2018-06-04 18:54:50 +02:00
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# Max light level where spawn can occur
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# Livello massimo di luce dove puo' comparire
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mobs_balrog_max_light (Max Light) int 14
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# Min light level where spawn can occur
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# Livello minimo di luce dove puo' comparire
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mobs_balrog_min_light (Max Light) int 0
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# Spawn interval, in seconds
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# Intervallo di comparsa, in secondi
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mobs_balrog_interval (Interval) int 60
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# Spawn chance, higher is less likely
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# Probabilita' di comparsa, maggiore e' e meno e' probabile
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2024-04-06 17:04:55 -04:00
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mobs_balrog_chance (Chance) int 50000
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2018-06-04 18:54:50 +02:00
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# Max number of spawned barlogs
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# Numero massimo di balrog generati
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mobs_balrog_aoc (Active Object Count) int 1
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# Min height where spawn can occur
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# Altezza minima dove puo' comparire
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mobs_balrog_min_height (Min Height) int -30912
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# Max height where spawn can occur
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# Altezza massima dove puo' comparire
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mobs_balrog_max_height (Max Height) int -1800
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# Min hit points
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# Punti salute minimi
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2024-04-07 10:54:55 -04:00
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mobs_balrog_min_hp (Min HP) int 400
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2018-06-04 18:54:50 +02:00
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# Max hit points
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# Punti salute massimi
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mobs_balrog_max_hp (Max HP) int 600
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# Walk chance; 0: stand still, 100: always walk
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# Possibilità di movimento; 0: sta fermo, 100 cammina sempre
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mobs_balrog_walk_chance (Walk Chance) int 50
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# View range, stated in nodes
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# Raggio visivo, espresso in nodi
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mobs_balrog_view_range (View Range) int 32
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# Damage dealt; 2: 1 heart, 4: 2 hearts, etc.
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# Ferimento inflitto; 2: 1 cuore, 4: 2 cuori, etc.
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mobs_balrog_damage (Damage Dealt) int 20
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# Use path finding?
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# 0 = no, 1 = yes, 2 = yes and build/destroy
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#
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# Usare la ricerca intelligente dei bersagli?
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# 0 = no, 1 = sì, 2 = sì e costruire/distruggere
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mobs_balrog_pathfinding (Path Finding) int 1
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