minetest-mod-mobs_doomed/dragons/dragon_normal.lua
Герхард PICCORO Lenz McKAY 804bde5ad8 do not load twice the piloting code, dont override the dragon object
* this are in sync with tenplus1 but with fix due piloting must be before normal dragon
* so dont override the already set dragon object used in normal dragon
2022-01-25 11:37:03 -04:00

71 lines
1.4 KiB
Lua

-- 'Generic' dragon
mobs:register_mob("mobs_doomed:dragon", {
type = "monster",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "mobs_doomed:fire",
shoot_offset = 1,
hp_min = 50,
hp_max = 80,
armor = 100,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon.png"},
{"dmobs_dragon2.png"},
{"dmobs_dragon3.png"},
{"dmobs_dragon4.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "mobs:lava_orb", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
fire_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
do_custom = mobs_doomed.dragon.step_custom,
on_rightclick = mobs_doomed.dragon.on_rc
})