||
- Danno River Lord e Sandonisc
|
||||
- Silversand Dragon (?)
|
||||
- togliere le chat (hp_num -> envy sword)
|
||||
- ascia esplosiva
|
||||
|
||||
|
||||
Emmo vorrebbe:
|
||||
-Nuove armature dei nuovi mostri
|
||||
-Archi e frecche dei mostri
|
||||
-Armi fighette difficili da fare e senza la wiki cosicché nessuno possa usarle a parte me, fatte con i drop dei boss di superfichie
|
||||
|
||||
|
||||
Modelli:
|
||||
-Animazioni Ahuizotl
|
||||
-Animazioni Albino Spider
|
||||
-Flust
|
||||
-Animazioni Silversand Dragon (Che fa?)
|
||||
|
||||
Suoni nuovi mostri (Emmo)
|
||||
|
||||
Cose futurose:
|
||||
-Addomesticare e cavalcare
|
Loading…
x
Reference in New Issue
Block a user