minetest-mod-marinara/init.lua

42 lines
1.3 KiB
Lua

--This creates the marinara object.
marinara = {}
--This creates the marinara.settings object, and fills it with either the menu selected choices as defined in settingtypes.txt, or default values, (In this case, false).
marinara.settings = {
clear_biomes = minetest.settings:get_bool("marinara.clear_biomes") or false,
clear_decos = minetest.settings:get_bool("marinara.clear_decos") or false,
clear_ores = minetest.settings:get_bool("marinara.clear_ores") or false,
}
if marinara.settings.clear_biomes then
minetest.clear_registered_biomes()
end
if marinara.settings.clear_decos then
minetest.clear_registered_decorations()
end
if marinara.settings.clear_ores then
minetest.clear_registered_ores()
end
local modname = "marinara"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
-- Load support for intllib.
local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
local S = minetest.get_translator and minetest.get_translator("marinara") or
dofile(path .. "intllib.lua")
-- plants
dofile(path .. "coralnodes.lua") --
dofile(path .. "plants.lua") --
dofile(path .. "reefstuff.lua") --
dofile(path .. "crafting.lua") --
dofile(path .. "spawn.lua") --
dofile(path .. "hunger.lua") --
print (S("[MOD] Caves loaded"))