return actual damage position (created particle py), check for nil damage groups
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parent
c06d071220
commit
f6e16a5503
22
api.lua
22
api.lua
@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20210407",
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version = "20210411",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -1070,7 +1070,11 @@ function mob_class:do_env_damage()
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end
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-- particle appears at random mob height
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pos.y = pos.y + random(self.collisionbox[2], self.collisionbox[5])
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local py = {
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x = pos.x,
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y = pos.y + random(self.collisionbox[2], self.collisionbox[5]),
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z = pos.z
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}
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local nodef = minetest.registered_nodes[self.standing_in]
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@ -1080,7 +1084,7 @@ function mob_class:do_env_damage()
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self.health = self.health - self.water_damage
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effect(pos, 5, "bubble.png", nil, nil, 1, nil)
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effect(py, 5, "bubble.png", nil, nil, 1, nil)
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if self:check_for_death({type = "environment",
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pos = pos, node = self.standing_in}) then
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@ -1093,7 +1097,7 @@ function mob_class:do_env_damage()
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self.health = self.health - self.lava_damage
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effect(pos, 15, "fire_basic_flame.png", 1, 5, 1, 0.2, 15, true)
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effect(py, 15, "fire_basic_flame.png", 1, 5, 1, 0.2, 15, true)
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if self:check_for_death({type = "environment", pos = pos,
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node = self.standing_in, hot = true}) then
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@ -1106,7 +1110,7 @@ function mob_class:do_env_damage()
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self.health = self.health - self.fire_damage
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effect(pos, 15, "fire_basic_flame.png", 1, 5, 1, 0.2, 15, true)
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effect(py, 15, "fire_basic_flame.png", 1, 5, 1, 0.2, 15, true)
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if self:check_for_death({type = "environment", pos = pos,
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node = self.standing_in, hot = true}) then
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@ -1115,11 +1119,11 @@ function mob_class:do_env_damage()
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-- damage_per_second node check (not fire and lava)
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elseif nodef.damage_per_second ~= 0
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and nodef.groups.lava == 0 and nodef.groups.fire == 0 then
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and nodef.groups.lava == nil and nodef.groups.fire == nil then
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self.health = self.health - nodef.damage_per_second
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effect(pos, 5, "tnt_smoke.png")
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effect(py, 5, "tnt_smoke.png")
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if self:check_for_death({type = "environment",
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pos = pos, node = self.standing_in}) then
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@ -1132,7 +1136,7 @@ function mob_class:do_env_damage()
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self.health = self.health - self.air_damage
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effect(pos, 3, "bubble.png", 1, 1, 1, 0.2)
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effect(py, 3, "bubble.png", 1, 1, 1, 0.2)
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if self:check_for_death({type = "environment",
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pos = pos, node = self.standing_in}) then
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@ -1150,7 +1154,7 @@ function mob_class:do_env_damage()
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self.health = self.health - self.light_damage
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effect(pos, 5, "tnt_smoke.png")
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effect(py, 5, "tnt_smoke.png")
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if self:check_for_death({type = "light"}) then
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return true
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