updated readme
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## Changelog
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### Version 1.57
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* Added 'injured' animation when mob hurt
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* Fixed yaw clamping to stop spinning mobs
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* Added 'mob_node_timer_interval' and 'mob_main_timer_interval' settings
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* Added ability for mobs to die only in natural daylight
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* Refactored do_jump and added get_nodes function
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* Many bug fixes and tweaks to improve performance
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### Version 1.56
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* Added `arrow_override` function to mob definition to tweak arrow entity settings
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