Working on weapons
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5e3788aaf6
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@ -28,10 +28,10 @@ kienzan_ENTITY={
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime;
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if timer > 10 then
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self.object:remove()
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end
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end)
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if timer > 10 then
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self.object:remove()
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end
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end)
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local pos = self.object:getpos()
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local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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127
nssm_weapons.lua
127
nssm_weapons.lua
@ -30,18 +30,108 @@ function weapons_shot(itemstack, placer, pointed_thing, velocity, name)
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return itemstack
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end
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function default_on_step(self, dtime, name, max_time, damage, dir, radius, not_transparent, vel)
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local timer = 0
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function search_on_step(self, dtime, name, max_time, damage, dir, radius, not_transparent, vel, timer)
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--local timer = 0
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local pos = self.object:getpos()
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local vel = self.object:getvelocity()
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if (timer>max_time) then
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--minetest.chat_send_all("Time: = "..timer.." Max_time: "..max_time)
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if timer>max_time then
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self.object:remove()
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end
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end)
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--while going around it damages entities
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local objects = minetest.env:get_objects_inside_radius(pos, 0)
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local objects = minetest.env:get_objects_inside_radius(pos, 30)
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local min_dist = 100
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local obj_min = nil
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local obj_p = nil
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local vec_min = nil
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for _,obj in ipairs(objects) do
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if (obj:is_player()) then
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elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item" and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
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obj_p = obj:getpos()
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local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
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local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
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if (dist<min_dist) then
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min_dist = dist
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obj_min = obj
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vec_min = vec
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end
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end
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end
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local new_vel = {x=0, y=0, z=0}
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local dir = 0
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local max_diff = 0
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if (max_diff<math.abs(vec_min.x)) then
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dir = 1
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max_diff = math.abs(vec_min.x)
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end
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if (max_diff<math.abs(vec_min.y)) then
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dir = 2
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max_diff = math.abs(vec_min.y)
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end
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if (max_diff<math.abs(vec_min.z)) then
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dir = 3
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max_diff = math.abs(vec_min.z)
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end
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vec_min.x = (vec_min.x/max_diff)*4
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vec_min.y = (vec_min.y/max_diff)*4
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vec_min.z = (vec_min.z/max_diff)*4
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obj_p = obj_min:getpos()
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if obj_min ~= nil then
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if min_dist == 0 then
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self.object:setvelocity(new_vel)
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else
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self.object:setvelocity(vec_min)
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--[[
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dir = 0
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max_diff = 0
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if (max_diff<math.abs(vec_min.x)) then
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dir = 1
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max_diff = math.abs(vec_min.x)
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end
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if (max_diff<math.abs(vec_min.y)) then
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dir = 2
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max_diff = math.abs(vec_min.y)
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end
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if (max_diff<math.abs(vec_min.z)) then
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dir = 3
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max_diff = math.abs(vec_min.z)
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end
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if dir==1 then
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new_vel.x = 1
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elseif dir==2 then
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new_vel.y = 1
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elseif dir==3 then
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new_vel.z = 1
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end
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self.object:setvelocity(new_vel)
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]]--
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end
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end
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end
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function default_on_step(self, dtime, name, max_time, damage, dir, radius, not_transparent, vel, timer)
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--local timer = 0
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local pos = self.object:getpos()
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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--minetest.chat_send_all("Time: = "..timer.." Max_time: "..max_time)
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if timer>max_time then
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self.object:remove()
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end
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end)
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--while going around it damages entities
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local objects = minetest.env:get_objects_inside_radius(pos, 2)
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for _,obj in ipairs(objects) do
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if (obj:is_player()) then
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elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
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@ -154,7 +244,7 @@ function nssm_register_weapon(name, def)
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--this recipe doesn't work for a misterious reason
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minetest.register_craft({
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output = "nssm:caccamerda",
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output = 'nssm:'..name.."_hand",
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recipe = {
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{
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{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'},
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@ -171,7 +261,7 @@ end
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--function default_on_step(self, dtime, name, max_time, damage, dir, not_transparent, vel)
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nssm_register_weapon("kamehameha", {
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on_step = function(self, dtime)
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default_on_step(self, dtime, "kamehameha", 10, 20, default_dir, 10, "group:cracky", 25)
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default_on_step(self, dtime, "kamehameha", 10, 20, default_dir, 1, "group:cracky", 25,0)
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end,
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hit_node = function(self, pos, node)
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nssm:explosion(pos, 8, 1)
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@ -181,9 +271,9 @@ nssm_register_weapon("kamehameha", {
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velocity = 25,
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})
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nssm_register_weapon("kienzan", {
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--[[nssm_register_weapon("kienzan", {
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on_step = function(self, dtime)
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default_on_step(self, dtime, "kienzan", 5, 20, {x=1, y=0, z=1}, 1, nil, 25)
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default_on_step(self, dtime, "kienzan", 3, 20, {x=1, y=0, z=1}, 1, nil, 25,0)
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end,
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hit_node = function(self, pos, node)
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end,
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@ -191,16 +281,15 @@ nssm_register_weapon("kienzan", {
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description = "Kienzan from DragonBall",
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velocity = 25,
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})
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]]
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--[[
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minetest.register_craft({
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output = 'nssm:_hand',
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recipe = {
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{
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{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'},
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{'nssm:great_energy_globe', 'default:stick', 'nssm:great_energy_globe'},
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{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'},
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}
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}
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nssm_register_weapon("kienzan", {
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on_step = function(self, dtime)
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search_on_step(self, dtime, "kienzan", 5, 20, {x=1, y=0, z=1}, 1, nil, 25,0)
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end,
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hit_node = function(self, pos, node)
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end,
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material = "",
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description = "Kienzan from DragonBall",
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velocity = 25,
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})
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]]--
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