Experimenting the new mount library of mobs_api
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@ -8,11 +8,10 @@ mobs:register_mob("nssm:scrausics", {
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textures = {{"scrausics.png"}},
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visual_size = {x=10, y=10},
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view_range = 35,
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rotate = 270,
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walk_velocity = 2,
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run_velocity = 3,
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fall_speed = 0,
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stepheight = 3,
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stepheight = 3,
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floats=1,
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sounds = {
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random = "scrausics",
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@ -37,6 +36,7 @@ mobs:register_mob("nssm:scrausics", {
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light_damage = 0,
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group_attack=true,
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attack_animals=true,
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follow = {"farming:wheat"},
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knock_back=2,
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blood_texture="nssm_blood.png",
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on_rightclick = nil,
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@ -45,6 +45,7 @@ mobs:register_mob("nssm:scrausics", {
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animation = {
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speed_normal = 25,
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speed_run = 25,
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speed_die = 20,
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stand_start = 220,
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stand_end = 280,
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walk_start = 140,
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@ -53,5 +54,89 @@ mobs:register_mob("nssm:scrausics", {
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run_end = 210,
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punch_start = 20,
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punch_end = 50,
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}
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die_start = 290,
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die_end = 310,
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punch2_start = 60,
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punch2_end = 100,
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},
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do_custom = function(self, dtime)
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-- set needed values if not already present
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if not self.v2 then
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self.v2 = 0
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self.max_speed_forward = 6
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self.max_speed_reverse = 2
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self.accel = 6
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self.terrain_type = 3
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self.driver_attach_at = {x = -0.05, y = 1, z = 0}
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self.driver_eye_offset = {x = 0, y = -2, z = 0}
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self.driver_scale = {x = 0.09, y = 0.09}
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end
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-- if driver present allow control of horse
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if self.driver then
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mobs.drive(self, "punch2", "stand", true, dtime)
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return false -- skip rest of mob functions
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end
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return true
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end,
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on_die = function(self, pos)
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-- drop saddle when horse is killed while riding
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-- also detach from horse properly
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if self.driver then
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minetest.add_item(pos, "mobs:saddle")
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
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end,
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on_rightclick = function(self, clicker)
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-- make sure player is clicking
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if not clicker or not clicker:is_player() then
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return
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end
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-- feed, tame or heal horse
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if mobs:feed_tame(self, clicker, 10, true, true) then
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return
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end
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-- make sure tamed horse is being clicked by owner only
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if self.tamed and self.owner == clicker:get_player_name() then
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local inv = clicker:get_inventory()
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-- detatch player already riding horse
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if self.driver and clicker == self.driver then
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mobs.detach(clicker, {x = 1, y = 0, z = 1})
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-- add saddle back to inventory
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if inv:room_for_item("main", "mobs:saddle") then
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inv:add_item("main", "mobs:saddle")
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else
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minetest.add_item(clicker.getpos(), "mobs:saddle")
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end
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-- attach player to horse
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elseif not self.driver
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and clicker:get_wielded_item():get_name() == "mobs:saddle" then
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self.object:set_properties({stepheight = 1.1})
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mobs.attach(self, clicker)
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-- take saddle from inventory
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inv:remove_item("main", "mobs:saddle")
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end
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end
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-- used to capture horse with magic lasso
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mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
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end
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})
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38258
models/scrausics.x
38258
models/scrausics.x
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