add item pickup, fix duckking evo bomb

This commit is contained in:
Tai Kedzierski 2018-12-27 22:00:57 +00:00
parent ab470c7bcf
commit 14e2b397bb
8 changed files with 96 additions and 1 deletions

93
api/item_hoover.lua Normal file
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@ -0,0 +1,93 @@
local step_timer = 0
local activate = true
-- Code and sounds taken from PilzAdam's `item_drop` mod (WTFPL)
-- https://github.com/PilzAdam/item_drop
-- Hereby re-licensed under LGPL v2.1 or later
-- Ostensibly for testing for now
-- Entities do not move within the expected radius
if not minetest.get_modpath("itemdrop") and not activate then
minetest.register_globalstep(function(dtime)
step_timer = step_timer + dtime
if step_timer >= 0.5 then
step_timer = 0
else
return
end
for _,player in ipairs(minetest.get_connected_players()) do
if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then
local pos = player:getpos()
pos.y = pos.y+0.5
local inv = player:get_inventory()
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
gain = 0.4,
})
end
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().collect then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
local pos1 = pos
pos1.y = pos1.y+0.2
local pos2 = object:getpos()
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
vec.x = vec.x*3
vec.y = vec.y*3
vec.z = vec.z*3
object:setvelocity(vec)
object:get_luaentity().physical_state = false
object:get_luaentity().object:set_properties({
physical = false
})
--minetest.after(1,
--function(args)
local lua = object:get_luaentity()
if object == nil or lua == nil or lua.itemstring == nil then
return
end
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
gain = 0.4,
})
end
object:get_luaentity().itemstring = ""
object:remove()
else
--object:setvelocity({x=0,y=0,z=0})
object:setvelocity(vec)
object:get_luaentity().physical_state = true
object:get_luaentity().object:set_properties({
physical = true
})
end
--end
--, {player, object})
end
end
end
end
end
end
end)
end

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@ -6,3 +6,4 @@ nssb?
farming? farming?
3d_armor? 3d_armor?
shields? shields?
itemdrop?

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@ -11,6 +11,7 @@ end
nssm:load("api/settings.lua") nssm:load("api/settings.lua")
nssm:load("api/main_api.lua") nssm:load("api/main_api.lua")
nssm:load("api/darts.lua") nssm:load("api/darts.lua")
nssm:load("api/item_hoover.lua")
--Mobs --Mobs

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@ -23,6 +23,6 @@ nssm_register_evocation ("bloco","Bloco Evocation", 3)
nssm_register_evocation ("enderduck","Enderduck Evocation", 2) nssm_register_evocation ("enderduck","Enderduck Evocation", 2)
nssm_register_evocation ("flying_duck","Flying Duck Evocation", 3) nssm_register_evocation ("flying_duck","Flying Duck Evocation", 3)
nssm_register_evocation ("swimming_duck","Swimming Duck Evocation", 3) nssm_register_evocation ("swimming_duck","Swimming Duck Evocation", 3)
nssm_register_evocation ("duckking_egg","Duckking Evocation", 1) nssm_register_evocation ("duckking","Duckking Evocation", 1)
nssm_register_evocation ("spiderduck","Spiderduck Evocation", 2) nssm_register_evocation ("spiderduck","Spiderduck Evocation", 2)