Upstream sync branch 'master' of https://notabug.org/TenPlus1/mobs_redo into main

* select proper animation for flying mobs
* tweak mobs.drive() speed
* tweak riding functions
This commit is contained in:
Герхард PICCORO Lenz McKAY 2022-06-14 12:58:53 -04:00
commit f8db9f0f39
3 changed files with 33 additions and 55 deletions

64
api.lua
View File

@ -28,7 +28,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20220314",
version = "20220514",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@ -550,6 +550,7 @@ local new_line_of_sight = function(self, pos1, pos2, stepsize)
return false
end
-- check line of sight using raycasting (thanks Astrobe)
local ray_line_of_sight = function(self, pos1, pos2)
@ -918,18 +919,7 @@ function mob_class:check_for_death(cmi_cause)
self.health = self.hp_max
end
-- backup nametag so we can show health stats
-- if not self.nametag2 then
-- self.nametag2 = self.nametag or ""
-- end
-- if show_health
-- and (cmi_cause and cmi_cause.type == "punch") then
-- self.htimer = 2
-- self.nametag = "♥ " .. self.health .. " / " .. self.hp_max
self:update_tag()
-- end
self:update_tag()
return false
end
@ -1058,7 +1048,7 @@ end
-- is mob facing a cliff
function mob_class:is_at_cliff()
if self.fear_height == 0 then -- 0 for no falling protection!
if self.driver or self.fear_height == 0 then -- 0 for no falling protection!
return false
end
@ -1102,14 +1092,7 @@ function mob_class:do_env_damage()
self.htimer = self.htimer - 1
end
-- reset nametag after showing health stats
-- if self.htimer < 1 and self.nametag2 then
-- self.nametag = self.nametag2
-- self.nametag2 = nil
self:update_tag()
-- end
self:update_tag()
local pos = self.object:get_pos() ; if not pos then return end
@ -1708,6 +1691,7 @@ end
local pathfinder_mod = minetest.get_modpath("pathfinder")
-- path finding and smart mob routine by rnd,
-- line_of_sight and other edits by Elkien3
function mob_class:smart_mobs(s, p, dist, dtime)
@ -2393,11 +2377,22 @@ function mob_class:do_states(dtime)
else
self:set_velocity(self.walk_velocity)
-- figure out which animation to use while in motion
if self:flight_check()
and self.animation
and self.animation.fly_start
and self.animation.fly_end then
self:set_animation("fly")
local on_ground = minetest.registered_nodes[self.standing_on].walkable
local in_water = minetest.registered_nodes[self.standing_in].groups.water
if on_ground and in_water then
self:set_animation("fly")
elseif on_ground then
self:set_animation("walk")
else
self:set_animation("fly")
end
else
self:set_animation("walk")
end
@ -3017,7 +3012,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
if self:check_for_death({type = "punch", puncher = hitter, hot = hot}) then
return true
end
end -- END if damage
end
-- knock back effect (only on full punch)
if self.knock_back and tflp >= punch_interval then
@ -3160,8 +3155,6 @@ function mob_class:mob_staticdata()
end
end
--print('===== '..self.name..'\n'.. dump(tmp)..'\n=====\n')
return minetest.serialize(tmp)
end
@ -3372,8 +3365,7 @@ function mob_class:mob_expire(pos, dtime)
end
end
-- minetest.log("action",
-- S("lifetimer expired, removed @1", self.name))
-- minetest.log("action", S("lifetimer expired, removed @1", self.name))
effect(pos, 15, "tnt_smoke.png", 2, 4, 2, 0)
@ -3400,9 +3392,9 @@ function mob_class:on_step(dtime, moveresult)
-- early warning check, if no yaw then no entity, skip rest of function
if not yaw then return end
-- get node at foot level every quarter second
self.node_timer = (self.node_timer or 0) + dtime
-- get nodes above and below foot level every 1/4 second
if self.node_timer > 0.25 then
self.node_timer = 0
@ -3700,7 +3692,7 @@ minetest.register_entity(name, setmetatable({
get_staticdata = function(self)
return self:mob_staticdata(self)
end,
end
}, mob_class_meta))
@ -4502,7 +4494,7 @@ end
function mobs:capture_mob(self, clicker, chance_hand, chance_net,
chance_lasso, force_take, replacewith)
if not self --self.child
if not self
or not clicker:is_player()
or not clicker:get_inventory() then
return false
@ -4706,15 +4698,6 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
if self.health >= self.hp_max then
self.health = self.hp_max
-- if self.htimer < 1 then
-- minetest.chat_send_player(clicker:get_player_name(),
-- S("@1 at full health (@2)",
-- self.name:split(":")[2], tostring(self.health)))
-- self.htimer = 5
-- end
end
self.object:set_hp(self.health)
@ -4722,7 +4705,6 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
-- make children grow quicker
if self.child == true then
-- self.hornytimer = self.hornytimer + 20
-- deduct 10% of the time to adulthood
self.hornytimer = math.floor(self.hornytimer + (
(CHILD_GROW_TIME - self.hornytimer) * 0.1))

View File

@ -415,7 +415,7 @@ the mobs:spawn, so it is recommended to use the above instead.
mobs:register_spawn(name, nodes, max_light, min_light, chance,
active_object_count, max_height, day_toggle)
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
A simpler way to handle mob spawns has been added with the mobs:spawn(def)

View File

@ -254,7 +254,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
-- move forwards
if ctrl.up then
entity.v = entity.v + entity.accel / 10
entity.v = entity.v + entity.accel * dtime
-- move backwards
elseif ctrl.down then
@ -263,7 +263,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
return
end
entity.v = entity.v - entity.accel / 10
entity.v = entity.v - entity.accel * dtime
end
-- mob rotation
@ -296,7 +296,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
elseif velo.y > 0 then
velo.y = velo.y - 0.1
velo.y = velo.y - dtime
if velo.y < 0 then velo.y = 0 end
end
@ -310,7 +310,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
elseif velo.y < 0 then
velo.y = velo.y + 0.1
velo.y = velo.y + dtime
if velo.y > 0 then velo.y = 0 end
end
@ -355,14 +355,10 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
end
-- enforce speed limit forward and reverse
local max_spd = entity.max_speed_reverse
if get_sign(entity.v) >= 0 then
max_spd = entity.max_speed_forward
end
if abs(entity.v) > max_spd then
entity.v = entity.v - get_sign(entity.v)
if entity.v > entity.max_speed_forward then
entity.v = entity.max_speed_forward
elseif entity.v < -entity.max_speed_reverse then
entity.v = -entity.max_speed_reverse
end
-- Set position, velocity and acceleration
@ -370,7 +366,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
if not p then return end
local new_acce = {x = 0, y = -9.81, z = 0}
local new_acce = {x = 0, y = entity.fall_speed, z = 0}
p.y = p.y - 0.5