add damage_per_second nil check
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4
api.lua
4
api.lua
@ -25,7 +25,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20230609",
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version = "20230613",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -1141,7 +1141,7 @@ function mob_class:do_env_damage()
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end
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-- damage_per_second node check (not fire and lava)
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elseif nodef.damage_per_second ~= 0
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elseif nodef.damage_per_second and nodef.damage_per_second ~= 0
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and nodef.groups.lava == nil and nodef.groups.fire == nil then
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self.health = self.health - nodef.damage_per_second
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