hopefully fixed death animation crash when player away
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parent
55eb893a9a
commit
622abd1486
8
api.lua
8
api.lua
@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mobs = {
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mod = "redo",
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mod = "redo",
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version = "20210107",
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version = "20210108",
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intllib = S,
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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}
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@ -910,6 +910,7 @@ function mob_class:check_for_death(cmi_cause)
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local rot = self.animation.die_rotate and 5
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local rot = self.animation.die_rotate and 5
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self.attack = nil
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self.attack = nil
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self.following = nil
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self.v_start = false
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self.v_start = false
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self.timer = 0
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self.timer = 0
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self.blinktimer = 0
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self.blinktimer = 0
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@ -917,7 +918,7 @@ function mob_class:check_for_death(cmi_cause)
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self.state = "die"
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self.state = "die"
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self.object:set_properties({
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self.object:set_properties({
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pointable = false, collide_with_objects = false,
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pointable = false, collide_with_objects = false,
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automatic_rotate = rot,
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automatic_rotate = rot, static_save = false
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})
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})
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self:set_velocity(0)
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self:set_velocity(0)
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self:set_animation("die")
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self:set_animation("die")
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@ -3074,6 +3075,7 @@ function mob_class:mob_staticdata()
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if t ~= "function"
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if t ~= "function"
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and t ~= "nil"
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and t ~= "nil"
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and t ~= "userdata"
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and t ~= "userdata"
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and _ ~= "object"
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and _ ~= "_cmi_components" then
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and _ ~= "_cmi_components" then
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tmp[_] = self[_]
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tmp[_] = self[_]
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end
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end
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@ -3326,6 +3328,8 @@ function mob_class:on_step(dtime, moveresult)
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}}
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}}
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}]]
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}]]
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if self.state == "die" then return end ----------------
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if use_cmi then
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if use_cmi then
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cmi.notify_step(self.object, dtime)
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cmi.notify_step(self.object, dtime)
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end
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end
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