Working on the lava titan to make it less laggus

This commit is contained in:
npx 2016-10-26 00:12:58 +02:00
parent 6a62942713
commit 41b185b8f8
3 changed files with 109 additions and 14 deletions

View File

@ -304,3 +304,26 @@ mobs:register_arrow("nssm:roar_of_the_dragon", {
end end
end end
}) })
mobs:register_arrow("nssm:lava_arrow", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"transparent.png"},
velocity = 10,
-- direct hit
hit_player = function(self, player)
local pos = self.object:getpos()
for dy=-1, 6, 1 do
for dx=-1, 1, 2 do
for dz=-1, 1, 2 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
if n~="default:lava_flowing" and not minetest.is_protected(p, "") then
minetest.set_node(p, {name="default:lava_flowing"})
end
end
end
end
end,
})

View File

@ -2,11 +2,11 @@ mobs:register_mob("nssm:lava_titan", {
type = "monster", type = "monster",
hp_max = 180, hp_max = 180,
hp_min = 180, hp_min = 180,
collisionbox = {-0.6, -0.05, -0.6, 0.6, 4.0, 0.6}, collisionbox = {-0.45, -0.05, -0.45, 0.45, 1.8, 0.45},
visual = "mesh", visual = "mesh",
mesh = "lava_titan.x", mesh = "lava_titan.x",
textures = {{"lava_titan.png"}}, textures = {{"lava_titan.png"}},
visual_size = {x=4, y=4}, visual_size = {x=2.7, y=2.7},
makes_footstep_sound = true, makes_footstep_sound = true,
view_range = 20, view_range = 20,
fear_height = 4, fear_height = 4,
@ -17,7 +17,7 @@ mobs:register_mob("nssm:lava_titan", {
sounds = { sounds = {
random = "lava_titan", random = "lava_titan",
}, },
damage = 10, damage = 8,
jump = false, jump = false,
jump_height=0, jump_height=0,
drops = { drops = {
@ -36,19 +36,17 @@ mobs:register_mob("nssm:lava_titan", {
}, },
armor = 20, armor = 20,
drawtype = "front", drawtype = "front",
water_damage = 4, water_damage = 25,
rotate = 270, rotate = 270,
melter = true,
light_damage = 0, light_damage = 0,
lava_damage = 0, lava_damage = 0,
on_rightclick = nil, on_rightclick = nil,
floats = 1, floats = 0,
attack_type = "dogshoot", attack_type = "dogshoot",
dogshoot_stop = true, dogshoot_switch = true,
arrow = "nssm:lava_arrow", arrow = "nssm:lava_arrow",
shoot_interval = 2, shoot_interval = 2,
shoot_offset = -1, shoot_offset = -1,
true_dist_attack = true,
--[[ --[[
on_dist_attack = function(self, player) on_dist_attack = function(self, player)
local pos = player:getpos() local pos = player:getpos()
@ -80,7 +78,37 @@ mobs:register_mob("nssm:lava_titan", {
shoot_end=400, shoot_end=400,
}, },
do_custom = function (self) do_custom = function (self)
digging_ability(self, nil, self.run_velocity, {x=0, y=5, z=0}) digging_attack(self, nil, self.run_velocity, {x=0, y=4, z=0})
putting_ability(self, "default:lava_source", self.run_velocity) --digging_ability(self, nil, self.run_velocity, {x=0, y=5, z=0})
--putting_ability(self, "default:lava_source", self.run_velocity)
end, end,
--[[
custom_attack = function (self)
digging_attack
set_animation(self, "punch")
local p2 = p
local s2 = s
p2.y = p2.y + 1.5
s2.y = s2.y + 1.5
if line_of_sight_water(self, p2, s2) == true then
-- play attack sound
if self.sounds.attack then
minetest.sound_play(self.sounds.attack, {
object = self.object,
max_hear_distance = self.sounds.distance
})
end
-- punch player
self.attack:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
end
end,
]]--
}) })

View File

@ -224,7 +224,7 @@ function digging_ability(
dim --vector representing the dimensions of the mob dim --vector representing the dimensions of the mob
) )
if math.random(1,nssm:virulence(self)) ~= 1 then return end --if math.random(1,nssm:virulence(self)) ~= 1 then return end
local v = self.object:getvelocity() local v = self.object:getvelocity()
local pos = self.object:getpos() local pos = self.object:getpos()
@ -270,11 +270,13 @@ function digging_ability(
if group == nil then if group == nil then
if minetest.get_item_group(n, "unbreakable") == 1 or minetest.is_protected(p, "") or (n == "bones:bones" and not nssm:affectbones(self) ) then if minetest.get_item_group(n, "unbreakable") == 1 or minetest.is_protected(p, "") or (n == "bones:bones" and not nssm:affectbones(self) ) then
else else
minetest.env:set_node(p, {name="air"}) --minetest.env:set_node(p, {name="air"})
minetest.remove_node(p)
end end
else else
if (minetest.get_item_group(n, group)==1) and (minetest.get_item_group(n, "unbreakable") ~= 1) and (n == "bones:bones" and not (minetest.is_protected(p, "")) ) then if (minetest.get_item_group(n, group)==1) and (minetest.get_item_group(n, "unbreakable") ~= 1) and (n == "bones:bones" and not (minetest.is_protected(p, "")) ) then
minetest.env:set_node(p, {name="air"}) --minetest.env:set_node(p, {name="air"})
minetest.remove_node(p)
end end
end end
end end
@ -282,13 +284,55 @@ function digging_ability(
end end
end end
function digging_attack(
self, --the entity of the mob
group, --group of the blocks the mob can dig: nil=everything
max_vel, --max velocity of the mob
dim --vector representing the dimensions of the mob
)
--if math.random(1,nssm:virulence(self)) ~= 1 then return end
if self.attack and self.attack:is_player() then
local s = self.object:getpos()
local p = self.attack:getpos()
local dir = vector.subtract(p,s)
dir = vector.normalize(dir)
pos = vector.add(s,dir)
if minetest.is_protected(pos, "") then
return
end
for i = 0,dim.y do
local pos1 = pos
pos1.y = pos1.y+i
local n = minetest.env:get_node(pos1).name
--local up = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
if group == nil then
if minetest.get_item_group(n, "unbreakable") == 1 or minetest.is_protected(pos1, "") or (n == "bones:bones" and not nssm:affectbones(self) ) then
else
--minetest.env:set_node(p, {name="air"})
minetest.remove_node(pos1)
end
else
if (minetest.get_item_group(n, group)==1) and (minetest.get_item_group(n, "unbreakable") ~= 1) and (n == "bones:bones" and not (minetest.is_protected(pos1, "")) ) then
--minetest.env:set_node(p, {name="air"})
minetest.remove_node(pos1)
end
end
end
end
end
function putting_ability( --puts under the mob the block defined as 'p_block' function putting_ability( --puts under the mob the block defined as 'p_block'
self, --the entity of the mob self, --the entity of the mob
p_block, --definition of the block to use p_block, --definition of the block to use
max_vel --max velocity of the mob max_vel --max velocity of the mob
) )
if math.random(1,nssm:virulence(self)) ~= 1 then return end --if math.random(1,nssm:virulence(self)) ~= 1 then return end
local v = self.object:getvelocity() local v = self.object:getvelocity()