Fix depends, add nil check, sync upstream

* Merge branch 'master' of https://notabug.org/TenPlus1/mobs_redo into main
* add nil check: f54c3da9d7 (diff-d2643c2921d034dfcc814205174726af270f51bR277)
  close https://notabug.org/TenPlus1/mobs_redo/issues/114
  close https://codeberg.org/minenux/minetest-mod-mobs_redo/issues/107
* force depends on default and player_api
This commit is contained in:
PICCORO Lenz McKAY 2022-03-13 15:35:07 -04:00
commit 1921a03b45
4 changed files with 30 additions and 21 deletions

View File

@ -28,7 +28,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20220120",
version = "20220313",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@ -274,7 +274,7 @@ local check_for = function(look_for, look_inside)
return true
end
if str:find("group:") then
if str and str:find("group:") then
local group = str:split(":")[2]
@ -785,7 +785,7 @@ function mob_class:update_tag()
end
self.infotext = "Health: " .. self.health .. " / " .. self.hp_max
.. "\n" .. "Owner: " .. self.owner
.. (self.owner == "" and "" or "\n" .. "Owner: " .. self.owner)
.. text
-- set changes

View File

@ -1,4 +1,4 @@
default?
default
tnt?
dye?
farming?

View File

@ -1,4 +1,4 @@
name = mobs
depends =
optional_depends = default, tnt, dye, farming, invisibility, intllib, lucky_block, cmi, toolranks, pathfinder
depends =default, player_api
optional_depends = tnt, dye, farming, invisibility, intllib, lucky_block, cmi, toolranks, pathfinder
description = Adds a mob api for mods to add animals or monsters etc.

View File

@ -1,17 +1,16 @@
-- lib_mount by Blert2112 (edited by TenPlus1)
local is_50 = minetest.get_modpath("player_api") -- 5.x compatibility
local abs, cos, floor, sin, sqrt, pi =
math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
------------------------------------------------------------------------------
-- check for minetest 5.x compatibility
local is_50 = minetest.get_translator or nil
--
-- Helper functions
--
local node_ok = function(pos, fallback)
fallback = fallback or mobs.fallback_node
local node = minetest.get_node_or_nil(pos)
@ -49,6 +48,7 @@ end
local function get_sign(i)
i = i or 0
if i == 0 then
@ -60,6 +60,7 @@ end
local function get_velocity(v, yaw, y)
local x = -sin(yaw) * v
local z = cos(yaw) * v
@ -74,6 +75,8 @@ end
local function force_detach(player)
if not player then return end
local attached_to = player:get_attach()
if not attached_to then
@ -88,25 +91,27 @@ local function force_detach(player)
end
player:set_detach()
local name = player:get_player_name()
if is_50 then
player_api.player_attached[player:get_player_name()] = false
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player_api.player_attached[name] = false
player_api.set_animation(player, "stand", 30)
else
default.player_attached[player:get_player_name()] = false
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
default.player_attached[name] = false
default.player_set_animation(player, "stand", 30)
end
player:set_properties({visual_size = {x = 1, y = 1}})
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_properties({visual_size = {x = 1, y = 1}})
end
-------------------------------------------------------------------------------
minetest.register_on_leaveplayer(function(player)
force_detach(player)
end)
minetest.register_on_shutdown(function()
local players = minetest.get_connected_players()
@ -116,12 +121,12 @@ minetest.register_on_shutdown(function()
end
end)
minetest.register_on_dieplayer(function(player)
force_detach(player)
return true
end)
-------------------------------------------------------------------------------
-- Just for correct detaching
local function find_free_pos(pos)
@ -156,7 +161,6 @@ local function find_free_pos(pos)
return pos
end
-------------------------------------------------------------------------------
function mobs.attach(entity, player)
@ -178,12 +182,13 @@ function mobs.attach(entity, player)
force_detach(player)
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
if is_50 then
player_api.player_attached[player:get_player_name()] = true
else
default.player_attached[player:get_player_name()] = true
end
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
player:set_properties({
@ -196,6 +201,7 @@ function mobs.attach(entity, player)
minetest.after(0.2, function()
if player and player:is_player() then
if is_50 then
player_api.set_animation(player, "sit", 30)
else
@ -209,6 +215,7 @@ end
function mobs.detach(player)
force_detach(player)
minetest.after(0.1, function()
@ -279,6 +286,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
entity.object:set_yaw(horz - entity.rotate)
if can_fly then
-- fly up
if ctrl.jump then
@ -447,11 +455,12 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
local ctrl = entity.driver:get_player_control() ; if not ctrl then return end
local velo = entity.object:get_velocity()
local dir = entity.driver:get_look_dir()
local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
local yaw = entity.driver:get_look_horizontal() + 1.57
if not ctrl or not velo then return end
if not ctrl or not velo then return end
if ctrl.up then
entity.object:set_velocity({
x = dir.x * speed,
y = dir.y * speed + 2,