prevent crash
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2
api.lua
2
api.lua
@ -242,7 +242,7 @@ function lib_mount.attach(entity, player, attach_at, eye_offset)
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end
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function lib_mount.detach(entity, player, offset)
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entity.driver = nil
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if entity ~= nil then entity.driver = nil end
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player:set_detach()
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default.player_attached[player:get_player_name()] = false
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default.player_set_animation(player, "stand" , 30)
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