add spawn check for collisionbox

* backported upstream commit d1f23e8ed848cbe0d7827c19285ff256a78fb6fe
This commit is contained in:
general 2024-04-07 22:04:49 -04:00
parent 81066c8b92
commit ae003fe323

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@ -33,7 +33,7 @@ local use_mc2 = minetest.get_modpath("mcl_core")
-- Global -- Global
mobs = { mobs = {
mod = "redo", mod = "redo",
version = "20231106", version = "20231111",
translate = S, intllib = S, translate = S, intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}, invis = minetest.global_exists("invisibility") and invisibility or {},
node_ice = "default:ice", node_ice = "default:ice",
@ -4216,6 +4216,11 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
local ent = minetest.registered_entities[name] local ent = minetest.registered_entities[name]
if not ent or not ent.base_colbox then
print("[MOBS] Error spawning mob: " .. name)
return
end
-- should we check mob area for obstructions ? -- should we check mob area for obstructions ?
if mob_area_spawn ~= true then if mob_area_spawn ~= true then