add glow setting to mob entity, update api.txt
This commit is contained in:
parent
b9ad166821
commit
5958270158
3
api.lua
3
api.lua
@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
|
|||||||
|
|
||||||
mobs = {
|
mobs = {
|
||||||
mod = "redo",
|
mod = "redo",
|
||||||
version = "20191116",
|
version = "20200109",
|
||||||
intllib = S,
|
intllib = S,
|
||||||
invis = minetest.global_exists("invisibility") and invisibility or {}
|
invis = minetest.global_exists("invisibility") and invisibility or {}
|
||||||
}
|
}
|
||||||
@ -3290,6 +3290,7 @@ minetest.register_entity(name, setmetatable({
|
|||||||
jump_height = def.jump_height,
|
jump_height = def.jump_height,
|
||||||
drawtype = def.drawtype, -- DEPRECATED, use rotate instead
|
drawtype = def.drawtype, -- DEPRECATED, use rotate instead
|
||||||
rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
|
rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
|
||||||
|
glow = def.glow,
|
||||||
lifetimer = def.lifetimer,
|
lifetimer = def.lifetimer,
|
||||||
hp_min = max(1, (def.hp_min or 5) * difficulty),
|
hp_min = max(1, (def.hp_min or 5) * difficulty),
|
||||||
hp_max = max(1, (def.hp_max or 10) * difficulty),
|
hp_max = max(1, (def.hp_max or 10) * difficulty),
|
||||||
|
59
api.txt
59
api.txt
@ -186,6 +186,7 @@ functions needed for the mob to work properly which contains the following:
|
|||||||
self.gotten is true for mobs.
|
self.gotten is true for mobs.
|
||||||
'rotate' custom model rotation, 0 = front, 90 = side, 180 = back,
|
'rotate' custom model rotation, 0 = front, 90 = side, 180 = back,
|
||||||
270 = other side.
|
270 = other side.
|
||||||
|
'glow' has mob glow without light source, 0 to 15 or nil to disable
|
||||||
'double_melee_attack' when true has the api choose between 'punch' and
|
'double_melee_attack' when true has the api choose between 'punch' and
|
||||||
'punch2' animations. [DEPRECATED]
|
'punch2' animations. [DEPRECATED]
|
||||||
|
|
||||||
@ -321,43 +322,45 @@ for each mob.
|
|||||||
Spawning Mobs in World
|
Spawning Mobs in World
|
||||||
----------------------
|
----------------------
|
||||||
|
|
||||||
|
mobs:spawn({
|
||||||
|
name = "mobs_monster:tree_monster",
|
||||||
|
nodes = {"group:leaves"},
|
||||||
|
max_light = 7,
|
||||||
|
})
|
||||||
|
|
||||||
|
Spawn functions require the following settings, some of which already have a
|
||||||
|
default setting and can be omitted:
|
||||||
|
|
||||||
|
'name' is the name of the animal/monster
|
||||||
|
'nodes' is a list of nodenames on that the animal/monster can
|
||||||
|
spawn on top of (defaults to {"group:dirt", "group:stone"}
|
||||||
|
'neighbors' is a list of nodenames on that the animal/monster will
|
||||||
|
spawn beside (default is {"air"})
|
||||||
|
'interval' is same as in register_abm() (default is 30)
|
||||||
|
'chance' is same as in register_abm() (default is 5000)
|
||||||
|
'min_light' is the minimum light level (default is 0)
|
||||||
|
'max_light' is the maximum light (default is 15)
|
||||||
|
'min_height' is the minimum height a mob can spawn (default: -31000)
|
||||||
|
'max_height' is the maximum height a mob can spawn (default is 31000)
|
||||||
|
'active_object_count' number of this type of mob to spawn at one time inside
|
||||||
|
map area (default is 1)
|
||||||
|
'day_toggle' true for day spawning, false for night or nil for
|
||||||
|
anytime
|
||||||
|
'on_spawn' is a custom function which runs after mob has spawned
|
||||||
|
and gives self and pos values.
|
||||||
|
|
||||||
|
The older spawn functions are still active and working but have no defaults like
|
||||||
|
the mobs:spawn, so it is recommended to use the above instead.
|
||||||
|
|
||||||
mobs:register_spawn(name, nodes, max_light, min_light, chance,
|
mobs:register_spawn(name, nodes, max_light, min_light, chance,
|
||||||
active_object_count, max_height, day_toggle)
|
active_object_count, max_height, day_toggle)
|
||||||
|
|
||||||
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
|
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
|
||||||
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
|
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
|
||||||
|
|
||||||
These functions register a spawn algorithm for the mob. Without this function
|
|
||||||
the call the mobs won't spawn.
|
|
||||||
|
|
||||||
'name' is the name of the animal/monster
|
|
||||||
'nodes' is a list of nodenames on that the animal/monster can
|
|
||||||
spawn on top of
|
|
||||||
'neighbors' is a list of nodenames on that the animal/monster will
|
|
||||||
spawn beside (default is {"air"} for
|
|
||||||
mobs:register_spawn)
|
|
||||||
'max_light' is the maximum of light
|
|
||||||
'min_light' is the minimum of light
|
|
||||||
'interval' is same as in register_abm() (default is 30 for
|
|
||||||
mobs:register_spawn)
|
|
||||||
'chance' is same as in register_abm()
|
|
||||||
'active_object_count' number of this type of mob to spawn at one time inside
|
|
||||||
map area
|
|
||||||
'min_height' is the minimum height the mob can spawn
|
|
||||||
'max_height' is the maximum height the mob can spawn
|
|
||||||
'day_toggle' true for day spawning, false for night or nil for
|
|
||||||
anytime
|
|
||||||
'on_spawn' is a custom function which runs after mob has spawned
|
|
||||||
and gives self and pos values.
|
|
||||||
|
|
||||||
A simpler way to handle mob spawns has been added with the mobs:spawn(def)
|
A simpler way to handle mob spawns has been added with the mobs:spawn(def)
|
||||||
command which uses above names to make settings clearer:
|
command which uses above names to make settings clearer:
|
||||||
|
|
||||||
mobs:spawn({name = "mobs_monster:tree_monster",
|
|
||||||
nodes = {"group:leaves"},
|
|
||||||
max_light = 7,
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
For each mob that spawns with this function is a field in mobs.spawning_mobs.
|
For each mob that spawns with this function is a field in mobs.spawning_mobs.
|
||||||
It tells if the mob should spawn or not. Default is true. So other mods can
|
It tells if the mob should spawn or not. Default is true. So other mods can
|
||||||
|
Loading…
x
Reference in New Issue
Block a user