Experimenting the new mount library of mobs_api

This commit is contained in:
npx 2017-02-07 22:48:20 +01:00
parent 222a00d6b4
commit 2663744a70
2 changed files with 22561 additions and 15788 deletions

View File

@ -8,7 +8,6 @@ mobs:register_mob("nssm:scrausics", {
textures = {{"scrausics.png"}}, textures = {{"scrausics.png"}},
visual_size = {x=10, y=10}, visual_size = {x=10, y=10},
view_range = 35, view_range = 35,
rotate = 270,
walk_velocity = 2, walk_velocity = 2,
run_velocity = 3, run_velocity = 3,
fall_speed = 0, fall_speed = 0,
@ -37,6 +36,7 @@ mobs:register_mob("nssm:scrausics", {
light_damage = 0, light_damage = 0,
group_attack=true, group_attack=true,
attack_animals=true, attack_animals=true,
follow = {"farming:wheat"},
knock_back=2, knock_back=2,
blood_texture="nssm_blood.png", blood_texture="nssm_blood.png",
on_rightclick = nil, on_rightclick = nil,
@ -45,6 +45,7 @@ mobs:register_mob("nssm:scrausics", {
animation = { animation = {
speed_normal = 25, speed_normal = 25,
speed_run = 25, speed_run = 25,
speed_die = 20,
stand_start = 220, stand_start = 220,
stand_end = 280, stand_end = 280,
walk_start = 140, walk_start = 140,
@ -53,5 +54,89 @@ mobs:register_mob("nssm:scrausics", {
run_end = 210, run_end = 210,
punch_start = 20, punch_start = 20,
punch_end = 50, punch_end = 50,
} die_start = 290,
die_end = 310,
punch2_start = 60,
punch2_end = 100,
},
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 6
self.max_speed_reverse = 2
self.accel = 6
self.terrain_type = 3
self.driver_attach_at = {x = -0.05, y = 1, z = 0}
self.driver_eye_offset = {x = 0, y = -2, z = 0}
self.driver_scale = {x = 0.09, y = 0.09}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "punch2", "stand", true, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
-- feed, tame or heal horse
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end
-- make sure tamed horse is being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- add saddle back to inventory
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
-- attach player to horse
elseif not self.driver
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
inv:remove_item("main", "mobs:saddle")
end
end
-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
}) })

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