fix crash on balrog dead if not enabled tnt explosion
* closes https://codeberg.org/minenux/minetest-mod-mobs_balrog/issues/4
* backported upstream commit bf4b9521cd
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4fb57dd20a
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21
balrog.lua
21
balrog.lua
@ -117,6 +117,7 @@ if (PATH_FINDER == nil) then
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PATH_FINDER = 1
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PATH_FINDER = 1
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end
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end
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local enable_tnt = minetest.settings:get_bool("enable_tnt")
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local spawn_nodes = {"group:stone"}
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local spawn_nodes = {"group:stone"}
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if minetest.get_modpath("nether") then
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if minetest.get_modpath("nether") then
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@ -206,15 +207,17 @@ mobs:register_mob("mobs_jam:balrog", {
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texture = "fire_basic_flame.png",
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texture = "fire_basic_flame.png",
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collisiondetection = true,
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collisiondetection = true,
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})
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})
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tnt.boom(pos, {
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if enable_tnt then
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name = "Balrog's Blast",
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tnt.boom(pos, {
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radius = 14,
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name = "Balrog's Blast",
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damage_radius = 50,
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radius = 14,
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disable_drops = true,
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damage_radius = 50,
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ignore_protection = false,
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disable_drops = true,
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ignore_on_blast = false,
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ignore_protection = false,
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tiles = {""},
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ignore_on_blast = false,
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})
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tiles = {""},
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})
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end
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end)
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end)
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end,
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end,
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})
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})
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@ -63,6 +63,12 @@ Optionally
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* intlib
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* intlib
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* lucky_blocks
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* lucky_blocks
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### Configurations
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animals has a bunch of options
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balrog needs `enable_tnt` to set to true if you want to explote on dead!
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## Animals:
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## Animals:
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**Note**: *After breeding, animals need to rest for 4 minutes and baby animals take 4 minutes to grow up, also feeding them helps them grow quicker...*
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**Note**: *After breeding, animals need to rest for 4 minutes and baby animals take 4 minutes to grow up, also feeding them helps them grow quicker...*
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