mckaygerhard
bc8892e022
* spawn tune up, more animals in the world and more monters in undergrounds * penguin spawns more (was pretty rare found one) also permit to spawn in higer grounds * rats spawns more but pretty more down, basically only in dungeons * sheep spawns more due we need more lana, autodetect ethereal and put nodes to spawn * tortoise spawns more * wardog spawns more * panda spawn not only in ethereal, also spawn in normal mods * kitty spawn more frecuently, less rare * mese monster and lava flan spwans more * owl spawn more * fire spirit can spawn now in lava also, and cave realms if detected * cow spawns more * more chicken and als permit to spawn ar the sea level too * bee spawn little more but in more high levels * bunny spawns more
102 lines
2.8 KiB
Lua
102 lines
2.8 KiB
Lua
local follow = {}
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-- detect common minetest famous mobs
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if minetest.get_modpath("farming") then
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table.insert(follow, "farming:seed_wheat")
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table.insert(follow, "farming:seed_cotton")
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end
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if minetest.get_modpath("butterflies") then
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table.insert(follow, "butterflies:butterfly_red")
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table.insert(follow, "butterflies:butterfly_violet")
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table.insert(follow, "butterflies:butterfly_white")
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end
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if minetest.get_modpath("fireflies") then
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table.insert(follow, "fireflies:firefly")
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end
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if minetest.get_modpath("mobs_animal") then
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table.insert(follow, "mobs_animal:rat")
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table.insert(follow, "mobs_animal:bee")
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table.insert(follow, "mobs_animal:bunny")
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table.insert(follow, "mobs_animal:chicken")
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table.insert(follow, "mobs_animal:muttom_raw")
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end
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-- compatibility with those made specially for other games
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if minetest.get_modpath("mobs_bugslive") then
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table.insert(follow, "mobs_bugslive:bug")
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end
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if minetest.get_modpath("mobs_butterfly") then
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table.insert(follow, "mobs_butterfly:butterfly")
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end
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if minetest.get_modpath("mobs_fish") then
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table.insert(follow, "mobs_fish:tropical")
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table.insert(follow, "mobs_fish:clownfish")
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end
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if minetest.get_modpath("mobs_better_rat") then
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table.insert(follow, "mobs_better_rat:rat")
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end
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if minetest.get_modpath("mobs_bat") then
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table.insert(follow, "mobs_bat:bat")
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end
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if minetest.get_modpath("mobs_birds") then
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table.insert(follow, "mobs_birds:bird_sm")
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end
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mobs:register_mob(":mobs_doomed:owl", {
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type = "animal",
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passive = true,
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hp_min = 12,
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hp_max = 22,
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armor = 130,
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collisionbox = {-0.3, -0.5, -0.3, 0.2, 0.2, 0.2},
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visual = "mesh",
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mesh = "mobs_owl.b3d",
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textures = {
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{"mobs_owl.png"},
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},
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blood_texture = "mobs_blood.png",
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visual_size = {x=2, y=2},
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makes_footstep_sound = false,
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walk_velocity = 0,
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run_velocity = 0,
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jump = false,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
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},
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water_damage = 2,
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lava_damage = 2,
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fire_damage = 2,
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light_damage = 0,
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view_range = 1,
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follow=follow,
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do_custom = function(self)
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local daytime = minetest.get_timeofday()*24000
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if daytime <=6000 then
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self.object:set_properties({
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textures = {"mobs_owl_awake.png"},
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mesh = "mobs_owl.b3d",
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})
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elseif daytime >=6000 then
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self.object:set_properties({
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textures = {"mobs_owl.png"},
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mesh = "mobs_owl.b3d",
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})
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end
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end,
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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if mobs:protect(self, clicker) then return end
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mobs:capture_mob(self, clicker, 0, 50, 5, false, nil)
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end,
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animation = {
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speed_normal = 1,
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walk_start = 1,
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walk_end = 50,
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},
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})
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mobs:register_egg(":mobs_doomed:owl", "Owl", "default_tree.png", 1)
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mobs:spawn({name = ":mobs_doomed:owl", nodes = {"group:tree"}, neighbor = {},
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min_light = 0, max_light = 7, interval = 300, chance = 9000, active_object_count = 2, min_height = 0, max_height = 2000})
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