fix nil node definition in minenux version
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950115d69e
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api.lua
2
api.lua
@ -2355,7 +2355,7 @@ function mob_class:do_states(dtime)
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lp = minetest.find_nodes_in_area_under_air(
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lp = minetest.find_nodes_in_area_under_air(
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{x = s.x - 5, y = s.y , z = s.z - 5},
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{x = s.x - 5, y = s.y , z = s.z - 5},
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{x = s.x + 5, y = s.y + 2, z = s.z + 5},
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{x = s.x + 5, y = s.y + 2, z = s.z + 5},
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{"group:cracky", "group:crumbly", "group:choppy", "group:solid", "group:stone", "group:sand", node_ice, node_snowblock})
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{"group:cracky", "group:crumbly", "group:choppy", "group:solid", "group:stone", "group:sand", mobs.node_ice, mobs.node_snow})
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-- did we find land?
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-- did we find land?
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if lp and #lp > 0 then
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if lp and #lp > 0 then
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