Working on weapons

This commit is contained in:
npx 2016-03-21 00:42:05 +01:00
parent 5e3788aaf6
commit 4ea9914377
2 changed files with 112 additions and 23 deletions

View File

@ -30,18 +30,108 @@ function weapons_shot(itemstack, placer, pointed_thing, velocity, name)
return itemstack
end
function default_on_step(self, dtime, name, max_time, damage, dir, radius, not_transparent, vel)
local timer = 0
function search_on_step(self, dtime, name, max_time, damage, dir, radius, not_transparent, vel, timer)
--local timer = 0
local pos = self.object:getpos()
local vel = self.object:getvelocity()
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if (timer>max_time) then
--minetest.chat_send_all("Time: = "..timer.." Max_time: "..max_time)
if timer>max_time then
self.object:remove()
end
end)
--while going around it damages entities
local objects = minetest.env:get_objects_inside_radius(pos, 0)
local objects = minetest.env:get_objects_inside_radius(pos, 30)
local min_dist = 100
local obj_min = nil
local obj_p = nil
local vec_min = nil
for _,obj in ipairs(objects) do
if (obj:is_player()) then
elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item" and obj:get_luaentity().name ~= self.object:get_luaentity().name) then
obj_p = obj:getpos()
local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
if (dist<min_dist) then
min_dist = dist
obj_min = obj
vec_min = vec
end
end
end
local new_vel = {x=0, y=0, z=0}
local dir = 0
local max_diff = 0
if (max_diff<math.abs(vec_min.x)) then
dir = 1
max_diff = math.abs(vec_min.x)
end
if (max_diff<math.abs(vec_min.y)) then
dir = 2
max_diff = math.abs(vec_min.y)
end
if (max_diff<math.abs(vec_min.z)) then
dir = 3
max_diff = math.abs(vec_min.z)
end
vec_min.x = (vec_min.x/max_diff)*4
vec_min.y = (vec_min.y/max_diff)*4
vec_min.z = (vec_min.z/max_diff)*4
obj_p = obj_min:getpos()
if obj_min ~= nil then
if min_dist == 0 then
self.object:setvelocity(new_vel)
else
self.object:setvelocity(vec_min)
--[[
dir = 0
max_diff = 0
if (max_diff<math.abs(vec_min.x)) then
dir = 1
max_diff = math.abs(vec_min.x)
end
if (max_diff<math.abs(vec_min.y)) then
dir = 2
max_diff = math.abs(vec_min.y)
end
if (max_diff<math.abs(vec_min.z)) then
dir = 3
max_diff = math.abs(vec_min.z)
end
if dir==1 then
new_vel.x = 1
elseif dir==2 then
new_vel.y = 1
elseif dir==3 then
new_vel.z = 1
end
self.object:setvelocity(new_vel)
]]--
end
end
end
function default_on_step(self, dtime, name, max_time, damage, dir, radius, not_transparent, vel, timer)
--local timer = 0
local pos = self.object:getpos()
minetest.register_globalstep(function(dtime)
timer = timer + dtime
--minetest.chat_send_all("Time: = "..timer.." Max_time: "..max_time)
if timer>max_time then
self.object:remove()
end
end)
--while going around it damages entities
local objects = minetest.env:get_objects_inside_radius(pos, 2)
for _,obj in ipairs(objects) do
if (obj:is_player()) then
elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
@ -154,7 +244,7 @@ function nssm_register_weapon(name, def)
--this recipe doesn't work for a misterious reason
minetest.register_craft({
output = "nssm:caccamerda",
output = 'nssm:'..name.."_hand",
recipe = {
{
{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'},
@ -171,7 +261,7 @@ end
--function default_on_step(self, dtime, name, max_time, damage, dir, not_transparent, vel)
nssm_register_weapon("kamehameha", {
on_step = function(self, dtime)
default_on_step(self, dtime, "kamehameha", 10, 20, default_dir, 10, "group:cracky", 25)
default_on_step(self, dtime, "kamehameha", 10, 20, default_dir, 1, "group:cracky", 25,0)
end,
hit_node = function(self, pos, node)
nssm:explosion(pos, 8, 1)
@ -181,9 +271,9 @@ nssm_register_weapon("kamehameha", {
velocity = 25,
})
nssm_register_weapon("kienzan", {
--[[nssm_register_weapon("kienzan", {
on_step = function(self, dtime)
default_on_step(self, dtime, "kienzan", 5, 20, {x=1, y=0, z=1}, 1, nil, 25)
default_on_step(self, dtime, "kienzan", 3, 20, {x=1, y=0, z=1}, 1, nil, 25,0)
end,
hit_node = function(self, pos, node)
end,
@ -191,16 +281,15 @@ nssm_register_weapon("kienzan", {
description = "Kienzan from DragonBall",
velocity = 25,
})
]]
--[[
minetest.register_craft({
output = 'nssm:_hand',
recipe = {
{
{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'},
{'nssm:great_energy_globe', 'default:stick', 'nssm:great_energy_globe'},
{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'},
}
}
nssm_register_weapon("kienzan", {
on_step = function(self, dtime)
search_on_step(self, dtime, "kienzan", 5, 20, {x=1, y=0, z=1}, 1, nil, 25,0)
end,
hit_node = function(self, pos, node)
end,
material = "",
description = "Kienzan from DragonBall",
velocity = 25,
})
]]--