mckaygerhard
c32d5a0d5c
* improved desription and readme about inclusion * use settings for mesh vs texture maps, original mod uses txt file related to https://codeberg.org/minenux/minetest-mod-mobs_water/issues/10 * added textures and models
200 lines
4.3 KiB
Lua
200 lines
4.3 KiB
Lua
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local SPRITE_VERSION = minetest.settings:get("mobs_anima.fish_sprite") or false -- set to true to use upright sprites instead of meshes of texture mapping, more faster on slow machines without 3d good gpu
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-- local variables
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local l_spawn_chance = 10000
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local l_water_level = minetest.settings:get("water_level") - 1
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local l_visual = "mesh"
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local l_visual_size = {x = .75, y = .75}
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local l_clown_mesh = "mobs_clowfish.b3d"
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local l_trop_mesh = "mobs_fish_blue_white.b3d"
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local l_clown_textures = {
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{"mobs_clownfish.png"},
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{"mobs_clownfish2.png"}
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}
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local l_trop_textures = {
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{"mobs_fish.png"},
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{"mobs_fish2.png"},
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{"mobs_fish3.png"}
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}
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if SPRITE_VERSION then
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l_visual = "upright_sprite"
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l_visual_size = {x = .5, y = .5}
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l_clown_mesh = nil
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l_trop_mesh = nil
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l_clown_textures = {{"animal_clownfish_clownfish_item.png"}}
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l_trop_textures = {{"animal_fish_blue_white_fish_blue_white_item.png"}}
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end
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-- Clownfish
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mobs:register_mob("mobs_jam:clownfish", {
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type = "animal",
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passive = true,
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hp_min = 1,
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hp_max = 4,
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armor = 100,
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collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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rotate = 270,
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visual = l_visual,
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mesh = l_clown_mesh,
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textures = l_clown_textures,
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visual_size = l_visual_size,
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makes_footstep_sound = false,
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stepheight = 0,
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fly = true,
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fly_in = "default:water_source",
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fall_speed = 0,
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view_range = 8,
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water_damage = 0,
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air_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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animation = {
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speed_normal = 24,
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speed_run = 24,
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stand_start = 1,
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stand_end = 80,
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walk_start = 81,
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walk_end = 155,
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fly_start = 81,
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fly_end = 155,
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run_start = 81,
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run_end = 155
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},
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, 25, 80, 0, true, "mobs_jam:clownfish")
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end,
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on_flop = function(self)
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-- print("=== am on land, help!", self.state)
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self.object:set_acceleration({
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x = math.random(-0.1, 0.1),
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y = -10,
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z = math.random(-0.1, 0.1)
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})
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self.object:set_velocity({x = 0, y = -10, z = 0})
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return true
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end
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})
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mobs:spawn({
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name = "mobs_jam:clownfish",
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nodes = {
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"default:water_source", "default:water_flowing",
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"default:river_water_source", "default:river_water_flowing"
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},
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neighbors = {"default:sand","default:dirt","group:seaplants","group:seacoral"},
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min_light = 5,
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interval = 30,
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chance = l_spawn_chance,
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max_height = l_water_level,
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active_object_count = 5
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})
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mobs:register_egg("mobs_jam:clownfish", "Clownfish",
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"animal_clownfish_clownfish_item.png", 0)
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-- Tropical fish
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mobs:register_mob("mobs_jam:tropical", {
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type = "animal",
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passive = true,
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hp_min = 1,
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hp_max = 4,
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armor = 100,
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collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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rotate = 270,
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visual = l_visual,
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mesh = l_trop_mesh,
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textures = l_trop_textures,
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visual_size = l_visual_size,
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makes_footstep_sound = false,
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stepheight = 0,
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fly = true,
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fly_in = "default:water_source",
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fall_speed = 0,
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view_range = 8,
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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air_damage = 0,
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animation = {
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speed_normal = 24,
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speed_run = 24,
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stand_start = 1,
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stand_end = 80,
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walk_start = 81,
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walk_end = 155,
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run_start = 81,
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run_end = 155
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},
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, 25, 80, 0, true, "mobs_jam:tropical")
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end,
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on_flop = function(self)
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-- print("=== am on land, help!", self.state)
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self.object:set_acceleration({
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x = math.random(-0.1, 0.1),
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y = -10,
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z = math.random(-0.1, 0.1)
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})
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self.object:set_velocity({x = 0, y = -10, z = 0})
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return true
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end
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})
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mobs:spawn({
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name = "mobs_jam:tropical",
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nodes = {
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"default:water_source", "default:water_flowing",
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"default:river_water_source", "default:river_water_flowing"
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},
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neighbors = {"default:sand","default:dirt","group:seaplants","group:seacoral"},
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min_light = 5,
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interval = 30,
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chance = l_spawn_chance,
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max_height = l_water_level,
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active_object_count = 5
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})
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mobs:register_egg("mobs_jam:tropical", "Tropical fish",
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"animal_fish_blue_white_fish_blue_white_item.png", 0)
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local function add_food_group(item)
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local def = minetest.registered_items[item]
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local grp = def.groups
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grp.food_fish_raw = 1
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minetest.override_item(item, {groups = grp})
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end
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add_food_group("mobs_jam:tropical")
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add_food_group("mobs_jam:clownfish")
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mobs:alias_mob("mobs_fish:clownfish", "mobs_jam:clownfish")
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mobs:alias_mob("mobs_fish:tropical", "mobs_jam:tropical")
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print("[MOD] Mobs JAM - animal - Fish - loaded")
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