MOBS for monsters from Doomed (dmobs)
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README.md

minetest mod mobs D00Med

This mod add dragons, pandas, fox, owl, and many more animals that can be loved or enemies!

Information

Some of those mobs are already in others mods.. like Dragon (nether), wasp (nssm/mobs_monster)

Dragon gems are dropped by the "boss" dragons ie: the wyvern, the water dragon, and the great dragon(red+black).

If you see a wasp, bee careful because it wasp probably spawned by the "king of sting", a huge wasp that will make nests and spawn more wasps. Golems sometimes drop their heads. you can use these to make a friendly golem, if you place one on top of two stone blocks. Foxes are sneaky, they will dig through fences if you try to trap them.

You must first place an egg in a "nest" made of lava, obsidian, cactus, or ice. Then you can right click the egg with a gem(the purple one), and after a while the egg will change color. Then you have to right click it with the gem that matches the type of dragon in the egg.

  • Red dragon - Lava nest - Fire gem
  • Green dragon - Cactus nest - Poison gem
  • Blue dragon - Ice nest - Ice gem
  • Black dragon - Obsidian nest - Lightning gem

The nests are just the nodes above, surrounding the egg on all sides and underneath.

To get tame dragons you need to hatch them from eggs.

Technical info

This mod is named mobs_doomed in this branch, and includes all the changes from the tenplus1 fork and some improvements fixeds from mckaygerhard namespaced changes. Its the same from dmobs but plus all the recent changes and also fixeds, with renamed namespace to be named as mobs_doomed.

This mod will added 10 megs of more media to yuor server game to need to downloaded by clients..

Please for more technical info about dragons read the dragons.md file.

There's an api for vehicles and mount, it forked little lib_mount lua api so can be outdated in future.

Models sources are in projects directory of course in GIMP format.

Depends

  • default
  • mobs
  • wool
  • farming
  • bones
  • mobs_animal (optional)
  • ethereal (optional)
  • caverealms (optional)

Download

This is a fork that tries to rename the namespace to mobs_doomed from dmobs o be in sync with mobs api from tenplus1. to use the older named mod just download it but before commit 7910cbf5dd .

To use the mobs_doomed (that is same as tenplus1 dmobs and includes the compatiblity from original one) just download this current branch and be sure to named the directory mod as mobs_doomed.

It also try to be compatible with both 0.4 and 5.2 engines of minetest for minenux games. This fork can be downloaded from https://codeberg.org/minenux/minetest-mod-mobs_doomed the original one is at https://github.com/minetest-mobs-mods/dmobs

mobs nodes and names

Whit more chance, more rare.

There's some settings, if mobs_doomed.regulars are enabled then those monster will be available:

tech name type chance notes spawn nodes
mobs_doomed:nyan mobs 300 friendly air or ethereal:mushroom/nyanland:meseleaves
mobs_doomed:hedgehog mobs 8000 friendly group:flora, ethereal:prairie_dirt
mobs_doomed:whale mobs 16000 friendly default:water_source
mobs_doomed:owl mobs 16000 friendly group:tree
mobs_doomed:gnorm npc 16000 friendly default:dirt_with_grass, ethereal:bamboo_dirt
mobs_doomed:tortoise mobs 8000 friendly default:water_source, group:sand
mobs_doomed:elephan mobs 16000 friendly default:dirt_with_dry_grass, ethereal:grove_dirt
mobs_doomed:pig mobs 32000 friendly default:dirt_with_grass, ethereal:prairie_dirt, nyanland:cloudstone
mobs_doomed:panda mobs 32000 friendly default:dirt_with_grass, ethereal:bamboo_dirt
mobs_doomed:waps mobs 16000 baddly air/leaves or mobs_doomed:hive
mobs_doomed:waps_leader mobs 64000 baddly air/leaves or mobs_doomed:hive
mobs_doomed:golem mobs 16000 baddly group:stone
mobs_doomed:pig_evil mobs 64000 baddly group:leave, ethereal:bamboo_leaves
mobs_doomed:fox mobs 32000 baddly group:leaves
mobs_doomed:rat mobs 32000 baddly group:stone, group:sand
mobs_doomed:treeman mobs 16000 baddly group:leaves
mobs_doomed:skeleton mobs 16000 baddly group:stone, caverealms:stone_with_salt, default:desert_sand
mobs_doomed:badger mobs 8000 friendly

There's some settings, if mobs_doomed.dragon, orcs and ogres spawn more often when dragons are disabled:

tech name type chance notes spawn nodes
mobs_doomed:orc mobs 8000/2000 baddly default:snow_block, default:permafrost_with_moss, default:permafrost_with_stone, ethereal:cold_dirt
mobs_doomed:ogre mobs 16000/32000 baddly default:snow_block, default:permafrost_with_moss, default:permafrost_with_stone, ethereal:cold_dirt
mobs_doomed:dragon_great_tame npc 30000 very rare, fire/lava ethereal:jungle_dirt,default:jungleleaves,default:lava_source,caverealms:glow_mese, caverealms:glow_amethyst,caverealms:glow_crystal,caverealms:glow_emerald,cavereals:glow_ruby
mobs_doomed:dragon mobs 16000 always enabled group:leaves
mobs_doomed:waterdragon mobs 24000 rare, ice/water default:water_source
mobs_doomed:dragon1 mobs 24000 rare, fire ethereal:fiery_dirt, default:desert_sand
mobs_doomed:dragon2 mobs 24000 rare, thunder/fire ethereal:cristal_dirt, default:dirt_with_dry_grass
mobs_doomed:dragon3 mobs 30000 rare, poison ethereal:jungle_dirt, default:jungleleaves
mobs_doomed:dragon4 mobs 24000 rare, ice/water default:snow_block, default:permafrost_with_moss, default:permafrost_with_stone, ethereal:cold_dirt
mobs_doomed:wyvern mobs 32000 rare, dog attack group:leaves
mobs_doomed:dragon_great mobs 30000 very rare, fire/lava ethereal:jungle_dirt,default:jungleleaves,default:lava_source,caverealms:glow_mese, caverealms:glow_amethyst,caverealms:glow_crystal,caverealms:glow_emerald,cavereals:glow_ruby

Authors & License

Thanks to D00Med, TenPlus1, blert2112, Grossam and taikedz

See license.txt