add glow setting to mob entity, update api.txt

This commit is contained in:
TenPlus1 2020-01-09 09:38:46 +00:00
parent b9ad166821
commit 5958270158
2 changed files with 33 additions and 29 deletions

View File

@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = { mobs = {
mod = "redo", mod = "redo",
version = "20191116", version = "20200109",
intllib = S, intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {} invis = minetest.global_exists("invisibility") and invisibility or {}
} }
@ -3290,6 +3290,7 @@ minetest.register_entity(name, setmetatable({
jump_height = def.jump_height, jump_height = def.jump_height,
drawtype = def.drawtype, -- DEPRECATED, use rotate instead drawtype = def.drawtype, -- DEPRECATED, use rotate instead
rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2 rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
glow = def.glow,
lifetimer = def.lifetimer, lifetimer = def.lifetimer,
hp_min = max(1, (def.hp_min or 5) * difficulty), hp_min = max(1, (def.hp_min or 5) * difficulty),
hp_max = max(1, (def.hp_max or 10) * difficulty), hp_max = max(1, (def.hp_max or 10) * difficulty),

59
api.txt
View File

@ -186,6 +186,7 @@ functions needed for the mob to work properly which contains the following:
self.gotten is true for mobs. self.gotten is true for mobs.
'rotate' custom model rotation, 0 = front, 90 = side, 180 = back, 'rotate' custom model rotation, 0 = front, 90 = side, 180 = back,
270 = other side. 270 = other side.
'glow' has mob glow without light source, 0 to 15 or nil to disable
'double_melee_attack' when true has the api choose between 'punch' and 'double_melee_attack' when true has the api choose between 'punch' and
'punch2' animations. [DEPRECATED] 'punch2' animations. [DEPRECATED]
@ -321,43 +322,45 @@ for each mob.
Spawning Mobs in World Spawning Mobs in World
---------------------- ----------------------
mobs:spawn({
name = "mobs_monster:tree_monster",
nodes = {"group:leaves"},
max_light = 7,
})
Spawn functions require the following settings, some of which already have a
default setting and can be omitted:
'name' is the name of the animal/monster
'nodes' is a list of nodenames on that the animal/monster can
spawn on top of (defaults to {"group:dirt", "group:stone"}
'neighbors' is a list of nodenames on that the animal/monster will
spawn beside (default is {"air"})
'interval' is same as in register_abm() (default is 30)
'chance' is same as in register_abm() (default is 5000)
'min_light' is the minimum light level (default is 0)
'max_light' is the maximum light (default is 15)
'min_height' is the minimum height a mob can spawn (default: -31000)
'max_height' is the maximum height a mob can spawn (default is 31000)
'active_object_count' number of this type of mob to spawn at one time inside
map area (default is 1)
'day_toggle' true for day spawning, false for night or nil for
anytime
'on_spawn' is a custom function which runs after mob has spawned
and gives self and pos values.
The older spawn functions are still active and working but have no defaults like
the mobs:spawn, so it is recommended to use the above instead.
mobs:register_spawn(name, nodes, max_light, min_light, chance, mobs:register_spawn(name, nodes, max_light, min_light, chance,
active_object_count, max_height, day_toggle) active_object_count, max_height, day_toggle)
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval, mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
chance, active_object_count, min_height, max_height, day_toggle, on_spawn) chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
These functions register a spawn algorithm for the mob. Without this function
the call the mobs won't spawn.
'name' is the name of the animal/monster
'nodes' is a list of nodenames on that the animal/monster can
spawn on top of
'neighbors' is a list of nodenames on that the animal/monster will
spawn beside (default is {"air"} for
mobs:register_spawn)
'max_light' is the maximum of light
'min_light' is the minimum of light
'interval' is same as in register_abm() (default is 30 for
mobs:register_spawn)
'chance' is same as in register_abm()
'active_object_count' number of this type of mob to spawn at one time inside
map area
'min_height' is the minimum height the mob can spawn
'max_height' is the maximum height the mob can spawn
'day_toggle' true for day spawning, false for night or nil for
anytime
'on_spawn' is a custom function which runs after mob has spawned
and gives self and pos values.
A simpler way to handle mob spawns has been added with the mobs:spawn(def) A simpler way to handle mob spawns has been added with the mobs:spawn(def)
command which uses above names to make settings clearer: command which uses above names to make settings clearer:
mobs:spawn({name = "mobs_monster:tree_monster",
nodes = {"group:leaves"},
max_light = 7,
})
For each mob that spawns with this function is a field in mobs.spawning_mobs. For each mob that spawns with this function is a field in mobs.spawning_mobs.
It tells if the mob should spawn or not. Default is true. So other mods can It tells if the mob should spawn or not. Default is true. So other mods can