Fixed a bug introduced by the new versions of mobs_api in the on_die function.
Updated some of the new mobs
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bbcec85cb4
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1e7f707d87
@ -55,6 +55,7 @@ mobs:register_mob("nssm:masticone", {
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punch_end = 180,
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},
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on_die = function(self, pos)
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self.object:remove()
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core.after(2, function()
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minetest.add_particlespawner(
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200, --amount
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@ -93,6 +93,7 @@ mobs:register_mob("nssm:morde", {
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end,
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on_die = function(self)
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local pos = self.object:getpos()
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self.object:remove()
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minetest.add_entity(pos, "nssm:mortick")
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end,
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})
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@ -168,5 +168,6 @@ mobs:register_mob("nssm:morgut", {
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end
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end
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end
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self.object:remove()
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end,
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})
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@ -89,6 +89,11 @@ mobs:register_mob("nssm:morlu", {
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local pname = self.attack:get_player_name()
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local player_inv = minetest.get_inventory({type='player', name = pname})
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if player_inv:is_empty('armor') then
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-- punch player if he doesn't own an armor
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self.attack:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage}
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}, nil)
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else
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local armor_elements = {}
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local armor_num = 0
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@ -103,7 +108,6 @@ mobs:register_mob("nssm:morlu", {
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end
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end
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if armor_num > 0 then
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--minetest.chat_send_all("Numero di pezzi: "..armor_num)
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steal_pos = math.random(1,armor_num)
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steal_pos = steal_pos-1
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--[[for i=0,armor_num-1 do
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@ -162,8 +166,8 @@ mobs:register_mob("nssm:morlu", {
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--Update personal inventory of armors:
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if (self.invnum ~= nil) and (self.invnum <= 5) then
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minetest.chat_send_all("Invnum: "..self.invnum)
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minetest.chat_send_all("Salvo: "..armor_elements[steal_pos].name)
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--minetest.chat_send_all("Invnum: "..self.invnum)
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--minetest.chat_send_all("Salvo: "..armor_elements[steal_pos].name)
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self.invnum = self.invnum + 1
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self.inventory[self.invnum].name = armor_elements[steal_pos].name
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end
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@ -179,9 +183,6 @@ mobs:register_mob("nssm:morlu", {
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set_velocity(self, 4)
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end,self)
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else
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--Aggiungere qui cosa fa se non indossi armatura
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end
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end
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end
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@ -202,5 +203,6 @@ mobs:register_mob("nssm:morlu", {
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end
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end
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end
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self.object:remove()
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end,
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})
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@ -49,5 +49,14 @@ mobs:register_mob("nssm:morwa", {
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punch_end = 160,
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shoot_start =176,
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shoot_end=226,
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}
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},
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do_custom = function (self)
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local pos = self.object:getpos()
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local light = minetest.get_node_light(pos)
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--minetest.chat_send_all("Luce: "..light)
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if (light < 8) then
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self.object:remove()
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minetest.env:set_node(pos, {name="nssm:morwa_statue"})
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end
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end,
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})
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@ -58,6 +58,7 @@ mobs:register_mob("nssm:night_master", {
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false, --collisiondetection
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"tnt_smoke.png" --texture
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)
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self.object:remove()
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minetest.add_entity(pos, "nssm:night_master_2")
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end,
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})
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@ -122,6 +123,7 @@ mobs:register_mob("nssm:night_master_2", {
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false, --collisiondetection
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"tnt_smoke.png" --texture
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)
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self.object:remove()
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minetest.add_entity(pos, "nssm:night_master_1")
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end,
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})
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@ -46,6 +46,7 @@ mobs:register_mob("nssm:pumpking", {
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},
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on_die=function(self,pos)
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explosion(pos, 3, 0, 1, self.sounds.explode)
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self.object:remove()
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end,
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custom_attack = function(self)
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if self.timer >3 then
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@ -40,6 +40,7 @@ mobs:register_mob("nssm:tarantula", {
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punch_end = 200,
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},
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on_die = function(self, pos)
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self.object:remove()
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minetest.add_particlespawner(
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200, --amount
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0.1, --time
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@ -913,7 +913,7 @@ minetest.register_abm({
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if n ~= "air" then
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return
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end
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if (minetest.get_node_light(pos1, 0.5) > 8)
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if (minetest.get_node_light(pos1) > 8)
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then
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minetest.add_entity(pos1, "nssm:morwa")
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minetest.remove_node(pos)
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